[00] Pan_Kalich Players 36 posts 17,228 battles Report post #1676 Posted October 11, 2021 Právě teď pissBoiler řekl/a: Well, they are not 60 seconds. I got new pings every 30 seconds and there was only 1 (one) submarine there. Less than 10 minutes ago. Guided torpedoes today are in fact so non-magical, that there e.g. has never been a recorded, proven sub-on-sub torpedo kill in human military history with guided torpedoes. So yeah. Pure magic. Ping has cooldown like +-10 sec ... and it is not shared with cooldown of torpedoes. If you dont believe me, go and play one. Wait, so you are saying just because there is no recorded sub to sub kill in modern history, then guided torpedos are a myth? That is very interesting twist of logic you got there. Do you also believe that Earth is flat and vaccination is causing autism? Just asking. 1 1 Share this post Link to post Share on other sites
[HMA] pissBoiler Players 216 posts Report post #1677 Posted October 11, 2021 Just now, Pan_Kalich said: Ping has cooldown like +-10 sec ... and it is not shared with cooldown of torpedoes. If you dont believe me, go and play one. Wait, so you are saying just because there is no recorded sub to sub kill in modern history, then guided torpedos are a myth? That is very interesting twist of logic you got there. Do you also believe that Earth is flat and vaccination is causing autism? Just asking. No. You just made that up, because whatever. Which makes further discussion with you pointless. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1678 Posted October 11, 2021 3 hours ago, Europizza said: Didnt that game die? How does that matter? 1 Share this post Link to post Share on other sites
[00] Pan_Kalich Players 36 posts 17,228 battles Report post #1679 Posted October 11, 2021 Před 2 minutami pissBoiler řekl/a: No. You just made that up, because whatever. Which makes further discussion with you pointless. What did i make up? I am not sure if I follow ... Are you a troll? Share this post Link to post Share on other sites
[HMA] pissBoiler Players 216 posts Report post #1680 Posted October 11, 2021 Just now, Pan_Kalich said: What did i made up? I am not sure if I follow ... Are you a troll? Take a deep breath and read your own post. Share this post Link to post Share on other sites
[00] Pan_Kalich Players 36 posts 17,228 battles Report post #1681 Posted October 11, 2021 Před 1 minutou pissBoiler řekl/a: Take a deep breath and read your own post. I have, thanks, have you? Honestly ... you got me bamboozled, not sure what part you are refering I made up Source Wikipedia: Homing "fire and forget" torpedoes can use passive or active guidance, or a combination of both. Passive acoustic torpedoes home in on emissions from a target. Active acoustic torpedoes home in on the reflection of a signal, or "ping", from the torpedo or its parent vehicle; this has the disadvantage of giving away the presence of the torpedo. In semi-active mode, a torpedo can be fired to the last known position or calculated position of a target, which is then acoustically illuminated ("pinged") once the torpedo is within attack range. Later in the Second World War torpedoes were given acoustic (homing) guidance systems, with the American Mark 24 mine and Mark 27 torpedo and the German G7es torpedo. Pattern-following and wake homing torpedoes were also developed. Acoustic homing formed the basis for torpedo guidance after the Second World War. The homing systems for torpedoes are generally acoustic, though there have been other target sensor types used. A ship's acoustic signature is not the only emission a torpedo can home in on: to engage U.S. supercarriers, the Soviet Union developed the 53–65 wake-homing torpedo. As standard acoustic lures can't distract a wake homing torpedo, the US Navy has installed the Surface Ship Torpedo Defense on aircraft carriers that uses a Countermeasure Anti-Torpedo to home in on and destroy the attacking torpedo 1 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1682 Posted October 11, 2021 @YabbaCoe, could we get information about Depth Charges, how they work. How they determine the depth etc? 1 1 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #1683 Posted October 11, 2021 8 hours ago, General_Alexus said: You mean my problems with sub on sub fights? Sorry... I make it easier for You to see what I meant: On 10/9/2021 at 11:07 PM, General_Alexus said: One game in perticular, Torps having no problem at all to hit DDs and French CAs, but BBs? nah, 48% players dodge homing torps easyly by just turning a bit short before impact. And now again: Sub torps going after BBs are supposed *cough* stop tracking way longer away *cough* than those aimed at Cruisers and DDs... It's not yet proved that they really DO stop tracking, but alone the fact that it's 2km for BaBBies and 200m for DDs makes it sure and obvious that BBs aren't the supposed targets for Subs... that was the part that You should learn... Do what WG wants you to do and go a-hunting cruisers and DDs... ...if there are any left in a while... and not all playing T4... 2 1 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,376 battles Report post #1684 Posted October 11, 2021 1 hour ago, Deckeru_Maiku said: it sure and obvious that BBs aren't the supposed targets for Subs Does not mean they can't be.... 1 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1685 Posted October 11, 2021 3 hours ago, Deckeru_Maiku said: It's not yet proved that they really DO stop tracking It's on the devblog. If they don't stop homing, then it's a bug. 1 Share this post Link to post Share on other sites
