mil71 Beta Tester 202 posts Report post #1 Posted October 26, 2020 Basically, as the title says is it time for the ability for battleships to citadel hit and essentially mission kill any cruiser time to go? Should they only be able to citadel hit other battleships and to a certain extent CV's? We're at a stalemate in which there is soo many BB's being added with the potential to dev strike any cruiser that gets unlucky enough to get hit which forces cruisers to sit behind islands more and more and I think it's about time it's removed. 15 2 18 Share this post Link to post Share on other sites
[EXIL] Wizard27_1979 WoWs Wiki Team, Supertester 2,558 posts 18,077 battles Report post #2 Posted October 26, 2020 I strongly disagree and don't see a need to "protect" Cruisers in their Gameplay vs BB. 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #3 Posted October 26, 2020 I do not see a problem there. What was suggested multiple times is to give Cruisers Heal on all Tiers (or at least from Tier V) and improve the Healing ability on higher Tier. 7 Share this post Link to post Share on other sites
mil71 Beta Tester 202 posts Report post #4 Posted October 26, 2020 We've got super cruisers which can tank BB's to a certain extent but with the British tree, for example, they are basically floating citadels you can't do anything to stop a citadel other than hiding or the BB misses. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #5 Posted October 26, 2020 1 minute ago, mil71 said: We've got super cruisers which can tank BB's to a certain extent but with the British tree, for example, they are basically floating citadels you can't do anything to stop a citadel other than hiding or the BB misses. That is why the CL have smoke. The CA are fine. Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,762 battles Report post #6 Posted October 26, 2020 4 minutes ago, ColonelPete said: I do not see a problem there. What was suggested multiple times is to give Cruisers Heal on all Tiers (or at least from Tier V) and improve the Healing ability on higher Tier. What would also help immensely would be to adjust the BB/CA ratio within any given game. Five cruisers versus two Battleships is less of a problem than two cruisers versus five battleships. 7 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #7 Posted October 26, 2020 4 minutes ago, Ubertron_X said: What would also help immensely would be to adjust the BB/CA ratio within any given game. Five cruisers versus two Battleships is less of a problem than two cruisers versus five battleships. I doubt that WG can make BB that unattractive that only 2 BB per team on average are possible, without killing the class. Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #8 Posted October 26, 2020 17 minutes ago, mil71 said: is it time for the ability for battleships to citadel hit and essentially mission kill any cruiser time to go? In short, no. Why should it go? Not to mention, removing the ability to do this would upset balance greatly. Cruisers are fine and have many advantages of their own. Sometimes you get unlucky/they get lucky, but more often than not you won't get blapped unless you misplayed. I don't see a problem. 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #9 Posted October 26, 2020 The only thing i see would be useful, is to scale the maximum damage a shell can deal based on the ship it hits. Not like currently where shell a deals x amount of damage. I think balancing could be much better done, and you wouldnt artificially need to protect certain ships so much from being citadelled in the first place. You could lower the amount a shell can deal f.e. a Shikishima citadels a minotaur is less damage than on a Stalingrad and less damage than on a Yamato. Imo all ships should have accessable citadels, and with damage received being tied to a ship, this could easily be accomplished. Because misplays should be punished, and currently it can be a joke at times. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #10 Posted October 26, 2020 4 minutes ago, ColonelPete said: I doubt that WG can make BB that unattractive that only 2 BB per team on average are possible, without killing the class. Couldnt' they make the cruisers more attractive then? I don't mean tarting them up with pink flowery camos, though. 2 Share this post Link to post Share on other sites
mil71 Beta Tester 202 posts Report post #11 Posted October 26, 2020 15 minutes ago, ColonelPete said: That is why the CL have smoke. The CA are fine. Radar, CV's. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #12 Posted October 26, 2020 2 minutes ago, Karasu_Hidesuke said: Couldnt' they make the cruisers more attractive then? I don't mean tarting them up with pink flowery camos, though. That is where the suggestion with the heal comes from. It still punishes bad players, but gives good player a tool to handle the random citadel. Just now, mil71 said: Radar, CV's. When your CL gets radared in smoke, you are in the wrong position. 4 Share this post Link to post Share on other sites
