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Ocsimano18

Vampire 2 Commonwealth T10 DD announced

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Daring class.

With 90+10 sec crawling smoke (3 charges), 35 kts, 7.6km base detectability, 3.5km torp hydro, 5km ship hydro, Engine boost, No heal, 19.200 HP, 1 quintuple torp launcher, individual launch possible, Daring guns.

Vampire2.jpg

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5 minuti fa, Ocsimano18 ha scritto:

With 90+10 sec crawling smoke (3 charges), 35 kts, 7.6km base detectability, 3.5km torp hydro, 5km ship hydro, Engine boost, No heal, 19.200 HP

Vampire2.jpg

i want that

also, where did you saw the image? it's pretty interesting

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1 minute ago, arquata2019 said:

i want that

also, where did you saw the image? it's pretty interesting

On WG stream now.

 

 

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5 minutes ago, Captain_Newman said:

Sounds like a t10 Haida. Do want.

Me too - gimme! :Smile_Default:

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1 hour ago, K82J said:

So, an actual, existing ship, not some paper design. What happened to WG ? :fish_nerv:

To be fair the T3 Vampire was very much a real ship as well..

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2 minutes ago, lafeel said:

To be fair the T3 Vampire was very much a real ship as well..

I know, i meant the latest trend of WG adding paper or completely made-up ships nonstop.

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Just now, K82J said:

I know, i meant the latest trend of WG adding paper or completely made-up ships nonstop.

And the Kansas is clearly the 1920's South Dakota design with a "what if" refit to their AA. Funnily though, wiki says that none of them was going to be named Kansas though..

 

On topic: A Daring but with a Commonwealth flavour? Sign me right up.

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She sounds like she could be very interesting to play: 'proper' hydro, and creeping smoke, but only one torp launcher and no heal.

 

Depending on the resource she's available for, I'll get her on day one (if WG don't do something egregious to her in the meantime)...

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Me wants! Insta-buy! What resource? RBP? Coal? Cash? :cap_money::cap_money::cap_money:

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1 minute ago, Jethro_Grey said:

Me wants! Insta-buy! What resource? RBP? Coal? Cash? :cap_money::cap_money::cap_money:

FXP? (one can hope..)

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2 ore fa, K82J ha scritto:

So, an actual, existing ship, not some paper design. What happened to WG ? :fish_nerv:

for a kid

he spoke pretty good! (sgt johnson halo 2 reference, are you all bored when i speak about references?)

 

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2 hours ago, K82J said:

So, an actual, existing ship, not some paper design. What happened to WG ? :fish_nerv:

Run out of Russian archives to plunder:cap_tea:

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A Daring class destroyer, wich was one of the largest and most powerful ships built in Australia. The ship is most dangerous for the enemy in artillery duels due to the effective main caliber guns, as well as the "Crawling Smoke Generator" and "Hydroacoustic Search" consumables.

 

Commonwealth destroyer Vampire II, tier X
Hit points – 19,800. Plating - 19 mm.

Main battery - 3x2 113 mm. Firing range - 13.8 km. Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity - 746 m/s. Maximum AP shell damage - 2,100. AP initial velocity - 746 m/s. Reload time - 3.5 s. 180 degree turn time - 7.2 s. Maximum dispersion - 118 m. Sigma – 2.00.

Torpedo tubes - 1x5 533 mm. Maximum damage - 16,767. Range - 10.0 km. Speed - 62 kt. Reload time - 125 s.  Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once

AA defense: 2x2 40.0 mm, 2x1 40.0 mm, 3x2 113.0 mm.
AA defense mid-range: continuous damage per second - 88, hit probability - 100 %, action zone 0.1-3.5 km;
AA defense long-range: continuous damage per second - 77, hit probability - 100 %, action zone 0.1-5.8 km;
Number of explosions in a salvo - 4, damage within an explosion - 1610, action zone 3.5 - 5.8 km.

Maximum speed - 35.0 kt. Turning circle radius - 630 m. Rudder shift time – 4.4 s. Surface detectability – 7.6 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke  – 2.6 km.

Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Crawling Smoke Generator (Duration time 90 s; Smoke screen dispersion time 10 s; Reload time 160 s; Charges 3; Radius 450.0 m;
Slot 3 - Hydroacoustic Search (Duration time 120 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3.)
Slot 4 - Engine Boost

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6 hours ago, GarrusBrutus said:

Crawling smoke and 5km hydro. Hmmkay.

Might not be ludicrous: besides being down a torp launcher, compared to Daring, Vampire II doesn't seem to get a heal and there are an awful lot of hydro/radar ships about at that tier.

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