SmegTheNoob Players 376 posts 1,378 battles Report post #4976 Posted February 20 43 minutes ago, Sunleader said: More False Statements. 1. Germany Issued over 700 Homing Torpedoes which Sank nearly 80 Ships. Thats Far from being a Rarity. Homing Torpedoes were a Regular Issued Weapon that Saw more Naval Battles than most Ships in this Game lol 2. Again. In Reality EVERYTHING was Unreliable. Engine Failure, Turrets going out of Action etc etc. Fun Fact. One Reason why the Bismarck was able to just Massacre the Hood. Was because the Prince of Whales had most of its Guns out of Action due to Technical Issuues. So if You gave Submarine Torpedoes a Failure Chance for Realism. You would need to give Random Failure Chances to EVERYTHING in the Game. Which is a Horribly Annoying and Not Fun Game Mechanic Nobody wants. And lets Face it. You wanting it is not because of Realism. Its because You hate Submarines and want to make them Bad so People dont Play them.... 3. Subs in the Game Outrunning DDs is a Rarity at Best. And pretty much never Happens. The Fastest Submarines in the Game using all Skills Available are barely Capable of being a little Faster than the Slowest DDs in the Game not using their Skills and Consumables. The Average Submarine even with Skills only Manages a Top Speed of 33 Knots. Which is Equal to very Slow DDs Base Speed. The Average DD in the Game without Skills or even using his Engine Boost has a Top Speed of 37 Knots. 4. You could also just be Honest for a Change and Say that in Your Opinion Submarines Should be Removed. Because the Changes You Suggest would basicly mean Submarines are completely Unplayable and Useless. Which is likely 100% Intentional as You dont want Submarines in the Game. Sonar in the Game does Find Submarines Actually. And just like everything else in the Game. It is very Unrealistic in its Capabilities. Historically. For a Destroyer Equipped with Sonar to actually have a Solid Contact on a Submarine he had to be within 1500m of it and had to Run at Reduced Engine Power and no other Ships or Disturbances in the Water. Going at High Speed would cause Soundwave Send into the Water by his own Propulsion to Interfere with the Soundwave Send as Sonar Ping and thus Reduce the Range due to Dispersing the Sonar Waves. Finding a Submarine during an Ongoing Surface Battle was effectively Impossible because the Water being constantly Stirred up from Explosions and several Other Ships creating Disturbances would completely throw off the Sonar Pings Send out into the Water. Making it Practically Impossible for the Sonar to tell wether what Sound Wave hit it was actually a Contact from its own Sonar Ping or just a Shockwave from a Shell going off. Nowdays with Digitial Frequence Tuning this is somewhat better as a Computer can Filter out everything not the exact Frequence used by the Ping and thus massively Reduce Noise from all other Sources. But even Nowdays Finding a Submarine with Sonar during a Surface Battle would be quite Difficult as the Sound Wave Traveling from the Sonar Underwater would still be disturbed by such events thus creating alot of Inaccuracy. Mind You. A Solid Contact still didnt mean You had a Pinpoint Location on the Submarine. You merely got the Direction the Submarine was in and a Rough Estimate of the Distance. Oh and in Reality. The Depth didnt matter too much for that. So this is the Range You would also get for a Submarine at Periscope Depth. In the Game meanwhile. Sonar will Pinpoint a Submarine Accurately on 2km away even if You are Running at Full Speed and have Battleship Shells Impacting around. And if a Sub is at Periscope Depth. You will Find it in the Full 4-6km Range of the Sonar. So Yeah. Lets make Sonar in the Game Realistic. Basicly making Sonar in the Game Realistic. Would mean that if a Sub is within 1500m of You. You get a Ping once every 10 Seconds. And this Ping would basicly give you the same Indicator for a Submarine that You currently get if the Submarine Pings You. But only if You are going at Half Speed. And only if there is no other Ships around. And only if You are not under Fire. If any of these is the case. The Range would be Reduced to 500m or less. Have Fun ever Finding a Submarine with that lol. Yet again you come out with a heap of crap. 1. Provide proof of this statement on 700 homing torps. 