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General Submarines related discussions

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7 hours ago, FellRaven said:

Don't think that is correct but happy to be proved wrong.

 

It says "maximum depth" when you go below periscope depth even when you are not at the lowest depth.

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15 hours ago, sircomealot said:

so you radar and the sub is at 9k distance, cool.

NOW [edited]GIVE ME 9K RANGE ON MY PLANES.

 

And its a bloody joke subs dont have minimaps, team up, 2 screens  and wham there is your minimap.
Subs are seriously wrong for too many reasons.
yesterday we hit a bloody sub with 14 depth charges at once and he survived that and sunk 3 more ships. so much fun

Some Subs have a sonar ping and torpedo range of over 11km.

That is super duper garbage, when you are in a slow as hell battleship with 6km depth charge planes.

Totally balanced game play NOT.

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On 2/28/2023 at 9:20 AM, Sunleader said:

And how exactly do You Evade a Ships cannons ?

Answer is You dont.

The Game works on who is doing more Damage Faster.

Its not working on who gets the First actual Hit.

 

You cannot Evade Cannonfire 100%

You can Angle to Mitigate it. And You try to Evade bad Shots etc.

Same as with Subs and CVs.

But You cannot Prevent it.

 

Actually i dodge cannon fire every game. It's just a matter of timing. Not every shot to be sure, but enough to make the difference. 

 

Now try dodging even a semi competent CV's planes.

Or prelaunched homing torps.

Loaded dice, no options, no gameplay, no fun.

 

You'd moan like hell if you turned up to play a game of tennis with your trusty racket, only to find your opponent has a tennis ball launching tank.

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Get the hell out of these underwater fagots. Let normal people play

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Get first blood on a submarine. Post in a game chat "Roundhouse kick subs into the concrete".

 

You were reported! Your karma has decreased by 1. 

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52 minutes ago, KillSlim said:

Get first blood on a submarine. Post in a game chat "Roundhouse kick subs into the concrete".

 

You were reported! Your karma has decreased by 1. 

Thats how it should be.

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18 hours ago, Captain_Lootbox said:

Thats how it should be.

The fact that you enjoy the ocean doesn't mean you have to be salty. The wows community is not being destroyed by people who enjoy subs, but by players like you who don't like it when the world changes in a way they can't understand.

 

It's a general theme. CVs get hate, subs get hate and DDs get hate when they don't perform according to what the salty part of this community (especially at high tiers) wants.

 

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16 minutes ago, Drs_Adelaar said:

The fact that you enjoy the ocean doesn't mean you have to be salty. The wows community is not being destroyed by people who enjoy subs, but by players like you who don't like it when the world changes in a way they can't understand.

 

It's a general theme. CVs get hate, subs get hate and DDs get hate when they don't perform according to what the salty part of this community (especially at high tiers) wants.

He's just trying to be funny, bless.

 

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Honestly being reported by a submarine player for sinking or even inconveniencing them is pretty normal, even if you hadn’t decided to mildly taunt him.

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32 minutes ago, Drs_Adelaar said:

The fact that you enjoy the ocean doesn't mean you have to be salty. The wows community is not being destroyed by people who enjoy subs, but by players like you who don't like it when the world changes in a way they can't understand.

 

It's a general theme. CVs get hate, subs get hate and DDs get hate when they don't perform according to what the salty part of this community (especially at high tiers) wants.

 

The community isn’t getting destroyed.  The community is flourishing.  

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48 minutes ago, lovelacebeer said:

Honestly being reported by a submarine player for sinking or even inconveniencing them is pretty normal, even if you hadn’t decided to mildly taunt him.

I can't imagine the karma of most sub players is that high, so there will be a smaller limit on that part of their toxicity. :Smile-_tongue:

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18 hours ago, Drs_Adelaar said:

It's a general theme. CVs get hate

Good, thats a good thing. 

 

18 hours ago, Drs_Adelaar said:

subs get hate

Right thats a good thing

 

19 hours ago, Drs_Adelaar said:

d DDs get hate when they don't perform according

Git gut. 

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On 3/28/2023 at 6:23 PM, Drs_Adelaar said:

The fact that you enjoy the ocean doesn't mean you have to be salty. The wows community is not being destroyed by people who enjoy subs, but by players like you who don't like it when the world changes in a way they can't understand.

