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tigrulus

Exaggeration of radar uses

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It came to a moment where the DD gameplay became unplayable due to so many radars in this game.

There are games where after 2 minutes you are radared up for a few minutes and u just have to hide under a rock. 

12km radar is a mockery. Almost every ship in the game has radar or sonar.

Miss the old gameplay, which was fun...now it gets me more angry every time I play. 

Shame on you WG.

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Well no...usually the bigger threat is the 10km radar. Is there even a ship with 12.5km radar? Not sure what your problem with hydro is though. I too miss the old gameplay. Back when the biggest threat was the radar and CV. Recently it shifted to one's own team being the biggest threat to one's success.

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25 minutes ago, tigrulus said:

It came to a moment where the DD gameplay became unplayable due to so many radars in this game.

There are games where after 2 minutes you are radared up for a few minutes and u just have to hide under a rock. 

12km radar is a mockery. Almost every ship in the game has radar or sonar.

Miss the old gameplay, which was fun...now it gets me more angry every time I play. 

Shame on you WG.

The majority of DD players are of a different opinion. DD number are at the moment above the average of the last 2 1/2 years...

 

image.thumb.png.1612be4d767aed5b4736842626eb5e3b.png

 

http://maplesyrup.sweet.coocan.jp/wows/ranking/20201107/eu_week/average_class_u.html

 

That is quite far from unplayable...

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Well I did notice how much harder it is now to play Kitakaze with it's 12.5km range with all the 12km radar... I will probably have to ditch IFHE for AFT just so I can use the guns...

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15 minutes ago, domen3 said:

Is there even a ship with 12.5km radar?

Soviet radar, comrade. Pray there's never an East German warship in the game - that will have radar which not only knows where you are, but where your mum is, what you had for lunch, and where you're going on holiday. 

 

3 minutes ago, ColonelPete said:

The majority of DD players are of a different opinion. DD number are at the moment above the average of the last 2 1/2 years...

Do you have a graph for how angry they are? 

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5 minutes ago, invicta2012 said:

Soviet radar, comrade

As far as I'm aware those are 12km.

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7 minutes ago, domen3 said:

As far as I'm aware those are 12km.

They are, but 12k is far enough to heavily inconvenience most Tier VIII+ DDs. 

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8 minutes ago, Chaos_Umbra said:

Well I did notice how much harder it is now to play Kitakaze with it's 12.5km range with all the 12km radar... I will probably have to ditch IFHE for AFT just so I can use the guns...

I strongly advise against it. My advice is: either learn to deal with Radar (it really isn't much problem for Kitakaze) or give up on the ship. 100mm IJN guns have awesome muzzle velocity but they slow down FAST. Kitakaze gets very little value out of AFT because the travel time gets insane. This is going to cost you so many shells - and Kitakaze relies on landing a lot of them. And I'm talking about walking the rainbow to BBs here, forget about targeting anything smaller/nimbler. What's more, you're thinking of giving up IFHE, giving you an extra bunch of shatters, further reducing your damage output.

 

No, just no. Don't do it to yourself and your allies.

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OP is right you know.

 

Not in the sense that radar is overpowered, but in the sense that torpedoboats are quite useless when every cruiser out there has radar or hydro and most games have a CV in them. The only reason DDs  haven't gone extinct is because of how deplorably bad the majority of random battle bots teammates are.

 

Look at CBs. Only half the teams we met even field a DD, almost none field more than one.

34 minutes ago, ColonelPete said:

The majority of DD players are of a different opinion. DD number are at the moment above the average of the last 2 1/2 years...

 

image.thumb.png.1612be4d767aed5b4736842626eb5e3b.png

You have a strange way of describing BELOW or close to the average, or did you copy the wrong graphic? Must admit i'm too lazy to look, but the end of that curve looks like its 1/3 of the way above and 2/3 below the two horisontal lines which makes it distintly average - if one is being generous. However if your point is that the numbers are increasing, it is true that is a bit strange so close on the heels of the Petro and MVR launch.

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12 minutes ago, eliastion said:

I strongly advise against it. My advice is: either learn to deal with Radar (it really isn't much problem for Kitakaze) or give up on the ship. 100mm IJN guns have awesome muzzle velocity but they slow down FAST. Kitakaze gets very little value out of AFT because the travel time gets insane. This is going to cost you so many shells - and Kitakaze relies on landing a lot of them. And I'm talking about walking the rainbow to BBs here, forget about targeting anything smaller/nimbler. What's more, you're thinking of giving up IFHE, giving you an extra bunch of shatters, further reducing your damage output.

 

No, just no. Don't do it to yourself and your allies.

Bit hard to get around it when there are 4 12km radar ships in front of anything you can shoot at... I never had a problem with the ship before the Second Russian Cruiser line was added, since then the number of 12km radars has doubled.

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5 minutes ago, Chaos_Umbra said:

Bit hard to get around it when there are 4 12km radar ships in front of anything you can shoot at... I never had a problem with the ship before the Second Russian Cruiser line was added, since then the number of 12km radars has doubled.

A soviet CA can literally only fire one salvo unless he's carrying a radar upgrade and is already preaimed, which most aren't

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1 minute ago, Chaos_Umbra said:

Bit hard to get around it when there are 4 12km radar ships in front of anything you can shoot at... I never had a problem with the ship before the Second Russian Cruiser line was added, since then the number of 12km radars has doubled.

