[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #1 Posted October 28, 2020 If you have played this game long enough you will have obviously seen the concept of power creep in action. Some ships which use to be good have either been gutted to obscurity or made inferior by later ships introduced into this game. Many WG staff have mentioned this problem in streams and videos as well as in forums. They know its a thing and some what of a problem. If the new commander skills go into the game this too will effect those ships as well as others. With this in mind do you think WG will ever do a restat and if they are what changes would you like to see. Personally I would like to see a bit more range and speed for the Khaba. 3 5 Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,711 posts 12,557 battles Report post #2 Posted October 28, 2020 14 minutes ago, The_Chiv said: With this in mind do you think WG will ever do a restat and if they are what changes would you like to see. Restat as in give ships new values for speed, armor, etc. Etc.? No. Or do you mean restat as in wows-numbers? That is a third party site that WG has no control over. Share this post Link to post Share on other sites
[BRITS] Origin47 Beta Tester 434 posts 10,686 battles Report post #3 Posted October 28, 2020 It is my opinion that WG should stop pumping out new ships and spend time balancing the silver ships. 13 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #4 Posted October 28, 2020 12 minutes ago, The_Chiv said: With this in mind do you think WG will ever do a restat and if they are what changes would you like to see. No. WG is adapting ships constantly. I cannot imagine that they would try to rebalance all ships at once. We know that WG is reworking the US DD models at the moment. Maybe there will be a split, maybe they will rework some/all of the existing techtree US DD. But I think that is as far as they go. 2 Share this post Link to post Share on other sites
Riggerby Beta Tester 306 posts 3,108 battles Report post #5 Posted October 28, 2020 Ehhhh. I think they may have to eventually but i doubt its something we will see soon or in any great quantity. Looking at World Of Tanks, Now over 10 years old, That game is absolutely filled with tanks that have been in a powercrept state for over half a decade, Only really in the last year or two have tanks that have been deeply out the meta began receiving some small quality of life buffs. But those buffs aren't really making them competitive so much as theyre just making them less bad. I suppose its hard to compare though, in WoT most of the powercreep is just adding new stuff with better stats, In WoWs most of the powercrept ships are only in this state as a result of mechanic / skill changes. The biggest offender being the AA rework. For example. Excellent AA was one of Montana's biggest strengths and was one of its key compensating factors for lacking overmatch, Back in the day if you AA built her she would shred planes. AA Rework hard nerfed her AA effectiveness massively and now she is just a 406mm BB struggling to stay relevant in a sea of 457mm+ monsters. Or look at Atlanta. She was sold and advertised as an AA god, Now her AA is so awful that her mediocre hydro holds more worth than her special infinite def AA. And you know you can say this same thing about Desmo, Wooster, Mino, Iowa etc etc. This isnt so much statistical powercreep as it mechanical one so isn't really as easy to fix without effecting the game at large. 7 Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #6 Posted October 28, 2020 6 minutes ago, GarrusBrutus said: Restat as in give ships new values for speed, armor, etc. Etc.? No. Well they do so occasionally, so I wouldn't count that one out completely. We've had some recent buffs to the German surface ships recently for instance, all of those lines having been out for a rather long time now. Those were mainly buffs to gun performance (dispersion, RoF and HE pen), but still. Share this post Link to post Share on other sites
[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #7 Posted October 28, 2020 8 minutes ago, GarrusBrutus said: Restat as in give ships new values for speed, armor, etc. Etc.? No. Or do you mean restat as in wows-numbers? That is a third party site that WG has no control over. yes restat to balance out power creep and to accomidate some of the changes the new commander skill trees are bound to cause. 9 minutes ago, Origin47 said: It is my opinion that WG should stop pumping out new ships and spend time balancing the silver ships. I agree with this, however I also understand the moment you stop adding content in a f2p is the moment you lose money. 9 minutes ago, ColonelPete said: No. WG is adapting ships constantly. I cannot imagine that they would try to rebalance all ships at once. We know that WG is reworking the US DD models at the moment. Maybe there will be a split, maybe they will rework some/all of the existing techtree US DD. But I think that is as far as they go. Some minor quality of life improvements is really what im thinking for. Im not talking about IJN getting Russian bias bs. 5 minutes ago, Riggerby said: Ehhhh. I think they may have to eventually but i doubt its something we will see soon or in any great quantity. Looking at World Of Tanks, Now over 10 years old, That game is absolutely filled with tanks that have been in a powercrept state for over half a decade, Only really in the last year or two have tanks that have been deeply out the meta began receiving some small quality of life buffs. But those buffs aren't really making them competitive so much as theyre just making them less bad. I