 

The WoWS playerbase in NA has been shrinking since 2020, likewise for SEA. The Russian server has been consistently shrinking since launch with the SO subtracting what looks like 8k(!) players. The EU server has, again since 2020, lost around 2k, but the EU server is the most stable. 2020 and onwards should have been an explosion in players because of lockdown but this game is unique in that it lost players instead.

 

The competitive scene has shrunk considerably because of a stale meta and now clan wars is in a sorry state, with fewer clans than ever participating meaning MM is putting together opponents with enormous skill disparity - which will only chase off more clans from organized play because they'll only get curb stomped. 

 

Submarine and CV-enjoying cavemen aren't destroying the game, and I'm not somehow destroying the game because I dislike their poorly-devised barebones mechanics that don't fit the core. It's WG that's destroying their own game. 

 

On 3/28/2023 at 6:23 PM, Drs_Adelaar said:

It's a general theme. CVs get hate, subs get hate and DDs get hate when they don't perform according to what the salty part of this community (especially at high tiers) wants.

 

Are you surprised that the classes which have next to no counterplay are getting hate? What can I do against subs beyond pressing 4, and hoping he doesn't have homing torps? What can I do against CV's beyond pressing O, and hoping he doesn't have enough fingers to aim properly? DD's don't get hate anywhere near to the degree that subs do because you can outplay and counter them. 

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On 3/28/2023 at 8:30 PM, NewHorizons_1 said:

I can't imagine the karma of most sub players is that high, so there will be a smaller limit on that part of their toxicity. :Smile-_tongue:

I was quite shocked when I got 3 karma after a Ranked game. It did not last for long, of course. :Smile_trollface:

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19 minutes ago, U69_2020 said:

I was quite shocked when I got 3 karma after a Ranked game. It did not last for long, of course. :Smile_trollface:

Props for being a sport by seeing the funny side of it.

On a more serious note, it's nice to see that a sub that plays well does get complimented.

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En 25/3/2023 en 11:26, The_Norwood dijo:

Actually i dodge cannon fire every game. It's just a matter of timing. Not every shot to be sure, but enough to make the difference. 

 

Now try dodging even a semi competent CV's planes.

Or prelaunched homing torps.

Loaded dice, no options, no gameplay, no fun.

 

You'd moan like hell if you turned up to play a game of tennis with your trusty racket, only to find your opponent has a tennis ball launching tank.

As a CV player:

-Most of my planes if not all can be destroyed before dropping the payload, if you know how to work your AA while sailing alone.

-If you sail close to other players, AS THE GAME MECHANICS INTEND TO, I have absolutly nothing to do with my planes except watch them burn.

-Even If I land my torps/rockets/bombs, hardly ever I do more than 10k damage, actually my average damage is pretty average of a battleship, except with more variables before shooting.

 

And theres something else, that all CV/sub haters dont seem to understand. Maybe its because their room temperature IQ doesnt allow them to process information, or just see the reality in front of them and that procs an anger answer, but here it is:

YOU ARE NOT SUPPOSED TO EVADE ALL DAMAGE IN THIS GAME.

 

If I shoot you from a BB, even you angle your ship perfectly, play with the speed, etc some shells are going to land on you and do damage. Fewer, but still some. Same for cruisers.

If I launch torpedoes in your direction from a Japanese destroyer, you may dodge most, but at the very least there is one torpedo that is going to hit you badly.

So is the same for planes and homing torps. There are ways to counter them, not only to mitigate damage but also to make them useless against you. But bitching and barking is easier than actually spend some time studying their weaknessess by actually playing them, which is what I do to understand how to counter subs and cvs. And boy, are they easy to counter.

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3 minutes ago, Dai9Gut said:

As a CV player:

-Most of my planes if not all can be destroyed before dropping the payload, if you know how to work your AA while sailing alone.

-If you sail close to other players, AS THE GAME MECHANICS INTEND TO, I have absolutly nothing to do with my planes except watch them burn.

