[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #5176 Posted March 6 49 minutes ago, Aethervoxx said: By Hedy Lamarr , if I'm not mistaken. That was the frequency hopping that, eventually, got used by Bluetooth. 1 Share this post Link to post Share on other sites
[D_G] Pukovnik7 Players 1,080 posts 6,617 battles Report post #5177 Posted March 6 21 hours ago, Sunleader said: Nice Nice. Now. Why Did You Start Counting in 2018 instead of 2017 ? :) Why Did You Count 1 Year Back instad of 1 Full Year ? :) Why Did You Ignore Large Parts of the Asian and RU Server in between ? :) The Answer is 1. In 2017 the Numbers were quite a bit Lower than 2018 so Starting in 2018 Allows You to Claim its a Decline compared to the Starting Point. :) 2. Because otherwise the Number You used for 2022 would be Higher. Because by just using the Number from 1 Year Back thus Including January and February You are Including the Early Year Low Season which puts the Number Lower as otherwise it would be around 12300 instead. 3. Because these Numbers dont Fit Your Narrative. So You just Decided to not put too much effort into it. I am a Math Guy Mate. If You want to Fiddle Numbers with me You need to do a Better Job. What would I have achieved by counting in 2017? Submarines were introduced in 2022. Testing submarines began in 2020. CV rework happened in 2019. In 2017., game was still in a very good state. But we are not discussing changes made in 2017. Point I was making was that game has been contracting since 2020. In case you are not aware, 2020. comes after 2017. You are not a math guy, you are excuses guy. You have determined that Wargaming is doing a "proper good job", and are now desperately twisting both the evidence and my arguments to fit your predetermined conclusion. You should have gone to politics. 5 Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #5178 Posted March 6 1 4 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #5179 Posted March 6 1 hour ago, Pukovnik7 said: What would I have achieved by counting in 2017? What did You Achieve by counting 2018 ? :) 1 hour ago, Pukovnik7 said: Submarines were introduced in 2022. Testing submarines began in 2020. CV rework happened in 2019. Still not 2018 which You used :) 1 hour ago, Pukovnik7 said: In 2017., game was still in a very good state. But we are not discussing changes made in 2017. Point I was making was that game has been contracting since 2020. 2020 was Covid Lockdowns. This way a Hightime unrelated to the Game itself. So thats irrelevant. 1 hour ago, Pukovnik7 said: In case you are not aware, 2020. comes after 2017. So does 2018 and 2023 So whats Your Point ? 1 hour ago, Pukovnik7 said: You are not a math guy, you are excuses guy. You have determined that Wargaming is doing a "proper good job", and are now desperately twisting both the evidence and my arguments to fit your predetermined conclusion. Oh ? And what Excuse did I make ? :) You claim WoWs is in Decline since 2015 That was your First Claim based on the 45k Peak in 2015. Then You went for 2018 as Starting Point for Average Players. Now its Suddenly 2020 after which WoWs Started Declining. 1 hour ago, Pukovnik7 said: You should have gone to politics. I think the one who should have gone into Politics is You Mate :) 2 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #5180 Posted March 6 Am 7.3.2023 um 00:23, Captain_Lootbox sagte: edit Question Mate. Do You think this Game will Die because of Submarines ? If Yes. When will it Die ? If No. Then why not ? If Subs are so Bad then why is the Game still Playedxby Tens of Thousands of Players? 2 Share this post Link to post Share on other sites
[GLAWS] Captain_Lootbox Players 335 posts 6,499 battles Report post #5181 Posted March 6 3 minutes ago, Sunleader said: Question Mate. Do You think this Game will Die because of Submarines ? If Yes. When will it Die ? If No. Then why not ? If Subs are so Bad then why is the Game still Playedxby Tens of Thousands of Players? The game won’t die because there are plenty folk it there that refuse to not play them. We are even getting triple subs a lot of games. The worst that will happen is folk like us will continue to turn up to forums and moan like hell and keep on playing. 4 years of a messed up CV rework and not far off that for the broken class that is subs and still we are here. WG care not a bit about our enjoyment. We keep playing, we keep giving them money. 4 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #5182 Posted March 7 2 hours ago, Captain_Lootbox said: The game won’t die because there are plenty folk it there that refuse to not play them. We are even getting triple subs a lot of games. The worst that will happen is folk like us will continue to turn up to forums and moan like hell and keep on playing. 