suppose its hard to compare though, in WoT most of the powercreep is just adding new stuff with better stats, In WoWs most of the powercrept ships are only in this state as a result of mechanic / skill changes. The biggest offender being the AA rework. For example. Excellent AA was one of Montana's biggest strengths and was one of its key compensating factors for lacking overmatch, Back in the day if you AA built her she would shred planes. AA Rework hard nerfed her AA effectiveness massively and now she is just a 406mm BB struggling to stay relevant in a sea of 457mm+ monsters. Or look at Atlanta. She was sold and advertised as an AA god, Now her AA is so awful that her mediocre hydro holds more worth than her special infinite def AA. This isnt so much statistical powercreep as it mechanical one so isn't really as easy to fix without effecting the game at large. AA changes was something that made me very mad. I use to enjoy providing aa cover to my side in a Worcester, and now im seeing about the same results as I do with other cruisers I play. To say disappointed is kind of an understatement. Every time wg changes a mechanic they pretty much kill whole tech trees. Remember stealth fire dds they received no stat change when that mechanic was removed and now they are some of the most sub par boats in the game. Some basic quality of life buffs is kind of what I was thinking. Nothing drastic or major Share this post Link to post Share on other sites
[HOO] Fat_Maniac [HOO] Players 2,337 posts 4,238 battles Report post #8 Posted October 28, 2020 I am pretty sure the new skill rework is going to present WG with some surprises. We the players always find new and novel ways to exploit what they give us. I don't see a wholesale ship stat rework, but I do envisage months of buffs and nerfs, to the new skills and some ships, as the immortal spreadsheet goes into overdrive. 1 Share this post Link to post Share on other sites
Padds01 Players 855 posts 7,546 battles Report post #9 Posted October 28, 2020 i expect 2021 to see a long line of events chained together designed to genereate "engagemenet" using fake time limits and easy to start harder to finish events that rely on "fomo and sunk cost" while they continue to push gambling mechanics. i dont expect them to put any work into the actual game to make it better, no substantive improvements to co op , no alternative game mode, no balance, unles you count moving clearly broken OP ships from the regular shop into the t1 whaling fleet you have to spend thousands gambling for a couple of times a year. more bloat, more creep, the game getting more campy more passive as all these increases to attack contiue to unblance the gameplay further. and me playing something else 4 Share this post Link to post Share on other sites
Zieten Beta Tester 298 posts 6,940 battles Report post #10 Posted October 28, 2020 Isn't 2021 supposed to be the year of the Submarine? If they stay true to their standard of adding a new shipclass to the game (*cough* CV rework *cough*), they will have their hands full telling us that everything "is fine" and ASW is in a "fine state" - but who knows? 1 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #11 Posted October 28, 2020 2 ore fa, ColonelPete ha scritto: WG is adapting ships constantly. srsly... do you mean "balancing"?... 2 ore fa, ColonelPete ha scritto: But I think that is as far as they go. agree wit you Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #12 Posted October 28, 2020 8 minutes ago, arquata2019 said: srsly... do you mean "balancing"?... They are changing the ships. Some call it balancing. Spoiler n Update 0.9.10, we've made changes to the parameters of several ships based on our analysis of their combat efficiency and feedback from players. These changes were required in order to carefully adjust the balance of selected warships. Further changes may follow in future updates, should they be required. Tier V British cruiser Hawkins Main battery reload time reduced from 12.1 to 11.7 s. Tier VIII British aircraft carrier Implacable Changes to bomb characteristics: Maximum damage increased from 4,900 to 5,100. Chances of setting a target on fire increased from 28% to 29%. Tier VIII Soviet cruiser Tallinn Main battery reload time reduced from 13.5 to 13.0 s. Detectability range by sea increased from 14.24 to 14.54 km. Other detectability values have been increased accordingly. Tier IX Soviet cruiser Riga Main battery reload time reduced from 14.5 to 14.0 s. Detectability range by sea increased from 15.04 to 15.34 km. Other detectability values have been increased accordingly. Tier X Soviet cruiser Petropavlovsk Detectability range by sea increased from 15.4 to 15.8 km. Other detectability values have been increased accordingly. https://worldofwarships.eu/en/news/game-updates/update-0910-american-battleships/#other-changes Share this post Link to post Share on other sites
