Your Questions to Developers

748 posts in this topic

View Postsagittarius_PL, on 28 October 2013 - 02:12 PM, said:

How many and what game mode do You plan to introduced in alpha/beta tests ?

As mentioned: an enounter mode (one cap zone) and an assault mode (two cap zones).

View PostRailwayman360, on 28 October 2013 - 05:17 PM, said:

1.Will Aircraft Carriers have a similar hit points to WoT Arty?
For Example, the British Tier 5 arty has 350hp Compared to the Brit. Heavy tank which has 700hp
So will the Aircraft Carriers have low health like with arty in WoT?

Aircraft Carriers have lower hp than Battleships, but significantly higher than Destroyers for instance.

View Postgrizzlyfish, on 29 October 2013 - 06:57 PM, said:

will there be ships mascots and if so will there be any perks with them?

We will see.

View Postolinek94r, on 29 October 2013 - 07:06 PM, said:

Will I be able to choose the look of seafarers.?
Is every sailor has a skill.?

Probably, although maybe not in the early stages.

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View Postmr3awsome, on 30 October 2013 - 12:48 PM, said:

Its been said (on the NA Q&A) that the St Louis, Cleveland and Baltimore class cruisers have been rendered. Can you tell us their tier?
At the moment they're at tiers 4, 6 and 9 respectively.

View Postolinek94r, on 30 October 2013 - 01:23 PM, said:

1 What requirements will have a game during Alpha testing.?
2 Is the game during Alpha testing will use the dual-core processors.?
3 Is the key will be able to play four.?
4 Will he test server as WT.?
1. Quite high, because we're not optimized yet, but most medium-shelf systems should manage a stable 30 FPS.
2. We're working on it.
3 & 4. I don't understand, sorry.

View PostDeamon93, on 30 October 2013 - 07:54 PM, said:

Next salvo of questions
1)How many types of modules there will be? I'm guessing something like this but i'm not so sure about it:Main battery cannons, secondary cannons, AA guns, engine(s), radio, radar and planes.
2)In case of an encounter between planes will they start at shooting each other?
3)Which is the maximum spotting range? In WoT the maximum should be 450 metres so beyond it you don't see the enemy. I guess there's some sort of limit also here(probably the horizon as it is in reality)
4)The ammo will consists only in the projectile itself or it will include also the bags needed to fire it?
6)Will the ammo fired by secondary armament/AA guns cost or it will be free like the gunners' ones in WoWP?
I guess is enough for now! And BTW thanks again for all the time you dedicate to the replies, i really appreciate that
1. As in: damage modules in-game? Currently there are: artillery, torpedoes, propulsion and planes.
2. If they're fighters and have no other orders, yes.
3. Honestly, I don't know what the limit is at this time. Max spot I was able to get from my planes was somewhere between 10 and 15km.
4. Powder Magazines have their own hitboxes, but as far as ammunition choice goes, you only see the shells.
6. Most likely free.

View Postarber, on 01 November 2013 - 09:38 PM, said:

Will there be landbase spotters like on islands or merchant's?
Will there be merchant shipping like in w o warplanes, wich give the player extra point's?
Will there be gun's battery on islands or land?
Will there be land base airfield's for spoting?
Before the battell begin's will there be somekind of intell were the enemy is last sigted?
Not likely.
Not likely.
Not likely.
Well, there are two/four spawn areas, so you pretty much know where the enemy starts from anyway.

View PostMSDOS, on 02 November 2013 - 11:45 PM, said:

I think you guys are getting this question a lot. . .but still.
-Why did the team decide not to add submarines ?
- Can you turn and shoot every turret individually ? if so that might be too advance for some people. . .making it optinal would be great. . .though that would make quite some disadvantage for players that select the "simple" option.
1. For reasons already mentioned multiple times. They simply didn't fit the gameplay concept on many levels.
2. No, turrets all turn together, but can fire when ready, regardless of the status of the other turrets.

View PostSmederevac94, on 03 November 2013 - 12:24 AM, said:

1.What are your plans for USS Langley cv-1(the united states navy's first aircraft carrier) and can you tell us what tier will she be?
She will be tier 3 and 4.

View PostDeamon93, on 03 November 2013 - 10:58 AM, said:

I have another salvo of questions:
1)Will CLs, CAs and BCs be on the same class or they will have their own class?
2)Could the environment conceal an approach? For example if there are clouds the ships won't be spotted by planes and so on.
3)Which is the maximum speed which can be achieved ingame?
4)It will be possible to have company fights? Personally i find more interesting to fight with other friends so you can coordinate better all the game and, why not, develop nice tactics which should be much more difficult to exploit in random games.I guess that it's enough for now, i don't want to spam too much of them
1. They are mostly one class, although there are BC's in some Battleship lines, AFAIR.
2. Yes, theoretically.
3. Around 36 kt, atm.
4. Eventually.

View Postgrizzlyfish, on 03 November 2013 - 02:42 PM, said:

1) can we have a break from the alpha questions please
2) will there be effects like oil on fire on the water or burning debris when a ship was sunk?
3)a) will you be able to block sea lanes with sunk ships?
3)b) can you scuttle you own ship?
1. Sure. :)
2. Yes.
3a. Nope.
3b. Why would you want a ragequit option? Edited by Ev1n

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View PostDeamon93, on 04 November 2013 - 11:38 AM, said:

Thank you for your replies!

I have another question: will the carriers need to sail against wind to launch planes? Theoretically it's the only way to launch planes safely but still if it's not there it's not a problem.

Nope, you don't need to do that.

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View PostDeamon93, on 04 November 2013 - 01:34 PM, said:

Good to know :).

What is your opinion on the game? Of course i don't ask details(damn NDA :trollface:), just to have a personal opinion. I know my curiosity is quite big :)

Obviously it's not perfect yet, but I love it. It has absolutely epic in-game music and graphics. And then there's the torpedo trolling with destroyers. Me gusta. :)

View Postlopa1780, on 04 November 2013 - 02:14 PM, said:

Thanks!! I love this :great: Here are some new questions:
1. Will the reaload time be about the same as it would be on the real ships?
2.Can torpedoes bounce of the hull if it hits at an angle?
3. If your ship gets hit a lot, can you run out of gunners for the AA guns?
4. If a shell hits the bridge, can it kill the captain, and how will this affect the ship?
5. When the Alpha has started, what will be our tasks? Send weekly reports?
That should be enough for now.

1. We are running at x3 realtime anyway, so nothing is the same as in reality. It would be too slow and painful otherwise.
2. Not currently.
3. Not run out of gunners as such, but these elements could be destroyed in a general sense.
4. Potentially, this will be possible in the future. We've not decided on the exact effects yet.
5. If you are granted access you will need to take part in the test sessions, follow the testing schedule and give feedback in various ways (questionnaires, bug reports etc).

View Postgrizzlyfish, on 04 November 2013 - 04:29 PM, said:

3b. Why would you want a ragequit option?

because if the answer to 3a was yes then tactics in a team game

Remember that you will play with random people, like in WoT. It's hard to expect team play from everyone.

View PostDaimon_Frey_89, on 04 November 2013 - 04:33 PM, said:

Does it mean as CV tier 3, as AV tier 4?
In hhich line - Long Island or Wright?

The other way around. Wright.

View Postmr3awsome, on 04 November 2013 - 04:38 PM, said:

How many heavy and light cruiser lines will there be for the USN(the current number will suffice if it might increase in the future)?
Would the US CAs start at tier 5, going Pensacola, Northampton then Portland at tiers 5, 6 & 7 respectively?

Currently I can see 3.
Nope, not according to my tree. Guess again. :)

View Postdemonaii, on 04 November 2013 - 07:49 PM, said:

What kind of maps will you add?

Will you make the ships have animations?

Different types and sizes, from arctic to carribbean.
Yes, some parts of ship models are obviously animated.

View PostRailwayman360, on 05 November 2013 - 12:27 AM, said:

1. Will a 3rd nation (most likely Britain) be added during Alpha/Beta testing, if so what stage?
2. Would an enemy torpedo be marked, to make it easier to doge?
3. When will the "Unified Account" be implemented in WoWS?

1. No. Next nation after release.
2. Yes, your own torpedoes have markers. Enemy torpedoes just leave traces in the water, but are still visible when spotted (at a certain distance).

View PostValdrec, on 05 November 2013 - 08:57 AM, said:

In first, sorry for my limited english translation.
1- Do you know when the french navy will be add ?
2- Have you an idea of a tech tree for the French Navy ? We know about the Richelieu as a T8, but for the others like Courbet class, Dunkerque class, Danton class, Bretagne class, etc ?
3- Have you already planned some premuims ships (all nations) ? For instance : The Dunkerque as T8 premiums ?