2. Bismark sinking HMS HOOD has got nothing to do with Prince of Wales guns. Even if her guns were still in action, that would not have stopped Bismarck scoring the ONE lucky hit that penetrated Hoods deck and exploded in a magazine. Plus I am not saying Submarines should have a failure chance. It was an idea I had that ALL SHIP TORPEDOES could have a random percentage failure chance not just Subs. 3. Speed of Subs in the game. Can I draw your attention to the following dev blog https://blog.worldofwarships.com/blog/382. Soviet Subs Closed testing, S1 tier 6, max speed on surface 31 knots, L20 tier 8, max speed on surface 28 knots, K1 tier 10, max speed on surface 37 knots. How fast will the tier 10 Soviet Sub go with captain skills and a speed flag? Even the tier 8 British Sub has a top speed of 31 knots. Even a Salmon does 33 knots and Balao 31 knots, I- 56 29 knots. They may not directly out run some DD's, but they get pretty close. I think Subs go far too fast on the surface. Or at least a great deal of them go too fast. You claim the highest speed Sub in the game goes 33 knots. Well, if the Soviet Subs come into the game without any nerfs, then the tier 10 will have a base speed of 37 knots. That will be pushing towards 40 knots with a speed flag. 4. What's the point in keeping calling for Subs to be removed? Wargaming will not remove them now they have invested all that time and money into them. Besides its been proved time and time again, that all Wargaming see is Dollar signs in front of their eyes. They are prepared to ruin this once great game for the pursuit of extra profit. I have stated many times that stupid pathetic homing torps should be removed. They are the most toxic game mechanic that Wargaming has ever put into the game. Even worse than the CV rework. But, all the whales play Subs because of the easy stupid mechanic on homing torps. When playing a DD with torps, it takes skill and awareness to actually get a hit with torpedoes. But a Sub can just ping and torp you all day, while sitting just outside the range of ASW. Its a pathetic gimmick that Wargaming felt they had to give to Subs, just to get the Whales to play them. 3 1 Share this post Link to post Share on other sites
[BIF] K82J Players 827 posts 10,200 battles Report post #4977 Posted February 20 14 minutes ago, SmegTheNoob said: Bismarck scoring the ONE lucky hit that penetrated Hoods deck and exploded in a magazine. Please, dont spread the bolded part. No offense, but that false myth has been debunked many, many times. Thank you. 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #4978 Posted February 20 1 hour ago, SmegTheNoob said: Yet again you come out with a heap of crap. 1. Provide proof of this statement on 700 homing torps. 2. Bismark sinking HMS HOOD has got nothing to do with Prince of Wales guns. Even if her guns were still in action, that would not have stopped Bismarck scoring the ONE lucky hit that penetrated Hoods deck and exploded in a magazine. Plus I am not saying Submarines should have a failure chance. It was an idea I had that ALL SHIP TORPEDOES could have a random percentage failure chance not just Subs. 3. Speed of Subs in the game. Can I draw your attention to the following dev blog https://blog.worldofwarships.com/blog/382. Soviet Subs Closed testing, S1 tier 6, max speed on surface 31 knots, L20 tier 8, max speed on surface 28 knots, K1 tier 10, max speed on surface 37 knots. How fast will the tier 10 Soviet Sub go with captain skills and a speed flag? Even the tier 8 British Sub has a top speed of 31 knots. Even a Salmon does 33 knots and Balao 31 knots, I- 56 29 knots. They may not directly out run some DD's, but they get pretty close. I think Subs go far too fast on the surface. Or at least a great deal of them go too fast. You claim the highest speed Sub in the game goes 33 knots. Well, if the Soviet Subs come into the game without any nerfs, then the tier 10 will have a base speed of 37 knots. That will be pushing towards 40 knots with a speed flag. 4. What's the point in keeping calling for Subs to be removed? Wargaming will not remove them now they have invested all that time and money into them. Besides its been proved time and time again, that all Wargaming see is Dollar signs in front of their eyes. They are prepared to ruin this once great game for the pursuit of extra profit. I have stated many times that stupid pathetic homing torps should be removed. They are the most toxic game mechanic that Wargaming has ever put into the game. Even worse than the CV rework. But, all the whales play Subs because of the easy