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General Submarines related discussions

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While I am not particularly happy with the submarine mechanics (i.e. 90% complete and utter BS, not even remotely resembling a vintage submarine's capabilities and weaknesses), it's the only class I would play in WoWs in its current pitiful state. I am not a fan of RNG, artillery bugs, overpenetrations etc., so I prefer torpedoes. In fact, I would love to play torpedo DDs, but they pretty much rely on stealth and the ability to disengage and break contact. In addition to hilarious MM (yesterday we had 0 vs 5 radar ships, no kidding), submarines are easily outspotting even the stealthiest DD and basically everyone and his mother now have access to plane squadrons, which - at least at the moment - can permaspot anyone they like. So, torpedo DD gameplay gives me PTSD, not joy. Also, pressing C beats pressing O and "just dodge" every time, sure thing. I would prefer submarines being submarines and not submersible guided missile speedboats, but - using chess terms - obviously WG have played the bong cloud opening and never managed to transit into some reasonable mid-game, with not even a slight clue about the end-game.

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On 3/9/2023 at 5:56 PM, JeanLouisII said:

Haha wtf typical wows player.

Pls learn how subs work and then play them.

U get spotted and just submerge to periscope to get hit another dozen times by the enemy ships...

Then u turn into the enemy. Gtfo, seriously. 

Thats like showing broadside in a cruieser for a minute and complaining to get killed.

Wow, such hate! Maybe you need CBT and/or antidepressants mate. Just an idea.

And how can I 'learn' to play them if I have never played them? Also, I personally don't dive to periscope depth, I bottom the boat out! And your description is flawed.

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Vor 6 Stunden, Barney_Wobba sagte:

Wow, such hate! Maybe you need CBT and/or antidepressants mate. Just an idea.

And how can I 'learn' to play them if I have never played them? Also, I personally don't dive to periscope depth, I bottom the boat out! And your description is flawed.

You could learn to play them in coop..

You could learn to play them in training room...

You could learn them by watching some instructional videos on youtube...

 

But no, barney_wobba learns to play them in random, without any idea how they work and then comes to the forums to complain about them...

 

Its like the first driving lesson.

You have your first driving lesson on a parking place of an empty supermarket, or at the entrance of your parents house or you at least get a first theory course..

But no, barney_wobba has his first driving lesson on rush hour in new dehli an then complains how difficult the car is to drive while also having an eye on the traffic.

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Is Leone the only ship left with no ASW whatsoever?

There is this ancient Italian torpedo technique, which can only work if the kitten’n’puppie molestor surfaces, but thats not always the case😁

I like playing the ship, but dont think that no asw is a fair option, its just pixels, and we all know that Leone is one if the biggest unbalances in game and the real scourge of T6. Cmon wg, a big ball of anti sub pasta could and should be placed on its stern.

No need for sauce😉

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4 hours ago, coolrunings_99 said:

Is Leone the only ship left with no ASW whatsoever?

There is this ancient Italian torpedo technique, which can only work if the kitten’n’puppie molestor surfaces, but thats not always the case😁

I like playing the ship, but dont think that no asw is a fair option, its just pixels, and we all know that Leone is one if the biggest unbalances in game and the real scourge of T6. Cmon wg, a big ball of anti sub pasta could and should be placed on its stern.

No need for sauce😉

I believe that Wargaming pull the old historical argument, and refuse to give the Soviet Destroyer Okhotnik any Depth Charges, because it had none in real life.

 

Pretty pathetic if you ask me.

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1 hour ago, SmegTheNoob said:

I believe that Wargaming pull the old historical argument, and refuse to give the Soviet Destroyer Okhotnik any Depth Charges, because it had none in real life.

 

Pretty pathetic if you ask me.

similar to nerfing Emilio Paolos non existent AA, cause of well, reasons of the historical kind, and yes along with Okhotnik, Leone and Paolo Emilio carry the torch of immersion and historical accuracies.

Nevermind the bollocks of most other ingame fantasies, lets have those three as historicaly most accurate ones, as an exception to the rule😉

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A rather humorous video looking into the battle of the Atlantic and the u boat threat, please note however the humour will not suit those who are easily offended or of a sensitive disposition. 

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Apparently, 12.2 will introduce submarine commander emblems:

 

"We've added four Submarine Commander emblems, which are similar to existing emblems for other ship types. The condition for obtaining emblems is to achieve a certain average (direct?) damage value per battle playing submarines over the last 100 battles."

 

At the same time, changes to the battle economy are made:

 

"The economic reward for transferring intelligence data has been increased to match the level of rewards for dealing damage from the main armament types. Supporting allies is now fairly rewarded without forcing players to choose between personal effectiveness and helping their team. You can evaluate damage upon your spotting in the detailed post-battle statistics. This parameter was added to these statistics in Update 12.0. To balance these changes and keep average earnings at the same level, the rewards for dealing damage, detecting torpedoes, and earning the "Spotted" and "Defended" ribbons have been reduced."

 

 

Now, do I understand this correctly: If I choose to support my team by spotting rather than focusing on dealing direct damage, I will end up with inferior (or no) commander emblems? :Smile_amazed:

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4 minutes ago, U69_2020 said:

Apparently, 12.2 will introduce submarine commander emblems:

 

"We've added four Submarine Commander emblems, which are similar to existing emblems for other ship types. The condition for obtaining emblems is to achieve a certain average (direct?) damage value per battle playing submarines over the last 100 battles."

