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OzgurAtlas

NEW SKILLS: DD & CV

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Unimpressed with some of the DD ones.
DE getting reduced from 2 to 1% is pretty harsh (even if its cheaper skill wise), as DDs mostly rely on fire damage against more armoured targets over their pen damage, and even if you do choose the new IFHE (which is also cheaper skill wise), you are trading a lot of fire chance vs BBs in order to pen cruisers.
Then again, Nimble seems nearly mandatory and very strong, but of course this remains to be tested.
Otherwise not happy with BFT costing more skills and also increasing detection radius by 5%, this seems iffy unless you are running around in a Khaba or Marceau or similar.

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1 minute ago, 1MajorKoenig said:

I do see many I am curious about for the CV tree :Smile_trollface:

Now enterprise is gonna be more cancer for enemy team and mostly enemy cvs with this air supremacy build.

enter.thumb.jpg.e45ddda589e6f7422197c6dc9641c7fe.jpg

 

I think this will be the only kaga build.

kaga.thumb.jpg.a40a12c57c45eae513f7c092793f3a77.jpg

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4 minutes ago, ozgur7freeman said:

Now enterprise is gonna be more cancer for enemy team and mostly enemy cvs with this air supremacy build.

enter.thumb.jpg.e45ddda589e6f7422197c6dc9641c7fe.jpg

 

I think this will be the only kaga build.

kaga.thumb.jpg.a40a12c57c45eae513f7c092793f3a77.jpg

For Kaga/Shokaku you lose concealment Expert but gain some interesting torpedo and Survivability skills - I may try the two engine boost skills over squadron speed. 
 

Thanks for illustrating - great job. although some of these skills come with hefty downsides which will influence the popularity obviously 

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1 hour ago, ozgur7freeman said:

Maybe you could find it useful to.

Excellent work, OP - thanks!

:Smile_honoring:

 

I'm mostly interested in the DD part of proceedings; an initial glance suggests that - for DDs at least - the number of viable builds may well increase slightly, although I think Propulsive (LS) will still be essential for 2 pts, and similarly Enduring (SE) for 3 pts. There are several skills that - I think - can probably be disregarded from the off, such as AA Gunner, and Cautious. Threshing (IFHE) is probably still not worth taking for the vast majority of captains, even thought it's a point cheaper than it was (although the IJN dakka line will be happy to gain a spare captain point). As an enthusiastic Smaland/Orkan driver, the 2 pt Consumables Expert might be worth a look...

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1 hour ago, ozgur7freeman said:

Now enterprise is gonna be more cancer for enemy team and mostly enemy cvs with this air supremacy build.

 

Fighters aren't going to be any more useful with these skills so "enhancing" them with the new skills is a complete waste of time. CV play remains a simple damage race after all. Also taking away the ability of your fighters to spot is a big nono.

Thus your proposed build is quite frankly garbage. "Air supremacy" builds are and always will be noob traps unless CV mechanics themselves get reworked again from the ground up.

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3 minutes ago, El2aZeR said:

Also taking away the ability of your fighters to spot is a big nono.

Ooo, I wonder if there is any scope for trying to persuade as many CV players to do this as possible? It would make life as a DD a lot nicer...

 

Assuming that when a fighter with this 'skill' (for 4 pts?!) is deployed, the patrol circle marker will be noticeably larger, that'll make quite a helpful 'useless CV' marker for intelligence gathering purposes...?

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8 minutes ago, El2aZeR said:

 

Fighters aren't going to be any more useful with these skills so "enhancing" them with the new skills is a complete waste of time. CV play remains a simple damage race after all. Also taking away the ability of your fighters to spot is a big nono.

Thus your proposed build is quite frankly garbage. "Air supremacy" builds are and always will be noob traps unless CV mechanics themselves get reworked again from the ground up.

enterprise already can cover a really big area with lots of figthers and being able to making it bigger with faster agro time could be interesting. And before this skills, there was no "air supremacy" builds... And that last skill has biggest debuff yea but its still not clear what "+N" really gives. Thus your proposed argument is still not tested and i'm just speculating. 

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1 hour ago, ozgur7freeman said:

Now enterprise is gonna be more cancer for enemy team and mostly enemy cvs with this air supremacy build.

enter.thumb.jpg.e45ddda589e6f7422197c6dc9641c7fe.jpg

 

I think this will be the only kaga build.

kaga.thumb.jpg.a40a12c57c45eae513f7c092793f3a77.jpg

Swearing with that disease is not prohibited, but it is immature and maybe not a good comparison with just something in a video game...

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4 minutes ago, rimmer_the said:

Nimble looks like a big mistake

In a good or bad way?