4 years of a messed up CV rework and not far off that for the broken class that is subs and still we are here. WG care not a bit about our enjoyment. We keep playing, we keep giving them money. Thats a way more reasonable Answer than I expected.... Guess I.ll have to give a proper Answer to that one. You are close. But not entirely hitting the Mark. To be precise. You are wrong on 1 thing. WG cares alot about the Players Enjoyment. That Includes Yours. But. A Good Game for 1000 People is better than a Great Game for 100 People. WG carefully manages the Game to be Good for as many People as Possible. This means there is always things most People dont like as well. Because thats normal. The more pinpoint a Game is. The more it Attracts People of a Specific Niche and is beloved by them. But this also causes it to be not picked up by anyone outside that Niche. Hence why Big Games go for a Broader Approach. Targeting many different Niche's Even tough almost everyone will have things to Complain about because its not fitting their specific Niche. The Game in total still is Good enough for most Niche's to Enjoy. Subs are a Prime Example. Most other Niche's wont like it. But its not bad enough to Quit. And in exchange they gain alot of Submarine Players. Unfortunately. Its the Correct Way of doing Business. Making a Perfect Game for a Small Niche of Players may Sound Appealing for that Niche. But it rarely pays the Development Bills. So having a Good enough Game for a Large Audience is Generally better than having a Perfect Game for a Tiny Niche of Players. 1 1 1 Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,189 battles Report post #5183 Posted March 7 11 hours ago, Sunleader said: Keep telling Yourself that. So You can keep Ignoring the Fact that Tens of Thousands of Players keep Playing the Game and Continue believing that 50 or so Forumites, that claim Subs Ruin the Game, are representing the Community ;) The only majority, unfortunately, that counts here is the majority of One = 'Wedgie' 1 Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,234 battles Report post #5184 Posted March 7 4 hours ago, Sunleader said: Thats a way more reasonable Answer than I expected.... Guess I.ll have to give a proper Answer to that one. You are close. But not entirely hitting the Mark. To be precise. You are wrong on 1 thing. WG cares alot about the Players Enjoyment. That Includes Yours. But. A Good Game for 1000 People is better than a Great Game for 100 People. WG carefully manages the Game to be Good for as many People as Possible. This means there is always things most People dont like as well. Because thats normal. The more pinpoint a Game is. The more it Attracts People of a Specific Niche and is beloved by them. But this also causes it to be not picked up by anyone outside that Niche. Hence why Big Games go for a Broader Approach. Targeting many different Niche's Even tough almost everyone will have things to Complain about because its not fitting their specific Niche. The Game in total still is Good enough for most Niche's to Enjoy. Subs are a Prime Example. Most other Niche's wont like it. But its not bad enough to Quit. And in exchange they gain alot of Submarine Players. Unfortunately. Its the Correct Way of doing Business. Making a Perfect Game for a Small Niche of Players may Sound Appealing for that Niche. But it rarely pays the Development Bills. So having a Good enough Game for a Large Audience is Generally better than having a Perfect Game for a Tiny Niche of Players. No they dont they only care about what they can get into their wallet. 5 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #5185 Posted March 7 That does raise a fair point whilst people may complain about the implementation of subs a lot, how many of them can honestly say they completely stopped playing in modes/ tiers where they could potentially encounter a submarine. WG appear to have accurately relied on most players not being willing to change their playing habits. 4 Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,234 battles Report post #5186 Posted March 7 6 minutes ago, lovelacebeer said: That does raise a fair point whilst people may complain about the implementation of subs a lot, how many of them can honestly say they completely stopped playing in modes/ tiers where they could potentially encounter a submarine. WG appear to have accurately relied on most players not being willing to change their playing habits. Well most of my time I play Operations or simple just Co-op I rearly go out in Random anymore. 4 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #5187 Posted March 7 1 minute ago, lovelacebeer said: WG appear to have accurately relied on most players not being willing to change their playing habits. Probably deliberate. WG are relying on players being unwilling to stop using tech tree ships that players have invested a lot of time in unlocking or premiums they've spent wallet cash on. It would seem daft to invest so much into a ship and then not use the thing you've earned. Says me with a load of T10s that I've unlocked but are hardly used and are kept for snowflakes. 