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ThePurpleSmurf

In general, which BB is the best/fastest to farm secondary hits?

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Which BB (or top3 BBs) has the most secondary guns that reload the fastest? Damage doesn't matter, it's just about the most hits in the shortest amount of time to farm hits/ribbons in Co-op.

Cheers!

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GK, Ohio and Massa? Not that you're gonna farm that many sec hits in Coop with games ending in 3 minutes flat.

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2 minutes ago, Taliesn said:

GK, Ohio and Massa? Not that you're gonna farm that many sec hits in Coop with games ending in 3 minutes flat.

I usually use Georgia with pure secondary spec and it's mostly around 300-500 secondary hits per game, depending on how many DDs are in the game. These little buggers usually yolo and kill enemy BBs too fast. The most secondary ribbons i had in a co-op game so far was about 880. It was in the middle of the night and i was the only human in the game.

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[THESO]
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Alsace and Jean Bart have the fastest firing secondary battery in game, by a good margin.

 

In practice Alsace is a lot better of these two, since the turrets are laid out much better. The 152 mm's can all fire to either port or starboard, while in Jean Bart they can't. Also Alsace secondaries have more range.

 

After these two, Shikishima is the third best. But I would go for Alsace. It is excellent in a secondary build, and farms the ribbons like nothing else. My current record is 913 in a battle, and hoping to break 1000 soon. :Smile_Default:

 

Edit: About Massachusetts and Georgia -- They have better dispersion, so you land more hits from great distances. However, if you're really going to farm the ribbons, then you want to get near a red battleship. And once you do that, even Alsace secondaries get reliable hits.

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Jean Bart with a Mike Yankee Soxisix flag, specialised captain (AR/BFT/AFT) and Aux Arms Mod 2 in Slot 6. The 100mm guns have a 2.1 second reload and a 9.3 km range at the start of a game. They don't do any damage, really, but it's all about the ribbons.

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17 minutes ago, ThePurpleSmurf said:

Which BB (or top3 BBs) has the most secondary guns that reload the fastest? Damage doesn't matter, it's just about the most hits in the shortest amount of time to farm hits/ribbons in Co-op.

Cheers!

The Ohio objectively is the best ship to use for secondary hits.

While french BBs have a higher rate of fire, the dispersion on Ohio, as well as Georgia and Massachussetts, is only about half. So 4 times the number of shells actually hits the target at a given distance. After all, you get the ribbon only if the shell is hitting a ship, not just for firing a shell.

This however is only true, if you compare ships of identical build and with identical captain skills. If e.g., you have re secondary mod installed in the 6th slot on Georgia, while you got the accuracy mod on Ohio, then Georgia takes the lead.

Another factor is the question of playstyle. If you are extremely close to your targets for most of the time, dispersion doesn't matter anymore as even secondaries with bad dispersion will hit. Then even a ship without manual secondaries could do the most ribbons, since then both sides of the ship are shooting at possibly close targets. But that is highly situational.

 

Personally, I go with the Ohio, if I need ribbons. If I gotta wait for a battle to end, I jump into the Georgia to not waste time.

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20 minutes ago, asalonen said:

In practice Alsace is a lot better of these two, since the turrets are laid out much better. The 152 mm's can all fire to either port or starboard, while in Jean Bart they can't. Also Alsace secondaries have more range.

So, here's a question. If I have the Alsace and JB (and I will do, shortly) and I want to keep one for Secondary Missions/Lol builds and for one for serious BB play, which is the best choice for each? I'm thinking that JB's MBRB would give it the edge as a "proper" BB?

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50 minutes ago, ThePurpleSmurf said:

it's just about the most hits in the shortest amount of time to farm hits/ribbons in Co-op.

I usually go with one of the higher tier secondary monsters with an engine boost - the logic being to get as close as possible as quickly as possible.

 

I tend to find GA and JB are pretty decent in this regard...

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JB has most secondaries in the back of the ship IIRC, so I would prefer the Alsace. 

 

In general though, I would go Georgia or Ohio with manual secondaries. 

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I'm biased, so I did the recent "1600 ribbons" mission in Pommern.

 

It may not have been the absolute quickest (took about 6 games) - but it cerainly was off-the-scale in terms of fun. :Smile_veryhappy:

 

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4 minutes ago, __Helmut_Kohl__ said:

JB has most secondaries in the back of the ship IIRC

It does; for maximum manliness, one has to either do a drive-by, or turn very hard when you see the whites of the bots' eyes...

 

(I should perhaps mention I tend to at least partly focus on having a giggle when doing these sorts of missions...)

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7 hours ago, invicta2012 said:

So, here's a question. If I have the Alsace and JB (and I will do, shortly) and I want to keep one for Secondary Missions/Lol builds and for one for serious BB play, which is the best choice for each? I'm thinking that JB's MBRB would give it the edge as a "proper" BB?