Thanks for the answers !

Much too early to say anything on this topic.

View PostSivisoko, on 05 November 2013 - 04:08 PM, said:

How will you implement gold ammo in game and penetration of ammo ?

A general overview of penetration mechanics can be read here. As for gold ammo, that's not decided yet.

View Postdaantje8, on 05 November 2013 - 05:28 PM, said:

Can a torpedo hit the rudder of the ship? If yes will it affect the steering of the ship?

Currently it is possible to damage propulsion systems which affects turning anyway. We don't know yet whether we want to have a hitbox for the rudder.

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View PostSmederevac94, on 05 November 2013 - 05:40 PM, said:

1.What are your plans for IJN Aircraft Carrier Akitsu Maru and can you tell us what tier will she be?
Currently slotted at tier 3.

View PostDeamon93, on 05 November 2013 - 05:55 PM, said:

Bismark doesn't like it though :trollface:
I hope so, could be a cool thing.
By the way i have few questions about look of the ships:
1)Will we able to have camo?
2)If yes in (1) will camo effect the concealment as in WoT and in WoWP?
3)There will be some kind of killmarks like in WoWP? There you have planes and targets, here you can have ships and planes(although the AA stuff is handed by AI but still you should get awarded)
4)Will you be able to name your ships? In WoT and WoWP you're not able to but tanks and planes are more mass produced. Could be a cool thing the possibility to name the ships in your dock.
1. Likely.
2. Undecided.
3. We'd like to, but don't know if that will be possible.
4. We don't really want to give people absolute freedom here, because it will instantly be abused, but we'll be looking into this question.

View Postdon_banan, on 05 November 2013 - 09:08 PM, said:

1. It is said that the game will run on Havok (not surely from beginning). Does it mean there will be no problems like in WoWp? (out of memory magic bug)
2. Can we hope for some kind of patrol boats of higher tiers (not in beginning just at all)
3. Any chances of having some Great Lakes based map? (Based. I know blue water ships would not sail through them)
1. We hope not and we will be working to prevent such errors.
2. Very unlikely. Definitely not on higher tiers.
3. Unlikely.

View Postedoardo01, on 06 November 2013 - 06:22 AM, said:

When will be answered the alpha tester applications?
When we have a certain amount of applications or reach a certain point in time.

View Postsagittarius_PL, on 06 November 2013 - 07:36 AM, said:

(i was looking for that info on forum, but did not find it - if it was answered - pls forget the post)
question about carriers, and more preciselly writing about carrier planes crews: is there different level of skill which thoses planes crews will have? I mean - if I will be playing a lot of battles in my carries will my planes cres will get experience and they will be more skilled ?
Yes, there will be crew, either for the whole air group or separately for each squadron.
PS. I am getting a lot of CAT-related PM's. Currently I just don't have the time to reply to them. One day I surely will.

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View PostDoberan, on 06 November 2013 - 04:41 PM, said:

Will there be a kind of compass for better coordination of fire on a target.
Or at least provide a degree of numerical data ?
How many people do you plan to test in the alpha.
And the test will actually take place on only one cluster, or are there really test regional, Europe - EU server, Russia - Ru .... and NA ?

There isn't one at the moment, you have a map grids, like in our other games. Honestly, I don't think that compass bearings would do anything for a team of 15 random people.
As many people as we need to reach our goals (world domination and a few others).
Currently, there is one common test cluster.

View PostDaimon_Frey_89, on 06 November 2013 - 04:47 PM, said:

Thank you for your answers Ev1n :)
Is Kaga tier 7 in Akagi line? If not where it suits?

No, both Kaga and Akagi are currently tier 8.

View Postmr3awsome, on 06 November 2013 - 04:59 PM, said:

What is the ratio of Heavy to Light lines?
Is the Oregon City class a preset of the Baltimore class, or a separate ship?
What tier is the Brooklyn class cruiser currently?
Where does the Wichita class currently sit?
Is "Pensacola --> Northampton ---> Portland a line segment?
Once again thank you for taking time to answer our questions

That's too specific for me to answer at this time.
That may be - I don't see it in the tech tree at this time.
Tier 7.
Tier 9 in the same tree.

View PostPichu_Trainer, on 06 November 2013 - 05:02 PM, said:

Which is going to be the most "accurate" type of AA Weapon in the game?
How many Branches can you reveal that will be in the Alpha test for each nation?
Will ducks play a vital role in the game?
Will Aircraft ordnance, such as Bombs, Rockets and Torpedoes, be researched separately to the plane?
Will it be possible for a Tier 1 or 2 plane to be fitted to a Tier 9 or 10 Carrier?
How long does it take to make and render a map in World of Warships?

A bit early to say. Probably some marvel of German naval engineering. ;)
Hard to talk about branches at this time - there are ships from all classes and both nations available at this time. That's enough to test what we want to test.
Ducks will be absolutely critical to gameplay.
Not decided yet.
Not as long as a ship.

View PostDoberan, on 06 November 2013 - 05:38 PM, said:

I would like to know what differences have the nations, so in respect
accuracy on the AA and main guns, range of weapons, armor, and speed of the strength of ships, etc.
EV1N you can say what, if so thank you!
Oh I have another question since it is considered gold ammo limit in a battle for example, a ship can carry 100 rounds and can of 5 -10% gold loading. Were there or are there considerations there?

Difficult to say at this moment, because ship stats are pretty much fluid at this time and, OTOH, much depends on tier and type. For example, Des Moines currently has absolutely epic rate of fire for its main armament (so much so that you can fire again before the previous salvo reaches maximum range), even though at lower tiers IJN cruisers can reload quicker than their counterpart.
We are thinking about this, but a limit is unlikely.

View PostSmederevac94, on 06 November 2013 - 09:09 PM, said:

Thank you for your answers
1.Can you tell us how many recon planes will carry USS Montana and IJN Yamato and what are the planes?
2.Whether USS Montana will be in the alpha?
3.Can you tell us how much HP will have USS Montana?
4.You might know that the Silent Hunter 5 have museum in the game where you can see all the ship, do you plan to put museum in WOWS where we could watch the ships?

1. AFAIR Yamato currently has 7 and Montana will probably have 4. Don't know the exact type atm.
2. Maybe.
3. Very similar to Yamato.
4. Not so much a museum, but maybe you will be able to view them through the tech tree.

View PostDeamon93, on 07 November 2013 - 07:33 AM, said:

The only limit is how heavy your wallet is :trollface:

Here's the next salvo of questions:
1)The test will be organized like Super Test?
2)How detailed the stats are?
3)There's a limit in the number planes airborn or you can launch as many as you possibly can?
4)Which is the maximum range for a cannon?

1) Similar.
2) Depends which stats you mean.
3) You can launch all your available flights, with some replacements remaining on board.
4) Don't remember exactly. Around the 40 km mark for the biggest guns.

View Postsagittarius_PL, on 07 November 2013 - 09:36 AM, said:

Are You planing battles in different wheather condition (rain, fog, wind, waves) and night battles ?

We want that.

View PostGroshnak, on 07 November 2013 - 09:56 AM, said:

Hello everybody.
I come from Wot Forum where some members asked me about aircraft carriers, aircraft and AA fire.
i have been looking for info in this forum but i didn't find something really good to explain them.
They ask about aircraft missions.
I have a CV with 3 types or aircraft(Fighters, dive bombers and torp bombers) divided into 6 squadrons (i dont know if the squadrons feature are possible) .
How can i send the aircraft squadrons?
1.- Can i send bombers to attack a Battleship while fighters protects them in a single mission or i have to set up a mission for each squadron?
2.- Can i change the squadron's mission in flight? Example, i send a D3A1 Dive bombers to attack a Heavy cruiser but when they arrive to combat zone, a carrier is sighted, can i change mission to attack carrier instead of the heavy cruiser?
3.- If a carrier gets a torpedo hit and start listing, what will happen to the planes in the air?
4.- Average time for refuelling and reloading weapons of a squadron?
5.- I have read that AI will control the AA fire. What will happen with Dual Purpose armament, like 127mm mounts of USA Battleships? Are we going to have any kind of control in this feature?
6.- If i have a USS Atlanta class CL can i load AA ammo in main batteries to defend carriers? If i load AA ammo who will control AA fire of main guns?


1. ATM these are separate missions.
2. Yes, you can change aircraft orders at any time, until they run out of fuel.
3. Nothing. Torpedoes can't hurt planes. ;)
4. Depends on tier and type.
5. We haven't decided that yet.
6. As above.

View PostDoberan, on 07 November 2013 - 05:07 PM, said:

My questions are when will the Ise class appear before or after the beta?
It will also give BB CV For example Ise class BB and then normal. Than just rebuilt version in a BB-CV ?
And if so, there will be those ships to other nations?