[MOYAI] KielYourself Players 350 posts 16,998 battles Report post #13 Posted October 28, 2020 WG makes newer ships stronger than old ones on purpose. Its a business model, more people come to play and spend money on stronger ships rather than weaker ships. Later on they can nerf them when enough time passes. Most game developers do this. Its not a secret at this point. They dont want a balanced game but to make profit. The only balance they need is, if it works, ship it live. Thinking they actually want to make a fair game is absolutely naive. 2 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #14 Posted October 28, 2020 4 minutes ago, Miki12345 said: WG makes newer ships stronger than old ones on purpose. So the new US BB are stronger than all other BB? 1 1 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,480 battles Report post #15 Posted October 28, 2020 32 minuti fa, ColonelPete ha scritto: So the new US BB are stronger than all other BB? look at their artillery alpha 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #16 Posted October 28, 2020 8 hours ago, Padds01 said: i expect 2021 to see a long line of events chained together designed to genereate "engagemenet" using fake time limits and easy to start harder to finish events that rely on "fomo and sunk cost" while they continue to push gambling mechanics. i dont expect them to put any work into the actual game to make it better, no substantive improvements to co op , no alternative game mode, no balance, unles you count moving clearly broken OP ships from the regular shot into the t1 whaling fleet you have to spend thousands gambling for a couple of times a year. more bloat, more creep, the game getting more campy more passive as all these increases to attack contiue to unblance the gameplay further. and me playing something else Yeah I forsee no future change in their behavior, they have dug into it more and more last 2 years. I stopped supporting them finacially since jan. this year, with the exception of buying back my Belfast for 16 euro. I am unhappy with the direction of events, the focus on gambling and lootboxes including the disgusting experiments to convolute these and major game changes that made many of my favorite ships port queens, AA changes being the major offender. The upside to the influx of inexperienced fast up tiering players into the game is that there are now so many of them it's usually enough to fill both teams with bad players, so my stats are skyrocketing like mad. So I might be playing (and not paying) for a while still, since I received tons of free premium days from them this year, clubbing stuff at mid and higher tiers. 2 2 Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #17 Posted October 28, 2020 Speaking of the commander skill rework, is it just me thinking they're fixing what isn't broken and playing with fire at the same time? Kind of expecting it to be a major disaster. 1 Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,191 battles Report post #18 Posted October 28, 2020 44 minutes ago, Europizza said: I forsee no future change in their behavior Neither do I. 1 Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,191 battles Report post #19 Posted October 28, 2020 Just now, Captain_Newman said: Kind of expecting it to be a major disaster. Me too. Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #20 Posted October 28, 2020 4 hours ago, Origin47 said: It is my opinion that WG should stop pumping out new ships and spend time balancing the silver ships. Balancing doesnt monetise though 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #21 Posted October 28, 2020 I'd be very interested to see some developments when it comes to Khabarovsk... and Minsk. Share this post Link to post Share on other sites
[MOYAI] KielYourself Players 350 posts 16,998 battles Report post #22 Posted October 28, 2020 6 hours ago, ColonelPete said: So the new US BB are stronger than all other BB? Same was said for kleber before it came out. And my statement doesnt refer to every single line, just on average. The mass histeria and blind following of streamers and ccs before ship release is stupid. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #23 Posted October 28, 2020 10 minutes ago, Miki12345 said: Same was said for kleber before it came out. And my statement doesnt refer to every single line, just on average. In other words, some are worse, some are better. Share this post Link to post Share on other sites
[-AA-] Brinckie Weekend Tester 159 posts 26,806 battles Report post #24 Posted October 28, 2020 WG needs to make ships stand out to make them "desirable" being OP when introducing them is the easiest way to do that. People get their virtual behind handed to them by a certain ship and they then would like to "own" and will grind in any way possible for said ship. In that way providing supply and demand and income for WG if they manage to balance that right. WoT is the same way, i have abandoned that game financially a while ago as i have done with WoWs, i just don't want to financially support a game which forces me to do stuff i don't like. I still like to play ships though, powercreep in ships is somewhat manageable if you manage to learn and adapt, which is also an option WoWs provides to some extent believe it or not. I now play mostly cruisers and was before the cv rework, a DD main. I also know that its possible to make and maintain a game with listening to and getting support from the player base, that's not a route WG chose to follow sadly. Imho this must have something to do with the country where the owners/creators of the game come from, those people seem to be very stubborn, ignorant and they like to sail their own course. And to be fair they did bring WoWs and WoT this far, not many game producers can claim the same. 2 Share this post Link to post Share on other sites
[TOXIC] ThePurpleSmurf Players 2,554 posts Report post #25 Posted October 28, 2020 I think that WG is not interested in a real balance of old ships. Simply for the fact that most old players have them and WG want old players to grind new lines and ships to not fall behind. More grind means the need to buy premium time and anything that pushes XP. If old ships are as strong as new ones then there is no need to grind the new ones and this means there is no need to invest money into the game. 1 Share this post Link to post Share on other sites