[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1426 Posted September 12, 2021 49 minutes ago, LemonadeWarriorITA said: Submarines have too much HP. They can still go up, torp you and go down. I suggest to lower their HP to 4k or disable diving when on fire / flooding. eh, then subs are always one shot? xD Even a single DC bomb might be kill them. Some DCs have over 4k dmg. Even with the current HP a submarine can be one shotted by BBs. Cruisers take like 30-50% I don't see, why it should be one sided. Why shouldn't be a submarine able to surface and torp? That makes no sense to me They have the lowest HP, low armor and the bonus-mechanic, that you don't even need to hit Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #1427 Posted September 12, 2021 1 hour ago, Pikkozoikum said: eh, then subs are always one shot? xD Even a single DC bomb might be kill them. Some DCs have over 4k dmg. Even with the current HP a submarine can be one shotted by BBs. Cruisers take like 30-50% I don't see, why it should be one sided. Why shouldn't be a submarine able to surface and torp? That makes no sense to me They have the lowest HP, low armor and the bonus-mechanic, that you don't even need to hit Why not? They make a mistake and die? Now I get one shot 1 Share this post Link to post Share on other sites
[DMAS] ZeMalm Beta Tester 490 posts 21,959 battles Report post #1428 Posted September 12, 2021 1 hour ago, Pikkozoikum said: eh, then subs are always one shot? xD Well that would be nice indeed. 1 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #1429 Posted September 12, 2021 15 hours ago, General_Alexus said: 1) When firering torps below surface against surfaceships we need some way to tell torps to go to the surface, Pings could be used for this. 2) We would need a predictionline underwater that includes time for the torps to surface. 3) Torps need to be way more stealthy and Pings should not give any warning to the targeted ship, maybe make submerged torps more stealthy and they surface the moment you ping, double ping stays as is with more dmg and citas. 4) DPM needs to be adjusted, maybe add torpedo reloadbooster to avoid permanent torpspamm or too high alpha damage (thinking about shotgunning DDs here) 1) just use an realistic approach and only allow torps be fired at periscope/surfaced position... no need to "send torps upwards" 2) see 1 3) no pings needed, no warning given, no need for "more stealthy" - just use the same rules as for other classes' torps 4) just use the values of torps from other classes... seem to work properly in the game... And why is there any need for sub vs. sub combat? Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1430 Posted September 12, 2021 4 hours ago, LemonadeWarriorITA said: Why not? They make a mistake and die? Now I get one shot Yes, but then for DDs as well? :) I mean, if you get always one shotted, then you might change your tactic of approach :P Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #1431 Posted September 12, 2021 3 minutes ago, Pikkozoikum said: Yes, but then for DDs as well? :) I mean, if you get always one shotted, then you might change your tactic of approach :P I don’t always have a choice when points are ticking. Since WarGaming forgot to give ASW I am kinda short on options… Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1432 Posted September 12, 2021 5 minutes ago, LemonadeWarriorITA said: I don’t always have a choice when points are ticking. Since WarGaming forgot to give ASW I am kinda short on options… Ye, I know what you mean, WG also forgot to give my BBs radar against dds v_v 1 1 Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #1433 Posted September 12, 2021 On 9/12/2021 at 6:48 PM, Pikkozoikum said: Ye, I know what you mean, WG also forgot to give my BBs radar against dds v_v You cannot compare those. A destroyer can be easily countered without radar. Also a destroyer can only dive once. A sub can just press a button and dive. Just another baby class for special people. EDIT: Sometimes when I read my comments I also don't like myself lulz. TBH all I want is PvP. Give me something to fight the darn thing, same with planes... Let me alter the drop zone to increase damage, but a smaller drop zone increases the risk of missing. Same with DFAA. Let me wreck planes when I use it. Make it more complicated to use with sectors or what ever. Right now everything feels so unfair. 8 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1434 Posted September 12, 2021 10 minutes ago, LemonadeWarriorITA said: You cannot compare those. I can ;) 11 minutes ago, LemonadeWarriorITA said: A destroyer can be easily countered without radar. As much as a submarine without ASW, though depends on the ship, same against DD. What is your counter against a DD with Yamato? 12 minutes ago, LemonadeWarriorITA said: Also a destroyer can only dive once. A DD can a lot stuff, that a submarine can't 12 minutes ago, LemonadeWarriorITA said: A sub can just press a button and dive. Yes, that's what submarines do. They are supposed to dive. xD Should they press more buttons for diving, or what is the point of this statement? ^^ 13 minutes ago, LemonadeWarriorITA said: Just another baby class for special people. 2 3 Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #1435 Posted September 12, 2021 30 minutes ago, Pikkozoikum said: I can ;) As much as a submarine without ASW, though depends on the ship, same against DD. What is your counter against a DD with Yamato? A DD can a lot stuff, that a submarine can't Yes, that's what submarines do. They are supposed to dive. xD Should they press more buttons for diving, or what is the point of this statement? ^^ Push into his direction till I acquired the part of the map I want.. Shoot him when he gets detected. Why am I having this discussion about this dumb class with you? Is it not obvious to you? 5 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #1436 Posted September 12, 2021 20 minutes ago, LemonadeWarriorITA said: Why am I having this discussion about this dumb class with you? Remember that saying about not discussing with a certain type of persons... think of it again when you next are tempted to quote or "discuss" with some people here... Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #1437 Posted September 12, 2021 On 9/12/2021 at 7:37 PM, LemonadeWarriorITA said: Push into his direction till I acquired the part of the map I want.. Shoot him when he gets detected. Why am I having this discussion about this dumb class with you? Is it not obvious to you? Trust me we have all tried to explain and reason with him, but it’s futile because it’s impossible to have a sensible discussion with a Removed* such as him. 3 Share this post Link to post Share on other sites
