[U69] U69_2020 [U69] Players 357 posts Report post #5226 Posted March 18 While I am not particularly happy with the submarine mechanics (i.e. 90% complete and utter BS, not even remotely resembling a vintage submarine's capabilities and weaknesses), it's the only class I would play in WoWs in its current pitiful state. I am not a fan of RNG, artillery bugs, overpenetrations etc., so I prefer torpedoes. In fact, I would love to play torpedo DDs, but they pretty much rely on stealth and the ability to disengage and break contact. In addition to hilarious MM (yesterday we had 0 vs 5 radar ships, no kidding), submarines are easily outspotting even the stealthiest DD and basically everyone and his mother now have access to plane squadrons, which - at least at the moment - can permaspot anyone they like. So, torpedo DD gameplay gives me PTSD, not joy. Also, pressing C beats pressing O and "just dodge" every time, sure thing. I would prefer submarines being submarines and not submersible guided missile speedboats, but - using chess terms - obviously WG have played the bong cloud opening and never managed to transit into some reasonable mid-game, with not even a slight clue about the end-game. Share this post Link to post Share on other sites
Hydra_Dominantus Players 12 posts 17,200 battles Report post #5227 Posted March 18 See The Power, asian DD deep bombs + full damage bonus. Spoiler For kill sub 10 need 19 hits and few min later he bleed fire and flood. Share this post Link to post Share on other sites
[GLAWS] Captain_Lootbox Players 335 posts 6,499 battles Report post #5228 Posted March 18 I pressed G in a destroyer. C'mon WG. I need more than that. Share this post Link to post Share on other sites
[OTLWS] Barney_Wobba Players 263 posts 5,419 battles Report post #5229 Posted March 19 On 3/9/2023 at 5:56 PM, JeanLouisII said: Haha wtf typical wows player. Pls learn how subs work and then play them. U get spotted and just submerge to periscope to get hit another dozen times by the enemy ships... Then u turn into the enemy. Gtfo, seriously. Thats like showing broadside in a cruieser for a minute and complaining to get killed. Wow, such hate! Maybe you need CBT and/or antidepressants mate. Just an idea. And how can I 'learn' to play them if I have never played them? Also, I personally don't dive to periscope depth, I bottom the boat out! And your description is flawed. Share this post Link to post Share on other sites
[R-D] JeanLouisII Players 231 posts 11,031 battles Report post #5230 Posted March 20 Vor 6 Stunden, Barney_Wobba sagte: Wow, such hate! Maybe you need CBT and/or antidepressants mate. Just an idea. And how can I 'learn' to play them if I have never played them? Also, I personally don't dive to periscope depth, I bottom the boat out! And your description is flawed. You could learn to play them in coop.. You could learn to play them in training room... You could learn them by watching some instructional videos on youtube... But no, barney_wobba learns to play them in random, without any idea how they work and then comes to the forums to complain about them... Its like the first driving lesson. You have your first driving lesson on a parking place of an empty supermarket, or at the entrance of your parents house or you at least get a first theory course.. But no, barney_wobba has his first driving lesson on rush hour in new dehli an then complains how difficult the car is to drive while also having an eye on the traffic. 2 Share this post Link to post Share on other sites
[L-DI] coolrunings_99 Players 129 posts 14,927 battles Report post #5231 Posted March 20 Is Leone the only ship left with no ASW whatsoever? There is this ancient Italian torpedo technique, which can only work if the kitten’n’puppie molestor surfaces, but thats not always the case😁 I like playing the ship, but dont think that no asw is a fair option, its just pixels, and we all know that Leone is one if the biggest unbalances in game and the real scourge of T6. Cmon wg, a big ball of anti sub pasta could and should be placed on its stern. No need for sauce😉 Share this post Link to post Share on other sites
SmegTheNoob Players 376 posts 1,378 battles Report post #5232 Posted March 20 4 hours ago, coolrunings_99 said: Is Leone the only ship left with no ASW whatsoever? There is this ancient Italian torpedo technique, which can only work if the kitten’n’puppie molestor surfaces, but thats not always the case😁 I like playing the ship, but dont think that no asw is a fair option, its just pixels, and we all know that Leone is one if the biggest unbalances in game and the real scourge of T6. Cmon wg, a big ball of anti sub pasta could and should be placed on its stern. No need for sauce😉 I believe that Wargaming pull the old historical argument, and refuse to give the Soviet Destroyer Okhotnik any Depth Charges, because it had none in real life. Pretty pathetic if you ask me. Share this post Link to post Share on other sites