stupid mechanic on homing torps. When playing a DD with torps, it takes skill and awareness to actually get a hit with torpedoes. But a Sub can just ping and torp you all day, while sitting just outside the range of ASW. Its a pathetic gimmick that Wargaming felt they had to give to Subs, just to get the Whales to play them. Sigh. 1. ""In spite of highly effective Allied countermeasures, a total of over 700 T5s were fired in combat, sinking 77 ships. "" -John Campbell (2002) [1985]. Naval Weapons of World War Two. Conway Maritime Press 2. Fallacy. Cause of Death and Cause of Defeat are not the same. If You were to get Drunk and then Drive onto the Highway Crashing and Killing Yourself. Then the Cause of Death is of Course the Car Crash. Or rather the Injuries Resulting from it. But the Cause of that Car Crash is You Driving Drunk. Prince of Wales and Hood completely Outgunned Prinz Eugen and Bismarck. Or at least they Tought they did. Because of that the British Commander Turned in Early for a Broadside Battle. He Targeted the Wrong Ship and Wasted Several Salvos. Allowed Bismarck to get an Accurate Bearing on his Ship and also Exposed his Weakly Armored Decks to the Bismarck. In the meanwhile Prinz of Wales could barely use its main Guns. Most of them Failing due to Technical Issues. Leading to Hood being Sunk by Bismarck in a Devastating Blow that "Likely" Hit the Magazine of one of its Turrets. "Pls Note. This is not Confirmed. Its only a Generally Accepted Theory. "" While the Prinz of Whales was Forced to Retreat as its Main Battery was pretty much out of Action. And well Mate. Thats the thing. Then Main Guns. Engines etc etc all need a Failure Chance. If you want Realism You cant just add Realism to a Single Part. Thats not how things Work. 3. 3.1 Closed Testing Ships are Irrelevant. Their Values are not Final and mean nothing. 3.2 False. I said: "" The Average Submarine even with Skills only Manages a Top Speed of 33 Knots. Which is Equal to very Slow DDs Base Speed. "" 3.3 All Ships in the Game go too Fast. But its an Arcade Game. Its done so the Battle can happen in 20 Minutes. Submarines are Especially Hit by this. Even the Slow US BBs which got Extensive Range with BB Guns and thus have it much easier to actually deal with their Slow Speed. Still often end up in Situations where they cant keep up with the Battle as it moves away from them. As such making Submarines, which are pretty close quarter focused Units that need Position to do anything, any Slower than they are would make them useless. 4. 4.1 Then whats the Point of calling for Changes that WG will never make either ? You Really think WG would ever consider your Suggestion of Nerfing Submarines into the Ground so Badly that they become Unplayable ? lol 4.2 An Unsuccesful Game thats not Fun to Play will never make Profit. So this is once again just this Typical "I alone am Deciding for everyone whats Fun" thingy You guys Love doing so much. Just because You dont think the Game is not Fun or is Killed by this doesnt mean thats a Fact. Right now the Game is doing Great. 5. Ah here we go again with the Random Provocations and Insults due to You being out of Arguments. And Again. Well thats Easy isnt it. Then Play a Submarine Yourself and Prove it. I Look Forward to Your Easy Unicum Results in Submarines to Show us just how easy You will Destroy everyone with these Magic Homing Torpedoes that Nobody can Dodge :) Of Course we both know. If You were to Try Playing Submarines. You would miss the vast Majority of your Homing Torpedo Shots. People would constantly Evade them and Kill You. And You would look Stupid. So You wont actually Try doing it. Instead giving me the usual Excuse of You just not wanting to Play Submarines *gg* Funny Enough. Right now the Only Submarine I would Consider Overpowered is I-56. And that is exactly because it is the Prime example of what Submarines would be like if WG Removed Homing. Because I-56 has Super Fast Torpedoes with very High Damage. And also is alot Harder to Destroy being able to Tank several ASW Drops or Hits. Meaning I-56 can nearly Devstrike most BBs and doesnt need to use the Homing at all for this. It can also just Take the Hits from being Spotted a few Times. Thats Basicly what All Submarines would be like if WG ever Removed Homing Torpedoes. I 1 2 1 Share this post Link to post Share on other sites