Yes, there are some conversions, BB-CV Ise included.

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View PostRailwayman360, on 07 November 2013 - 06:13 PM, said:

What class of ships will tier 1 be?

Small roughly destroyer-size vessels.

View PostGroshnak, on 08 November 2013 - 07:16 AM, said:

Are we going to have any kind of active defense aganist torps?
Do we have to trust on our torpedo bulge to absorb the impact?
Torpedo hits that only affect bulge will cause damage in HP?

Not decided yet, but probably not. Atm being smart and looking around is enough to get you out of trouble.
Torpedo hits cause massive buoyancy damage and can cause some HP damage depending on hit location.

View PostAntroX298Uelz, on 08 November 2013 - 09:31 AM, said:

will the Flags show the clan icons?

That's a cool idea, but too early to comment.

View PostCamiroq, on 08 November 2013 - 01:24 PM, said:

1.Will there premium aircraft for CV's?
2.Can you tell new Soviet warships?

1. Probably not, but who knows.
2. Not yet.

View Postgrizzlyfish, on 08 November 2013 - 02:01 PM, said:

1 will there be active AI civilian shipping and will it be destructible?
2 will it be dry dock or harbour?
3 please please please when we buy a new ship can we have a launch animation going down a ramp with crowds and a little band please :teethhappy:
4 if your in a Battleship and shoot a light cruiser will the shells pass through the cruiser and hit a ship behind her?
5 will there be collision alarms telling you to brace for impact?

1. Maybe.
2. Currently it's harbour.
3. Maybe.
4. Yes, this can theoretically happen.
5. Yes, there are.

View PostDoberan, on 08 November 2013 - 04:13 PM, said:

I want to know whether it is now official that is the Germany, the third nation in the game?
9 are the maximum Offieziere to crew on a ship, or because you have already changed again what?
As far since you actually with the sounds and soundtracks?

It's not the third nation.
It's not decided yet that 9 will be the maximum number of crew. Unless it is and I'm not up to date anymore...
We're currently localizing sound, but we have very cool background music for the garage and maps.

View PostDoberan, on 08 November 2013 - 06:21 PM, said:

Officers will only be male or female.
What is planned for the future.
Yes are not only men on sea and do their duty.
EV1N sorry for the double post, was not my intention! :hiding:

We'll see, but I think predominantly male.

View Postlopa1780, on 08 November 2013 - 07:06 PM, said:

Here is the the next barrage of questions :amazed:
1. Can you tell us something about our favourite map?
2. How will the maneuverability be on some of the ships?
3. About how many planes can the Essex-class carry?
4. If I get chosen to participate in the Alpha, will I get a email with the download link?

1. Which one is your favorite map?
2. Some are very maneuverable, some not. Also depends on the speed they're going.
3. Around 100.
4. Yes.

View Postmr3awsome, on 08 November 2013 - 09:35 PM, said:

How many ships are currently in Alpha?
Can you tell us which ones they are?

Not at the moment.

View PostPichu_Trainer, on 09 November 2013 - 07:47 PM, said:

When it comes to HP (Health/Hit Points) will it go like this?
Seaplane Trawler - Lowest
Heavy Cruiser
Battleship - Highest


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View PostGordonRamsay, on 10 November 2013 - 12:49 AM, said:

And what about AI missions, which can be available for gold? So people can train on easier enemies or just to train at all.

There will be a tutorial - we're currently working on it.

View PostJJ2Gamer, on 10 November 2013 - 12:51 AM, said:

Will Aircraft Carriers have a similar role as artillery in World of Tanks(satellite view)?

Yes and no. A carrier's role is much more versatile than artillery in WoT.

View Postbourdonnais, on 10 November 2013 - 12:49 PM, said:

Regarding detection, will the ships detected at long distance (maybe blurred?), will have the same appearance than ones detected at short distance?

They will look the same when you zoom in. Maybe in the future this will change.

View PostPichu_Trainer, on 10 November 2013 - 12:56 PM, said:

Will it be possible for a Carrier to fend of a Wolfpack of Destroyers with just it's Multi-Purpose guns? Assume the Destroyers have no Torpedoes when answering this please
How many Phaser Banks Main and Secondary Guns (Individual Barrels) does the Montana Have in game?
Will it be possible to substitute Torpedo Launchers for Extra AA and/or Secondary Armament?

If the destroyers have no torpedoes then the Carrier don't care. They might not die if their skilled enough at maneuvering, but they won't kill it either. They might however be lucky and cause fire on the flight deck, which would make Carrier very angry.

View Postdemonaii, on 10 November 2013 - 05:20 PM, said:

How will the HUD look like?

Pretty cool. :)

View PostRedBear87, on 11 November 2013 - 01:31 AM, said:

Could you tell us something about the elusive top tier CV N°111? As far as I know that's the hull number of the 4th Yamato class BB, did you find plans about her conversion into an aircraft carrier? Or is it a "fantasy" ship?

I don't know atm, but I'll try to find out.

View PostDoberan, on 11 November 2013 - 11:07 AM, said:

Is a game mode planned in which the team wins, which has fewer losses?
(Such a mode would I find exciting.)
Because the ships yes, the important thing is not the cap! (Sorry my opinion!)

Can you say a game mode that was crazy or is it maybe appropriate in the final game?

Not at the moment. In my opinion, such a mode wouldn’t work very well with a random audience and would promote camping, torpedo spamming and favor carriers :)
However, we’ll see. ;)

View PostJJ2Gamer, on 12 November 2013 - 12:27 AM, said:

Will there be land targets you can destroy like in WoWp(well more like coastal targets)?.


View PostDeamon93, on 12 November 2013 - 06:39 AM, said:

Next salvo of questions:
1)Radar will be available? If yes
2)From which tier will be available?
3)How will it work?
4)How far can the radar spot both planes and ships?

1) Yes
2-4) Don't know yet, modules not finalized.

View PostDoberan, on 12 November 2013 - 11:01 AM, said:

How far, they leave the modding to the game?
Do you have to limit it before?
(Sound, graphics, Hud, ect ..)

I know you must not install, yes, but others do it!

(Special XVM is a mod which, in (wot) to abuse other Ascended is just because they are not pro gamer or are efficient and their winrate bad.
And then berate not want to understand that there are people who just enjoy the game.
XVM deteriorates the game more than it helps him.
I personally hate XVM. )
I think that it really does not belong here, but there are certainly some who think so!

We will try to leave some freedom for modding, but haven’t decided on specifics yet.
Personally, I don’t like XVM.

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View PostJPZPN_PL, on 12 November 2013 - 06:30 PM, said:

day and night in game ?
We want to. We're thinking about it.

View PostPhoenix98_pl, on 12 November 2013 - 07:27 PM, said:

When will start open alfa?
Open alpha? Never.

View PostDoberan, on 13 November 2013 - 08:41 AM, said:

What about the tech tree, there will be more to explore than wot?
How many subsystems can be roughly expand?
We're currently working on the modules, so it's hard to say.

View PostDoberan, on 13 November 2013 - 11:16 AM, said:

Bilge pumps are to be expanded in the tech tree or be installed only as a commercially(Credits) available module?
And if you have water leaks, then the Floodbar can be completely reset by the bilge pump? If it is strong enough for that!
ps. Also you Deamon93, thanks for the answer!
Same as above.

View PostDoberan, on 13 November 2013 - 11:18 PM, said:

Has some modes in the planning to the fire something changed.
(Single, volley, auto fire on a target, etc. ..)
I know that the question often came, but may change with time a lot!
Another issue is the possibility that you can see waves not only as optical delicacy, but also from the playful! (The ship is the heaviest waves in the sea up and down, shortened or extended by distances to a pull?)
Not in the alpha, beta and not immediately after the start of the game sometime.
It is only the question of whether you think it's possible to install such a thing (if it allows the FPS God :sceptic: , goes without saying) or the like.
There is volley and auto.
We're playing around with the idea of waves rocking the ship. Whether it will happen, we will see.

View PostPhobos86, on 14 November 2013 - 10:12 AM, said:

Are we able to do the Torpedo calculation manually (like in Silent Hunter) or is it to "Realistic" or time expensive?
Nope, there's a spread indicator, but the rest is automatic. Would be too difficult to use in battle otherwise.

View PostRizzlah, on 14 November 2013 - 01:27 PM, said:

A quick question about Criticals:
Will the effects of critical hits be 'realistic', or tweaked like in WoT? As in, engine damaged/destroyed in WoT just stops you moving, it has no effect on turret rotation speed, autoloaders etc like it should. Will boiler/engine hits in WoWS similarly affect just movement, or will there be seconday effects?
For now they're simplified. Maybe in the future they'll be expanded.