While this may be technically possible, if it happens to you then you should really question your CV skills. :Smile_amazed:

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1 hora antes, U69_2020 dijo:

While this may be technically possible, if it happens to you then you should really question your CV skills. :Smile_amazed:

I came back from a long break, give me some time to sharpen my CV skills. Anyway, there are not many ways to play them, dont act like you are an expert. I consistently do +70k damage on my Parseval, plus many citadels, floods, spotting, aircraft taken down by fighters and defendeds, and something similar with Audacious. Im not an expert, but neither a newbie, there are not that many ways to play CV mate, you risk losing planes all the time.

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46 minutes ago, Dai9Gut said:

I came back from a long break, give me some time to sharpen my CV skills. Anyway, there are not many ways to play them, dont act like you are an expert. I consistently do +70k damage on my Parseval, plus many citadels, floods, spotting, aircraft taken down by fighters and defendeds, and something similar with Audacious. Im not an expert, but neither a newbie, there are not that many ways to play CV mate, you risk losing planes all the time.

First of all, your total damage numbers are less important than what you actually damage, and how you support your team. And of course you can cut your plane losses. Using terrain cover, selecting optimal approach routes, dodging flak clouds, choosing targets whose AAA has been degraded by battle damage, choosing commander skills which reduce damage to your planes, increase health of your planes and prolong invulnerability time when attacking. Yes, you will lose planes. No, it does not matter, because they regenerate faster than a semi-competent CV player can possibly lose them. It is really a feat to get deplaned in a post-rework CV, because AAA has been castrated to "cosmetic effect with some placebo damage", and WG have yet to come up with a solution which does not hurt their pet class but somehow placates the victim classes.

 

I don't have to be an expert to tell you this, by the way.

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1 hour ago, Dai9Gut said:

And theres something else, that all CV/sub haters dont seem to understand. Maybe its because their room temperature IQ doesnt allow them to process information, or just see the reality in front of them and that procs an anger answer, but here it is:

YOU ARE NOT SUPPOSED TO EVADE ALL DAMAGE IN THIS GAME.

 

Logic and reason aren't really what this thread is about. It's about bizarre rants which bear little resemblance to the game we're playing and make me wonder if the people here are making things up or simply clueless.

 

Subs are amazingly vulnerable to damage, have modules that break if they're so much as sneezed at, and ASW depth charges have a blast *radius* of 800 meters, meaning that the reanimated corpse of Julius Caesar could probably manage to hit one. Sub torpedoes are easy to avoid by effective use of "a" or "d" key, don't actually inflict a great deal of damage, and have long reload times when compared to cannons. When subs ping you then they reveal their approximate location, you are aware you're under attack, and that gives you extra time to deal with them.

 

That all adds up to a class that could probably do with a buff.

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52 minutes ago, Cuddly_Spider said:

Logic and reason aren't really what this thread is about. It's about bizarre rants which bear little resemblance to the game we're playing and make me wonder if the people here are making things up or simply clueless.

 

Subs are amazingly vulnerable to damage, have modules that break if they're so much as sneezed at, and ASW depth charges have a blast *radius* of 800 meters, meaning that the reanimated corpse of Julius Caesar could probably manage to hit one. Sub torpedoes are easy to avoid by effective use of "a" or "d" key, don't actually inflict a great deal of damage, and have long reload times when compared to cannons. When subs ping you then they reveal their approximate location, you are aware you're under attack, and that gives you extra time to deal with them.

 

That all adds up to a class that could probably do with a buff.

As usual, you are wrong on every level.

 

1. I can count less than 10 times I have actually damaged a sub with depth charges. Be they air or ship dropped. Even less times that I have actually sunk a sub with depth charges.

2. Sub torpedoes are NOT easy to avoid by the effective use of A or D keys. Or for that matter W & S keys.

3. Sub torpedoes may not do as much damage as DD torps. But you are forgetting that a Sub fires more than 1 torpedo at a time, plus they are homing.

4. A Subs torpedoes and sonar ping, DO NOT have a long reload time, compared to some ships Damage Control.

5. Even if you happen to spot the Sub curved white banana marker. This is only an approximate location. 9 times out of 10 you fail to hit a Sub with air launched depth charges by aiming at where the marker was.

