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General Submarines related discussions

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Právě teď pissBoiler řekl/a:

 

Well, they are not 60 seconds. I got new pings every 30 seconds and there was only 1 (one) submarine there. Less than 10 minutes ago. 

 

Guided torpedoes today are in fact so non-magical, that there e.g. has never been a recorded, proven sub-on-sub torpedo kill in human military history with guided torpedoes. So yeah. Pure magic. 

Ping has cooldown like +-10 sec ... and it is not shared with cooldown of torpedoes. If you dont believe me, go and play one.

 

Wait, so you are saying just because there is no recorded sub to sub kill in modern history, then guided torpedos are a myth? That is very interesting twist of logic you got there. Do you also believe that Earth is flat and vaccination is causing autism? Just asking.

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Just now, Pan_Kalich said:

Ping has cooldown like +-10 sec ... and it is not shared with cooldown of torpedoes. If you dont believe me, go and play one.

 

Wait, so you are saying just because there is no recorded sub to sub kill in modern history, then guided torpedos are a myth? That is very interesting twist of logic you got there. Do you also believe that Earth is flat and vaccination is causing autism? Just asking.

 

No. You just made that up, because whatever. Which makes further discussion with you pointless. 

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Před 2 minutami pissBoiler řekl/a:

 

No. You just made that up, because whatever. Which makes further discussion with you pointless. 

What did i make up? I am not sure if I follow ... Are you a troll?

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Just now, Pan_Kalich said:

What did i made up? I am not sure if I follow ... Are you a troll?

 

Take a deep breath and read your own post. 

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Před 1 minutou pissBoiler řekl/a:

 

Take a deep breath and read your own post. 

I have, thanks, have you? Honestly ... you got me bamboozled, not sure what part you are refering I made up

Source Wikipedia: 

Homing "fire and forget" torpedoes can use passive or active guidance, or a combination of both. Passive acoustic torpedoes home in on emissions from a target. Active acoustic torpedoes home in on the reflection of a signal, or "ping", from the torpedo or its parent vehicle; this has the disadvantage of giving away the presence of the torpedo. In semi-active mode, a torpedo can be fired to the last known position or calculated position of a target, which is then acoustically illuminated ("pinged") once the torpedo is within attack range.

Later in the Second World War torpedoes were given acoustic (homing) guidance systems, with the American Mark 24 mine and Mark 27 torpedo and the German G7es torpedo. Pattern-following and wake homing torpedoes were also developed. Acoustic homing formed the basis for torpedo guidance after the Second World War.

The homing systems for torpedoes are generally acoustic, though there have been other target sensor types used. A ship's acoustic signature is not the only emission a torpedo can home in on: to engage U.S. supercarriers, the Soviet Union developed the 53–65 wake-homing torpedo. As standard acoustic lures can't distract a wake homing torpedo, the US Navy has installed the Surface Ship Torpedo Defense on aircraft carriers that uses a Countermeasure Anti-Torpedo to home in on and destroy the attacking torpedo



image.png.d6ed1b32bc8c4874c4336796e7c8ac78.png

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8 hours ago, General_Alexus said:

You mean my problems with sub on sub fights?

Sorry... I make it easier for You to see what I meant:

On 10/9/2021 at 11:07 PM, General_Alexus said:

One game in perticular, Torps having no problem at all to hit DDs and French CAs, but BBs? nah, 48% players dodge homing torps easyly by just turning a bit short before impact.

And now again:

Sub torps going after BBs are supposed *cough* stop tracking way longer away *cough* than those aimed at Cruisers and DDs... It's not yet proved that they really DO stop tracking, but alone the fact that it's 2km for BaBBies and 200m for DDs makes it sure and obvious that BBs aren't the supposed targets for Subs... that was the part that You should learn... Do what WG wants you to do and go a-hunting cruisers and DDs...

...if there are any left in a while... and not all playing T4...

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3 hours ago, Deckeru_Maiku said:

It's not yet proved that they really DO stop tracking

It's on the devblog. If they don't stop homing, then it's a bug.

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Heavy Cruisers are getting reamed by Subs, the homing lockon lasts too long for a CA to actively manoeuvre, Most CA's don't turn very quickly. Upside is Island hugging DM's and Bow-In Petros are getting slaughtered by them, which means a nerf incoming, cant have soviet ships being farmed by German and American subs now can we! Spreadsheet won't be happy with that.

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Could you please implement some sort of hard cap of numbers of DDs and subs in one match? I can't even imagine what meaningfull test info you get from a 4DD 2submarine game. 

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I've decided I want to try and play some games as a sub (T6 only for now) to try and understand them a bit better. For better or worse, I think subs will be coming permanently and I think the current iteration is pretty close to final. They might tweak the torps/pings a bit but I think the dive/concealment side of things is pretty settled.

 

That being said, can anyone give me a quick and dirty guide to the T6 subs - which one is better, which modules to use, which captain skills?

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14 hours ago, Deckeru_Maiku said:

Sorry... I make it easier for You to see what I meant:

And now again:

Sub torps going after BBs are supposed *cough* stop tracking way longer away *cough* than those aimed at Cruisers and DDs... It's not yet proved that they really DO stop tracking, but alone the fact that it's 2km for BaBBies and 200m for DDs makes it sure and obvious that BBs aren't the supposed targets for Subs... that was the part that You should learn... Do what WG wants you to do and go a-hunting cruisers and DDs...

...if there are any left in a while... and not all playing T4...

Oh dont worry mate, I already killed the DDs in the perticular game I mentioned. I would be the last to refuse to listen to WGs choices.