 

At the same time, changes to the battle economy are made:

 

"The economic reward for transferring intelligence data has been increased to match the level of rewards for dealing damage from the main armament types. Supporting allies is now fairly rewarded without forcing players to choose between personal effectiveness and helping their team. You can evaluate damage upon your spotting in the detailed post-battle statistics. This parameter was added to these statistics in Update 12.0. To balance these changes and keep average earnings at the same level, the rewards for dealing damage, detecting torpedoes, and earning the "Spotted" and "Defended" ribbons have been reduced."

 

 

Now, do I understand this correctly: If I choose to support my team by spotting rather than focusing on dealing direct damage, I will end up with inferior (or no) commander emblems? :Smile_amazed:

The bizarre thing is subs can already earn a shed load from just spotting alone. :cap_look:

I've seen a few screenies on this very forum where a sub did naff all direct damage but scored at the top just by lighting up enemy ships for his team mates.

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Just now, NewHorizons_1 said:

The bizarre thing is subs can already earn a shed load from just spotting alone. :cap_look:

I've seen a few screenies on this very forum where a sub did naff all direct damage but scored at the top just by lighting up enemy ships for his team mates.

Yes, and if I could be sure that the "very intelligent inactivity system" would not penalize me for not launching a single torpedo, I would do nothing else but spotting. I have not eyeballed scores and rewards too much, but it feels like doing over 100k spotting damage yield more BXP than doing over 100k direct damage.

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16 hours ago, lovelacebeer said:

humorous video looking into the battle of the Atlantic and the u boat threat,

This is hilarious, lovelacebeer. :Smile_veryhappy:  If only WoWS would produce something like this as a special April Fools Day mode (far superior, imo, than the 'Duckie' water turd).

Alternately, perhaps, this is the beginning of a new kiddie  :Smile_child: warship game?

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2 minutes ago, Aethervoxx said:

Alternately, perhaps, this is the beginning of a new kiddie  :Smile_child: warship game?

Wait, wut? You have been keeping track of developments in WoWS? :cap_wander:

CVs with automated everything.

Subs that have been given "thou shalt not be detected" crutches and guided torps.

Next will be DDs where you don't need to figure out what ammo type use.

We're already getting to a kiddie warship game.

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Came back to WoWS after 3 years because I had a longing still for this game, and good god, subs are genuinely one of the dumbest additions I've seen to a live game. I've heard about their controversy from some people here and there but now I fully understand. 0 counterplay whatsoever. 

 

Do the devs not comprehend as to why the game's pop just isn't growing? 

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8 hours ago, KillSlim said:

Came back to WoWS after 3 years because I had a longing still for this game, and good god, subs are genuinely one of the dumbest additions I've seen to a live game. I've heard about their controversy from some people here and there but now I fully understand. 0 counterplay whatsoever. 

 

Do the devs not comprehend as to why the game's pop just isn't growing? 

Need to feed the whales somehow.

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Gee thanks for ruining Ranked by including these turds 
What was the last haven now ruined by the inclusion on an unbalanced class with unrealistic properties 

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So Submarine Surveillance - Detects Submarines at Maximum and Periscope Depths?!!!?

 

So does that mean it doesn't detect submarines between those 2 depths which would explain why it often doesn't seem to work. That is like having Radar that detects ships between 12-10 km and 4-0km.

 

Have I understood this correctly

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12 hours ago, FellRaven said:

So Submarine Surveillance - Detects Submarines at Maximum and Periscope Depths?!!!?

 

So does that mean it doesn't detect submarines between those 2 depths which would explain why it often doesn't seem to work. That is like having Radar that detects ships between 12-10 km and 4-0km.

 

Have I understood this correctly

There is nothing between Maximum and Periscope Depth. A submarine is either on the surface, at periscope depth or at maximum depth.

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3 hours ago, Franz_von_Suppe said:

There is nothing between Maximum and Periscope Depth. A submarine is either on the surface, at periscope depth or at maximum depth.

I assume you have never played Submarines there are 4 levels:

 

  • Surface
  • 10m Periscope
  • 30m
  • 60m Maximum

So based on the wording Submarine Surveillance does not detect submarines at 30m or on the Surface.

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51 minutes ago, FellRaven said:

I assume you have never played Submarines there are 4 levels:

 

  • Surface
  • 10m Periscope
  • 30m
  • 60m Maximum

So based on the wording Submarine Surveillance does not detect submarines at 30m or on the Surface.


It certainly doesn’t when they are on the surface but I’m sure it does detect them at 30 and 60 meters. 
 

Im honestly not sure about periscope depth though.

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1 hour ago, lovelacebeer said:


It certainly doesn’t when they are on the surface but I’m sure it does detect them at 30 and 60 meters. 
 

Im honestly not sure about periscope depth though.

 

This is the issue I'm having I know a Submarine is within the published detection range but Submarine Surveillance doesn't work as I think it should and I think it might be because it doesn't detect Submarines on the Surface or at 30m which seems nuts.

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5 hours ago, FellRaven said:

I assume you have never played Submarines there are 4 levels:

 

  • Surface
  • 10m Periscope
  • 30m
  • 60m Maximum

So based on the wording Submarine Surveillance does not detect submarines at 30m or on the Surface.

Everything below periscope depth is called "maximum depth".

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3 hours ago, Franz_von_Suppe said:

Everything below periscope depth is called "maximum depth".

Don't think that is correct but happy to be proved wrong.

 

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so you radar and the sub is at 9k distance, cool.

NOW [edited]GIVE ME 9K RANGE ON MY PLANES.

 

And its a bloody joke subs dont have minimaps, team up, 2 screens  and wham there is your minimap.
Subs are seriously wrong for too many reasons.
yesterday we hit a bloody sub with 14 depth charges at once and he survived that and sunk 3 more ships. so much fun

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