[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #1 Posted October 23, 2020 Hee guys, This poll is regarding the Defensive Fire Anti Aircraft consumable. This consumable used to generate a panic effect when activated. The panic effect locked wide pattern on your bombers, disabling the possibility to narrow your bombing pattern. The ship to air combat is poorly implemented as it is right now, since the carrier's first strike always go through. This is extremely powerful, since it will render enemy ships useless once their HP drops below the 1st striking alpha damage of the carrier. Bringing back the panic effect will give the surface ship player a feeling that they can control the situation a little bit as well for a small amount of time, at least by maximizing CV RNG, causing less frustration. Vote people 4 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #2 Posted October 23, 2020 That effect was a great feature. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #3 Posted October 23, 2020 No, simply because with activation you will make the CV player miss everything and ensure immunity to the ship using the consumable. You would have to rebalance the CD time and action time of DFAA. I'm old RTS DFAA panic effect was fine as with multiple squads and angle adjustments you could still force a somewhat effective drop. Since you are limited to just one squadron and more difficult to predict torp drop patterns you won't be able to get any reliable hits in anymore. The new DFAA panic effect could be activated at the last few seconds before the drop happens to remove "baiting" of DFAA. A CV player at your skill should know this and I assume your motive isnt really to help the consumable but to make CVs unusable. 4 3 2 5 Share this post Link to post Share on other sites
[EUTF] Nauseica Players 628 posts 10,955 battles Report post #4 Posted October 23, 2020 As above poster said that will make DFAA to much op on the current version of Wows Would be better to add 2 or 3 clouds of AA on max of 7or9 clouds + add 100% on continuous damage and 20 or 25% increase the reticle of the planes for the duration of DFAA and go balance from there. But we all know that CV's are balance now we have investing on Subs Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #5 Posted October 23, 2020 6 minutes ago, Zuihou_Kai said: No, simply because with activation you will make the CV player miss everything and ensure immunity to the ship using the consumable. You would have to rebalance the CD time and action time of DFAA. Of course CD, action time and number of charges would need to be rebalanced to the frequency of strikes with the Rework. I disagree though that it would be a “hit or miss feature” necessarily. Making the spread larger means LESS hits - and not NO hits. In my opinion it was a good feature for AA ships to mitigate incoming damage for themselves and their allies they are covering. I like the reworded CVs and I voted “yes” - I think such feature should be reimplemented. Not as “I win” button but as means for mitigation. Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #6 Posted October 23, 2020 11 minutes ago, Zuihou_Kai said: No, simply because with activation you will make the CV player miss everything and ensure immunity to the ship using the consumable. You would have to rebalance the CD time and action time of DFAA. I'm old RTS DFAA panic effect was fine as with multiple squads and angle adjustments you could still force a somewhat effective drop. Since you are limited to just one squadron and more difficult to predict torp drop patterns you won't be able to get any reliable hits in anymore. The new DFAA panic effect could be activated at the last few seconds before the drop happens to remove "baiting" of DFAA. A CV player at your skill should know this and I assume your motive isnt really to help the consumable but to make CVs unusable. You are incorrect. DFAA with panic effect will keep your dispersion ellips on a maximum. This means that you can still hit the enemy ship, but simply less likely. For your second strike you can decide to wait a little and then delete the ship. 3 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #7 Posted October 23, 2020 1 minute ago, LemonadeWarriorITA said: You are incorrect. DFAA with panic effect will keep your dispersion ellips on a maximum. This means that you can still hit the enemy ship, but simply less likely. For your second strike you can decide to wait a little and then delete the ship. ..and there are multiple ships with DefAA so smart players can synchronize 1 Share this post Link to post Share on other sites
Zieten Beta Tester 298 posts 6,940 battles Report post #8 Posted October 23, 2020 "it will make DFAA too much op" ? what? that would be quite a huge leap from being pretty much useless right now. the CV could just as well, after noticing the effect, abandon their second attack run and attack sombody else. i can't even fathom why people think the old confusion effect would be too strong. 4 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #9 Posted October 23, 2020 1 minute ago, LemonadeWarriorITA said: You are incorrect. DFAA with panic effect will keep your dispersion ellips on a maximum. This means that you can still hit the enemy ship, but simply less likely. For your second strike you can decide to wait a little and than delete the ship. You know very well that if that panic effect is pressed at the last second on for example torp bombers while you are in attack animation already you won't be able to adjust for the torp spread in time anymore and completely miss? Also rockets on full dispersion can be pretty much called a wasted strike. Don't even want to talk about max spread DB drops. In CBs you can pretty much ensure total immunity by communicating dfaa usage this way. 2 1 Share this post Link to post Share on other sites
Zieten Beta Tester 298 posts 6,940 battles Report post #10 Posted October 23, 2020 Just now, 1MajorKoenig said: ..and there are multiple ships with DefAA so smart players can synchronize the tons of smart players in random matches who are even too stupid to understand Epicenter as a gameplay concept? those players? don't be ridiculous 2 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11 Posted October 23, 2020 1 minute ago, Zieten said: the tons of smart players in random matches who are even too stupid to understand Epicenter as a gameplay concept? those players? don't be ridiculous who cares about randoms? Also can we not give potats immunity from above with a one button press please? It's not only a waste of time (I only get 20min per match) to recall that squadron because of his AA, he might at that moment be the only valuable target and who is to say the next target I want to strike doesn't have dfaa ready too wasting my time again? total nonsense. Might aswell just suggest deleting CVs again. Same thing 4 3 Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #12 Posted October 23, 2020 Just now, Zuihou_Kai said: You know very well that if that panic effect is pressed at the last second on for example torp bombers while you are in attack animation already you won't be able to adjust for the torp spread in time anymore and completely miss? Also rockets on full dispersion can be pretty much called a wasted strike. Don't even want to talk about max spread DB drops. In CBs you can pretty much ensure total immunity by communicating dfaa usage this way. Of course I know that very well, but I am not your average player. The balance is intended for the average player, so I doubt you will notice it. You just need to work a little bit harder when you have to play against players of your own skill level, but this will make the game more interesting for you. 1 Share this post Link to post Share on other sites
