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enzog_1

Return RTS CVs

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[DODUS]
Players
4 posts
11,733 battles

Hi, i want to talk about aircraft carriers. First some context: I'm a Age of Empires player. My favorite gamemode is RTS since i started playing on PC. But in all the games i could play (AoE, starcarft, totalwar, etc) there was always something missing. Like if i played against someone it would just a battle of micro, just a 1v1 on who's the fastest in making things happen. I've always wondered if there would be someday a game that would integrate RTS type of play in a team battle. Where the player would NOT decide but influence the outcoming of the game. Just like another brick in the wall... And then I found  World of Warships. You see for people like me, RTS CVs was the charm of the game. Now don't get me wrong, they were OP as hell and needed to be balanced but the idea was just great and I think it would be a shame to just to throw it away for some damage focused arcade gameplay that is even worse ( it is almost impossible to stop the first wave of attack of a full squadron). Here are some suggestions for the balancing and rework of CVs:

 

1. Return to the old RTS gameplay;

 

2. Make CVs less focused on damage but more on spotting, finishing ships or starting fires/inondations and mostly protecting teammates by rewarding them more credits and XP on these tasks;

 

3. Make AA more interactive and balanced by letting the players shoot the planes. On ships that have double purpose guns it would be possible to load AA ammunition (on keyboard: HE shells => 1, AP shells => 2, Torpedoes => 3 and AA ammo => 4). This AA ammo would explode in a certain distance and deal a good amount of damage (depending on gun caliber, nation, etc) on planes nearby. If the player hits a plane, the whole squadron takes some damage and lose 1 plane. For ships with single purpose guns AA reinforcement is stronger but is divided in 4 parts( top-left, bottom-left, top-right, bottom-right) instead of 2 (actual left and right). I think this would greatly help Destroyer players and specialize Light Cruisers;

 

4. And finally, make it more difficult for CV players to launch planes. Historicaly, aircraft carriers would not launch planes against the wind, it could be integrated in the game. Make the hangar limited again but with a countdown for the planes preparation. Make it impossible to launch planes behind a island.

 

These solutions may be obsolete but are  i think a beginning... 

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[DODUS]
Players
4 posts
11,733 battles

Please, before answering, make sure that you understood all i said and took it into account so we can have a constructive talk. 

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[-HUN-]
[-HUN-]
Players
1,402 posts
10,958 battles

No matter. They will ban this topic in 30 minutes. WeeGee don't want this.

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[OGHF]
Players
1,211 posts
21,886 battles

Mmm, always thought planes had to be launched against the wind?? ( into the wind) as you can not launch planes with the wind.

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[THESO]
[THESO]
Moderator
4,183 posts
11,250 battles

Hello, 

I remember closing another thread... exactly same with this one. 

So, once again... Please use CV discussion topic If you'd like to "talk about CVs" unless it is a very specific subject. 

This topic, again, will be locked. 

 

PS: Please remember spamming the forum with same topic over and over again is against the forum rules. Thank you. 

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