mil71 Beta Tester 202 posts Report post #13 Posted October 26, 2020 Just now, ColonelPete said: That is where the suggestion with the heal comes from. It still punishes bad players, but gives good player a tool to handle the random citadel. When your CL gets radared in smoke, you are in the wrong position. Not really, most cruisers don't have the range to shoot or spot so they have to move closer and most maps have atrocious map design that has persisted since the beta so there's sparce cover. Then comes the UAV's and super long-range radar. 1 2 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #14 Posted October 26, 2020 8 minutes ago, Karasu_Hidesuke said: Couldnt' they make the cruisers more attractive then? I don't mean tarting them up with pink flowery camos, though. Most likely not without making them OP. BB players tend to pick BBs, because they recognize them (Bismarck, Tirpitz, Yamato...) and big guns = big boom. Ofc the game would benefit a lot when Cruisers would be the most numerous class, but thats not gonna happen. Lately, even CCs and Youtubers have been complaining about how weak BBs are (which is a total joke ofc), because they fail to see, their BBs being so deadly forces Cruisers to play in a way, that they cant get shot at, or atleast not hit that easily i.e. camping at islands or kiting at maxrange. Their solution is to make BBs stronger / weaken Cruisers Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #15 Posted October 26, 2020 41 minutes ago, mil71 said: Basically, as the title says is it time for the ability for battleships to citadel hit and essentially mission kill any cruiser time to go? Should they only be able to citadel hit other battleships and to a certain extent CV's? We're at a stalemate in which there is soo many BB's being added with the potential to dev strike any cruiser that gets unlucky enough to get hit which forces cruisers to sit behind islands more and more and I think it's about time it's removed. Yes absolutely agree with this 100%, make all BB shells only do Overpens, ricochet or standard penetrations ! Then remove IFHE and unlimited fire damage from High Explosive to balance it up... Seems fair ! Or of course don't sit broadside to a Battleship, in your cruiser, firing constantly when you could just meld back into concealment...... Then complain that BB are OP.... L2P & QED As an aside, I lose count of the number of these posts demanding changes coming from players who are 'hiding' their statistics in game..... If you can't show your credentials then you really don't have a leg to stand on ..... 2 1 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #16 Posted October 26, 2020 14 minutes ago, mil71 said: Not really, most cruisers don't have the range to shoot or spot so they have to move closer and most maps have atrocious map design that has persisted since the beta so there's sparce cover. Then comes the UAV's and super long-range radar. They have more than 12km range... Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #17 Posted October 26, 2020 Minotaur without smoke in a carrier game doesn't need this buff... Show replays of your games and we will help you ;) 1 Share this post Link to post Share on other sites
Riggerby Beta Tester 306 posts 3,108 battles Report post #18 Posted October 26, 2020 Nah, If you show broadside you should get punished. In my opinion, I think putting the bows of tier 10 CA's up to 32mm could be an option. The gluttony of new battleships they have added into the game with 457mm+ guns has made cruiser armour almost totally irrelevant. I think if you made bows 32mm you return the ability for ships like Desmo and Moskva to effectively bow tank, maintain their ability to be heavily punished for showing side, and by only buffing the bow and not the stern you prevent them from being too overpowered when farming in kite. 4 Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #19 Posted October 26, 2020 The problem with threads like these is we have no idea how many games, which ships and how much situational awareness the OP has.... Just a blanket statement Battlesheep bad, cruiser victim is non constructive without some sort of 'facts' to back it up... What has probably happened is that the OP has had a Situation similar to what happened to me late last night, Broadside Anchorage at 11 KM from my ship was dev struck by 6 x citadels and a number of pens and overpens..... The fact that it was a Tier 7 BB did not dissuade the Anchorage player from calling hack and then creating mayhem about Battleships being OP and broken..... Do stoopid stuff, get punished......... 1 1 Share this post Link to post Share on other sites