[ATOM-] DarthB0B0 Players 68 posts 10,301 battles Report post #4979 Posted February 20 Let's be fair here. Sub's are basically yet another gimmick that has been overegged and is deeply flawed. As usual all WG have achieved here is to make the forum's overactive and polarise the playing base..... WP WG "Edit" I should have added, Again.... 2 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #4980 Posted February 21 18 hours ago, WingedHussar_Adler said: 5,5 km in open water....BBs 12 km on open water? You mentioned stealth, now you are talking about real distances. One might call this moving goalposts. But I'll answer you anyways: I don't know these distances in RL and neither do you: - because neither of us fought in WWII - because we are not aware of the technical limitations of the big navies' modern radar systems and ships' radar cross sections. Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #4981 Posted February 21 1 minute ago, 159Hunter said: You mentioned stealth, now you are talking about real distances. One might call this moving goalposts. one might understand topic p.s. if you do notknow do you see large ship on 6 km on opent water i pitty you cause you were never on sea or boat 1 Share this post Link to post Share on other sites
SmegTheNoob Players 376 posts 1,378 battles Report post #4982 Posted February 21 On 2/20/2023 at 11:32 PM, Sunleader said: Sigh. 1. ""In spite of highly effective Allied countermeasures, a total of over 700 T5s were fired in combat, sinking 77 ships. "" -John Campbell (2002) [1985]. Naval Weapons of World War Two. Conway Maritime Press 2. Fallacy. Cause of Death and Cause of Defeat are not the same. If You were to get Drunk and then Drive onto the Highway Crashing and Killing Yourself. Then the Cause of Death is of Course the Car Crash. Or rather the Injuries Resulting from it. But the Cause of that Car Crash is You Driving Drunk. Prince of Wales and Hood completely Outgunned Prinz Eugen and Bismarck. Or at least they Tought they did. Because of that the British Commander Turned in Early for a Broadside Battle. He Targeted the Wrong Ship and Wasted Several Salvos. Allowed Bismarck to get an Accurate Bearing on his Ship and also Exposed his Weakly Armored Decks to the Bismarck. In the meanwhile Prinz of Wales could barely use its main Guns. Most of them Failing due to Technical Issues. Leading to Hood being Sunk by Bismarck in a Devastating Blow that "Likely" Hit the Magazine of one of its Turrets. "Pls Note. This is not Confirmed. Its only a Generally Accepted Theory. "" While the Prinz of Whales was Forced to Retreat as its Main Battery was pretty much out of Action. And well Mate. Thats the thing. Then Main Guns. Engines etc etc all need a Failure Chance. If you want Realism You cant just add Realism to a Single Part. Thats not how things Work. 3. 3.1 Closed Testing Ships are Irrelevant. Their Values are not Final and mean nothing. 3.2 False. I said: "" The Average Submarine even with Skills only Manages a Top Speed of 33 Knots. Which is Equal to very Slow DDs Base Speed. "" 3.3 All Ships in the Game go too Fast. But its an Arcade Game. Its done so the Battle can happen in 20 Minutes. Submarines are Especially Hit by this. Even the Slow US BBs which got Extensive Range with BB Guns and thus have it much easier to actually deal with their Slow Speed. Still often end up in Situations where they cant keep up with the Battle as it moves away from them. As such making Submarines, which are pretty close quarter focused Units that need Position to do anything, any Slower than they are would make them useless. 4. 4.1 Then whats the Point of calling for Changes that WG will never make either ? You Really think WG would ever consider your Suggestion of Nerfing Submarines into the Ground so Badly that they become Unplayable ? lol 4.2 An Unsuccesful Game thats not Fun to Play will never make Profit. So this is once again just this Typical "I alone am Deciding for everyone whats Fun" thingy You guys Love doing so much. Just because You dont think the Game is not Fun or is Killed by this doesnt mean thats a Fact. Right now the Game is doing Great. 