View PostDaimon_Frey_89, on 14 November 2013 - 03:57 PM, said:

How long statisticly standard shell will travel 20km distance? Or can you give us in-game shell travel times?
We have sped up the flow of time in the game, so the shell travel times are also shorter, a few seconds max. Can't tell specific numbers at the moment.

View PostDoberan, on 15 November 2013 - 11:02 AM, said:

Have you, to the questions already approximate notions?
With how many players on each side of the battle starts now?
The train (WoT), will be here in WoW's flotilla?
How many players do you plan then this?
15v15 at the moment.
As for the "platoon" option, it will probably be same size, but we've not finalized the name yet.
PS. Sorry for the short answers and for those I can't answer at this time. Alpha is consuming my time.

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View Postmr3awsome, on 15 November 2013 - 05:31 PM, said:

Well we know that these 14 are in Alpha
USS Erie,
DD Fletcher,
CA New Orleans,
BB New Mexico,
BB North Carolina,
BB Iowa,
CV Essex.
CL Katori,
DD Kagero,
CA Aoba,
BB Fuso,
BB Nagato,
BB Yamato,
CV Shokaku.
So what are the other 4?

Des Moines
New Mexico
North Carolina

These are technically in the client, but not all are currently available for players.

View Postlopa1780, on 15 November 2013 - 06:00 PM, said:

Sorry, I ment your favorite map :honoring:

View PostRedBear87, on 15 November 2013 - 09:39 PM, said:

Thanks, I'm looking forward to it; I have another question about Japanese carriers:
Is Hiryu still a planned preset of Soryu?

Hiryu is in the tree.

View PostDoberan, on 16 November 2013 - 01:06 AM, said:

EV1N, thanks Any quick response is better than none!
Thank you for your comment to XVM!!!!
At least up to the neck stuck in work! (Joking)
I wish you and the other developers have fun and good luck at work!!!!
So next Question s
1) Is it on the maps, which are adjacent to the coasts, to recognize something to give,
for example: hey this is El Haluf or South Coast? So what in the direction?
2) And why do we necessarily see the HPbar of the opponents?
Would not it be exciting without, or you can see it only when the whole crew or just the commander would need a skill for it?
Because the HPbar not only disturbs me. :izmena:
Good, is more an idea or wishful thinking, as a question but I think there's an alpha where such things could be tested.
Or take the idea later than hardcore mode! :glasses: Approximately three years after the start. :teethhappy:
3) I have another question, it is contemplated to limit gold ammunition in a battle, for example, a ship can carry 100 rounds, and it can be 5 -10% gold loading. Was there or is there musings on this subject?

1. Not at the moment.
2. Otherwise you would see no progress in the battle and would never know whether you are doing things right or not. This is not meant to be a simulation.
3. Musings, yes.

View PostDoberan, on 16 November 2013 - 04:33 PM, said:

EV1N what was the best so far in the development of WoW's?
(When I installed the game, then started and it still worked?)
What was a bug that caused you to explode or just to laugh.
Would be nice to know with what developers as in everyday life when you develop makes sour ^^!
Because what can you tell?

Best bug was when I couldn't see any ship or terrain models (all were invisible) and still managed to get 3 kills and win the battle. Hilarious random killing shots. Other than that I'm not really representative, since I'm not a developer - just a producer. ;)

View Postmaestronet77, on 16 November 2013 - 08:21 PM, said:

There will be Global Alpha like in WoWP?


View Postdemonaii, on 17 November 2013 - 12:59 PM, said:

Will there be sea mines?
Will you lower the system requirements for slow PCs?
How will you choose a Alpha tester?
What are you going to do when a Alpha tester stops testing your game (WoWships)?
Will you replace a left Alpha tester with a other?

Not from the current minimum.
You can read about that in the relevant forum topic.
We will take a member of his family hostage. ;)
If this individual was somehow important, then yes.

View Postdaantje8, on 17 November 2013 - 04:35 PM, said:

Are we able to follow the shells in the air ?

Not yet, but we're working on it.

View PostPichu_Trainer, on 17 November 2013 - 05:28 PM, said:

What will the advantages of each ship be per nation? (Mainly the IJN and USN since they will appear on release and since other nations would be too early to say.)
Will there be any Skills/Perks that will affect the effectiveness of the ships AA?
Will some ships (mainly those with 3 or more guns) have less main guns in their stock configuration?
Will scout planes autonomously roam the map for enemy ships or will we have to tell them where to go?

Hard to identify a nation-wide characteristic. Depends on the tier and class more than the nation.
Don't know - skills not finalized yet.
Not likely. You have to tell them where to go - this keeps a balance between not getting them shot down randomly and not spotting without effort.

View PostRedRist, on 17 November 2013 - 06:00 PM, said:

Will there be difrent sea effects? Like calm sea or storm with bigass waves(somes like assasins creed 3 ship battles)?

We want to have that. We'll see if the FPS god permits.

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View PostPichu_Trainer, on 17 November 2013 - 07:17 PM, said:

Will the British get the Centaur class Carrier at Tier IX or X?

Not in the tree atm.

View PostRedjevel, on 18 November 2013 - 02:36 PM, said:

Hope we will see some shore bombardments also, not just sea action.
Anyway i wonder how big fleets of battleships we will be able to see in game, 30 players per game?
Not mentioning ships are not like tanks they are really big and usually... have multiple "guns" they don't sink instantly when shot and can still work when "crippled" by bombs.
Whole ship wont just blow up like that....
i hope ai will be able to take over the anti-aircraft batteries, it would be hard to shoot ships and planes at the same time.

15v 15 atm.

View Postbourdonnais, on 18 November 2013 - 03:22 PM, said:

According to history, after fired will the sprays of water be colored by shells if target missed?
-I'm not sure all navies used this.- :unsure:
(This allowed to recognise if the settings of a unique ship is too long or too short while others ships are firing on at the same time)


View PostRedRist, on 18 November 2013 - 03:23 PM, said:

I'v been thinking about the fire controll system, becouse controling all the guns at once would make no sence... will it look something like that: for an example, i see ship in a long distance, ill press the "A" nutton on keyboard, main gun batterys start to fallow to aiming circle. Snd start to fire. When thers another target. Closer ill press "B" button and the main gun go offline aimimg that direction and the 152mm goes to life. This way we could fire on many targets in the same time. What do u think about this kind of fire control?

That implies auto-fire or switching between batteries all the time. I don't like either of these option.

View PostDeamon93, on 19 November 2013 - 06:44 AM, said:

Next salvo!
1)With which criteria you decide to put a ship on a certain tier?
2)Will you modify some ships to let them fit on the tier you chose? For example adding AA guns wherever needed etc(the best example in this case is the 1920 South Dakota)
3)Will the tech trees try to follow a certain chronological order? Cuz as far as they are now doesn't seem totally like it.

1 We take historical stats and compare them against other ships from a gameplay perspective.
2 Most likely yes, but we will try not to alter them physically.
3 Depends. We need to think about gameplay aspects.

View PostPichu_Trainer, on 19 November 2013 - 10:25 AM, said:

What tiers would these USN Ships be at:
  • Sangamon-class escort carrier
  • Bogue-class escort carrier (Attacker- and Ruler-class escort carriers in the Royal Navy)
  • Long Island-class escort carrier
  • Charger-class Escort Carrier (Avenger-class in the RN)
  • Casablanca-class Escort Carrier
  • Commencement Bay-class Escort Carrier
What tiers would the Attacker-, Ruler- and Avenger-class Escorts be at in the RN Tree?

Top to bottom: 4, 3, 2, not in tree, not in tree, 5.
Too early to talk about RN in that aspect.

View Postcloud2011, on 19 November 2013 - 12:48 PM, said:

Can i say what the angle is of the torpedo.
And which kind of torpedos will be introduced?^^

There's a GUI aim indicator for that, but you can't input any numbers if that's what you mean.
There are different torpedo models.

View Postlopa1780, on 19 November 2013 - 01:43 PM, said:

  • What kind of tactics do you recomend for USA and Japan?
  • Can you tell us about your favorite map?
  • If mines will be added to the game, can destroyers lay a minefield in a strategic straits?
  • If magnetic mines will be added to the game, will ships have a device that "hide" the ships magnetic field?
  • At the loading menu before a battle, will you add the "thing" so you can compare your ship with your enemy's ship, as in World of Warplanes? For example: Armor, Armament and Speed.

Tactics depend more on class and the idividual ship, rather than on nation.
My favourite maps are Fault Line and Solomon Islands. :)
No mines.
Maybe, but its difficult to compare ships in this manner. For example the "firepower" of a destroyer is not in its guns, but in the torpedoes. However, the torpedoes do most of their damage to buoyancy and not to HP. This makes it hard to put one comparable number on ship stats.

