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Curepto

Richelieu Build?

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Hi, i've unlocked Richelieu. Which build best for Richelieu? I don't have any French commanders for Richelieu, so i've started with new commander with no skills.

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For you, for now, the standard. 

 

Capturew.thumb.PNG.3b4254f0bcf33cd7bdaa37cf237d446f.PNG

 

For 10 points, I'd take this order.

 

Captures.PNG.844f4c27e5ce6ea1594f10a39a20580f.PNG

 

When you have a bit more experience, you can throw bog-standard out the window and mix it up some more. Until then, try this for easy effectiveness. 

 

Quick tip: Don't be that guy who sits still bow on or just reverses all game. Use your boost to get into advantageous positions quickly and relocate as needed for maximum effect.

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Tank build best build - PT, AR, BoS, FP. Secondaries are not worth it. And put FP, 32mm deck armor screams for HE spam Then take CE, richie is quite stealthy for a bb.

 

But going directly to tier 8 without going through Normandie and Lyon (which is a shame, because they are a blast) ? I'd suggest to go back a bit and widen your experience, because you'll be in a world of pain. Especially with 380mm guns that require finesse because lack of overmatch.

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7 minutes ago, Miragetank90 said:

For you, for now, the standard. 

 

Capturew.thumb.PNG.3b4254f0bcf33cd7bdaa37cf237d446f.PNG

 

For 10 points, I'd take this order.

 

Captures.PNG.844f4c27e5ce6ea1594f10a39a20580f.PNG

 

When you have a bit more experience, you can throw bog-standard out the window and mix it up some more. Until then, try this for easy effectiveness. 

 

Quick tip: Don't be that guy who sits still bow on or just reverses all game. Use your boost to get into advantageous positions quickly and relocate as needed for maximum effect.

Yep this

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Priority Target is useless next to Preventive Maintenance, especially when those two turrets 380 mm can be destroyed by any 16'' guns BB from higher tier. Not to mention 18'' current meta.

 

Equipment. Rudder Shift or Damage Control Mod, it really matter of what you are more comfortable with. On my Richelie and JB B, I like to be more manuverable.

 

Fire Prevention? I have it on Kremlin and Montana and dont see much help from it. So I use on Jean Bart B and Richelie Jack of all Trades + High Alert for shorter cooldown on all consumables.

When you have reload booster as consumable this can be handy. I know that Richi dont have reload booster but maybe some day you wanna share commander on JB or upcoming Strasborg. But either way, JoaT and HA are useful 2 point skills.

I agree with the rest of commander build.

 

As a French BB player these was my two cents.

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I use PM as well but for a beginner its good to have PT as it shows you when you are overextended and in Richie one can perhaps even make use of that info and run before its 2 late...

 

FP is essential for any BB that has the points for it, you can do without it but it makes the life much harder and most def. not a build for a beinner in any BB

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1 hour ago, Hades_warrior said:

Priority Target is useless next to Preventive Maintenance, especially when those two turrets 380 mm can be destroyed by any 16'' guns BB from higher tier. Not to mention 18'' current meta.

 

PT is a useful skill in any situation for almost any non-CV ship as it provides useful info and from that, you can make certain educated guesses and deductions you would not have been able to otherwise. 

PM is good for Rich and ships like Repu, but I would not part with PT. So the build I optimised for my use takes both. 

 

Rudder is good but not for a beginner if you ask me. Better to mitigate fire damage for now. Speaking of, do you know what is low-key the best? Propulsion. But that's another topic and not something I would recommend to a newbie or the inexperienced.

 

Fire Prevention's strength comes from the merging of the 2 central fires into one, that's it. The firechance reduction it also gives is far less important. In any case, I think it's better for newbies to aim for this skill to help with staying alive and a bit more forgiving experience, because it helps. Personally I don't take it on many BBs, including 10s, because I find I don't need it and thus have 4 points to use in a different build aside from the standard mould.

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14 minutes ago, Zimbiye said:

Yes for example, with PT you know when a pesky DD is aiming at your (torping).

Actually I do belive torpedoes do not count for PT..

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6 minutes ago, lafeel said:

Actually I do belive torpedoes do not count for PT..

They don't, but if you know you're in range of a DD and the PT count goes down, someone has just switched from guns to torps. 

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3 minutes ago, invicta2012 said:

They don't, but if you know you're in range of a DD and the PT count goes down, someone has just switched from guns to torps. 

This

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3 godziny temu, Miragetank90 napisał:

For you, for now, the standard. 

 

Capturew.thumb.PNG.3b4254f0bcf33cd7bdaa37cf237d446f.PNG

 

For 10 points, I'd take this order.

 

Captures.PNG.844f4c27e5ce6ea1594f10a39a20580f.PNG

 

When you have a bit more experience, you can throw bog-standard out the window and mix it up some more. Until then, try this for easy effectiveness. 

 

Quick tip: Don't be that guy who sits still bow on or just reverses all game. Use your boost to get into advantageous positions quickly and relocate as needed for maximum effect.

