[THESO] Europizza Players 6,067 posts 22,292 battles Report post #1 Posted November 2, 2020 I've seen WOWS wig out a couple of times since patch 0.9.10. Check the video to see what happens. This was introduced to me since patch 0.9.10, I did not have any issues before. I starts happening after I've played for some time. The game also seems to have moments where it doesnt seem to be able to keep track of all the stuff that's going on on screen, especially when theres 500 torpedoes coming at me, 4000 AA traces firing at planes form all the ships arround me on screen and im in one of my speed racing DD's. Somehow this feels related to the known bug where we see a glimpse of the previous match when the current one ends right before switching to port. That bug I've seen before on a game I worked on in the past: it was a memory managment issue - the previous level was not flushed from memory when a new one was loaded. It would still be there for the entire new round and would show itself at round endings. The ghost 'image' looks exactly like that. I have 12 GB of memory, and didn't check the memory status while playing the game. I might if I feel like it. I might not. This is not an official bug report :P Just curious: Anyone seen anything like this before, anywhere? PS: didn't stop me from killing 2 ships while it was going on 4 1 Share this post Link to post Share on other sites
[PNAVY] Xi_Tian Players 5,206 posts 15,040 battles Report post #2 Posted November 2, 2020 Having similar issues since last patch, it appears as you describe it that the past match including preloaded sounds occupy memory which forces me to restart my game after 4 - 5 battles because otherwise my performance drops or the sounds are broken. 1 Share this post Link to post Share on other sites
[THESO] Europizza Players 6,067 posts 22,292 battles Report post #3 Posted November 2, 2020 23 minutes ago, Zuihou_Kai said: Having similar issues since last patch, it appears as you describe it that the past match including preloaded sounds occupy memory which forces me to restart my game after 4 - 5 battles because otherwise my performance drops or the sounds are broken. Thanks. I noticed the sound lingering on too, faintly. I keep wondering why i hear shells flying like a soft lullaby Maybe Im playing too much ^^ Share this post Link to post Share on other sites
[LSCA] gabberworld Players 2,063 posts 15,629 battles Report post #4 Posted November 2, 2020 yes i have that weird sounds as well, started with this update 3 Share this post Link to post Share on other sites
[BFS] BrusilovX Beta Tester 2,572 posts 19,993 battles Report post #5 Posted November 2, 2020 It looks like a combination of things. The shadow outline of ships looks like a GPU problem to me. The shells appearing late and in strange directions look like a sync problem server side. Overall, it looks like a mess to me with multiple things going wrong. 1 Share this post Link to post Share on other sites
[BATES] Aetius85 Players 1,264 posts 16,610 battles Report post #6 Posted November 2, 2020 I had in the last days for 2 times, using ZAO: 1) Wrong position of all ships on MAP (frozen after some minutes) 2) Enemy ships disappearing (I was able to see only fires on them when they were burning) 3) My HP was frozen to full HP (even if i was hit), so could not regenerate it 4) Didn't see my shells I saw in italian forum also other users had the same issue..so it's quite strange it could be only on my pc... 3 Share this post Link to post Share on other sites
[I-J-N] Karasu_Hidesuke Players 9,823 posts Report post #7 Posted November 2, 2020 Nah, it's just Halloween. If you see ghosts, your PC is haunted. 1 Share this post Link to post Share on other sites
[OFFS] L8viathan Players 3,310 posts 36,516 battles Report post #8 Posted November 2, 2020 I think game got ultra buggy since last update. I got stuck in the middle of the sea (twice, in two different games) while sailing in Key Halloween Event Mode. Half the ship was under water. Also constant FPS drop in that mode and when I switch to random mode, FPS remains steady. Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #9 Posted November 2, 2020 I've also been getting this bug, my team mates appear to be broken to a level that shouldn't be possible.. WG pls fix On a more serious note, has anyone noticed some weird lighting issues on some of the maps in CB's? 2 Share this post Link to post Share on other sites