View PostPichu_Trainer, on 19 November 2013 - 01:44 PM, said:

USA - Full Steam ahead and if that doesn't work, f*** it
Japan - Full Steam ahead and if that doesn't work, f*** it
Sorry, just trolling a little
How many Aircraft will be in the game during Alpha? And will it be possible to equip a Tier X Carrier with Tier I planes? Or will there be a limit on what tier planes you can equip to a ship, so a Tier II carrier can equip fighters upto Tier 4 and a Tier 8 Carrier can equip planes above Tier 5 etc.

Most likely there will be a limit on what a carrier can carry.

View PostDaimon_Frey_89, on 19 November 2013 - 06:12 PM, said:

How your tech trees look like? I mean horizontal like WoT or Vertical like WoWp?
Largest number of branches in tech tree?

Probably top-down, but the interface is not there yet.

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View PostBelRiose, on 19 November 2013 - 06:18 PM, said:

Don't know if anybody ask for it....
Why not Novorossiysk/Giulio Cesare in the USSR Tech Tree? I think it was the best battleship on duty in the Russian Navy of all time.
Maybe as a premium ship...
1- http://ru.wikipedia....ссийск_(линкор)
2- http://forum.worldof...ian-battleship/
3- http://forum.worldof...7542#entry37542


View PostRailwayman360, on 19 November 2013 - 08:18 PM, said:

At the first stage of Closed Beta, how many branches will each nation have?

One per class, we hope.

View PostPichu_Trainer, on 19 November 2013 - 08:20 PM, said:

That'll probably depend on how many trees each nation has :trollface::trollface::trollface::trollface:
But this would be too early to answer, it's most likely though that each nation will have 2 complete branches by release.
Will it be possible to fit additional equipment onto the planes such as Reinforced Covering or Additional Armor Plates?

Not likely - at this scale, planes are the equipment.

View Postbourdonnais, on 20 November 2013 - 07:53 AM, said:

Will ocean current with an impact on ship's route be realised on maps?

Will there be storms and fog maps?

Yes, eventually.

View PostDoberan, on 20 November 2013 - 05:53 PM, said:

1)When can we expect new pictures?

2)The cost to retrain the crew, are to be the same in the game as in WoT?
Or maybe because you will change anything?

3)How many Hp DD will have, as opposed to a mouse from WoT?
And how much HP will have BB to DD? Circa.

4)Since there is no block Shoots, the fight to distant is gambling?
Or are the heavy ordnance good enough for it to apply to distance?

5)Will there be influences on the proof which affect the accuracy?
For example, you stand even under fire, the ship is in a bank of fog, the ship was hit by a torpedo!
(Outer influences)

1.  When we have something cool to show off.
2.  Don't know yet, this is not finalized.
3. This is the best question I've had in a long time. The comparison is really funny. ;)

WoT Maus can one-shot any destroyer with one HE shell. One shell from Yamato's main artillery can destroy a Maus. Assuming it always hits, penetrates and deals average damage, Maus would have to use more than half of its shells to sink Yamato.

4. Didn't understand this one.
5. Yes, there might be factors that influence accuracy under some circumstances.

View Postoyodo, on 21 November 2013 - 01:08 PM, said:

In one of the already closed Q&A-threats i have read, that a (carrier based) plane will crash, wenn it runs out of fuel.
Tell me: On a map with 60 x 60 km and a battle time about 15 mins as usual, how can a plane run out of fuel at all?

We have accelerated time flow. Normally, your aircraft will never run out of fuel, because they will automatically come back to the carrier. The exception to this is when the carrier is sunk while it has squadrons in the air - those will eventually run out of fuel and crash.

View PostRedBear87, on 21 November 2013 - 01:09 PM, said:

Somehow related to my previous question about Soryu/Hiryu: what are the current plans for the G8 design? Do you plan to implement her as one of Soryu presets or as a separate ship at lower tier?

Don't know that yet.

View PostPichu_Trainer, on 21 November 2013 - 01:11 PM, said:

Battle Time will be 25 minutes.

Battle time can be anywhere from 10 to 25 minutes.

View Postbourdonnais, on 22 November 2013 - 08:50 AM, said:

Will convoys war be present in the game? :sad:


View PostBelRiose, on 22 November 2013 - 08:52 AM, said:

Why not Tashkent as high tier Destroyers in USSR tech-tree?
Thanks for your reply.

Looks viable. We'll see.

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View PostDeamon93, on 22 November 2013 - 12:12 PM, said:

Thanks for your replies Ev1n! :honoring:

Now next salvo:
1)Will the smoke screen work as bushes in WoT? So if you lay down a smoke screen you won't be spotted while firing if the distance between the smoke and the ship is big enough.
2)It will be possible to "crash" the ship into sand banks, rocks and similar?
3)Will the game be more focused on BBs at low tiers? Historicallyall the Navies believed that the battleships were the main ships(up until the raid over Taranto in 1940 which lead to Pearl Harbour in 1941).

1. Yes, similarly. Just remember that here you have aircraft that have a different POV.
2. Yes.
3. Depends what you mean by "focused". Every ship class starts at tier 2, so theoretically the quantity focus will only depend on player preference. However, we do want to avoid battles of 30 BBs fighting against each other, so we're working on MM mechanics to that end.

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View PostRC_8015, on 22 November 2013 - 02:08 PM, said:

Thanks for this Q&A again.
Just the question when we can expect new screen shots was answerd clever and politly, but didnt help at all ;) Just the curiosity was increased  :teethhappy:

That's the "dark side" of my job: to tell you very little and make you love the game very much. ;)

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View Postgrizzlyfish, on 22 November 2013 - 02:33 PM, said:

if you ground a ship on a sand bank will you receive damage from being out of the water?
can we have tow ropes fitted as standard to all ships

Not for now.
Honestly, I think towing would be much too difficult a maneuver to execute.

View PostSchmul66, on 22 November 2013 - 03:32 PM, said:


You do it well, you should ask for salary increase :teethhappy:
Few questions
As torpedoes speed is less than shell speed, if a BB sink a DD wich have thrown its torpedoes at this BB, do the torpedoes are deleted immediately, or can they sink the BB some seconds after sink of DD?
If your CV is destroyed, but all your aircraft is already on fly (we already know they will be destroyed because they ran out of kerozene), but do you speed up kerozene consumption to make them disappear rapidly few time after your CV is destroyed or can you still fly for minutes and maybe sink one or two ships?
What kind of games modes are you thinking about?
Take flag?, Total anihilation (obvious)? Convoy guard/destroy? Assault mode (destroy ground targets), Other (please describe)?
And if this question is top secret at least how many different ones are planned so far?

Torpedoes (and planes and shells) do not disappear if you are sunk before they reach their target. Planes have their normal range and fuel consumption, even if their carrier is sunk.
Already answered about game modes.

View Postbourdonnais, on 22 November 2013 - 05:57 PM, said:

Can we ground a ship to avoid her sinking, and try to fight little more time?

Nope. The chances of that would be almost nonexistent, since there aren't that many shallow places on the maps.

View Postmr3awsome, on 22 November 2013 - 06:12 PM, said:

Could I have an Alpha tag on this forum as other NA testers do so I can stare at the opinions of the testers?

We have comparatively few destroyers mentioned in the tech trees, would you be able to tell us some more (with their tier please)?

Poke Sabiha about that.
The US and IJN DD trees start with Smith and Sakura/Tachibana respectively.

View PostPichu_Trainer, on 22 November 2013 - 08:09 PM, said:

Will it be possible to equip a B5N1 Kate as a High-Level Bomber?
When can we expect the Montana class?
Is there a chance that the A-150 will be implemented? (Only asking as it's said that it was unlikely for the ship to be ingame and not that it won't be)
What will the slowest and fastest Carrier planes be at games release?
So you've told us the US carrier line from Tier II-V, so what ships will also appear from Tier VI-X?
What Carriers (from tier II-X) will appear for the Japanese Tree?

I don't know the answer about the planes atm.
When it's finished and polished.
Not planned. Yamato is already very scary and comfortable at tier X. A150 would need a higher tier.
I don't know the answer about the planes atm.
Essex at tier 8.
Zuikaku at tier 8 and Shinano at tier 10.

View PostDoberan, on 23 November 2013 - 07:45 PM, said:

4)Since there is no block Shoots, the fight to distant is gambling?
Or are the heavy ordnance good enough for it to apply to distance?
4. Didn't understand this one.

Sorry Ev1n, I was a bit tired and confused! :glasses:
1)I wanted to know how well the spreading of the main guns in normal distance is, and whether it will be worse with a large distance!