Jean Bart is likely stronger of the two, to the point that WG stopped selling it, so I'd use Jean Bart in the serious play. I've always used a pure tanking build in Jean Bart, and I use the skipper that is trained for the sister ship Richelieu.

 

This being said, I've had very similar results in the tanking build Jean Bart and secondary build Alsace. In any kind of competetive play Jean Bart would be superior, but randoms are a funny place and well-timed secondary mayhem seems to go a long way.

 

image.thumb.png.945f69f7d2df29202ac0ea4343115515.png

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I usually use my Tirpitz B with a secondaries specced captain. Not because speed of guns. Not damage.... with flags it has an ~10 km range and the Tirpitz can a beating in a knife fight, which is the best opportunity to farm secondaries ribbons. And the torps can get you out harm's way when the need arises.

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12 minutes ago, Verblonde said:

(I should perhaps mention I tend to at least partly focus on having a giggle when doing these sorts of missions...)

Oh yes. The secondary hit missions have to be made fun and few things in WoWs are more fun than engaging three red BBs simultaneously with the secondary battery.

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Massa i guess.

But i've been using Pommern bad part is that you have torps XD

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1 hour ago, ThePurpleSmurf said:

Which BB (or top3 BBs) has the most secondary guns that reload the fastest? Damage doesn't matter, it's just about the most hits in the shortest amount of time to farm hits/ribbons in Co-op.

Cheers!

Mass, Mass B, Georgia, would be my best guess.

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The reload is not the only factor for your purpose by a very long shot. Not even the range matters as much as one might think

On the EU server, where I have a lot more ships, I usually use Tirpitz because $reasons. Sometimes, PEF.

But on the NA server, back when I didn't even have a Georgia, I used to use Pyotr Velikiy because it had the longest secondary range, combined with a good number of secondary guns, and broke 300 secondary hits with that one on more than one occasion.

The only difference is it was less reliable and took some more doing and everything had to come together really perfectly for that kind of result, so averaging across x number of battles, the ships with the longer range and the better armor do better in the long run. (That said, good luck trying to find a ship with better frontal armor than Pyotr.)

The chief concern though is out of your control anyway, which is the skill of your human opponents (even though all of them are on your own team in Co-Op). Because what mostly happens is that some torpedo ship or other blasts ahead much faster than you, somehow manages to survive past the DD bots (or kills them) and just polishes off the BBs with their torps.

For hundreds of secondary hits, you need to find yourself one or even several enemy BBs, get your own BB into secondary range, and then all of yous need to keep circling each other and just survive for as long as possible.

So what you chiefly need to do is not support any other people on your team. Especially all the torp ships that are faster than you should ideally die as soon as possible. You can accelerate that a little without teamkilling, for example just by indicating with your movements and positioning ('body language') that you're backing them up, but then just don't shoot and watch them get melted by the bots. Or push them out of their smoke even, ideally in a way so you're still hidden, though that would really be an artful piece of treachery.

Also it probably goes without saying but I'll say it anyway, don't do any other kind of damage to those ships you chose as targets for your secondaries.

On the other hand, you will probably not be able to avoid using your main guns and/or torps completely since you need to survive getting into range and then survive staying there.

So the real knack is to decide which other ships to attack with the main armaments, and when, and of course the positioning.

(Edit: There's of course another option - use the autopilot to set a course and let the ship sail on its own while doing something else.)

Spoiler

(Does not work with the manual secondaries captain skill though.)

 

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I use my FdG with full secondary specc for farming secondary hits.

In a coop environment, TIX ensures other same tier BBs and even TX, which are more survivable and can can be farmed longer then lower tiers can. Just make sure you never use main guns.

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Alsace, I was getting 400+ secondary hits per co-op for the mission, all you want is number of shots per second, accuracy and penetration etc don't matter in coop when you are all steam rolling straight ahead and meet the enemy at close range within a couple of minutes.

 

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I always use Massa for those Missions. Used to do it with Jean Bart but the position/firing angle of the Massa secondaries just makes her more effective, especially in coop. From the recent secondary mission, this was the best result imo:

 

image.thumb.png.d51349bd245b7631eea6f9f40c4f319a.png

 

Cant compare to Ohio/Georgia since I dont have em. But with their speed they should atleast be equally good for farming secondaries hits if not better. But overall, I dont think it matters that much, they will all net you massive secondary hits, so maybe you need 1 or 2 games more tops if you dont pick the best among the 3 of them. But yea, I dont think any other BB can get really close to those numbers.

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I use GK, for those missions, which means enemy will also have a GK. 

1. Dont shoot your guns, let your bot friends die

2. Go and brawl with enemy GK (again no no to main guns!) and get 800 sec hits. 

3. Profit

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