[-HUN-] Humorpalanta [-HUN-] Players 1,903 posts 13,450 battles Report post #10 Posted November 2, 2020 It is a nice update you got there. It would be a shame if... it were full of bugs. https://tenor.com/01z3.gif 1 Share this post Link to post Share on other sites
[BYOB] Aragathor [BYOB] Players 6,195 posts 27,092 battles Report post #11 Posted November 2, 2020 Patch by patch this game is getting worse. Luckily I only experienced smaller bugs since the new patch. 2 Share this post Link to post Share on other sites
[T-N-T] Sigimundus Weekend Tester, Players, In AlfaTesters 6,496 posts 15,382 battles Report post #12 Posted November 2, 2020 11 hours ago, Europizza said: I've seen WOWS wig out a couple of times since patch 0.9.10. Check the video to see what happens. This was introduced to me since patch 0.9.10, I did not have any issues before. I starts happening after I've played for some time. The game also seems to have moments where it doesnt seem to be able to keep track of all the stuff that's going on on screen, especially when theres 500 torpedoes coming at me, 4000 AA traces firing at planes form all the ships arround me on screen and im in one of my speed racing DD's. Somehow this feels related to the known bug where we see a glimpse of the previous match when the current one ends right before switching to port. That bug I've seen before on a game I worked on in the past: it was a memory managment issue - the previous level was not flushed from memory when a new one was loaded. It would still be there for the entire new round and would show itself at round endings. The ghost 'image' looks exactly like that. I have 12 GB of memory, and didn't check the memory status while playing the game. I might if I feel like it. I might not. This is not an official bug report :P Just curious: Anyone seen anything like this before, anywhere? PS: didn't stop me from killing 2 ships while it was going on these ships looks like ghosts . . . maybe there is some connection to fact that it is Halloween 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Hidesuke Players 9,823 posts Report post #13 Posted November 2, 2020 TBH, I've played battles after the update, and I haven't actually noticed anything out of the ordinary. Could be I'm not just paying attention, of course... Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 5,552 posts 22,644 battles Report post #14 Posted November 2, 2020 Definitely getting the "last game becomes visible when the current one ends" bug. No issues with performance but with 16GB I shouldn't be getting any memory issues at all - WoWS normally occupies well below 50%. Share this post Link to post Share on other sites
[THESO] Europizza Players 6,067 posts 22,292 battles Report post #15 Posted November 2, 2020 9 hours ago, BrusilovX said: It looks like a combination of things. The shadow outline of ships looks like a GPU problem to me. The shells appearing late and in strange directions look like a sync problem server side. Overall, it looks like a mess to me with multiple things going wrong. Thanks. It is most likely not a server client sync issue, you can see in the video that i was able to sucessfully hit and kill enemy ghosts ships. To me it all reeks of memory leaks or mishandeling which cumulates into a myrad of issues. So either my memory is corrupted or dying, or the game is mishandeling memory managment. Or something else is going on. I don't know. It's not my game. 6 minutes ago, invicta2012 said: Definitely getting the "last game becomes visible when the current one ends" bug. No issues with performance but with 16GB I shouldn't be getting any memory issues at all - WoWS normally occupies well below 50%. As far as I know memory gets allocated based on need, so if mishandled, there could still be free allocatable memory on the system, but the allocated memory section could be getting clogged up? I don't know, I'm an uneducated cow there for the milking right? Not my problem, theirs. All I have to do is stop playing this POS, it's happened a couple of times now. Share this post Link to post Share on other sites