2)And it is to release or after this, like enter in WoT 7er company!
Are there plans to?

Which ship do you like best, of which we know so far?
I can not decide between the CA Takao and the Yamato, I find both beautiful!

1) There is a spread difference for range, but its not significant.
2) Not for now.

View PostLoneOne, on 23 November 2013 - 11:46 PM, said:

Hello Ev1n,
Is the full ballistics model applied to the smaller AAA (e.g. 20/40mm) as well, or could it be necessary to switch over to a more simplistic mode (e.g. hit scans) on those?
WoT usually does not have a lot of shells to track (the low-tier auto cannon/machine gun mayhem not considering) but when we think about 30 ships blasting away with main armament, torpedoes, plane ordnance and machine guns/cannons, secondaries and dozens of AAA on each of the larger ships I can imagine this quickly sums up and poses a serious challenge for the server to calculate and update the clients in time.
Thank you.

Since you don't control AA, there is no need for a full model.

View PostDoberan, on 24 November 2013 - 04:28 PM, said:

I have a few questions about the torpedoes.

How soon will you be? Max Speed
What they will have maximum reach?
how does the target system?
After reaching the max. reach, then it will turn off that was correctly

Torpedo speed and range depend on the specific torpedo model used (varies by tier/ship/nation).
You target them (using a lead indicator or your own epic perception) and they follow a straight line. You can also set spread width where applicable.
After reaching max range, the torpedo disappears/sinks/turns off without exploding.

View Posttintir, on 25 November 2013 - 09:13 AM, said:

Will the specs for the game be big? Bigger than WoT and WoWP (sry if this is already has been asked).
Are there gonna be maps from the Atlantic Ocean?

Yes, specs are going to be a bit higher, but not a lot.
Yes, there will be Atlantic maps.

View PostRedBear87, on 25 November 2013 - 12:29 PM, said:

Will hybrid Ise have her planned complement of dive bombers and how are they going to be recovered (if they're recoverable at all)? And about seaplanes, will it be necessary to fully stop your ship to recover them or is this mechanic going to be simplified/changed/omitted? I've recently read on Hara's biography that it wasn't uncommon to simply abandon seaplanes during combat rather than recovering them.

Landing and take-off mechanics are simplified - you don't need to stop or take wind into account etc. So seaplanes simply magically land - at least for the moment.

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View PostGeneral_badger1, on 25 November 2013 - 12:51 PM, said:

will there be weather conditions? e.g rainstorms?


View PostCamiroq, on 26 November 2013 - 02:07 PM, said:

What's new about Soviet warships? Can you tell some warships + tiers?

Aurora is heading for an overhaul.

View Postdomen3, on 29 November 2013 - 03:30 PM, said:

What kind of perks will be avalible?

Too early to say. Still designing those.

View PostRC_8015, on 29 November 2013 - 04:54 PM, said:

1) Will there be the possibility to ram a ship and deal a good damage when your ship is more heavy, or will this damage both ships hard? (For the case your reloading but need enemy dead fast)
2) Can we expect more equipment for the ships, more like we have it in WoT with stuff like extended view range, camouflage, faster reload, more accuracy, more life for some modules and so on or will it be more like WoWP with only a few equipment items?
3) Will the crew perk system be like WoT, WoWP or again something new?

1) Yes, ramming does deal damage to both ships and you could say that you deal more (or take less) depending on ship size and collision location.
2) We don't want too much equipment and we've not decided on the amount yet.
3) Not finished yet.

View PostNordmannenwut, on 01 December 2013 - 09:58 AM, said:

I don´t think that you are able to change depth, when you can change anything, then the torpedos, as exemples torpedos who don´t make a bubbletrace or make less noise.
World of warships is like wot or wowp more an arcadegame and then a realistic simulation, but wargaming will find the best way to combine the features to get in the end a easy to handle gamemechanic.
A shipbattle is more complex then a tankfight or airfight. I also opened a thread with the question about the fire and focussystem. http://forum.worldof...argets-or-more/

No, you cannot change torpedo depth and imho, this is redundant. Torpedoes are already difficult to use effectively without another chance to do it wrong. The way they are balanced they already to a ton of damage to all ship types and don't need to be tweakable for more effectiveness.

View PostDeamon93, on 01 December 2013 - 10:09 AM, said:

Well a slider is enough, doesn't require a sim game to put a slider with 0 and 10 metres as upper and lower limits(maybe 10 is too much but it's just to make the idea). Due to their arcade crusade they've created witchcrafs in WoWP like force fields to protect ground attackers from their own bombs just because they don't want the fuse delay slider

Believe it or not, but such a slider is too difficult for a casual audience.

View PostJimMorr, on 01 December 2013 - 04:58 PM, said:

Member since:

0 warning points
As far as I understand in the game we will become captains of single ships.
I have problem with the idea. Destroyer was a ship with a displacement of 1000 - 2000 tons while battleship could have displacement of more then 64 000 tons. Destroyer hit with a single torpedo usually broke in two and sunk while it took 11 torpedoes and six bombs to take down Yamato. Most destroyer could fire only a single torpedo salvo and were unable to reload during battle. Battleships could fire their main guns every minute and each salvo was no less effective then torpedoes of destroyers.
I do not want to see ships 'balanced' so it would be fun to play DD vs BB. If the ships were equall no fleet would built anything but DDs.
I wonder if it was possible to put players in command of whole squadrons instead of single ships. For example a player could control:
1 battleship / carrier
2 heavy cruiser
3 light cruisers
4-6 destroyers
While commanding a squadron player would be captain of squadrons flagship. Remaining ships in squadron would be AI controlled and player would get limited set of commands to infuence them. When loosing his flagship player would take over control over next ship of his squadron. It would requiere probably the battles to become 7vs7.

At least in battles on Battleship level. I can imagine Cruser level battles (10vs10, no battleships, heavy cruisers as capital ships, smaller squadrons of light cruisers and destroyers) and Destroyer level battles (15vs15, destroyers only, each player controlling single ship)

Thought about it and discarded the idea. Just go back and think about the gameplay aspects of commanding the firepower of a BB and a squadron of DDs.

View Postreamun, on 02 December 2013 - 11:14 AM, said:

could there be much differences between the Maps and are there possibilities to hide (maybe behind a growler)

when I think about it, my only Ideas are a big Ocean and a map with bigger or smaller islands (rocks or ice)

There are very different maps - some more open, some with many terrain features that block LOS/LOF.

View PostEnggorra, on 02 December 2013 - 02:33 PM, said:

is it possible for light cruisers to use torpedo's? Since the IJN often disguised them as Destroyers.

Yes, of course. <3 Takao.

View Postbourdonnais, on 02 December 2013 - 02:44 PM, said:

Will there some ingame armed merchantman playable?

Very unlikely.

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View Postmr3awsome, on 02 December 2013 - 10:03 PM, said:

Some companies (such as Ansaldo and Vickers) designed warships that were tendered to other nations.
If these ships were to be implemented would they go with the home nation of the company or the intended user?

I don't know about that atm. I think we haven't gone that far yet.

View PostJoza_Seraf, on 03 December 2013 - 04:28 PM, said:

Nice one :)
One question: Will the MM consider that destroyer is effective in a pack and will put lets say at least 5 destroyers in one team?. So that dosen't happen a fight 10 BB, 3 CV and 2 DD
edit: about ramming and kamikazi.. Kamikazi is when you ram enemy ehrn you are lower hp than him, lower tier, and will die when enemy reload or outmanouver you.. I would say thats good kamikazi.. bad kamikazi is lets say from WOWP when tier 6 HF rams tier 4 LF in few HP..
ramming in ships will be nice :)

We're currently testing a slot system that will hopefully answer that issue.

Btw, sorry for the long delay in replying - we were in St. Pete's visiting the developers and discussing the future of the project.
Also, stop discussing stuff in the Q&A thread - go make another topic. :)

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View PostDeamon93, on 04 December 2013 - 11:27 AM, said:

In previous Q&A it was told that Essex and Shinano were both at 9. So where the Yorktown and the CV N 111 will be placed?

Correct! My bad. Yorktown is 8 and Essex is 9. Shinano is 9 and Over-Shinano 111 is 10.

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View PostPhobos86, on 04 December 2013 - 01:56 PM, said:

Can we drop Mines? Or will there be Mines in the game?


No mines.


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I believe the general point is that they may be in the game but they will not be labelled as such.

Could some of the last pre-Dreadnought battleships appear as tier 2 premiums?


Not likely. These are for another game, about the Russian-Japanese war - World of Ironclads :)


I have just a question for you Ev1n this time but it's quite big, to compensante :trollface:

In an old Q&A post of yours you said there will be jet planes for tier X carriers so the problem is: what will WG do with nations which don't have enough planes(Italy, France and Germany) or nations which never had carrier based planes(Russia)? Will you navalize land based planes for "balance" purpuses?


