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GulvkluderGuld

Kansas need downtiering

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Pardon the rant after after 6 losses all as #1 or at least top 3 on the team in Kansas and thinking.

 

That thing either needs a 10s reload buff or a 10 knot speed buff - just to be competitive for its tier!

Or maybe the solution is downtiering to tier 7. Afterall ships like Sinop, KGV and Nagato are straight up superior ships (if they were allowed the 32 mm bow).

I lost games that i would literally have carried in any tier 8 ship able to do 25-30 knots or able to shoot three times in 1½ mins.

 

The issue is, you cannot make plays, nor can it play defensively (Max range slava sniping dont work because of slow shells).

Attack? Nope, the fight will be over before you arrive and HE spammers salivate over the 32 mm plating. 

Defend? Nope, since any tier 8-10 ship can dictate the terms of the engagement and run it down easily. Good luck fighting any tier 8 BB 1v1.  And cruisers simply eat this thing alive (32 mm plating).

Ambush playstyle? Might work once but err, how exactly does one ambush anything with an immobile rock?

 

Undoubtedly someone will mention the 12 guns. 

Problem is, 40s reload it is supremely easy to angle against.

If l kansas fires, cruisers farm away for 30s. Or wait for the shot while farming with limited guns, then take advantage. 

I find this thing very similar to IJN lolibotes: somewhat effective if red team play braindead and give broadside, but complete frustration if red team knows what wasd.exe is.

 

I win 60% of my games in other boats with KDA of 1,5ish.

With Kansas i struggle to make 48% wr and KDA is south of 0,8.

 

Obviously tips are welcome, but tell mel, does anyone actually like this dead-on-arrival BB?

 

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[SM0KE]
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Presumably, the Correct way to play Kansas is to not do so - I'm assuming that WG are doing some sort of Zen thing here...

 

(It's a pity, as she's rather pretty; mine is going to gather dust until snowflakes etc. roll around.)

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[BASIC]
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Just load all awailable dragon flags on it, 10-15 battles and you are done with the grind. I did 200k exp in 12 battles. Not touching this thing again, unless snowflakes

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Vor 21 Minuten, GulvkluderGuld sagte:

Pardon the rant after after 6 losses all as #1 or at least top 3 on the team in Kansas and thinking.

 

#1 on loosing team in Kansas is normal since you die the last and deal damage when enemies already won and start yoloing. 

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14 minutes ago, DFens_666 said:

 

tenor.gif

I rather like her:

 

image.thumb.png.42ee0d35b9ea197293b61bd7352f34a0.png

 

Mind you, against my better judgement, I quite like the 'art deco' American cruiser cammos too...

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[LAFIE]
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Kansas needs down tiering? What about the ship that's already at tier 7, the historicallly accurate Colorado, surely she deserves better than to lose her place to a what if refit of a design that never left the drawing board (and none of which were planned to be named USS Kansas)

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I would not Downtier the Kansas. Just buff her Sigma or the Reload or even the Penetration. And also the Heal.

However WG will propably not Buff this Ship until they got enough Data that shows that the Ship is not doing OK.

And in order to get enough Data quickly People would need to play these Ships alot.:Smile_sad:

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42 minutes ago, kfa said:

You are doing something wrong mate.

I play my Kansas like WG intended to, free xp all the way to Vermont. 

Well i wanted to save myself some FXP and see if the line was as bad as expected (i rather liked Colorado back in the day before german BBs arrived).

 

This line seems to be another FXP dump for the tier X which is probably just as unplayable as the Kansas.

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She might be boring and uncomfortable to play, but she is not weak.

 

Try to find central positions to compensate your lack of speed.

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[PEZ]
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IMO Kanzas needs to have:

1) Normal sigma and base dispersion (say 1.7 and 270-ish m at 27-ish km)

2) Normal reload as in 33s max or so

 

Her lack of speed and thin plate is more then enough to balance her out in T8-10 bracket

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11 minutes ago, ColonelPete said:

She might be boring and uncomfortable to play, but she is not weak.

 

Try to find central positions to compensate your lack of speed.

She isn't boring but very frustrating and weak. I'm using central positions, and if red team gives broadside she is devastating like most BBs to anyting inside 12ish km. 

She reminds me of a (pre dispersion buff) GK without the secondaries, speed and armor. Bismarck/Torpitz is just overall a much stronger pick. 

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The whole new US BB line has the same issue. Long range shooting ships with snail speed, and without accuracy, not fun at all. 

I'm not sure if it should be down tiered to T7 but it definitely needs some touch. It is so slow, struggles massively as a sitting duck in T9-T10 games. 

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10 minutes ago, ColonelPete said:

She might be boring and uncomfortable to play, but she is not weak.

 

Try to find central positions to compensate your lack of speed.

And what do you do in a central position? Observing your shells not hitting the broad side of a barn, or shatter or bounce if you really do manage to hit while washing your car in between reloads?

 

HE "spam" seem a little more effective though...

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[CMWR]
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Kansas reload is her best attribute.

You can fire, go to your GF for a quickie, and by the time you are back guns will be ready.:Smile_trollface:

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Just now, Execute0rder66 said:

The whole new US BB line has the same issue. Long range shooting ships with snail speed, and without accuracy, not fun at all. 

I'm not sure if it should be down tiered to T7 but it definitely needs some touch. It is so slow, struggles massively as a sitting duck in T9-T10 games. 

Just wait till subs arrive and will be faster underwater than Kansas over it. :D 

Remember. In the navy you don't ask questions.

ybuUhOD.png

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10 minutes ago, Ubertron_X said:

And what do you do in a central position? Observing your shells not hitting the broad side of a barn, or shatter or bounce if you really do manage to hit while washing your car in between reloads?

 

HE "spam" seem a little more effective though...

When you cannot hit from there, then you will not hit better from the sides, when the enemy is pulling back from your flank.

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Yes.... a ship with 12 x 16 inch guns really belongs at Tier VII. That wouldn't be at all OP. And any way, what would we do with California? *

 

* Ignore it like we're doing now, of course.

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15 minutes ago, DariusJacek said:

and by the time you are back guns will be ready.

 

Does that also work vice versa? :etc_red_button:

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24 minutes ago, Execute0rder66 said:

The whole new US BB line has the same issue. Long range shooting ships with snail speed, and without accuracy, not fun at all. 

I'm not sure if it should be down tiered to T7 but it definitely needs some touch. It is so slow, struggles massively as a sitting duck in T9-T10 games. 

On the other hand, we will get Italian scifi BB that have twice as many barrels as real BB, easily oneshot a DD from any angle and turn invisble at will.

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Just now, PeteEarthling said:

On the other hand, we will get Italian scifi BB that have twice as many barrels as real BB, ...

Does this apply for any RM BB? Tier X has 16 barrels and Yamato has 9...

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29 minutes ago, ColonelPete said:

When you cannot hit from there, then you will not hit better from the sides, when the enemy is pulling back from your flank.

Yes but the difference being is that in the middle I can be hit from all sides.

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