 

6. NO, Submarines DO NOT NEED A BUFF.

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5 hours ago, Cuddly_Spider said:

Logic and reason aren't really what this thread is about. It's about bizarre rants which bear little resemblance to the game we're playing and make me wonder if the people here are making things up or simply clueless.

 

Subs are amazingly vulnerable to damage, have modules that break if they're so much as sneezed at, and ASW depth charges have a blast *radius* of 800 meters, meaning that the reanimated corpse of Julius Caesar could probably manage to hit one. Sub torpedoes are easy to avoid by effective use of "a" or "d" key, don't actually inflict a great deal of damage, and have long reload times when compared to cannons. When subs ping you then they reveal their approximate location, you are aware you're under attack, and that gives you extra time to deal with them.

 

That all adds up to a class that could probably do with a buff.

 

And still spouting that lie. Some of the ASW charges do, some do not.

 

And as usualy you seem to ignore the fact that more often than not players also have to deal with other ships in the game than the sub alone. 

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17 hours ago, Cuddly_Spider said:

Logic and reason aren't really what this thread is about. It's about bizarre rants which bear little resemblance to the game we're playing and make me wonder if the people here are making things up or simply clueless.

 

Subs are amazingly vulnerable to damage, have modules that break if they're so much as sneezed at, and ASW depth charges have a blast *radius* of 800 meters, meaning that the reanimated corpse of Julius Caesar could probably manage to hit one. Sub torpedoes are easy to avoid by effective use of "a" or "d" key, don't actually inflict a great deal of damage, and have long reload times when compared to cannons. When subs ping you then they reveal their approximate location, you are aware you're under attack, and that gives you extra time to deal with them.

 

That all adds up to a class that could probably do with a buff.

 

 

They're so amazingly vulnerable that they can torpedo my teammates, but because they're slightly outside of my magic 4 button plane's range, I can't do damage to them. And even if I were in range, my plane takes 14 seconds to arrive on target.

 

What is so bizarre about wanting sufficient counterplay? Can you answer this question?

 

No, subs don't need a buff, what a joke. 

 

19 hours ago, Dai9Gut said:

As a CV player:

-Most of my planes if not all can be destroyed before dropping the payload, if you know how to work your AA while sailing alone.

-If you sail close to other players, AS THE GAME MECHANICS INTEND TO, I have absolutly nothing to do with my planes except watch them burn.

-Even If I land my torps/rockets/bombs, hardly ever I do more than 10k damage, actually my average damage is pretty average of a battleship, except with more variables before shooting.

 

And theres something else, that all CV/sub haters dont seem to understand. Maybe its because their room temperature IQ doesnt allow them to process information, or just see the reality in front of them and that procs an anger answer, but here it is:

YOU ARE NOT SUPPOSED TO EVADE ALL DAMAGE IN THIS GAME.

 

If I shoot you from a BB, even you angle your ship perfectly, play with the speed, etc some shells are going to land on you and do damage. Fewer, but still some. Same for cruisers.

If I launch torpedoes in your direction from a Japanese destroyer, you may dodge most, but at the very least there is one torpedo that is going to hit you badly.

So is the same for planes and homing torps. There are ways to counter them, not only to mitigate damage but also to make them useless against you. But bitching and barking is easier than actually spend some time studying their weaknessess by actually playing them, which is what I do to understand how to counter subs and cvs. And boy, are they easy to counter.

 

As a CV player:

-AA is both incredibly ineffective and easy to dodge, "working AA" amounts to pressing O, which adds a negligible amount of additional coverage.

-If you sail close to other players, the AA coverage is still insufficient even with ships allegedly supposed to be "AA ships". 

-CV's can create crossfires at will, wherever and whenever they choose. They can scout the entire map in seconds and leave lingering fighters for continued scouting in an area. No other class can come close to CV spotting damage potential.

-Positioning is next to impossible vs CV planes in anything not a destroyer. Their planes travel at what, 5 to 6 times faster than your ship? How do I position against this? You can't, it's impossible. 

 

 

I linked this in the CV discussion thread, but seeing as you're unlikely to have seen it, and you brought up CV's, I urge you watch it and come back here stating what the players in the enemy team are supposed to do. 

 

Honestly calling someone room temp IQ while simultaneously defending subs and CV's in this game is just astonishing ignorance and irony.

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