We plan to navalize land based planes (for example, Russian Jak-9 or German Ju-87 had naval modifications) and use naval aircraft projects (almost all countries have such projects).


Could ennemies coincidence rangefinders be destroyed? If yes will this have an influence on firing control of the target?


Yes, rangefinders or any other modules of a fire control system can be destroyed. This will decrease ship accuracy (sometimes heavily).


Can you adjust the scattering of torpedoes (shoot at the same time all torpedoes)?


Yes, you can adjust torpedo spread and you fire all tubes in one launcher with a single click before proceeding to the next launcher.


Question: Are you planning a paid access to alpha or beta version? Similar to the one War Thunder sells now for it's land warfare module - where players can pay now to get a tank + unique items + an early access to the game.




I has been said on the North American forum that the Borodino class battlecruisers weren't planned to be part of the game.

Can you expand on the reasoning behind this?

If the Gangut class are tier 4, where are the Imperatritsa Mariya in relation? Are they the tier above or on the same tier as part of another line?


If you mean Ismail-class battlecruiser (http://en.wikipedia.org/wiki/Borodino-class_battlecruiser) – this is in the tree already. As Ismail-class BC.

Imperatritsa Mariya will most likely be tier 4 in another line.


1.When will you put in the alpha battleship Montana?

2.What are you think about USS Alaska (CB-1) and is itpossible thatwe see this shipin the game as tier X?


1. When it's ready.

2. Theoretically its possible, but it's not planned atm.


Do you plan on adding Land-Based planes to carriers if they are needed?

Do you plan on implementing the BTD-1 Destroyer and TB2D Skypirate?



Yes, these are already in the tree.


Wich kind of weapons will have the planes in the first times? Torpeedoes and bombs?


Will we have a Christmas present? :eyesup:



Do you think you deserve it? :)


A pair of destroyers-related questions:

1) Is there any disclosable info about Akizuki class' tier placement?

2) Is there any chance of seeing post-war all-gun destroyers (especially JMSDF ones)?


1. Currently slotted for tier 9.

2. Seeing as the main hallmark of DDs in the game are supposed to be torpedoes, this is highly unlikely.

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Not sure if been asked or answered but I haven't seen it.


So, from what we've read, if aiming broadside (ie all turrets bear on target) you click the button, ALL main guns go off, right?

Now, if I am firing forward, I have two forward turrets firing but my rear turret can't as it hasn't got angel (same as real ships)


This is how I understand it and now for my questions.


1: When I fire my forward turrets, can I assume they will reload automatically after this, ie I don't have to wait until the rear have been fired to initiate the reload?


2: If I fire my forward turrets can I then aim my rear turrets and fire those guns off (while the forward turrets are reloading.


For example I have an enemy ship to my north, one to my south, I fire my front turrets at the north, can I then immediately aim and fire my rear turrets to the south target or are they locked while the front turret reloads


Whilst I assume that I can, I know great emphasis has been laid out that when you click the button, ALL guns fire.


1. Yes, each turret immediately starts reloading after it has fired.

2. Yes, your assumption is correct. You can fire your forward turrets at a target to the north, where your aft turret cannot traverse. Then, while your forward turrets are reloading, you can move the cursor to aim at an enemy to the south - your aft turret will follow and when it has traversed to that bearing it will be ready to fire.


Another two question,


1: Purely cosmetic of course, when the guns reload, do the Barrels drop elevation to allow this, or can the barrels stay elevated and they're just reloaded anyway?


2: I know tech tree questions are hard to answer, especially as things do change but do you know if there is a good chance of the Avenger Class Escort carriers may appearing for the British Royal Navy?


1. This cosmetic effect is not in the game at this time and is unlikely to appear.

2. Avenger is not in the UK tree atm.


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Thank you so much Ev1n, I appreciate you must be busy yet take the time to reply to our questions.


A random question, Which ship are you most looking forward to personally?


The Richelieu... If my calculations are correct it will fit my play style perfectly.



1. Currently slotted for tier 9.

2. Seeing as the main hallmark of DDs in the game are supposed to be torpedoes, this is highly unlikely.

Thanks for your reply; actually the two questions were kind of related, isn't the torpedo armament of Akizuki class a little too weak for tier 9? Just 4 tubes as opposed to 9 of Fubuki or 8 of Shiratsuyu.


We'll see. If it's horribly underpowered and not fun to play, we'll look for alternatives to replace it.


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I'm a big fan of the pennsylvania-class battleship and i have questionfor you...Will you put on this ship 1942 or 1945 configuration???

1942 and 1945 configuration:



We've not decided the configuration yet - both may appear as module upgrades/presets.


Any idea of the tier of the Izmail class BC?


Could Akizuki-kai be a tier 10 Japanese DD?


It has been said that Soryu is tier 7, where is the Unryu class in relation to it?


Currently 6.

Tier X slots for IJN destroyer lines are already occupied, but its not impossible.

Currently also at tier 7.


1. Do you have a specific Seaplane Tender in mind that could compete with a potential tier X Carrier?

Perhaps the Commencement Bay conversion into seaplane tender for P6M jet-powered flying boats?


Interesting idea, but looks unbalanced from a gameplay perspective.



Not to try and pick an argument, but you can see pilots in WoWp.  Mebbe that's just the newest patch and me memory's acting up, dunno.


On to the question(s):

Will it be possible to name the ships (other than just in your head)?  If so would it be a choice of the actual ships in the class/configuration?  Also if so, how would it be done; like buying writing on your vehicle in the other titles and it shows up in big on the side of the ship like on some of the smaller IJN craft, or could it actually change the name that appears for your ship type (unlikely, but I like the idea)?


I shall leave off the rest of my questions in this vein, in order to prevent too much of an essay forming.  Don't think that this is covered yet, but I didn't thoroughly search the entire net, sorry if I missed it.


We said this before: we're looking into the possibility of ship customization, including naming, but we've not made any decisions.  


Not sure if it's been asked but will the IJN Yamato have the full compliment of 162 25mm AA guns?


Not sure. Did it really have that amount? 

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Hello all,


Here are a questions pack.
I'm not sure one of it was answered. At least I haven't found answers by "search" tab.


1/ Gun-shell flying time
How long time a shell stay in sky for typical situation : Close (4-5km) and max range (10-25km) ?
And Torpedoes in ocean (well i know that it won't leave ocean after it explode, but I expect another answer than "till end of time") ?


2/ Tactical
Will you release sample tactical schemes ?
I have in mind some simple and clear pics like those used for punch line contest on the blog.
It should take basic tactical hints :
 - DD are expendables shield for other.
 - LC and CC awaits for a breach to hunt for CV's.
 - Etc.
I think the need exists because WoWs is not a classic FPS game. I'm pretty sure all gamers fond of submarine and ship video game do not need any advise. But newcomer sould need some advise to be peace-minded when they will test it. Better minded is better play. Better play is longer love. Long love is money.


3/ Weather condition define at start
You told us weather condition will be definded at game start.
Will these conditions are randomly placed on map ? That mean "What the hell is this fog doing there ?"
Or, in contrary, will it be pre-defined position ? That means "Ok, I've played 21k games and it's only the Delta-bis configuration."


4/ Castaway
Does a wrecked / sunk ship release survivors on boats ?


5/ Plane safe return
5-a/ Will plane squadrons be able to be Fuel-safe-return setting ? Which mean that they cannot ran out of fuel. Or have we to keep an eye on planes fuel tanks ?
5-b/ Will we be able to define a Squadron survivor number cap for an automatic retreat ? or have we to keep an eye on squadron planes still in life ?


6/ Sand banks
Can we destroy a sand banks with torpedo/gun shots ?


7/ Plane pathway
will team member be able to see planes defined pathway ?


8/ Iceberg
Can I push that damn Iceberg with my Yamato ?
Can I wrecked that iceberg with my AWESOME power ?
Can I be the "King of the World" on the Yamato ?


9/ Landscape terraforming
Far more than tanks, ships have great power.
Can I deforest with my power to reveal a foe ? Or is that damn bush greater armored that my Yamato ?


10/ Radio crypted signal (fantasm)
If I ram to death an enemy ship, or if I anchor near a stuck-and-dead-in-sand ship, can I take her radio ?
More of that is can I interceped enemy radio signal to know where it is ?
These actions need to stay near the dead ship, as an capture area.
Sound great in my opinion !


11/ Smoke screen
Is a smoke screen affected be the weather ?
Strong wind should dispell it fast.


12/ Following speed
When I want to go as fast, and as slow, as a friend ship, can I set up a Following Speed that keep the same ?