You know how games go, kill DDs and CAs, after that you get to farm BBs at the redline like a lootbox at the end of a raid. As subs are still in testing and this is the feedbacl-threat, I just question the choice of WG regarding Subs prefered Targets.

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3 hours ago, kaesarsosei said:

I've decided I want to try and play some games as a sub (T6 only for now) to try and understand them a bit better. For better or worse, I think subs will be coming permanently and I think the current iteration is pretty close to final. They might tweak the torps/pings a bit but I think the dive/concealment side of things is pretty settled.

 

That being said, can anyone give me a quick and dirty guide to the T6 subs - which one is better, which modules to use, which captain skills?

Which sub is personal preference. The US performed better (damagewise) the last set of figures WG published. I prefer the german sub, as lower detection is imo more use. The US has rear torps though, with the german doesnt have.

 

Equipment again depends on what you need. 10% faster ping speed is useful if you're bad at leading a target/engage at max distance. Rather redundant if you can lead a target, or you prefer a much closer playstyle. Same with dive capacity - having more lets you stay under longer, but again not hugely needed if you manage recharging on the surface.

 

Personally I like more survivable torps, less chance of rudder/steering breaking, faster torps, faster diving/climbing.

 

Captain skills are a bit random, a lot of them are very situational (do something within 15s of using a particular consumable etc), so for now my testing has been using skills that work all the time - 30% more flooding chance, faster torps etc.

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If one considers selling of most of ones Destroyers and switching from DD Main to Submarine Main what line should you go for? German line seems like the most OP line before Russian Submarines (read Red October with caterpillar drive) comes to live server. Long range pings and torps?

 

Anyone have a captain build for it?

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22 minutes ago, OldschoolGaming_YouTube said:

If one considers selling of most of ones Destroyers and switching from DD Main to Submarine Main what line should you go for? German line seems like the most OP line before Russian Submarines (read Red October with caterpillar drive) comes to live server. Long range pings and torps?

 

Anyone have a captain build for it?

Wait before you do, the boats are not silver lined yet. For now I prefer the gerries, grief 2.0.

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12 hours ago, Pikkozoikum said:

It's on the devblog. If they don't stop homing, then it's a bug.

And as we all know, WG does it utmost to gets them bugs out of the game... after a couple months or so... if they acknowledge them as "bugs" - superior russian programming makes bugs into features...

 

16 minutes ago, OldschoolGaming_YouTube said:

If one considers selling of most of ones Destroyers and switching from DD Main to Submarine Main what line should you go for? German line seems like the most OP line before Russian Submarines (read Red October with caterpillar drive) comes to live server. Long range pings and torps?

 

Anyone have a captain build for it?

 

Selling DDs to play Subs? What an braindead move would that be?

First of all, why SELL the DDs? They can happily rot in harbour, harbour spots are easy to come up with and when subs only come at 6/8/10 tiers one only needs three slots per nation...

So keep the DDs - one will surely need some somewhen in the future for missions or whatnots...

Or when one gets finally bored to death by playing subs. Which can't be evaded, when one has more than 3 working braincells...

 

On the other hand, if a DD "main" seriously thinks about changing into a "sub main"... well, good riddance... ^^

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@YabbaCoe my feedback for now (bis)

 

Sub PVP issues that need to be adressed:

  1. Converging torpedoes makes dodging an all or nothing affair.
  2. Homing and single launched stacks causes too much alpha
  3. Homing too agressive on DD and CA
  4. DCP vs. subs is a bad choice, needs dedicated function if you want to be able to finetune balancing up and downtimes
  5. DD vs. subs usually starts in favor of subs which is just silly
  6. Target priority for subs is reversed from what it should be: currently DD CA BB instead of the BB CA DD

Put a good player in a sub and he's becomes a perfect grief machine. *

 

PS: I think subs are too fast all the time cause DD's to fail hunting them. Consider giving them lower base speeds and a speed boost consumable.

PS2: Subs pings can be spammed with hardly any downside. Add a dedicated captain skill for DD's and CA/CL's that give directional information on each active ping that subs send out within a 15 km radius or add this to radio location for DD's.

 

G'day.

*

Spoiler

Put a bad player in a sub and he starts trolling the forums.

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Před 1 hodinou OldschoolGaming_YouTube řekl/a:

German line seems like the most OP line before Russian Submarines (read Red October with caterpillar drive) comes to live server. Long range pings and torps?

 

Anyone have a captain build for it?

At T8 Salmon is far superior to its German counterpart ... except detection radius (perhaps also batery capacity), at every other aspect is far superior. At T10 ... seems balanced ... each has its strong suites.

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4 hours ago, OldschoolGaming_YouTube said:

If one considers selling of most of ones Destroyers and switching from DD Main to Submarine Main....

Currently, that would first of all involve a lobotomy of some sorts. 

Spoiler

Not excluding other surgery, of course. Like transplanting a certain reproductive organ to the forehead.

But really I'd wait and see what happens, who knows what WeeGee is gonna (not) do.:Smile_popcorn:

BTW: So far we're all just.... 

Spoiler

IBA – Good Times in IBA

 

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I had @Tuccy in game yesterday and for the first time in history I regretted the (well deserved, but result of frustrating gameplay) chatban.

 

No wonder devs play rarely. They might face (also well deserved) feedback live and not just ignore it like usual.

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1 hour ago, OldschoolGaming_YouTube said:

Only played T6 so far but omg these things are broken. You just sit fully surfaced and spam ping BBs and cruisers and smack them with citadel and torps. Hope T8 are harder.

I think they do hit even harder, yes... with T10 hitting the hardest...

Wait...

You meant that differently?

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