[-0_0-] JoeSparkx Beta Tester 235 posts 5,492 battles Report post #1686 Posted October 12, 2021 Heavy Cruisers are getting reamed by Subs, the homing lockon lasts too long for a CA to actively manoeuvre, Most CA's don't turn very quickly. Upside is Island hugging DM's and Bow-In Petros are getting slaughtered by them, which means a nerf incoming, cant have soviet ships being farmed by German and American subs now can we! Spreadsheet won't be happy with that. 1 2 Share this post Link to post Share on other sites
[-RNH-] Odinius85 Players 38 posts 4,494 battles Report post #1687 Posted October 12, 2021 Could you please implement some sort of hard cap of numbers of DDs and subs in one match? I can't even imagine what meaningfull test info you get from a 4DD 2submarine game. 2 1 Share this post Link to post Share on other sites
[ADRIA] kaesarsosei Players 63 posts 22,106 battles Report post #1688 Posted October 12, 2021 I've decided I want to try and play some games as a sub (T6 only for now) to try and understand them a bit better. For better or worse, I think subs will be coming permanently and I think the current iteration is pretty close to final. They might tweak the torps/pings a bit but I think the dive/concealment side of things is pretty settled. That being said, can anyone give me a quick and dirty guide to the T6 subs - which one is better, which modules to use, which captain skills? Share this post Link to post Share on other sites
[CAG] General_Alexus Players 1,046 posts 13,178 battles Report post #1689 Posted October 12, 2021 14 hours ago, Deckeru_Maiku said: Sorry... I make it easier for You to see what I meant: And now again: Sub torps going after BBs are supposed *cough* stop tracking way longer away *cough* than those aimed at Cruisers and DDs... It's not yet proved that they really DO stop tracking, but alone the fact that it's 2km for BaBBies and 200m for DDs makes it sure and obvious that BBs aren't the supposed targets for Subs... that was the part that You should learn... Do what WG wants you to do and go a-hunting cruisers and DDs... ...if there are any left in a while... and not all playing T4... Oh dont worry mate, I already killed the DDs in the perticular game I mentioned. I would be the last to refuse to listen to WGs choices. You know how games go, kill DDs and CAs, after that you get to farm BBs at the redline like a lootbox at the end of a raid. As subs are still in testing and this is the feedbacl-threat, I just question the choice of WG regarding Subs prefered Targets. 1 Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #1690 Posted October 12, 2021 3 hours ago, kaesarsosei said: I've decided I want to try and play some games as a sub (T6 only for now) to try and understand them a bit better. For better or worse, I think subs will be coming permanently and I think the current iteration is pretty close to final. They might tweak the torps/pings a bit but I think the dive/concealment side of things is pretty settled. That being said, can anyone give me a quick and dirty guide to the T6 subs - which one is better, which modules to use, which captain skills? Which sub is personal preference. The US performed better (damagewise) the last set of figures WG published. I prefer the german sub, as lower detection is imo more use. The US has rear torps though, with the german doesnt have. Equipment again depends on what you need. 10% faster ping speed is useful if you're bad at leading a target/engage at max distance. Rather redundant if you can lead a target, or you prefer a much closer playstyle. Same with dive capacity - having more lets you stay under longer, but again not hugely needed if you manage recharging on the surface. Personally I like more survivable torps, less chance of rudder/steering breaking, faster torps, faster diving/climbing. Captain skills are a bit random, a lot of them are very situational (do something within 15s of using a particular consumable etc), so for now my testing has been using skills that work all the time - 30% more flooding chance, faster torps etc. Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #1691 Posted October 12, 2021 If one considers selling of most of ones Destroyers and switching from DD Main to Submarine Main what line should you go for? German line seems like the most OP line before Russian Submarines (read Red October with caterpillar drive) comes to live server. Long range pings and torps? Anyone have a captain build for it? Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #1692 Posted October 12, 2021 22 minutes ago, OldschoolGaming_YouTube said: If one considers selling of most of ones Destroyers and switching from DD Main to Submarine Main what line should you go for? German line seems like the most OP line before Russian Submarines (read Red October with caterpillar drive) comes to live server. Long range pings and torps? Anyone have a captain build for it? Wait before you do, the boats are not silver lined yet. For now I prefer the gerries, grief 2.0. 1 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #1693 Posted October 12, 2021 12 hours ago, Pikkozoikum said: It's on the devblog. If they don't stop homing, then it's a bug. And as we all know, WG does it utmost to gets them bugs out of the game... after a couple months or so... if they acknowledge them as "bugs" - superior russian programming makes bugs into features... 16 minutes ago, OldschoolGaming_YouTube said: If one considers selling of most of ones Destroyers and switching from DD Main to Submarine Main what line should you go for? German line seems like the most OP line before Russian Submarines (read Red October with caterpillar drive) comes to live server. Long range pings and torps? Anyone have a captain build for it? Selling DDs to play Subs? What an braindead move would that be? First of all, why SELL the DDs? They can happily rot in harbour, harbour spots are easy to come up with and when subs only come at 6/8/10 tiers one only needs three slots per nation... So keep the DDs - one will surely need some somewhen in the future for missions or whatnots... Or when one gets finally bored to death by playing subs. Which can't be evaded, when one has more than 3 working braincells... On the other hand, if a DD "main" seriously thinks about changing into a "sub main"... well, good riddance... ^^ 3 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #1694 Posted October 12, 2021 @YabbaCoe my feedback for now (bis) Sub PVP issues that need to be adressed: Converging torpedoes makes dodging an all or nothing affair. Homing and single launched stacks causes too much alpha Homing too agressive on DD and CA DCP vs. subs is a bad choice, needs dedicated function if you want to be able to finetune balancing up and downtimes DD vs. subs usually starts in favor of subs which is just silly Target priority for subs is reversed from what it should be: currently DD CA BB instead of the BB CA DD Put a good player in a sub and he's becomes a perfect grief machine. * PS: I think subs are too fast all the time cause DD's to fail hunting them. Consider giving them lower base speeds and a speed boost consumable. PS2: Subs pings can be spammed with hardly any downside. Add a dedicated captain skill for DD's and CA/CL's that give directional information on each active ping that subs send out within a 15 km radius or add this to radio location for DD's. G'day. * Spoiler Put a bad player in a sub and he starts trolling the forums. 3 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #1695 Posted October 12, 2021 Vor 1 Stunde, OldschoolGaming_YouTube sagte: switching from DD Main to Submarine Main No. 2 Share this post Link to post Share on other sites
[00] Pan_Kalich Players 36 posts 17,228 battles Report post #1696 Posted October 12, 2021 Před 1 hodinou OldschoolGaming_YouTube řekl/a: German line seems like the most OP line before Russian Submarines (read Red October with caterpillar drive) comes to live server. Long range pings and torps? Anyone have a captain build for it? At T8 Salmon is far superior to its German counterpart ... except detection radius (perhaps also batery capacity), at every other aspect is far superior. At T10 ... seems balanced ... each has its strong suites. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #1697 Posted October 12, 2021 4 hours ago, OldschoolGaming_YouTube said: If one considers selling of most of ones Destroyers and switching from DD Main to Submarine Main.... Currently, that would first of all involve a lobotomy of some sorts. Spoiler Not excluding other surgery, of course. Like transplanting a certain reproductive organ to the forehead. But really I'd wait and see what happens, who knows what WeeGee is gonna (not) do. BTW: So far we're all just.... Spoiler 2 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #1698 Posted October 12, 2021 I had @Tuccy in game yesterday and for the first time in history I regretted the (well deserved, but result of frustrating gameplay) chatban. No wonder devs play rarely. They might face (also well deserved) feedback live and not just ignore it like usual. 4 Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #1699 Posted October 12, 2021 Only played T6 so far but omg these things are broken. You just sit fully surfaced and spam ping BBs and cruisers and smack them with citadel and torps. Hope T8 are harder. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #1700 Posted October 12, 2021 1 hour ago, OldschoolGaming_YouTube said: Only played T6 so far but omg these things are broken. You just sit fully surfaced and spam ping BBs and cruisers and smack them with citadel and torps. Hope T8 are harder. I think they do hit even harder, yes... with T10 hitting the hardest... Wait... You meant that differently? Share this post Link to post Share on other sites