5. Ah here we go again with the Random Provocations and Insults due to You being out of Arguments. And Again. Well thats Easy isnt it. Then Play a Submarine Yourself and Prove it. I Look Forward to Your Easy Unicum Results in Submarines to Show us just how easy You will Destroy everyone with these Magic Homing Torpedoes that Nobody can Dodge :) Of Course we both know. If You were to Try Playing Submarines. You would miss the vast Majority of your Homing Torpedo Shots. People would constantly Evade them and Kill You. And You would look Stupid. So You wont actually Try doing it. Instead giving me the usual Excuse of You just not wanting to Play Submarines *gg* Funny Enough. Right now the Only Submarine I would Consider Overpowered is I-56. And that is exactly because it is the Prime example of what Submarines would be like if WG Removed Homing. Because I-56 has Super Fast Torpedoes with very High Damage. And also is alot Harder to Destroy being able to Tank several ASW Drops or Hits. Meaning I-56 can nearly Devstrike most BBs and doesnt need to use the Homing at all for this. It can also just Take the Hits from being Spotted a few Times. Thats Basicly what All Submarines would be like if WG ever Removed Homing Torpedoes. I You know, I am past caring about all the *edited* rhetoric that you come out with. So in the future, I will just ignore all your *edited* comments. As for all your answers, yet again you do not know what you are talking about. Also as for your *edited* suggestion that I go and play Submarines. I have told you many times that I have NO intention of playing Submarines ever. I will never play any *edited* Submarine, and if I want to play a good rendition of Submarine game play, I will just go and play my copy of U-Boat or Silent Hunter 3,4 or 5. I have them all. I even played Silent Service 2 on my Amiga back in the 80's, or was it my Atari ST or even my Spectrum Plus 3. Not that you would have any clue as to what they are. *edited* 1 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #4983 Posted February 21 13 hours ago, Sunleader said: Which is a Horribly Annoying and Not Fun Game Mechanic Nobody wants. Detonations ? Submarines ? CVs ? Supershits ? Funny-button ? 2 Share this post Link to post Share on other sites
SmegTheNoob Players 376 posts 1,378 battles Report post #4984 Posted February 21 Here's a perfect example of the so called FUN AND ENGAGING GAMEPLAY with the interaction between CV's and Subs NOT. Players are wondering why so many are starting to camp at the back for the whole game. Funny that I don't see many comments under the video, defending CV's and Subs. 1 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #4985 Posted February 21 It’s a pity WG bring up historical accuracy as often as they do when justifying themselves. It opens an endless debate about how far the game should be realistic vs balance and arcade style. Take for example the Zaunkoning (wren) homing torpedo of the Germans, whilst an amazing piece if technology the game isn’t capable of replicating the risk of using them. After all both U972 and U377 were sunk by their own homing torpedoes and it became procedure after launching a homing torp to dive to 60metres as fast as possible to avoid the same fate. 3 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #4986 Posted February 21 4 hours ago, WingedHussar_Adler said: one might understand topic You clearly don't 4 hours ago, WingedHussar_Adler said: p.s. if you do notknow do you see large ship on 6 km on opent water i pitty you cause you were never on sea or boat LOL, yes compare every big boat you encounter to a destroyer. You just keep on moving goalposts... 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #4987 Posted February 21 On 2/21/2023 at 9:55 AM, SmegTheNoob said: You know, I am past caring about all the *edited* rhetoric that you come out with. So in the future, I will just ignore all your *edited* comments. So Basicly You got no more Arguments and thus go for Personal Attacks instead. Noted and Ignored as usual. Quote As for all your answers, yet again you do not know what you are talking about. So You will also Ignore the Evidence and Facts and just Pretend they didnt happen. Needles to Mention that You. Who was Repeatedly Proven Wrong over and over again by Several People should really not lean out of the Window lol. Quote Also as for your pathetic suggestion that I go and play Submarines. I have told you many times that I have NO intention of playing Submarines ever. I will never play any stupid Submarine, and if I want to play a good rendition of Submarine game play, I will just go and play my copy of U-Boat or Silent Hunter 3,4 or 5. I have them all. I even played Silent Service 2 on my Amiga back in the 80's, or was it my Atari ST or even my Spectrum Plus 3. Not that you would have any clue as to what they are. *edited* So as Usual You make Claims