[THESO] Europizza Players 6,067 posts 22,292 battles Report post #16 Posted November 2, 2020 3 hours ago, Aetius85 said: I had in the last days for 2 times, using ZAO: 1) Wrong position of all ships on MAP (frozen after some minutes) 2) Enemy ships disappearing (I was able to see only fires on them when they were burning) 3) My HP was frozen to full HP (even if i was hit), so could not regenerate it 4) Didn't see my shells I saw in italian forum also other users had the same issue..so it's quite strange it could be only on my pc... Yup, I have the exact same issues. 1 Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,570 posts 15,426 battles Report post #17 Posted November 2, 2020 Last scene from the last game appears just the game after that ends. Shells, rockets, torpedoes, bombs, going completely unrelated to where you aim. Like 30 degrees left where you aim your torps.. or more.. Planes, shells, torps, rockets, vanish visually. Game stutters with heavy AA (again) our shells pass through ships, but fail to damage.. and splash behind it... These are the ones I've seen happeninb to me or to my div mates. 3 Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #18 Posted November 2, 2020 6 minutes ago, Excavatus said: Last scene from the last game appears just the game after that ends. Shells, rockets, torpedoes, bombs, going completely unrelated to where you aim. Like 30 degrees left where you aim your torps.. or more.. Planes, shells, torps, rockets, vanish visually. Game stutters with heavy AA (again) our shells pass through ships, but fail to damage.. and splash behind it... These are the ones I've seen happeninb to me or to my div mates. In addition, there appears to be a bug that causes entire salvoes to fall short on occasion. Share this post Link to post Share on other sites
[I-J-N] Karasu_Hidesuke Players 9,823 posts Report post #19 Posted November 2, 2020 7 minutes ago, Excavatus said: Last scene from the last game appears just the game after that ends. Shells, rockets, torpedoes, bombs, going completely unrelated to where you aim. Like 30 degrees left where you aim your torps.. or more.. Planes, shells, torps, rockets, vanish visually. Game stutters with heavy AA (again) our shells pass through ships, but fail to damage.. and splash behind it... These are the ones I've seen happeninb to me or to my div mates. Shouldn't something like this warrant some kind of reaction from WG? 2 2 Share this post Link to post Share on other sites
[I-J-N] Karasu_Hidesuke Players 9,823 posts Report post #20 Posted November 2, 2020 Just now, Captain_Newman said: In addition, there appears to be a bug that causes entire salvoes to fall short on occasion. Don't know if that is related to how ships that are within your gun range according to range information are nonetheless beyond your actual gun range. Share this post Link to post Share on other sites
[THESO] Europizza Players 6,067 posts 22,292 battles Report post #21 Posted November 2, 2020 23 minutes ago, Excavatus said: Last scene from the last game appears just the game after that ends. Shells, rockets, torpedoes, bombs, going completely unrelated to where you aim. Like 30 degrees left where you aim your torps.. or more.. Planes, shells, torps, rockets, vanish visually. Game stutters with heavy AA (again) our shells pass through ships, but fail to damage.. and splash behind it... These are the ones I've seen happeninb to me or to my div mates. I also got hit by a torpedo I actually evaded, closely but it shouldn't have hit me according to my screen. Also, when loads of incoming superfast torpedoes are on my screen (3 DD's all fired at me) plus AA, the torpedo markers 'jumped' large distances instead of gliding towards me. Share this post Link to post Share on other sites
kfa Beta Tester 1,975 posts 13,870 battles Report post #22 Posted November 2, 2020 14 minutes ago, Captain_Newman said: In addition, there appears to be a bug that causes entire salvoes to fall short on occasion. Or if a ship is beached he gets a force field, and you cant lock on to him (i mean you can on your screen, but your shells disperse with the "not locked on" penalty) . 1 Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,570 posts 15,426 battles Report post #23 Posted November 2, 2020 Just now, Europizza said: I also got hit by a torpedo I actually evaded, closely but it shouldn't have hit me according to my screen. O think thats a de-sync issue and not a new bug with the update :) Share this post Link to post Share on other sites
[THESO] Europizza Players 6,067 posts 22,292 battles Report post #24 Posted November 2, 2020 1 minute ago, Excavatus said: O think thats a de-sync issue and not a new bug with the update :) Thats great news! Spoiler /s 2 Share this post Link to post Share on other sites
[88888] BanzaiPiluso Players 1,193 posts 12,673 battles Report post #25 Posted November 2, 2020 You have to change the ink cartridge in your monitor. Share this post Link to post Share on other sites