3 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #5188 Posted March 7 (edited) Il y a 7 heures, Cammo1962 a dit : No they dont they only care about what they can get into their wallet. And You Think that People would keep Paying for stuff they dont Enjoy ? [edit] Il y a 3 heures, NewHorizons_1 a dit : Probably deliberate. WG are relying on players being unwilling to stop using tech tree ships that players have invested a lot of time in unlocking or premiums they've spent wallet cash on. It would seem daft to invest so much into a ship and then not use the thing you've earned. Says me with a load of T10s that I've unlocked but are hardly used and are kept for snowflakes. Same as above. This would keep them there. But it would not keep the Money Flowing. The Truth is and Remains. The Vast Majority of Players doesnt mind Submarines that much. Same as with other Stuff WG Implemented. In the End. For the Vast Majority of Players. WoWs is Still Fun to Play. Hence why they Stick around and keep Spending more Money. Edited March 7 by Gaso_ This message has been edited due to his inappropriate content. Gaso_ 3 Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,234 battles Report post #5189 Posted March 7 (edited) 3 hours ago, Sunleader said: And You Think that People would keep Paying for stuff they dont Enjoy ? [edit] Same as above. This would keep them there. But it would not keep the Money Flowing. The Truth is and Remains. The Vast Majority of Players doesnt mind Submarines that much. Same as with other Stuff WG Implemented. In the End. For the Vast Majority of Players. WoWs is Still Fun to Play. Hence why they Stick around and keep Spending more Money. I do care about the game thats why I am still because this game is unigue in its own state, but have also said to myself since the PR Dock Yard disaster where it started to go down hill I will only buy what it need to buy no more no less and have stopped recommend the game to friends. And I do think further than my own dormat but it seems that you dont. Again you are sooooo deluted in your own dream that you cant see the truth and no the vast majority dont like subs because of their homing mecanic. And people have been pointing with many of the other stuff that you call it have and will be bad for the game. No most people are finding it less fun to play the game but there is still somer kind of fun in the game but they are rare nowadays. People are spending less money and WG are only erning money from new players untill they see whats going on and then they leave. And yes there are still whales in here but they are getting fewer and fewer. Edited March 7 by Cammo1962 This message has been edited due to his inappropriate content. Gaso_ 4 Share this post Link to post Share on other sites
[L-DI] coolrunings_99 Players 129 posts 14,927 battles Report post #5190 Posted March 7 Every match queue if thats anything to go by, has tons of subs queuing up, way more than other ship types. Gently avoiding the discussions on the subject of CVs, subs, and all sorts of legal and illegal copium availabilities, here s a suggestion and a joke, all in one😉 Give all ships CV auto ASW, and we have rock, paper, sledgehammer balancing😁😁. A very communist thing to do, to please all summer children, and solve all wows generated first world problems😘🤟 1 Share this post Link to post Share on other sites
[TTT] tsounts [TTT] Players 1,711 posts 34,942 battles Report post #5191 Posted March 8 WG acting like politicians of the worst kind... 6 Share this post Link to post Share on other sites
[T-N-T] Shadowdancer__ Players 116 posts 19,781 battles Report post #5192 Posted March 8 V 7. 3. 2023 v 0:40 Captain_Lootbox řekl/a: Hra nezemře, protože je tam spousta lidí, kteří ji odmítají hrát. Dostáváme dokonce i trojité odběratele spousty her. Nejhorší, co se stane, je, že lidé jako my se budou nadále objevovat na fórech a sténat jako čert a hrát dál. 4 roky zpackaného přepracování životopisu a není to daleko pro rozbitou třídu, která je subs a stále jsme tady. WG se ani trochu nestará o naše potěšení. Hrajeme dál, dáváme jim peníze. NO MONEY TO WG!!! 1 Share this post Link to post Share on other sites
[FAM] tom_kat Players 147 posts 31,068 battles Report post #5193 Posted March 8 5 hours ago, tsounts said: WG acting like politicians of the worst kind... At least politicians are accountable to their voters... or they should be. WG only cares about making money, no matter if the game turns into a boring unbalanced crap and/or the playerbase is not happy. 1 Share this post Link to post Share on other sites