but when Asked to actually back them Up You got Nothing. You keep making Claims about History but dont even know the Basics. You keep making Claims about Submarines but never Play them. Yet. Even when Proven Wrong over and over You just put your Fingers into your Ears and go Lalalala :) Very Convincing Mate. On 2/21/2023 at 10:51 AM, lup3s said: Detonations ? Submarines ? CVs ? Supershits ? Funny-button ? Detonations Suck lol. But not a Big enough Issue that People would care enough to be a matter for WG. Submarines were a much Requested Feature. Stop Assuming that just because You Forumites Hate them. Everyone does. You are less than 0.1% of the Playerbase. CVs have been Around forever. Not very Liked. With few People Playing them. But vast Majority just doesnt care about them either. Superships are again a much Requested thing. Fun Fact. Up to this Day many Players would like to have T11-T12 etc Ships and go into the Cold War. No Idea what the Funny Button is. ^^ On 2/21/2023 at 11:01 AM, SmegTheNoob said: Here's a perfect example of the so called FUN AND ENGAGING GAMEPLAY with the interaction between CV's and Subs NOT. Players are wondering why so many are starting to camp at the back for the whole game. Funny that I don't see many comments under the video, defending CV's and Subs. You need to Add Timetags If You want People to Watch this. Not that its Relevant. I Roflstomped a Sub in 1 vs 1 in the Brawl this Morning with my Tirpitz. The Only Torps he Hit me with was right before he Died because I didnt care about evading anymore and just Stopped right behind him. Knowing he Cant kill me anyways. 20230221_010244_PGSB002-Tirpiz-1942_37_Ridge.wowsreplay Man these Homing Torps are so Impossible to Evade. xD loooool 3 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #4988 Posted February 21 2 hours ago, SmegTheNoob said: Here's a perfect example of the so called FUN AND ENGAGING GAMEPLAY with the interaction between CV's and Subs NOT. Players are wondering why so many are starting to camp at the back for the whole game. Funny that I don't see many comments under the video, defending CV's and Subs. Also. Lets Analyze this Video. So First of. Flamus Team Sucks. Middle Wide Open with no Resistance whatsoever and his Team completely being on the Flank. Great Start. Flamu then goes into Middle with a Cruiser that Follows him. Genius considering he is a Friggin Super Heavy BB that is Insanely Strong in Firepower but absolutely not meant to be on the Forward Line. The Sub Pings him. And by Accident Flamu actually moves correctly. Thus the Torps not reaching him. But now instead of getting out of there and maybe look for Cover from Teammates he decides Oh I will just stop behind this Island and wait for the Sub to Catch up. Then Driving out of the Island and being Pinged he just keeps going Sidewards Presenting a Perfect Target. Only after the Torps come does he even try to turn out. Then despite still being in the Subs Range and knowing the Sub is there. He just Goes Full Stop. Because Certainly. Sitting in the Water and stopping there with a Ship that needs forever to Accelerate again is going to be Insanely Advantageous when being Torpedoed. He then keeps Whining and keeps Driving Broadside to Enemy BBs. The Sub meanwhile moved away it seems it wanted to get the CV but is then Spotted by the CVs Rocket Attack AIrcraft and is Hit by the Automatic ASW Airstrike several Times until its Dead. Yeah that Submarine was Totally OP lol NOT xD 3 Share this post Link to post Share on other sites
[-MM] Panzer_Guido [-MM] Players 155 posts 23,418 battles Report post #4989 Posted February 21 you guys are still feeding the paid trolls ? Prince of Whales is kinda funny though, might be even better than "Sunmate" as a nickname 1 2 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #4990 Posted February 21 2 hours ago, Sunleader said: Detonations Suck lol. But not a Big enough Issue that People would care enough to be a matter for WG. Submarines were a much Requested Feature. Stop Assuming that just because You Forumites Hate them. Everyone does. You are less than 0.1% of the Playerbase. CVs have been Around forever. Not very Liked. With few People Playing them. But vast Majority just doesnt care about them either. Superships are again a much Requested thing. Fun Fact. Up to this Day many Players would like to have T11-T12 etc Ships and go into the Cold War. No Idea what the Funny Button is. ^^ I'm starting to think the "silent majority" doesn't understand the sarcasm behind fun and engaging. Enlighten me, how is the addition of weaponry like guided anti-ship missiles not going to be annoying or unfun to play against ? It does make some sense though, the "silent majority" wanting weaponry so they have to do even less to sink another player. Fits right into the current theme of "as easy as possible but as big a reward as possible". 