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Hello my fellow captains.

Have you ever had your turrets and/or torpedo launchers ready fire, but when you click they don't fire, you click again, they don't fire, and you end up spamming the fire button until they do, only to miss your window of opportunity?
It's an issue I've experienced a lot of times, but never quite found out what seems to be the cause of it. I don't think it's a latency/connection issue, because if so, they would've fire but with a delay, which isn't what is happening.
I know for instance that sometimes it can be because even when they're in the green horizontally, they're still adjusting vertically, or that some turret placement could prohibit some turrets - like being the 2nd or 3rd turret trying to fire forward, essentially a collision issue. But even here, also happens when they're aiming from angled or broadside view - meaning there couldn't be a possible turret collision conflict. And what about torpedos, they don't have to wait to be vertically aligned, as the only axis they work on is horizontal, or torpedo launcher collision conflicts and yet they sometimes also wont fire even ready.

So what gives?
Despite I said that it's not connection/latency issue, it might actually be, and the reason being the game is being handled server side, meaning it's responsible for performing all actions on the server, players are essentially playing the game on remote control via the client. So when the players is signaling the game to fire the ships turrets and/or launchers, what essentially happens is 'data packets' is being sent from the client through the computer's network connection to the server, where depending how much of the data is necessary for the server to understand the signal, if it requires 75-100% of the data packets to come through, or specific parts of the data packets, but not enough or the specific parts are lost, then as a result, the server doesn't understand what you're trying to tell it, thus it won't fire what ordnance trying to fire. There is probably more to it than this, but it's just simplified version of it.

Another possibility is that the server is overloaded somehow and as a result, some players might become affected by it, and if players don't communicate with each other about it while it's going on they won't realize that it could what is going on.
Though I really don't think this to be the case, it's much more like it's connection/latency issue.

It may even be it's none of the things I've mentioned and could be something completely different.

What are your experiences with this?
If you know the cause of it, please do share?


Thank you.

//Inc.

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Players
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I have had this happen quite a bit lately, I am back to the game after an extended break and don't ever remember it happening before. I assumed it might have been something happening server-side.

 

I'd be interested in what others have to say about it.

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Players
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12 minutes ago, FlamingHooligan said:

I have had this happen quite a bit lately, I am back to the game after an extended break and don't ever remember it happening before. I assumed it might have been something happening server-side.

I remember the first time I have experienced it, is several years back, but have experienced it periodically, and currently a bit more frequent.

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Beta Tester
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1 hour ago, InfinityIncarnate said:

What are your experiences with this?
If you know the cause of it, please do share?

Happens to me since the last "update" or so... and yes, it's a f*cking pita when it happens right in the moment when you're trying to do a drive-by-shooting with your DD and the torp launchers be like "Ah, noes, not right now.. I got me some migraine..."

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[THESO]
Privateer
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It's been more common for me in the last few months or so. It affects all attacks, so can be guns, torps or planes. It's particularly frustrating if you play a CV and such lag causes you to overshoot the target and thus completely miss the attack. 

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[THESO]
Beta Tester, Players, In AlfaTesters
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Yes, I've had that happen several times. It's been a while since it happened last, but it's really annoying when it does.

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6 hours ago, InfinityIncarnate said:

Also before the update?
Both with turrets and torps?

I notice it more often with guns, but that might be because of the frequency guns are used compared to torps. I had it once or twice long ago (years?), but it has become more frequent last 2 months or so. Initially I thought it was my mouse malfunctioning but it isnt. It fixes itself after a few seconds.

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Beta Tester
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It might have happened once in five years to me, but maybe I overlooked something at that moment.

So I'd say I don't encounter such issues.

@InfinityIncarnate

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[NWP]
Players
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I dont know if this is relevant, I have had it few times. Not many. What I did is remove mouse and put the USB back in and it worked.

I dont know however if this is related to what you are saying here

 

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It happens more lately and the guns you notice much faster then your torps. It lasts just a  1-2 seconds before you can shoot again. What i am being told was it a serverlag peak which cause you packetloss so the server doesn't know you fired !

It works fine after those few seconds...

 

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45 minutes ago, Saltface said:

I dont know if this is relevant, I have had it few times. Not many. What I did is remove mouse and put the USB back in and it worked.

I dont know however if this is related to what you are saying here

 

That is probably just coincidental. It does not seem to be related to mouse or usb malfunctioning.

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[RONIN]
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I have that as well yes since a few weeks or so. Never had it before and I play daily since the game was launched 5 years ago. It happens when I want to fire my main guns. Didn't notice it yet for my torps. At first I thought my mouse was trolling me. With firing torps I have another problem since the game was released, it's that when you want to launch torps just before you're about to die it won't register when you die at almost the same time. You fire them just before you die like half a second before and then I hear the sound that the torps are launched but the server doesn't registers it because of netcode/delay and they won't show up. It's very annoying when you want to fire torps as a last chance to sink or hurt the enemy for the last time. Because often when they actually do launch I regulair sink the enemy after I died myself. So when it doesn't work and torps refuse to pop out of the tubes because of game issues, it's quite frustrating. I hope WG will look into both issues.

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[I-J-N]
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Can confirm, especially noticeable with DD torps. There is an uncanny feeling when for a second you don't know if your torps have launched or not, and it gets confusing because you feel like you fire your torps three times even with just two launchers. Obviously only the 'second' and 'third' launches count, though.

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Players
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Yep, here too, with guns, which can be incredibly infuriating if you have AP loaded and a very small window of opportunity on a broadside target.

Can't say I've experienced it with torps.

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Players
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Yes, this has happened to me too, a few times when that brawling broadside or dead-cert torpedo spread was in the sweet spot.

 

It’s like having the mother of all hanguns suddenly go “click” at the worst possible moment...

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[I-J-N]
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1 hour ago, Fodder1978 said:

Yes, this has happened to me too, a few times when that brawling broadside or dead-cert torpedo spread was in the sweet spot.

 

It’s like having the mother of all hanguns suddenly go “click” at the worst possible moment...

 

WG is experimenting with RNG 2.0 :Smile_trollface:

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Beta Tester
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Seems to me that using ctrl-X to fixing guns/torplaunchers might have to do something with it. I think (!) that bug appeared some years ago and than got fixed. But on the internet nothing is really gone forever, right? :cap_cool:

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