Its only a 15s radar and they take 10s + on the reload. 

Its fairly easy to actively dodge the first volley from Petro in most situations where you arnt fighting a DD.

It's more the large distances between teams which cause problems, but i doubt AFT will let you hit anything that isnt a BB beyond 12 km, and only a bowtanking or stationary one at that. The shells get reeeeeeallly slow.  But by all means try it and let us know :Smile_great:

 

 

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3 minutes ago, GulvkluderGuld said:

Its only a 15s radar and they take 10s + on the reload. 

Its fairly easy to actively dodge the first volley from Petro in most situations where you arnt fighting a DD.

It's more the large distances between teams which cause problems, but i doubt AFT will let you hit anything that isnt a BB beyond 12 km, and only a bowtanking or stationary one at that. The shells get reeeeeeallly slow.  But by all means try it and let us know :Smile_great:

 

 

TBH I kinda retired playing that line as it is now the designated Free XP using Research Bureau slave...

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1 hour ago, tigrulus said:

It came to a moment where the DD gameplay became unplayable due to so many radars in this game.

There are games where after 2 minutes you are radared up for a few minutes and u just have to hide under a rock. 

12km radar is a mockery. Almost every ship in the game has radar or sonar.

Miss the old gameplay, which was fun...now it gets me more angry every time I play. 

Shame on you WG.

Ok so you have an issue with radar. I can help you with this.

 

  1. when you enter a game hit tab. Look to see who has radar. If it is an american and a cruiser from t8 and up it has radar. If it russian and a cruiser at t8 and above it has radar. Some british do as well but if they took smoke you are fine.
  2. If you know there is radar play very conservatively and always have an escape route.
  3. use your smoke defensively not offensively. Simply put if you are smoke camping and blazing your guns or rushing into a cap and smoking you are asking to be pushed and radared. use it more to break line of site and redeploy elsewhere unseen.
  4. You will see a radar ship before he can see you with radar if you see them coming run away and send them some torps.
  5. When you see a radar ship hit f3 several times. People get tunnel vision and tend to not seek out priority targets like DD's I mean radar cruisers.
  6. Dont be in a rush to do damage or cap. The longer you live and can provide vision the better your team, in theory, can operate. Wait for the enemy to expose themselves then strike. There are old dd players and there are bold dd players but there are no old bold dd players.
  7. Always have last seen activated on your mini map and always assume a radar ship is on your flank unless the mini map says otherwise.

Radar and Hydro are really easy things to play around. If you play smart and less yolo you should be fine. If you keep repeating the same failed tactics over and over again expecting different results then the problem isn't the mechanic. It is you. Yes I know no one in this game ever admits when they play poorly or make a mistake, but doing some is one of the best ways to learn and get better.

 

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2 minutos antes, The_Chiv dijo:

Radar and Hydro are really easy things to play around. If you play smart and less yolo you should be fine

Easy if they are not coordinated

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11 minutes ago, Chaos_Umbra said:

TBH I kinda retired playing that line as it is now the designated Free XP using Research Bureau slave...

I was sceptical too at first, but it turns out I keep enjoying the line a lot despite having reset it multiple times (except the Hatsu which makes me cringe).

 

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1 hour ago, tigrulus said:

Miss the old gameplay, which was fun

 

Ever thought it might be not so much fun for the others when they have no chance to spot a well played DD ever?

 

32 minutes ago, GulvkluderGuld said:

Not in the sense that radar is overpowered, but in the sense that torpedoboats are quite useless when every cruiser out there has radar or hydro and most games have a CV in them.

 

Gotta blame CV rework if there are more people running Hydro. I scrapped all DefAA from my Cruisers and use Hydro. Hydro is much more useful overall than a useless DefAA, which will never save me from a well played CV. Against all other CVs, dodging works.

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1 minute ago, Bender76048k said:

Easy if they are not coordinated

You realize that can be said about most aspects of this game right? Its not just a vs radar, or vs cv kinda thing. Player skill does matter. 

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If anyone is interested this is the share of DD games by nation:

Spoiler

image.thumb.png.d5c55fcf634cc54e0681928f35842aea.png

 

2/3 games are from 2 lines only, USN hanging on okay, partly due to some popular freemiums, KM just about hanging in there on the EU server, everything else is pretty much dead.

 

Not a good sign.

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Just now, Europizza said:

Im playing IJN DD's exclusively last 2 days, not too bothered with radar to be honest :o

Torpwaller or gunboat?

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1 minute ago, Capra76 said:

If anyone is interested this is the share of DD games by nation:

  Hide contents

image.thumb.png.d5c55fcf634cc54e0681928f35842aea.png

 

2/3 games are from 2 lines only, USN hanging on okay, partly due to some popular freemiums, SN just about hanging in there with 2 separate lines, everything else is pretty much dead.

 

Not a good sign.

To be fair New dd lines are fun to play for like the first 3 months after release, then you get a combination of new tactics to counter and WG killing fun. Remember when the Kleber was a better speed tanker than the Khaba with the ability to AP a mino to death through its heal? I miss those days.

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1 minute ago, Europizza said:

Shima, Harugumo and Hayate.

much respect on not focusing on one playstyle.

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