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #4991 Posted February 21 14 minutes ago, lup3s said: I'm starting to think the "silent majority" doesn't understand the sarcasm behind fun and engaging. Enlighten me, how is the addition of weaponry like guided anti-ship missiles not going to be annoying or unfun to play against ? It does make some sense though, the "silent majority" wanting weaponry so they have to do even less to sink another player. Fits right into the current theme of "as easy as possible but as big a reward as possible". So once again You already Decided it wont be Fun without even knowing what it could be Like :) 2 Share this post Link to post Share on other sites
SmegTheNoob Players 376 posts 1,378 battles Report post #4992 Posted February 21 21 minutes ago, lup3s said: I'm starting to think the "silent majority" doesn't understand the sarcasm behind fun and engaging. Enlighten me, how is the addition of weaponry like guided anti-ship missiles not going to be annoying or unfun to play against ? It does make some sense though, the "silent majority" wanting weaponry so they have to do even less to sink another player. Fits right into the current theme of "as easy as possible but as big a reward as possible". Isn't it funny how people claim that Submarines were a heavily requested feature. Yet, I don't remember tons of players polluting the forums, reddit, discord etc etc with requests for Submarines. But I guess that yet again it's that SILENT MAJORITY. 1 Share this post Link to post Share on other sites
[CUP2D] flip_66 Players 433 posts 15,920 battles Report post #4993 Posted February 21 @SmegTheNoob are you trying to discuss with a guy who defends CVs and subs and spends most of his life in a forum? 1 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #4994 Posted February 21 2 hours ago, Sunleader said: So once again You already Decided it wont be Fun without even knowing what it could be Like :) I'm not sure how artillery-based ships belong in a match with guided anti-ship missiles. Though I can understand that you see no issues with this, as you do with Subs and Supershits. 1 Share this post Link to post Share on other sites
SmegTheNoob Players 376 posts 1,378 battles Report post #4995 Posted February 21 1 hour ago, GordonsGekko said: @SmegTheNoob are you trying to discuss with a guy who defends CVs and subs and spends most of his life in a forum? You mean that same guy that admits he doesn't play Random Battles or Ranked Battles? This same guy who according to https://wows-numbers.com hasn't played any Random, Ranked or Coop battles in the last 21 days. No I am not discussing anything, I have given up. 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #4996 Posted February 21 So another discussion resulting in ad hominem. You can simply disagree with each other yet you decide to band together to attack a single poster. If I was a party about to make a decision based on the discussions going on in here I wouldn't listen to either side at this point. 1 1 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #4997 Posted February 22 8 hours ago, lup3s said: I'm not sure how artillery-based ships belong in a match with guided anti-ship missiles. Though I can understand that you see no issues with this, as you do with Subs and Supershits. Well. How is a Destroyer whose Weaponry is entirely Ineffective on BBs in Reality. Capable of Fighting BBs in the Game :) How are Surface Ships which by Simple Rules of Physics should be Visible to each other at the exact same Distance somehow in this Game only Visible onesided. With DDs seeing a BB on 15-20km away but other way around the DD not being Visible until he is 6-7km away. How are Ships with but 3 Guns putting out more DPS than Ships with 12 Guns ? How are Torpedoes that would Sink most non Bulge Armored Ships in a Single Hit due to the Structural Damage and Flooding just being too much for most even Larger Ships to Survive. And which against Bulge Armored Ships could often be end up not doing any Damage Whatsoever. In the