I'd switch Expert Marksman for High Alert.

If you position reasonably well you will never have to actually use your turret traverse much, and the stock turret traverse isn't bad either.

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2 minutes ago, Infiriel said:

I'd switch Expert Marksman for High Alert.

If you position reasonably well you will never have to actually use your turret traverse much, and the stock turret traverse isn't bad either.

 

Also an option, I do it that way on my second Repu captain(not Honore)

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18 minutes ago, invicta2012 said:

They don't, but if you know you're in range of a DD and the PT count goes down, someone has just switched from guns to torps. 

And that is one reason I run PT on everything.

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I would first get "adrenaline rush" instead of "expert marksman".

Also, if you do not plan on keeping the Richelieu, do not waste experience for the range upgrade. The stock 23km range is more than enough.

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my build for richelieu, jean bart and dunkerque. works quite well, although i dont know if preventative maintenance is best choice with the new turret changes.

 

1026604403_Frenchiebuild.png.e35c9cd8966694b0e36b2c5157bd17ad.png

 

Frenchies.thumb.png.5675e47e47d1c7fe07593f939e2a5bc5.png

 

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1 hour ago, invicta2012 said:

They don't, but if you know you're in range of a DD and the PT count goes down, someone has just switched from guns to torps. 

Or, to use your own eyes and see who firing at you, without some indicator showing number :cap_hmm:

I didn't have problem without PT in last 4+ years :Smile_child: buuuut, I guess for new(er) player that can be kinda useful.

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8 minutes ago, Hades_warrior said:

Or, to use your own eyes and see who firing at you, without some indicator showing number :cap_hmm:

I didn't have problem without PT in last 4+ years :Smile_child: buuuut, I guess for new(er) player that can be kinda useful.

Each to their own, as you say - and the OP is still relatively new to the game, so that might be a useful piece of information. 

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what about this one?

It's what i use in Bayern, soon in Alabama and after that in JB.

And if you add the occasional flags you have a tank. 

 

 

image.thumb.png.857aae290a4d3e2d9ef04cb03c16cb72.png

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5 hours ago, Miragetank90 said:

For you, for now, the standard. 

 

Capturew.thumb.PNG.3b4254f0bcf33cd7bdaa37cf237d446f.PNG

 

For 10 points, I'd take this order.

 

Captures.PNG.844f4c27e5ce6ea1594f10a39a20580f.PNG

 

When you have a bit more experience, you can throw bog-standard out the window and mix it up some more. Until then, try this for easy effectiveness. 

 

Quick tip: Don't be that guy who sits still bow on or just reverses all game. Use your boost to get into advantageous positions quickly and relocate as needed for maximum effect.

Thanks for this, I had no idea how to build this ship's commander and this really helped. Thank you!

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26 minutes ago, Hades_warrior said:

Or, to use your own eyes and see who firing at you, without some indicator showing number :cap_hmm:

I didn't have problem without PT in last 4+ years :Smile_child: buuuut, I guess for new(er) player that can be kinda useful.

 

It's less to see who is firing at you and more for giving intel about DDs and when they have fired torps or are about to, as well as quick snapshot about who is aiming before you do something to help influence your decisions on the fly for the better.

 

5 minutes ago, CharedeGaming said:

Thanks for this, I had no idea how to build this ship's commander and this really helped. Thank you!

 

You're welcome.

As above people have mentioned, it's an option to drop EM for High Alert or another useful t2 skill like AR or JOAT since the base traverse is already good. 

 

If you have Honore tho I'd use EM anyway to take advantage of his better EM skill.   

 

 

 

 

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5 hours ago, Hades_warrior said:

Priority Target is useless next to Preventive Maintenance, especially when those two turrets 380 mm can be destroyed by any 16'' guns BB from higher tier. Not to mention 18'' current meta.

Preventative Maintenance reduces odds of disabling turret when it gets hit, but it does absolutely nothing to save turrets from destruction.

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2 hours ago, invicta2012 said:

They don't, but if you know you're in range of a DD and the PT count goes down, someone has just switched from guns to torps. 

Or some bb turned his guns to smack a cruiser, or a cruiser decided to farm the other Bb, or... You need to expect torps all the time, some never switch to the guns on torpedo boats at all.

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9 minutes ago, DariusJacek said:

Or some bb turned his guns to smack a cruiser, or a cruiser decided to farm the other Bb, or... You need to expect torps all the time, some never switch to the guns on torpedo boats at all.

Always good advice... although we don't all run the torpedo acquisition module or vigilance skills. You pays your money, you takes your choice as to the most relevant information!

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3 minutes ago, invicta2012 said:

Always good advice... although we don't all run the torpedo acquisition module or vigilance skills. You pays your money, you takes your choice as to the most relevant information!

What has made you come with this ridiculous idea that I run those things???

All i need is WASD, minimap and commons sense.

I use PT on most ships but not turning only when number is changing - I turn randomly all the time if I suspect that DD is close by. Very rarely dying to torps.

But I am DD main and I can predict what enemy Dd will do.

 

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