13/ Clouds and Shell (fantasm)
Will clouds be drilled be shell ?


14/ Last joke question

Will we be able to buy the Prenium Ship "Nimitz" as tier XII ?


If not returened for, i'd to greets everyone merry christmas and an happy new year !

I hope God of steel and powder will stadn by your side for your next battle.




1. Hard to say, especially since we're tweaking these settings at the moment. Times range from 1 to several seconds.

2. I'm not fond of doing tactical diagrams for a team of 15 random players. However, we are working hard on a good tutorial and are already writing articles on class tactics.

3. This is not set in stone yet, but it is more likely that these will be map-wide effects.

4. No.

5. Planes are controllable until they are bingo fuel. They then automatically return to the mothership. 

6. No.

7. Not at the moment, but we're thinking about that.

8. No / No / Yes.

9. There are no bushes that would make any difference for spotting.

10. Interesting idea, but rather for a separate game mode than as an addition to normal gameplay.

11. Not likely - we don't wan't random events to diminish its effectiveness.

12. No - you need to manage this yourself.

13. No. We like clouds and don't want to hurt them.

14. How much would you pay? :>


Good morning sailors & asmirals,


Here another questions pack.


1/ DD's suicide-covert XP
How's consider XP gain for a DD that suicide to covert friend ?
As the Wiki Rôle explain, at beginnning of the game, or when needed, DD are expandables.
How that expense is rewarded ?


2/ Plan Vs Flying shell
When it can be  considered so rare that it is not take into account.
But are planes hurt by (enemy) flying shells ?


3/ Alpha start related : Tech Trees
Now that Alpha test has started, can you provide us WIP tech trees (with/without Prenium) ?


4/ Turorial pictures pack for contributors
Can you provide us pictures pack with background, vessels and icons so that we can make our tutorial and poster ?


5/ FPS-God revealed
Number of old answers were dedicated to FPS-god limit.
Now that minimum system requirement is revealed, what's up ?
Are coastal bunker alive ?
Can we destroy buildings, trees and sand castle ?
Will there be different sea effect, like calm and storm sea ?
Will radio antenna rotate ?


6/ Old evasive answers perhaps have one written in rock now
Are vessel's flags changing with keybind communication ("Help !", "Defend the Base !", etc.) ?
Will we be able to edit flag for Clans ?
How is the collision alarm represented in game ? Icon like 6th sens ? Crew voice ? Flashing screen ? Friend boat flashlighting ? Etc.
Will we have a Horn bindkey (that reduce camo for sure) ?
Will there have some animation in hangar / dock ? Like a painter on hull, some cranes at work, mouse hunted by cats, etc.


7/ Help signal
Is "Help !" signal producing a flare in the sky ?


8/ Firing area
Navy ships never fire without informing friend. Nobody wants to see her friend be under her rain of fire.
Will it be represented in game ? Like, say, colored circle ?
For me, in such a long time flying-shell game, it should have it's place ingame. Instead of WoT arty that is a minority.
Same for Torpedoes :)


9/ Final classic fun/fantasm question
Will there be garbages over the sea after each shots ?
Will there have effect in game ?
Will these garbages follow waterflow ?


10/ Regrets

Players, me, testers, always speak and ask about future features and expectations.

That's great because we can dream about it ! But I do not read somewhere the odd and inconvenient questions.

Now that the game runs in CAT, that the game engine roars, and feature list become more and more final...


Are there features the team didn't manage to put in game and she regrets ?


11/ WG bought BigWorld a year and a half ago

What did this invest manage / allow for WoWs dev' ?


12/ United Prenium Vehicule

Will there be united Prenium Vehicule ?

Because some Nations are the same.

Because some Role ingame are the same.

Because even Free XP and Gold are united.

For all this reason I wonder why such a thing isn't in starting block yet.


13/ no 13 because it's bad luck.


14/ WG Trilogy breaking

Will WG make a Fourth game ?

 - World of Submarines ?

 - World of Spaceships ?

 - World of Toys ? <-- sound great, even if it's only Bonus maps on present WoT / WoP / WoWs !!!

 - World of Woodships ?

 - World of Hounds ? <-- players are carnivore that hunt each other !!!

 - World of Dinos ? <--- same with T-Rex, megalausorus, etc.

 - World of Post Apo' (Madmax) ?

 - Etc.


EDIT : Instead of created another post I had there questions from 10 to 14
I hope God of Steel and Powder will be at your side during your next battle. 


1. There is no reward planned for suicide. 

2. Yes, planes are generally hurt by shells, though generally not by main artillery shells.

3. I can and I am, one bit at a time.

4. Not at this time.

5. There will be weather effects. The rest is still a maybe.

6. "Flags" as in having a visual representation for the last sent message? No.


Collision alarm is both visible on screen and annoying you through your speakers.

No horn.

In the current WIP-dock there are already animations.

7. Nope.

8. This is optional. You can signal which ship you are attacking by pressing "T".

9. Nope.

10. Not yet. Ask us at game release. :)

11. Better Q&A and optimization processes.

12. I honestly don't know what you mean by this. Can you clarify?

14. No comment. :)


will you add physics at the beginning or later(like WoT 8.0)

e.g. ships sink/get damage by a ramming attack ?


Yes, this is already implemented and being refined.


my question is more technical on a boat in particular, yamato.
As we all know is one of the biggest destroyers of the world, for it is in the industry, but besides being a destruztor had a few seaplanes. Are these all you can control as if you were an aircraft carrier?


Yes, you can control onboard planes and this is similar to playing an aircraft carrier.


 You will do a new game?


Maybe one day. :)


For clarification, can you confirm what will happen with the Town-Class for the Royal Navy, will they be split in to the three distinct sub classes, Southampton, Edinburgh & Gloucester?


The Town class is spread along the tech tree.

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Do you plan to add Shinano/111/797 as Yamato presets or will Yamato configurations be limited only to the historical ones?

Will it be possible to name the ships (other than just in your head)? 

It's been asked in the latest interview, apparently they fear people would abuse it, but final choices on similar aesthetic aspects probably won't be finalised until before the release.


They will be separate from Yamato.


I have tons of questions related to the carrier based planes, probably you will hate me Ev1n :trollface:

1)Which planes will be available for low tier CVs?

2)It was said that jets will be used as top tiers, is it confirmed?

3)Will carriers have also scout planes?

4)Could you give some information about the already implemented planes and in which tier are placed?

5)Some planes, like the B7A, were used as torpedo bomber or as a dive bomber. Will the player be able to choose which payload of this particular plane while in battle?

6)Will planes be available in more than a single tier?


That's it for now ^^


To quote a Portal turret: "I don't hate you..."

However, its difficult to talk about already implemented planes, since atm they're not clearly named in the client. Bear with us for answers on plane questions.


I read that battles will be up to 25 minutes long ... will there be option of playing faster game ? like less boats or maybe smaller map ???


in WoT ,battles are rarely 15 minutes long (they are usually 10 min. max.) so will this be the same in WoWs so battles will be usually like 15 mins long ??


Battles might be up to 25mins long, but we're working on reducing average game time to a manageable mark around or under 10 mins.


When the next wave of alpha testers will come?


When we are ready to accept them.



And I wish you an Happy WGNY2014 !


After the read of Destroyer tactical Deployement, and "What awaits..." on the blog a few questions arise :


1/ Support XP, aka detrack ans spot XP in WoT

How is considered the following support actions ?

 - Destroy totally or partially an air strike.

 - When a DD put an end to AA devices on an enemy ship, does the DD gain support XP from Air strike dmg from allies on that enemy ship ?

 - More generally, can you tell us whole "Support XP" action planned ?


2/ CAT end, CBT, OBT and Release in 2014

Hell, it's about time folks !

Be conscious everyone will keep in mind hte deadline for CBT :hiding:

I do not consider release as needed. We all play WoT and the release only arrives this year  :eyesup:


3/ Santa Claus and New Year

How did WG WoWs project team, and Dev team, have fest ?

Have you done something special ?


4/ 2013 Feedback

Due to the fact that a new year is a strong step in mind of all players, I think you had some debrief about planning and true achievement.

So... What's up ?

Did you reach your expectations ?

Now that the core game is running in Alpha, can you tell us what was your best achievement about Gameplay, Physics and Render ?


Greetings to all teams :)


1. Can't go too much into details of the game's economy, but in general the principle mechanics will be similar to WoT, so you will get XP for module damage as well as regular damage dealt.

2. We're working full-steam to meet our release schedule. :)

3. Depends on the region. Facebook tells me that the devs had a great NY party. I was at home. ;)

4. Have a read here: http://blog.worldofwarships.eu/the-new-year-pt-2/

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