Because for me, Nimble does look very powerful.

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Just now, Hirohito said:

In a good or bad way?

Because for me, Nimble does look very powerful.

To put it into the game, combined with other dd skills you can take. I see some small potential for certain dd's dominating a match too much. 

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Just now, ozgur7freeman said:

enterprise already can cover a really big area with lots of figthers and being able to making it bigger with faster agro time could be interesting.

 

Again, the fundamental way CVs currently play prevents fighters from ever playing any significant role unless reworked from the ground up. Besides, all proposed fighter skills are in reality noob traps anyway.

Or to be precise:

Patrol Expert is completely worthless. A higher action radius of fighters only makes them easier to despawn.

 

Interceptor is completely worthless. You're reducing the active time of your fighters to 45 seconds, of which about 10 will be spent non-active. Fighters need about 10 to 20 seconds to catch up and actually start dealing damage. This means you're cutting down your effective aggro window to roughly 15 to 25 seconds which makes it entirely reliant on luck to actually catch out an enemy squad. Your fighter also becomes less effective at spotting and area denial in addition to, again, becoming easier to despawn.

 

Flight Director is completely worthless. You will rarely if ever run out of fighters anyway. This might be an useful pick for CBs however to provide extra spotting.

 

Focused is again completely worthless as a higher action radius just makes fighters easier to despawn and prevents your fighters from doing their true job which is spotting.

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2 minutes ago, El2aZeR said:

Interceptor is completely worthless. You're reducing the active time of your fighters to 45 seconds, of which about 10 will be spent non-active. Fighters need about 10 to 20 seconds to catch up and actually start dealing damage. This means you're cutting down your effective aggro window to roughly 15 to 25 seconds which makes it entirely reliant on luck to actually catch out an enemy squad. Your fighter also becomes less effective at spotting and area denial in addition to, again, becoming easier to despawn.

you are the funniest guy in the party dont you? :fish_viking:Now i understand better, thank you. My dreams about air supremacy is crashed again lol. :(

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I dislike the revised concealment expert. There was nothing bad with having %10 concealment but now not only squadrons lose that bonus but also an unacceptable %50 increase to aircraft return time is introduced just for %5 additional concealment.

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3 hours ago, ozgur7freeman said:

you are the funniest guy in the party dont you?

 

:Smile_trollface:

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Vor 3 Stunden, Pururut sagte:

I dislike the revised concealment expert. There was nothing bad with having %10 concealment but now not only squadrons lose that bonus but also an unacceptable %50 increase to aircraft return time is introduced just for %5 additional concealment.

Its minus 15 % tho. Sucks for hakus tb tho since you can't skip the 7km aa to spot a target. 

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I'd like to spell i-m-p-r-o-v-e-m-e-n-t but what is coming out is D-I-S-A-S-T-E-R.

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1 hour ago, Aethervoxx said:

I'd like to spell i-m-p-r-o-v-e-m-e-n-t but what is coming out is D-I-S-A-S-T-E-R.

So far every "rework" has only made plane players happy. Dunno why developers from a country that never had a fleet air arm promote CV so desperately, balans be fk'd...

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4 hours ago, Aethervoxx said:

I'd like to spell i-m-p-r-o-v-e-m-e-n-t but what is coming out is D-I-S-A-S-T-E-R.

C-H-A-O-S is coming, as players will spend a season with crazy builds until the meta settles. The quality of CV gameplay will decline further, (if that is possible) DD gameplay will provoke more than the usual hackusations (that 20% dispersion nerf for 15 seconds...) as the community digests all of the new skills and their viable permutations.

I want to hide under a rock until this is over.

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1 hour ago, LoveZeppelin said:

DD gameplay will provoke more than the usual hackusations (that 20% dispersion nerf for 15 seconds...) 

Combined with the 2ndary accuracy nerf, this could make DDs pretty immune to the BBs' main anti-DD armament if they keep reasonable distance.

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1 hour ago, LoveZeppelin said:

C-H-A-O-S is coming, as players will spend a season with crazy builds until the meta settles. The quality of CV gameplay will decline further, (if that is possible) DD gameplay will provoke more than the usual hackusations (that 20% dispersion nerf for 15 seconds...) as the community digests all of the new skills and their viable permutations.

I want to hide under a rock until this is over.

This rework is a total disaster. It is going to bring nothing but chaos. Several ships will become utterly useless and whole classes just submerge.

 

If I had a choice to stop a Rework and had to choose between this and CV Rework and stealth rework then I would choose to stop this. Full CV-BB meta

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I doubt, somehow, WG will listen. They never seem to. This is all going to end well, don't you think?

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