Zieten Beta Tester 298 posts 6,940 battles Report post #13 Posted October 23, 2020 Just now, Zuihou_Kai said: who cares about randoms? Also can we not give potats immunity from above with a one button press please? It's not only a waste of time (I only get 20min per match) to recall that squadron because of his AA, he might at that moment be the only valuable target and who is to say the next target I want to strike doesn't have dfaa ready too wasting my time again? total nonsense. Might aswell just suggest deleting CVs again. Same thing Well, WG does. Just check their latest Q&A. "yeah we know Kitakaze is too strong in good players hands but overall we won't change a thing about it because scrubs can't use it right so it's fine". They balance for the majority, not for the good players. You just want to keep DFAA as it is because it does jack crap right now. Your whole argument is so baffling "i don't want a consumable to have an effect on CVs" Really? You have to abandon a strike? Oh no! 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #14 Posted October 23, 2020 3 minutes ago, LemonadeWarriorITA said: Of course I know that very well, but I am not your average player. The balance is intended for the average player, so I doubt you will notice it. You just need to work a little bit harder when you have to play against players of your own skill level, but this will make the game more interesting for you. I have to already work hard enough as it is in CBs. Being reduced to "fly there and spot" is the last thing I need. 2 Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #15 Posted October 23, 2020 2 minutes ago, Zieten said: Well, WG does. Just check their latest Q&A. "yeah we know Kitakaze is too strong in good players hands but overall we won't change a thing about it because scrubs can't use it right so it's fine". They balance for the majority, not for the good players. You just want to keep DFAA as it is because it does jack crap right now. Your whole argument is so baffling "i don't want a consumable to have an effect on CVs" Really? You have to abandon a strike? Oh no! It is because he can carry games like that. Carriers can delete ships anywhere on the map, making it extremely easy to carry in randoms with carriers when you manage to get the hang of it. Adding DFAA panic effect will make him lose more battles against players of his own skill level in surface ships, causing a decline in his winrate. 1 Share this post Link to post Share on other sites
[CHEFT] DFens_666 Players 13,162 posts 11,029 battles Report post #16 Posted October 23, 2020 10 minutes ago, Zuihou_Kai said: In CBs you can pretty much ensure total immunity by communicating dfaa usage this way. 1 2 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #17 Posted October 23, 2020 @OP Yes Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #18 Posted October 23, 2020 5 minutes ago, Zuihou_Kai said: I have to already work hard enough as it is in CBs. Being reduced to "fly there and spot" is the last thing I need. If carrier play doesn't work out for you then I suggest you play with a second battleship. We can always balance the panic effect later on when it doesn't turn out great for a tiny percentage of the playerbase, so no worries. 2 1 Share this post Link to post Share on other sites
Zieten Beta Tester 298 posts 6,940 battles Report post #19 Posted October 23, 2020 Just now, LemonadeWarriorITA said: It is because he can carry games like that. Carriers can delete ships anywhere on the map, making it extremely easy to carry in randoms with carriers when you manage to get the hang of it. Adding DFAA panic effect will make him lose more battles against players of his own skill level in surface ships, causing a decline in his winrate. I know. His winrate in CVs is more than 10% higher than in all other classes he plays. It's always those people being afraid of losing something even they know is too strong. Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #20 Posted October 23, 2020 10 minutes ago, Zuihou_Kai said: Also can we not give potats immunity from above with a one button press please? Hell no - that’s what people tend to ask for. It could only be a mitigation tool, still strike, still hit but less hits in average or something. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #21 Posted October 23, 2020 Just now, LemonadeWarriorITA said: If carrier play doesn't work out for you then I suggest you play with a second battleship. We can always balance the panic effect later on, so no worries. So I was right after all. Your motive isn't to improve the consumable. 1 4 Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #22 Posted October 23, 2020 3 minutes ago, LemonadeWarriorITA said: If carrier play doesn't work out for you then I suggest you play with a second battleship. We can always balance the panic effect later on, so no worries. This kind of discussion doesn’t help. Either we try to figure out potential improvements or not - in which case we don’t need a thread on this matter 1 Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #23 Posted October 23, 2020 1 minute ago, Zuihou_Kai said: So I was right after all. Your motive isn't to improve the consumable. You are telling me that you think adding the panic effect to DFAA isn't an improvement? 2 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #24 Posted October 23, 2020 Back in RTS, a CV could see the panic effect in the reticle without actually having to go there and start an attack. Situation now is different, as you would have to go for a target, just to find out that you cannot properly drop. It's a crap concept. Better just increase the DPS multiplier on DefAA Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #25 Posted October 23, 2020 Just now, __Helmut_Kohl__ said: Back in RTS, a CV could see the panic effect in the reticle without actually having to go there and start an attack. Situation now is different, as you would have to go for a target, just to find out that you cannot properly drop. It's a crap concept. Better just increase the DPS multiplier on DefAA It wouldn’t be too bad if you could abort an attack 1 Share this post Link to post Share on other sites