[W-L] Rhineheart_Thor [W-L] Players 1,738 posts 15,515 battles Report post #20 Posted October 26, 2020 quote :- Should battleships be able to citadel cruisers? Yes IMHO Share this post Link to post Share on other sites
[YEET] ReapingKnight Players 240 posts 10,777 battles Report post #21 Posted October 26, 2020 1 hour ago, mil71 said: Basically, as the title says is it time for the ability for battleships to citadel hit and essentially mission kill any cruiser time to go? Should they only be able to citadel hit other battleships and to a certain extent CV's? We're at a stalemate in which there is soo many BB's being added with the potential to dev strike any cruiser that gets unlucky enough to get hit which forces cruisers to sit behind islands more and more and I think it's about time it's removed. Then with this same thought process cruisers can only HE spam other crusiers? Edit: Also cruisers still get dumb luck protection from all the overpens and torpedo bulge hit ribbons. Haha Share this post Link to post Share on other sites
[AKRUG] olgreggsmangina Players 29 posts 27,573 battles Report post #22 Posted October 26, 2020 Sorry but No (bloody silly idea)! Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #23 Posted October 26, 2020 55 minutes ago, ColonelPete said: I doubt that WG can make BB that unattractive that only 2 BB per team on average are possible, without killing the class. Well they did so in ranked battles. Since WG seems intent of limiting the number of BBs in CB, it seems they are indirectly saying that "we know that BBs in general are too strong on a ship-by-ship basis, and this is the best solution we came up with". And they're similarly never gonna do something about it in random battles (like you say), because the average random player loves to play BBs because of the class fantasy, and WG wants the money flowing in. 1 Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #24 Posted October 26, 2020 13 minutes ago, mil71 said: I love the way you try to turn it into a personal attack like a typical bbaby. It's about cruisers in general, it's not always about you. Please show where a personal attack was made, you yourself made a blanket statement about a class you may, or may not have experience of. Those replying have no available information to see whether you do in fact have any knowledge about the subject you are crying about. Unhide your game count so we can help/advise you in a manner more to your liking. So far all you can add to comments made, are silly little BORING symbols, or turning yourself into a victim so as to try to garner some support for your own perspective. Simple fact is that kiting cruisers are reasonably hard to hit if they are played well, I personally give up after 2 salvoes and move on to juicier targets, those that are broadside etc, as has been stated by myself and others it will be OK to remove the citadel mechanic if you were to agree to remove the fire mechanic. However snowflakes will be snowflakes, it seems this world is now populated by gentle souls who have spent their entire life being told that it is not winning that counts it's taking part, and/or being coddled in a fluffy shell where they are told they can do no wrong. Taking umbrage and chucking dummies out when they are told otherwise..... Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #25 Posted October 26, 2020 46 minutes ago, DFens_666 said: Most likely not without making them OP. BB players tend to pick BBs, because they recognize them (Bismarck, Tirpitz, Yamato...) and big guns = big boom. Ofc the game would benefit a lot when Cruisers would be the most numerous class, but thats not gonna happen. Lately, even CCs and Youtubers have been complaining about how weak BBs are (which is a total joke ofc), because they fail to see, their BBs being so deadly forces Cruisers to play in a way, that they cant get shot at, or atleast not hit that easily i.e. camping at islands or kiting at maxrange. Their solution is to make BBs stronger / weaken Cruisers BB's are particularly vulnerable to HE which is a problem IMO while others disagree. I would suggest weaking other aspects of the BB's in exchange for better protection against HE spam. My personal preference would be if HE was entirely removed from game apart from scenario battles, but it's not going to happen admittedly. You are right that BB's are often legendary and famous, whereas many cruisers are necessarily not. However, some are. The Prinz Eugen would be very high on my list if I just could do something else with it apart from getting sunk in record time. This is a ship that was hard to destroy even with an atomic bomb but... WeeGee... Share this post Link to post Share on other sites