Game capable to easily Damage even Ships with Heaviest Bulge Armor but can often Fail to even Sink a Minor Ship like a Destroyer ? :) This is a Game. Rules of Reality dont Apply. Guided Missiles Sound Scary. Because we think of Reality and in Reality a Single Such Guided Missile could just Destroy a Destroyer. But think of it. So could a Torpedo or a Single HE Shell from a Battleship in Reality. This however is not Reality. In the Game. Guided Missiles however are just going to be Yet another Weapon. For Example. You could make it the same Mechanic as the Netherland Cruiser Airstrike. Just that they are far fewer Projectiles with far higher Accuracy. So basicly your New Guided Missile Cruiser would have a Consumable that Allows it to Mark an Area up to 20km away for a Missile Strike. This Area would be very Small. And the Damage would be as Strong as Yamato Shells. But the Reload would likely be more around that of Torpedo Launchers and while Guided they would not be Homing. Meaning while You can Accurately set a Target for them. If the Enemy Ship Changes its Course You would just Miss. Which due to the Missiles Speed would make it very Hard for a BB to Evade. But would make it next to Impossible to Hit a DD unless he is already in Gun Range himself. Again Mate. Its a Game. Stop Thinking of it in Realistic Terms. Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #4998 Posted February 22 3 hours ago, Sunleader said: Well. How is a Destroyer whose Weaponry is entirely Ineffective on BBs in Reality. Capable of Fighting BBs in the Game :) How are Surface Ships which by Simple Rules of Physics should be Visible to each other at the exact same Distance somehow in this Game only Visible onesided. With DDs seeing a BB on 15-20km away but other way around the DD not being Visible until he is 6-7km away. How are Ships with but 3 Guns putting out more DPS than Ships with 12 Guns ? How are Torpedoes that would Sink most non Bulge Armored Ships in a Single Hit due to the Structural Damage and Flooding just being too much for most even Larger Ships to Survive. And which against Bulge Armored Ships could often be end up not doing any Damage Whatsoever. In the Game capable to easily Damage even Ships with Heaviest Bulge Armor but can often Fail to even Sink a Minor Ship like a Destroyer ? :) This is a Game. Rules of Reality dont Apply. Guided Missiles Sound Scary. Because we think of Reality and in Reality a Single Such Guided Missile could just Destroy a Destroyer. But think of it. So could a Torpedo or a Single HE Shell from a Battleship in Reality. This however is not Reality. In the Game. Guided Missiles however are just going to be Yet another Weapon. For Example. You could make it the same Mechanic as the Netherland Cruiser Airstrike. Just that they are far fewer Projectiles with far higher Accuracy. So basicly your New Guided Missile Cruiser would have a Consumable that Allows it to Mark an Area up to 20km away for a Missile Strike. This Area would be very Small. And the Damage would be as Strong as Yamato Shells. But the Reload would likely be more around that of Torpedo Launchers and while Guided they would not be Homing. Meaning while You can Accurately set a Target for them. If the Enemy Ship Changes its Course You would just Miss. Which due to the Missiles Speed would make it very Hard for a BB to Evade. But would make it next to Impossible to Hit a DD unless he is already in Gun Range himself. Again Mate. Its a Game. Stop Thinking of it in Realistic Terms. Yeah why not. Also add an atomic strike and orbital laser strike. And idk posibolity of summoning godzilla it is a game after all Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #4999 Posted February 22 21 minutes ago, Tanaka_15 said: Yeah why not. Also add an atomic strike and orbital laser strike. And idk posibolity of summoning godzilla it is a game after all Be careful what You wish for. Because 1 of these 3 Options is Already Part of WarThunder. And at least 1 more could easily come into the Game for some sort of Event in the future xD Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #5000 Posted February 22 1 minute ago, Sunleader said: Be careful what You wish for. Because 1 of these 3 Options is Already Part of WarThunder. And at least 1 more could easily come into the Game for some sort of Event in the future xD I know, the urge of WG for new players has no limits, but we all know that. Share this post Link to post Share on other sites