[A-O-W] CptDavey Beta Tester 48 posts 8,382 battles Report post #51 Posted July 23, 2015 (edited) Thats totally wrong though, so kind of destroys the credibility behind everything else you wrote. Lost track of kills from firing torps outside the 10km and having them meet my torps. Really? "virtually nil"? You playing the same game as me, or are you just being an elitist [edited]? Cmon son, you have a 7% Hit rate, cant be that hard to count. You might want to curtail the claim making when we can all look up the objective data. Edited July 23, 2015 by CptDavey Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #52 Posted July 23, 2015 Thats totally wrong though, so kind of destroys the credibility behind everything else you wrote. Lost track of kills from firing torps outside the 10km and having them meet my torps. Really? "virtually nil"? You playing the same game as me, or are you just being an elitist [edited]? Thus, the chance is not nil for 10km launches... especially against more experienced players, the number of long range hits, pummels down fast. In Minekaze this is not so dominant, because you are still in the 'noob'-zone... where many and more clueless and inexperienced players are driving their T4 ships. So, don't be that harsh with your statement. Share this post Link to post Share on other sites
[A-O-W] CptDavey Beta Tester 48 posts 8,382 battles Report post #53 Posted July 23, 2015 (edited) Yea, I only used 10KM in the CBT, so effectively I am playing a completely different game as the skill level has tanked off a cliff in OBT and in CBT you would often be in higher tier matches. In CBT it was very difficult to hit anyone at maximum range of 10KM, it was basically a complete hail mary. That said only 7% HR in OBT shows it is still pretty difficult, would be interested to see what % of the 7% were actually fired at maximum range. Edited July 23, 2015 by CptDavey Share this post Link to post Share on other sites
VonVolks Beta Tester 372 posts 820 battles Report post #54 Posted July 23, 2015 My 2 pennies worth. I agree with snipershot in that the 10km torps allow area denial and predicted /guessed shots. This is a very important destroyer role IF YOU WANT to play that way. Mind you 19% torp hit rate! Blimey! Well done! (Keulz was it? Congrats!) Share this post Link to post Share on other sites
[E-R-A] snipershot Beta Tester 324 posts 9,404 battles Report post #55 Posted July 25, 2015 Cmon son, you have a 7% Hit rate, cant be that hard to count. You might want to curtail the claim making when we can all look up the objective data. Its not me making totally redundant statements like "virtually nil" in an effort to make what you consider a 'valid' statement. 7%.. So i shoot a lot of torps? So im constantly littering channels and choke points just in case. I dont play torps '1 torp, 1 kill', i spam the crap out them. But that doesnt make me a potato player. Because im more than capable of torping a dd at 2km, or a cruiser at 3km. Im not even claiming that im good at the game. All i WAS saying is that IM having more fun with 10km>7km. Because, the earlier exposure time increases the risk factor versus the reward, especially so when in higher teir(t7-t8) games. What i really dont like, are the disparaging remarks coming from the '7km ARE GOD, PEOPLE WHO USE 10km ARE POTATOS' crowd(like your "virtually nil comment"). Im not a forum troll, i read much more than i post, and it has to be something provocative to make me actually bother posting. Share this post Link to post Share on other sites
Nethraniel Beta Tester 1,739 posts 1,782 battles Report post #56 Posted July 25, 2015 Why fighting? I really think, it is clear, that Minekaze supports both choices of torps equally. It is just personal taste, both are valid. Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #57 Posted July 25, 2015 What i really dont like, are the disparaging remarks coming from the '7km ARE GOD, PEOPLE WHO USE 10km ARE POTATOS' crowd(like your "virtually nil comment"). Im not a forum troll, i read much more than i post, and it has to be something provocative to make me actually bother posting. Quotes or it didn't happen. And about hitratio, yes 10% - 15% seems to be high. Outside sealclubbing, expect stats to plummet. That being said, it's possible that the 10k ones work for you personally. However, you seem to be one fo the very few. Alot of people who have more experience then you, tend to have better results with the 7k torps. That is all people are saying. Your stats are meaningless over just 50 ish battles in limited tiers. Share this post Link to post Share on other sites
[TEC] The_Gathering Beta Tester 226 posts Report post #58 Posted July 25, 2015 It really depends on your play style as well. Long range BB sniper, 10km slower torps can work for you and you will never be spotted. If you like to ambush cruisers and BB alike with your maneuvering skills and map knowledge as well, 7km fast torps are fantastic for that. Share this post Link to post Share on other sites
[E-R-A] snipershot Beta Tester 324 posts 9,404 battles Report post #59 Posted July 25, 2015 That being said, it's possible that the 10k ones work for you personally. However, you seem to be one fo the very few. Alot of people who have more experience then you, tend to have better results with the 7k torps. That is all people are saying. Your stats are meaningless over just 50 ish battles in limited tiers. "50 ish battles in limited tiers"(99 minekaze open beta games)? 650+ games in cbt not enough "experience"? Only games in open beta count as "experience"? At least if youre going to use numbers make them factual. Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #60 Posted July 25, 2015 Oh right was Keulz who quoted the 50 ish battles, he posted below you, my bad. Share this post Link to post Share on other sites
VonVolks Beta Tester 372 posts 820 battles Report post #61 Posted July 29, 2015 (edited) woo! monster Minekaze game. 190,000+ damage. 15 torp hits, 4 kills (inc 2 x CV ) Edited July 29, 2015 by VonVolks Share this post Link to post Share on other sites
kotiryby Beta Tester 7 posts 808 battles Report post #62 Posted July 31, 2015 Here 170 000 dmg, but without easy targets - CV Share this post Link to post Share on other sites
TerTerro Players 285 posts 3,249 battles Report post #63 Posted July 31, 2015 woo! monster Minekaze game. 190,000+ damage. 15 torp hits, 4 kills (inc 2 x CV ) Wow, grats. You broke my record Impresive damage Share this post Link to post Share on other sites
[G0LD] Vincinzerei [G0LD] Alpha Tester 1,464 posts 5,529 battles Report post #64 Posted August 2, 2015 (edited) Sometimes its heartbreaking Looked like a win at first.. but at the end.. they throw it away on the other side and i got destroyed later one by a lucky hit of a phoenix.. 160k Dmg in Torps sunk 3 Battleships and 2 Carrier Edited August 2, 2015 by Vincinzerei Share this post Link to post Share on other sites
VonVolks Beta Tester 372 posts 820 battles Report post #65 Posted August 2, 2015 Nice! 17 torp hits! Share this post Link to post Share on other sites
TS_WS Players 24 posts 1,224 battles Report post #66 Posted September 16, 2015 Minekaze no longer has type 92 torps now? Share this post Link to post Share on other sites
[BONUS] Hedgehog1963 [BONUS] Beta Tester 3,211 posts 14,935 battles Report post #67 Posted September 16, 2015 The 10km torps were removed because WG found the Minekaze OP, based on statistics so far. Happy to relate that most of the people I know who are good in it only ever used the 7km range torps anyway since they are faster. 1 Share this post Link to post Share on other sites
alalos Players 170 posts 847 battles Report post #68 Posted September 16, 2015 woo! monster Minekaze game. 190,000+ damage. 15 torp hits, 4 kills (inc 2 x CV ) 190k are impressive... gz ! Share this post Link to post Share on other sites
Drone_killer Players 7 posts 1,613 battles Report post #69 Posted January 17, 2016 I just hate the minekaze, I have a fire range of 7 Km and the torps has no effect Always died in seconds, my team does not respond, ship is worthless in battles with tier 5 and higher, cause they have higher fire range than me. I think he verry out of balance Share this post Link to post Share on other sites