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YabbaCoe

General Submarines related discussions

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Hi YabbaCoe,

 

Just read subs to be limited to 2 per battle in randoms ie: 16%; What about co ops where at the moment we have 3 ie: 33% normally paired with 4 DDs meaning a 77.8% MM. Fed up with being a lonely BB left with nothing to kill and lucky to get 30K damage in Tier 10. Please restore the co op balance ASAP.

 

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24 minutes ago, OldschoolGaming_YouTube said:

Will RPF point to submerged subs? For instance if a submarine is sitting on the bottom?

 

Will depth charges hur a sub on the bottom at same damage then if its on the surface or half way down? 

RPF points to submerged ships except when they are at maximum depth, but here the sub does not see anything itself.

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11 minutes ago, bEtHeNs said:

Are submarines coming in even tiers only like the cvs?


Apparently so, they come at tiers 6,8 and 10.

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[TFLM]
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As posted in another topic.

It's been a good run WG...I am not angry though ;)
It simply is the way you wanna go with the game, which is fine.

I could live with the anime stuff and phantasy skins...I could turn it off.

Did like the special assignments, missions, periods with other gametypes for real!!

Subs are killing it for me though.
Adding them to random without the ability to get into games without them...sorry gents.

Those sticking around... enjoy the game gents ;)
Take care and stay safe ;)

Regards,

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14 minutes ago, Bear__Necessities said:

All I can say is. [edited]that invisible homing torp [edited]. 

All I will do is :Smile_veryhappy: whenever my Sub torps sink an enemy :cap_like: whether it's an [edited] homing torp or not (which, ofc, will be maybe hit :Smile_sceptic:and/or lots of misses :Smile-angry: anyway).

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22 minutes ago, Aethervoxx said:

All I will do is :Smile_veryhappy: whenever my Sub torps sink an enemy :cap_like: whether it's an [edited] homing torp or not (which, ofc, will be maybe hit :Smile_sceptic:and/or lots of misses :Smile-angry: anyway).

Yes. But we've long established you don't care or want balance in this game so that isn't surprising. 

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13 hours ago, General_Alexus said:

RPF points to submerged ships except when they are at maximum depth, but here the sub does not see anything itself.

This in itself is a crappy mechanic. Subs run out faster of dive-time when they are spotted.

So, to dive longer they have to dive deep where nobody can do F-all, including the subs themselves.

A case of less risk, but "reward". It should be that they use "divetime" lots faster when they are deep (and unspotted).

 

It is a similar idea to the "dead eye"- not spotted (no risk) = better reward. 

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[VLOOT]
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it's the death blow to secondary ships pushing caps. At least DDs were spotted by your own DDs or you used your planes...

 

Now you don't see the enemy and his torps home in, he could be anywhere, dodging now possible

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Once again, just want to thank WG for a great gaming experience! There's nothing like being stalked by a cheat torp bote AND a cheat Dutch air bomber. So much garbage in such a tiny space! What a fantastic gaming experience!

 

I hope whoever thought up those cheat torps spends eternity in hell in a Mikasa surrounded by a dozen cheat torp botes. 

 

What a shame the devs keep flooding the game with sociopathologies. 

 

ADDED: Finished first that Ranked game with 2199 base XP and a victory. Any game like that should be good, but it was a complete garbage experience. I signed off in disgust after that "win". 

Thanks devs. 

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I'm grinding the German BBs... because, yes, "premium" Currywurst....

So, yesterday I had a T6 game in the König (T5). 

Had double CV and a sub. I had to "run" from the sub, he could just about NOT keep up. 

Because he came closer, but I kept running away, he used homing but I managed to outrun/avoid the torps. 

The sub chased me above water, then pinged, and torped. TBH I think he SHOULD NOT be able to keep up with me

In the end our cruiser killed him, because sub got spotted. And then we managed to kill both enemy CVs, and won. 

For me, 3 kills and 90K damage, not bad... but I only saw him once. 

 

But I do not think I'll be able to do that when there are TWO subs chasing me... or if they get any better at it.

T5 for me (11K games) is sort of sealclubbing, after all. 

 

image.thumb.png.673c9cae2630050548ca53f68a9f18ef.png

 

 

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29 minutes ago, BLUB__BLUB said:

I'm grinding the German BBs... because, yes, "premium" Currywurst....

So, yesterday I had a T6 game in the König (T5). 

Had double CV and a sub. I had to "run" from the sub, he could just about NOT keep up. 

Because he came closer, but I kept running away, he used homing but I managed to outrun/avoid the torps. 

The sub chased me above water, then pinged, and torped. TBH I think he SHOULD NOT be able to keep up with me

In the end our cruiser killed him, because sub got spotted. And then we managed to kill both enemy CVs, and won. 

For me, 3 kills and 90K damage, not bad... but I only saw him once. 

 

But I do not think I'll be able to do that when there are TWO subs chasing me... or if they get any better at it.

T5 for me (11K games) is sort of sealclubbing, after all. 

 

image.thumb.png.673c9cae2630050548ca53f68a9f18ef.png

 

 

Don't worry - the subs get faster with longer range torps further up the tiers. 

