[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1376 Posted September 9, 2021 10 minutes ago, LemonadeWarriorITA said: Can you explain to me why I am spotted and the submarine is not? Is it because the submarine is on operating depth? Added screenshot & replay file 20210909_162452_PASC508-Wichita_23_Shards.wowsreplay Yes, that's probably the case. I don't know the concealment range of Witchita against submerged submarines, maybe something around 5.8km? His concealment is probably something around 2.5km submerged, don't know the exact number Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #1377 Posted September 9, 2021 6 minutes ago, Pikkozoikum said: Yes, that's probably the case. I don't know the concealment range of Witchita against submerged submarines, maybe something around 5.8km? His concealment is probably something around 2.5km submerged, don't know the exact number Dammit, got jebaited with my radar. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1378 Posted September 9, 2021 1 minute ago, LemonadeWarriorITA said: Dammit, got jebaited with my radar. Well, if he would be on Periscope depth, you radar would have worked. On Periscope depth he also has the lower concealment and T8s are also faster on that depth than on Operating depth Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #1379 Posted September 9, 2021 29 minutes ago, Pikkozoikum said: Well, if he would be on Periscope depth, you radar would have worked. On Periscope depth he also has the lower concealment and T8s are also faster on that depth than on Operating depth Normally I don't really bother with submarines, because like carriers they are just a PvE mechanic. Not worth my time to pay attention to and if I die by them Ill just hop into the next one. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #1380 Posted September 9, 2021 4 hours ago, Pikkozoikum said: It does matter. If you get 40 s earlier warned by a ping, then you can position yourself to avoide them in an optimal way. For example, if there is an island around, you can turn and accelerate. I see that often in matches, that people start doing that. They START doing that, well probably - but good luck in a Lolorado. But have fun with that, I'm out. 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1381 Posted September 9, 2021 1 hour ago, BLUB__BLUB said: They START doing that, well probably - but good luck in a Lolorado. But have fun with that, I'm out. As I said, BBs have easy time dodging, it's only about right angle and right turning moment. BBs dodge my torpedos all the time 1 Share this post Link to post Share on other sites
WildWind84 Players 604 posts 15,961 battles Report post #1382 Posted September 10, 2021 Can please someone explain to me (or try to explain) why of all US BB ships ONLY Massa and Georgia hasn't ASW? Is it because they like others sec. bbs should be "food" for subs??? Or I am wrong??? Ty all :) Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #1383 Posted September 10, 2021 42 minutes ago, WildWind84 said: Can please someone explain to me (or try to explain) why of all US BB ships ONLY Massa and Georgia hasn't ASW? Is it because they like others sec. bbs should be "food" for subs??? Or I am wrong??? Ty all :) Nobody knows and WG hasn't explained anything as far as I know? All we have is guesses. 2 Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #1384 Posted September 10, 2021 Idea to change the size of the dropping area manually? I want to be able to dev strike subs using it. Right now the airstrike is not powerful enough, because the area is too big. Gives the surface ships also some idea they have a chance against subs by using skill. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1385 Posted September 10, 2021 43 minutes ago, LemonadeWarriorITA said: Idea to change the size of the dropping area manually? I want to be able to dev strike subs using it. Right now the airstrike is not powerful enough, because the area is too big. Gives the surface ships also some idea they have a chance against subs by using skill. If you make it to precise, you would easily farm submarines, once they are spotted. I also think, they have almost fixed gaps, where they drop. I could be wrong, I didnt test it, but what I mostly noticed, that is the horizontal dispersion. I would mostly drop both stacks a bit shifted to cover the area better. Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #1386 Posted September 10, 2021 1 minute ago, Pikkozoikum said: If you make it to precise, you would easily farm submarines, once they are spotted. I also think, they have almost fixed gaps, where they drop. I could be wrong, I didnt test it, but what I mostly noticed, that is the horizontal dispersion. I would mostly drop both stacks a bit shifted to cover the area better. Not really, because you decrease the area which makes it harder to hit. Easier to dodge :) Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #1387 Posted September 10, 2021 Subs are the next CVs in terms of being pampered, WG doesn't want you harming the poor things, I'm already surprised they did something to their ability to be underwater the whole match if needed, besides you managing to spot them long enough to force them to surface to get sink finally you still have to wait for the submarine player to decide he lets you do something about it. 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1388 Posted September 10, 2021 13 minutes ago, LemonadeWarriorITA said: Not really, because you decrease the area which makes it harder to hit. Easier to dodge :) Well, the low tiers move extremly slow, there is no real dodging, and the higher tiers move with ~25 knots or less, when they maneuver. (both screenshots show 2 drops, which are pretty parallel to each other) The drops seem to be fixed vertically, only horizontal dispersion. So technically you can drop them quite precise, if you remember the drop pattern ^^ Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #1389 Posted September 10, 2021 42 minutes ago, Pikkozoikum said: Well, the low tiers move extremly slow, there is no real dodging, and the higher tiers move with ~25 knots or less, when they maneuver. (both screenshots show 2 drops, which are pretty parallel to each other) The drops seem to be fixed vertically, only horizontal dispersion. So technically you can drop them quite precise, if you remember the drop pattern ^^ You telling me I can get 4 hits per strike? Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1390 Posted September 10, 2021 1 hour ago, LemonadeWarriorITA said: You telling me I can get 4 hits by strike? It's possible, I guess, though it could be better to get 2 direct hits, then 4 close hits, but I'm not sure about that, maybe 4 close hits are better, than 2 direct hits. The biggest issue is the delay, until they explode, to time that with the submarines movement can mess it up I personally would aim like that, at least with Amagi, not sure how other ships drop. Slightly above the 3rd orange arrow icon. You could also aim with the first arrow icon, but then there is no DC dropping closer, in case the submarine moves towards you Edit: I just got 1 single direct hit from a Smol DC for 1700 dmg. A DC does 1700 dmg. Thus direct hits cause 100% of the damage Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #1391 Posted September 10, 2021 10 minutes ago, Pikkozoikum said: It's possible, I guess, though it could be better to get 2 direct hits, then 4 close hits, but I'm not sure about that, maybe 4 close hits are better, than 2 direct hits. The biggest issue is the delay, until they explode, to time that with the submarines movement can mess it up Currently I am still amazed at their speed Lulz. Thought I had you a few times, but didn't even get a hit. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1392 Posted September 10, 2021 4 minutes ago, LemonadeWarriorITA said: Currently I am still amazed at their speed Lulz. Thought I had you a few times, but didn't even get a hit. There was no way to win for me. I don't have the dmg, you have spotter plane and ASW and my HP were so low. The DCs have gaps and yes, the T10s are fast enough to some how wiggle through it (sometimes) I edited the message, a direct hit of a DC causes 100% of its dmg btw Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #1393 Posted September 10, 2021 I just got my first bundle and got a submarine, I surprisingly had a good time playing them… 1 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #1394 Posted September 11, 2021 9 hours ago, black_falcon120 said: I just got my first bundle and got a submarine, I surprisingly had a good time playing them… Glad you enjoy them I've just realised I've been forgetting to open the bundles, and when I have been opening them, I've unlocked the subs and not played them. I do have a question about sub detection, though. It seems I can find them with radar but not with hydro. Is that right? Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #1395 Posted September 11, 2021 Just now, invicta2012 said: Glad you enjoy them I've just realised I've been forgetting to open the bundles, and when I have been opening them, I've unlocked the subs and not played them. I do have a question about sub detection, though. It seems I can find them with radar but not with hydro. Is that right? From memory radar can detect them at periscope depth, hydro detects them deeper, but I could be wrong Share this post Link to post Share on other sites
[CAG] General_Alexus Players 1,046 posts 13,178 battles Report post #1396 Posted September 11, 2021 On 9/9/2021 at 11:43 PM, BLUB__BLUB said: They START doing that, well probably - but good luck in a Lolorado. But have fun with that, I'm out. Dont know what you have with your Lolorado, you cant even play with in ranked atm. This ship is f-ed anyway with the speed it has, no subs needed. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1397 Posted September 11, 2021 2 hours ago, invicta2012 said: Glad you enjoy them I've just realised I've been forgetting to open the bundles, and when I have been opening them, I've unlocked the subs and not played them. I do have a question about sub detection, though. It seems I can find them with radar but not with hydro. Is that right? 2 hours ago, black_falcon120 said: From memory radar can detect them at periscope depth, hydro detects them deeper, but I could be wrong Radar -> periscope depth, Hydro -> operating depth, Sub-Hydro -> maximum depth Though sub hydro can only spot submerged submarines, while they only "highlight" surface ships for a second Share this post Link to post Share on other sites
ThePeoplesFront Players 3 posts 1,147 battles Report post #1398 Posted September 11, 2021 Submarine Feedback For a 'stealth weapon' my particular experience is they are virtually useless.. The battle is over before you get a chance to wet your boots. I would have like to see them in a midway position prior to battle, at least they might have a chance to fire a torpedo or 2 before the enemy ships are blown out of the water from 12 miles away. You might have to lose the 'capture' part for a sub but at least they could take an active role in the battle Possibly consider a 15 second head start Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #1399 Posted September 11, 2021 3 minutes ago, General_Alexus said: Dont know what you have with your Lolorado, you cant even play with in ranked atm. This ship is f-ed anyway with the speed it has, no subs needed. Haven't tryed it, but I think, that the Colorado can dodge torpedos like every other BB. Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #1400 Posted September 11, 2021 Ok maybe I put this remark here already but I tried another T8 Sub game this morning. To me it looks pretty straight forward: remove the ping and homing and subs are more or less bearable. Potentially even fun to play although not real fun to play against Still - the homing is sh* and breaks it for me 2 Share this post Link to post Share on other sites