[WTFNO] Lexmechanic Players 204 posts Report post #1438 Posted September 12, 2021 I know it's not original content but god, do I hate those "invisible c***s", to quote The Boys. Such a waste of time in co-op for them to show up and be eradicated. Zero fun for anyone. Even sub drivers are mostly annoyed from what I noticed. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #1439 Posted September 12, 2021 On 9/12/2021 at 8:19 PM, lovelacebeer said: ...Removed*... Not what I would call him, but agree to the rest 1 Share this post Link to post Share on other sites
[TMCF] Herbstnebel1975 Players 478 posts 10,344 battles Report post #1440 Posted September 12, 2021 Submarines are detected to fast when surfacing. Like the cachalot is detectable as of 6.6 km while larger destroyers remain undetected at 5.6km. Subs should stay undetected while on surface between 4.5 and 5.5km. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1441 Posted September 12, 2021 1 hour ago, LemonadeWarriorITA said: Push into his direction till I acquired the part of the map I want.. Shoot him when he gets detected. Why am I having this discussion about this dumb class with you? Is it not obvious to you? so, you push a 40-50 knots fast ship with a 27 knot fast ship? I would say, that's unlikely. Rather the DD will circle on a good distance around the BB and drop his torps. Why not pushing the SS where you want him? If you know the mechanics, then you would know how to counter him. 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1442 Posted September 12, 2021 6 minutes ago, Herbstnebel1975 said: Submarines are detected to fast when surfacing. Like the cachalot is detectable as of 6.6 km while larger destroyers remain undetected at 5.6km. Subs should stay undetected while on surface between 4.5 and 5.5km. Guess that's a balancing issue and if you ask other people, they are already "too stealthy" ;D Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #1443 Posted September 12, 2021 5 hours ago, Pikkozoikum said: Ye, I know what you mean, WG also forgot to give my BBs radar against dds v_v You can always buy Missouri... 1 1 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #1444 Posted September 12, 2021 3 hours ago, Deckeru_Maiku said: Not what I would call him, but agree to the rest What would you call someone who is amazingly blind to that certain new mechanics are boring as hell? 1 Share this post Link to post Share on other sites
[TMCF] Herbstnebel1975 Players 478 posts 10,344 battles Report post #1445 Posted September 13, 2021 14 hours ago, Pikkozoikum said: Guess that's a balancing issue and if you ask other people, they are already "too stealthy" ;D Well, we can compensate it by something else. Make subs slower or less powerfull torps (like the EU DD line). Another option is to equip every cruiser, destroyer and battleship with hydro. Some with an action time of 30 sec and some longer for balancing. But making a small vessel like a sub more detectable on surface compared to a big destoryer is ridiculous :-D Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #1446 Posted September 13, 2021 17 hours ago, LemonadeWarriorITA said: Is it not obvious to you? Your sparring partner has the ability to make the obvious bizarrely obtuse. It's a special skillset that renders any conversation pointless and without purpose ^^ 3 1 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #1447 Posted September 13, 2021 8 minutes ago, Europizza said: Your sparring partner has the ability to make the obvious bizarrely obtuse. It's a special skillset that renders any conversation pointless and without purpose ^^ I also got this impression. Somehow it reminds me of "iraqi information minister" 6 Share this post Link to post Share on other sites
[-MM] Panzer_Guido [-MM] Players 155 posts 23,418 battles Report post #1448 Posted September 13, 2021 good too See Pikko is still on his misson however flawed it is. 2 3 Share this post Link to post Share on other sites
[-UKA-] _DarthGunny_ Beta Tester 75 posts 17,233 battles Report post #1449 Posted September 13, 2021 I'm enjoying testing subs out but I do question why you decided to test them on a co-op server, the AI sail in a straight line and charge straight in and the games are over too quick to really get a feel for how they're really going to play. Skill-wise there are a fair few you can't really test out because they only kick in after you've reached 25% left on your dive limit (games don't tend to last long enough to reach it). As usual, the art department has done a great job it looks pretty damn good. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1450 Posted September 14, 2021 14 hours ago, _DarthGunny_ said: I'm enjoying testing subs out but I do question why you decided to test them on a co-op server, the AI sail in a straight line and charge straight in and the games are over too quick to really get a feel for how they're really going to play. Skill-wise there are a fair few you can't really test out because they only kick in after you've reached 25% left on your dive limit (games don't tend to last long enough to reach it). As usual, the art department has done a great job it looks pretty damn good. The Coop is good for first learning of controls without having the competitive pressure (even in randoms) 1 Share this post Link to post Share on other sites