[L-DI] coolrunings_99 Players 129 posts 14,927 battles Report post #5233 Posted March 20 1 hour ago, SmegTheNoob said: I believe that Wargaming pull the old historical argument, and refuse to give the Soviet Destroyer Okhotnik any Depth Charges, because it had none in real life. Pretty pathetic if you ask me. similar to nerfing Emilio Paolos non existent AA, cause of well, reasons of the historical kind, and yes along with Okhotnik, Leone and Paolo Emilio carry the torch of immersion and historical accuracies. Nevermind the bollocks of most other ingame fantasies, lets have those three as historicaly most accurate ones, as an exception to the rule😉 2 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #5234 Posted March 20 A rather humorous video looking into the battle of the Atlantic and the u boat threat, please note however the humour will not suit those who are easily offended or of a sensitive disposition. 2 2 Share this post Link to post Share on other sites
[U69] U69_2020 [U69] Players 357 posts Report post #5235 Posted March 21 Apparently, 12.2 will introduce submarine commander emblems: "We've added four Submarine Commander emblems, which are similar to existing emblems for other ship types. The condition for obtaining emblems is to achieve a certain average (direct?) damage value per battle playing submarines over the last 100 battles." At the same time, changes to the battle economy are made: "The economic reward for transferring intelligence data has been increased to match the level of rewards for dealing damage from the main armament types. Supporting allies is now fairly rewarded without forcing players to choose between personal effectiveness and helping their team. You can evaluate damage upon your spotting in the detailed post-battle statistics. This parameter was added to these statistics in Update 12.0. To balance these changes and keep average earnings at the same level, the rewards for dealing damage, detecting torpedoes, and earning the "Spotted" and "Defended" ribbons have been reduced." Now, do I understand this correctly: If I choose to support my team by spotting rather than focusing on dealing direct damage, I will end up with inferior (or no) commander emblems? Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #5236 Posted March 21 4 minutes ago, U69_2020 said: Apparently, 12.2 will introduce submarine commander emblems: "We've added four Submarine Commander emblems, which are similar to existing emblems for other ship types. The condition for obtaining emblems is to achieve a certain average (direct?) damage value per battle playing submarines over the last 100 battles." At the same time, changes to the battle economy are made: "The economic reward for transferring intelligence data has been increased to match the level of rewards for dealing damage from the main armament types. Supporting allies is now fairly rewarded without forcing players to choose between personal effectiveness and helping their team. You can evaluate damage upon your spotting in the detailed post-battle statistics. This parameter was added to these statistics in Update 12.0. To balance these changes and keep average earnings at the same level, the rewards for dealing damage, detecting torpedoes, and earning the "Spotted" and "Defended" ribbons have been reduced." Now, do I understand this correctly: If I choose to support my team by spotting rather than focusing on dealing direct damage, I will end up with inferior (or no) commander emblems? The bizarre thing is subs can already earn a shed load from just spotting alone. I've seen a few screenies on this very forum where a sub did naff all direct damage but scored at the top just by lighting up enemy ships for his team mates. Share this post Link to post Share on other sites
[U69] U69_2020 [U69] Players 357 posts Report post #5237 Posted March 21 Just now, NewHorizons_1 said: The bizarre thing is subs can already earn a shed load from just spotting alone. I've seen a few screenies on this very forum where a sub did naff all direct damage but scored at the top just by lighting up enemy ships for his team mates. Yes, and if I could be sure that the "very intelligent inactivity system" would not penalize me for not launching a single torpedo, I would do nothing else but spotting. I have not eyeballed scores and rewards too much, but it feels like doing over 100k spotting damage yield more BXP than doing over 100k direct damage. 1 Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,189 battles Report post #5238 Posted March 21 16 hours ago, lovelacebeer said: humorous video looking into the battle of the Atlantic and the u boat threat, This is hilarious, lovelacebeer. If only WoWS would produce something like this as a special April Fools Day mode (far superior, imo, than the 'Duckie' water turd). Alternately, perhaps, this is the beginning of a new kiddie warship game? 2 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #5239 Posted March 21 2 minutes ago, Aethervoxx said: Alternately, perhaps, this is the beginning of a new kiddie warship game? Wait, wut? You have been keeping track of developments in WoWS? CVs with automated everything. Subs that have been given "thou shalt not be detected" crutches and guided torps. Next will be DDs where you don't need to figure out what ammo type use. We're already getting to a kiddie warship game. 4 Share this post Link to post Share on other sites