[BATES] ItsEyeJasper Players 559 posts 14,424 battles Report post #5194 Posted March 8 On 2/14/2023 at 7:10 PM, SmegTheNoob said: Well, I would say that 80% of Torpedoes in WW2 were of the pre-programmed variety. IE those that had to have a solution plotted before firing, based on the target ships speed and course. Or in other words, the torp mechanic that every other ship class in the game has. IE Submarines SHOULD have the same Torp mechanic as DD's. None of this pathetic homing crap. I also think that torpedoes should have a random failure mechanic. Many torps in WW2 would be DUDS, and not explode when they hit a ship. I think Wargaming should build a failure mechanic into the game for torps. I despise SUBs, But i am all for having homing torpedo as long as you have appropriate counter measures. Another solution, Improve the homing mechanic however limit it to 1 torpedo at a time. This can guarantee a hit but not a devastation / crippling of your ship from one assault. People would be fine with this. But WG are to cowardly to accept they made a mistake and don't have the balls to own up and correct it. Simple truth is my GF has bigger balls than the devs and i am single. 1 Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,189 battles Report post #5195 Posted March 8 4 hours ago, ItsEyeJasper said: Simple truth is my GF has bigger balls than the devs and i am single. ... except, ItsEyeJasper, I doubt the Devs are to blame. It's the WG Management who tell the Devs what to build (code). It's they are chasing, that the rubes keep over . 1 Share this post Link to post Share on other sites
[BATES] ItsEyeJasper Players 559 posts 14,424 battles Report post #5196 Posted March 9 11 hours ago, Aethervoxx said: ... except, ItsEyeJasper, I doubt the Devs are to blame. It's the WG Management who tell the Devs what to build (code). It's they are chasing, that the rubes keep over . If the Devs had the balls they would stand up to management and tell them that it is not a good idea and you are at risk of hindering years of hard work. Its like a CEO giving his painters white wash to paint a house, every single painter knows white wash is not paint but they dont say anything and carry on painting. I am sorry if you care about the work you do you speak up. so yes the Devs have no balls. 2 Share this post Link to post Share on other sites
[OTLWS] Barney_Wobba Players 263 posts 5,419 battles Report post #5197 Posted March 9 I think some of you need to play subs to see it's not as easy as you think. 4 1 Share this post Link to post Share on other sites
[OTLWS] Barney_Wobba Players 263 posts 5,419 battles Report post #5198 Posted March 9 Look how OP these subs are!? I thought I'd have a load of matches to see what they are like, so you don't have to: 3 Share this post Link to post Share on other sites
[R-D] JeanLouisII Players 231 posts 11,031 battles Report post #5199 Posted March 9 Vor 2 Stunden, Barney_Wobba sagte: Look how OP these subs are!? I thought I'd have a load of matches to see what they are like, so you don't have to: Haha wtf typical wows player. Pls learn how subs work and then play them. U get spotted and just submerge to periscope to get hit another dozen times by the enemy ships... Then u turn into the enemy. Gtfo, seriously. Thats like showing broadside in a cruieser for a minute and complaining to get killed. 1 1 Share this post Link to post Share on other sites
[BATES] ItsEyeJasper Players 559 posts 14,424 battles Report post #5200 Posted March 10 15 hours ago, Barney_Wobba said: I think some of you need to play subs to see it's not as easy as you think. This class is broken. Regardless of being easy to use of not does not detract from the game breaking mechanics. RTS Cvs were easy to use but difficult to master Same goes for subs? That was not the problem though , the problem was that a good player in one team vs an idiot in the other absolutely ruined everyone's game, because the most effect counter was simply the same class and the skill gap was to effective. If WeeGee want to continue with this moronic implementation of subs they should just bring back RTS cvs because they have just reintroduced the same problem and if they cant see that then they are idiots. The game i referred to earlier, had both Subs alive at the end, they both spawned on the same cap. However our Sub was played by a 44% W/R player and theirs was a 55% player. Our sub had 6 ships behind him 5 of them have air dropped Depth charges while theirs had 3 ships. Had our sub attempted to engage theirs it would have been very likely that ours would have won. But because he was a bad player he ignored to sub and sailed off to the middle of the map, and proceeded to do nothing the entire game finishing 2nd from the bottom, only above a T8 cruiser that got yeeted by 3 bbs instantly. All while their BB finished 1st because he kept pinging and spotting our ships without every getting spotted. 2 of our BBs had to camp behind a rock. Yes you can argue a dd can do the same job, but a dd cant guarantee your DCP is down by pinging you the whole time. This is what you fail to see. it not the direct Damage in most games its the combination of things coupled by the fact that they can cripple a ship by your lack of DCP or shot gunning you. i am not even going to argue about a dd having the ability to shot gun you so dont bring that up, because if you do you are delusional and anyone with 1/2 a brain-cell understands the differences. All the DDs rely on a combination of Luck and Skill to land multiple torps at once. Subs rely on a never ending mechanic. 3 Share this post Link to post Share on other sites