 

Unless you have a BB that has reasonable rudder shift / agility - you really don't have much of a chance other than legging it in the opposite direction to the sub hoping you can outpace them. Especially since some muppet decided in their infinite wisdom to give them single-fire torps - you can fire a fan of torpedoes in all directions and have them homing in from several directions. 

 

This from the point of view of someone tooling around in their T10 sub (got it from the last day of armoury rentals). Take out the opposing sub and you basically have a free ride (nothing aside from subs can spot you at max depth) - so suitably specced you have 10+ minutes of invisibility/immunity on call. 

 

I've got to hand it to WG - we thought it was going to be bad but they've managed to go beyond the call of duty and make it WORSE! *Slow Clap*

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1 minute ago, Gvozdika said:

Don't worry - the subs get faster with longer range torps further up the tiers. 

I know. 

 

1 minute ago, Gvozdika said:

Unless you have a BB that has reasonable rudder shift / agility - you really don't have much of a chance other than legging it in the opposite direction to the sub hoping you can outpace them. Especially since some muppet decided in their infinite wisdom to give them single-fire torps - you can fire a fan of torpedoes in all directions and have them homing in from several directions. 

That's what I did (running) and that is what he did. 

But I guess I have a lot more experience in BBs than he had in subs. 

Would not say I'm any good, just more experience.

 

1 minute ago, Gvozdika said:

This from the point of view of someone tooling around in their T10 sub (got it from the last day of armoury rentals). Take out the opposing sub and you basically have a free ride (nothing aside from subs can spot you at max depth) - so suitably specced you have 10+ minutes of invisibility/immunity on call. 

Yes, and this is what WeeGee doesn't understand. 

Subs get a 10-minute smokescreen advantage, which is too much. 

Granted they can't do much there but:

- it should be possible to detect them, maybe if they move too fast down there;

- ...and they should use MORE "divetime" instead of less. 

 

1 minute ago, Gvozdika said:

I've got to hand it to WG - we thought it was going to be bad but they've managed to go beyond the call of duty and make it WORSE! *Slow Clap*

They COULD make them fun and balanced. But they did not observe "risk vs reward". 

 

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So far i must say while there was a lot of work to make them kind of working and fitting in the game, sadly it is all broken by the homing Torpedos without them i would say they would not be that bad (in fact they would feel better in place then CVs).

 

Problem is that the homing Torpedos are making a lot of things in the game worse:

 

- they are a weapon that seemingly has all rewards no risk, as they are extremely hard to dodge on a plattform that can engage and disengage at will

 

- they make the game more campy, i enjoy pushing with my BBs but against homing torps this is like giving the enemy a free dinner so as a BB i am now forced to stay back because of a weapon that has not much counterplay which makes the long range campy meta even worse and makes close range supporting DDs with your sec BB an even more futile endeavor

 

- they push even more work on the DDs, DDs were already very influential in the game due to there nature as scouts and cappers now with subs they got another role forced into them which makes the loss of an DD even more of a problem

 

- they are another strain on the repair party we already have it for fires and flooding which in itself was balanced but now there were the pings added which you need to repair to be able to dodge which overloads the repair party especially because the pings are far faster and more reliably to place then any fire and work even better if the sub Captain is not going full alpha strike on its target

 

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[FJAKA]
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So far I found the subs in random to be:

 

1. boring to fight against.

2. annoying to fight against.

 

Shut that coffin WG, just few more of them nails until it's finally sealed!

 

 

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now in randoms as BB you stay on 1 / 10 line and snipe ... thats the game now

worse then CV MUCH MORE WORSE !

at least for cv you could try to find it and shoot it ...

also you could TRY to dodge (lol) ... you cant doge torpedos who turn 90°

with subs ... i am in my JB and i see a sub 6km away shooting me with torpedos and i KNOW i am dead ... i can make "anti sub warfare" he aint care i can make like 30% of his life as dmg and then i have to wait like 2 minutes and in that time he sunk me ... all while the whole time i can see him under the water .... its the saddest thing the most demotivating thing and the most HATE enforcing thing i ever saw

new meta for me as BB is clearly i will not move from 10 line as long as a sub is alive

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homing Torpedos are ANTI SKILL you can not dodge them you cant do ANYTHING against them its just GG you lose ...

its the anti fun gameplay with NO counterplay and NO skill check 

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59 minutes ago, AndyHill said:

Just by the way, if WG are so interested in our opinions, how come the latest survey for the new patch doesn't have anything about subs in it? https://checkbox.wargaming.net/update_0109.survey


I had to settle for the any other comments box at the bottom to at least leave some feedback 

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15 minutes ago, lovelacebeer said:

I had to settle for the any other comments box at the bottom to at least leave some feedback 

Yes, the only thing.

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2 hours ago, AndyHill said:

Just by the way, if WG are so interested in our opinions, how come the latest survey for the new patch doesn't have anything about subs in it? https://checkbox.wargaming.net/update_0109.survey

 

Type in the last box for ''additional info'': REMOVE THE SUBS FROM RANDOM.

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1 hour ago, lovelacebeer said:


I had to settle for the any other comments box at the bottom to at least leave some feedback 

They're are releasing another one specifically for submarines. Bet that will make for some sour reading on their end :cap_book:

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Just now, Major_Boobage_ said:

They're are releasing another one specifically for submarines. Bet that will make for some sour reading on their end :cap_book:

Not really. Since when are they reading them ? :)

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