KillSlim Beta Tester 174 posts 3,539 battles Report post #5240 Posted March 21 Came back to WoWS after 3 years because I had a longing still for this game, and good god, subs are genuinely one of the dumbest additions I've seen to a live game. I've heard about their controversy from some people here and there but now I fully understand. 0 counterplay whatsoever. Do the devs not comprehend as to why the game's pop just isn't growing? 8 Share this post Link to post Share on other sites
[BW-UK] FloatingTarget Players 249 posts Report post #5241 Posted March 22 8 hours ago, KillSlim said: Came back to WoWS after 3 years because I had a longing still for this game, and good god, subs are genuinely one of the dumbest additions I've seen to a live game. I've heard about their controversy from some people here and there but now I fully understand. 0 counterplay whatsoever. Do the devs not comprehend as to why the game's pop just isn't growing? Need to feed the whales somehow. Share this post Link to post Share on other sites
[ODIUM] Synth_FG Players 551 posts 15,189 battles Report post #5242 Posted March 23 Gee thanks for ruining Ranked by including these turds What was the last haven now ruined by the inclusion on an unbalanced class with unrealistic properties 2 Share this post Link to post Share on other sites
FellRaven Players 149 posts Report post #5243 Posted March 23 So Submarine Surveillance - Detects Submarines at Maximum and Periscope Depths?!!!? So does that mean it doesn't detect submarines between those 2 depths which would explain why it often doesn't seem to work. That is like having Radar that detects ships between 12-10 km and 4-0km. Have I understood this correctly Share this post Link to post Share on other sites
[HOWL] Franz_von_Suppe Players 211 posts 22,900 battles Report post #5244 Posted March 24 12 hours ago, FellRaven said: So Submarine Surveillance - Detects Submarines at Maximum and Periscope Depths?!!!? So does that mean it doesn't detect submarines between those 2 depths which would explain why it often doesn't seem to work. That is like having Radar that detects ships between 12-10 km and 4-0km. Have I understood this correctly There is nothing between Maximum and Periscope Depth. A submarine is either on the surface, at periscope depth or at maximum depth. Share this post Link to post Share on other sites
FellRaven Players 149 posts Report post #5245 Posted March 24 3 hours ago, Franz_von_Suppe said: There is nothing between Maximum and Periscope Depth. A submarine is either on the surface, at periscope depth or at maximum depth. I assume you have never played Submarines there are 4 levels: Surface 10m Periscope 30m 60m Maximum So based on the wording Submarine Surveillance does not detect submarines at 30m or on the Surface. Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #5246 Posted March 24 51 minutes ago, FellRaven said: I assume you have never played Submarines there are 4 levels: Surface 10m Periscope 30m 60m Maximum So based on the wording Submarine Surveillance does not detect submarines at 30m or on the Surface. It certainly doesn’t when they are on the surface but I’m sure it does detect them at 30 and 60 meters. Im honestly not sure about periscope depth though. Share this post Link to post Share on other sites
FellRaven Players 149 posts Report post #5247 Posted March 24 1 hour ago, lovelacebeer said: It certainly doesn’t when they are on the surface but I’m sure it does detect them at 30 and 60 meters. Im honestly not sure about periscope depth though. This is the issue I'm having I know a Submarine is within the published detection range but Submarine Surveillance doesn't work as I think it should and I think it might be because it doesn't detect Submarines on the Surface or at 30m which seems nuts. Share this post Link to post Share on other sites
[HOWL] Franz_von_Suppe Players 211 posts 22,900 battles Report post #5248 Posted March 24 5 hours ago, FellRaven said: I assume you have never played Submarines there are 4 levels: Surface 10m Periscope 30m 60m Maximum So based on the wording Submarine Surveillance does not detect submarines at 30m or on the Surface. Everything below periscope depth is called "maximum depth". Share this post Link to post Share on other sites
FellRaven Players 149 posts Report post #5249 Posted March 24 3 hours ago, Franz_von_Suppe said: Everything below periscope depth is called "maximum depth". Don't think that is correct but happy to be proved wrong. Share this post Link to post Share on other sites
[K7B] sircomealot Players 35 posts 21,793 battles Report post #5250 Posted March 24 so you radar and the sub is at 9k distance, cool. NOW [edited]GIVE ME 9K RANGE ON MY PLANES. And its a bloody joke subs dont have minimaps, team up, 2 screens and wham there is your minimap. Subs are seriously wrong for too many reasons. yesterday we hit a bloody sub with 14 depth charges at once and he survived that and sunk 3 more ships. so much fun 1 Share this post Link to post Share on other sites