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General Submarines related discussions

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16 minutes ago, FloatingTarget said:

You are the one trying to convince others that subs are wonderful, handy dandy and anyone that has a complaint is a noob that needs to learn to play because you are such an elite gamer that can teach everyone. Not sure if you have noticed but you are in a minority here, most people don't like subs and no amount of "stop sucking" is going to change their opinion until Wargaming takes their eyes away from their spreadsheets and our wallets and tries to address the issue. Even the simple act of removing homing torps could alleviate a lot of this, but that would make it less cheesy and easy for sub players because that's what they want, free damage.

 

1.

Not Really. I got a whole Load of Complaints about Submarines.

I am just Pointing Out that what You Say is Complete Bollocks because You got no Idea how Subs work.

 

So I am Trying to Convince You to Play Subs so You Learn how to Counter them.

Putting it Simple. I am Telling You the Easiest Possible Way for You to Learn how to make Submarines Lifes Living Hell rather than being Roflstomped by them.

 

2.

Uhm. Am I a Minority here ?

I See Zuiho, Cuddly Spider and Me Arguing against You, Smeg and the Plain Average Guy.

Sounds like a 3 on 3 Right now.

There is Single Comment Interlopers on both Sides every now and then. But they as well dont show much Preference for either Side.

 

So Well. Doesnt look Like I am a Minority anymore.

Not that it matters when less than 1% of the Players actually Read the Forums.

 

3.

Erm. Why Should I care wether You Stop Playing ?

Engaging You is WGs Job. I could not care less lol.

I am just Calling You when You Talk Rubbish and Try to Help You become better.

 

4.

Sorry. But as Explained. Removing Homing Torps would be Balanced by something else.

I am not Eager to Give WG more Variables to Mess up before they Fix the Stuff I am annoyed about.

Like BBs being the Best Sub Hunters etc.

 

16 minutes ago, FloatingTarget said:

I think you are the one looking like a clown "Maybe Actually Try Learning the Mechanics and Stuff You Talk about." as you decide to accuse people of knowing nothing despite these people having first hand experience of the matter. Your argument is "you suck, learn to play", as you can imagine, you are not endearing anyone to subs.

 

Nope. As Said above.

I am telling You to Play Subs So You Learn how to Counter them.

 

It is and has always been the Easiest Method.

 

I am also Calling You out on the Bullcrab Claims You make because they are just Flat out Wrong and Demonstrate that You got no Idea what You are Talking about.

 

 

16 minutes ago, FloatingTarget said:

These issues with Subs and CVs didn't just magically appear, people wouldn't be complaining if they worked. Wargaming, wanting to rush out something to make money decided to implement something that was unbalanced and broken and yoiu are trying to tell us it's fine. If it was fine, their would be no-one with issues, I would not be posting this and you would not be trying to convince everyone it's fine.

 

People Always Complain about Everything.

In Case You want to See how it Looks when something Actually doesnt Work.

Check the CV Stuff from 2019 when they got Implemented.

That was Actual Unhappy Community there.

You couldnt Refresh the Forum without seeing like 5 New CV Topics.

And even when WG tried to Contain it it only Resulted in People completely overloading WG with Complaints.

 

And Guess what.

WG got to Work and Changed Things Massively Over and Over till stuff reached an Acceptable Level.

 

Compared to That.

You Guys are like a Storm in the Waterglass.

You dont even Compare lol.

 

 

2 minutes ago, SmegTheNoob said:

God you are so full of your own importance.

 

I know exactly how the stats work.

They are on Wargamings web site for all to see.

The fact of the matter is that you do not have the battles in Subs to justify your claims.

Oh and how long have Subs been in early access testing? 2 years at least maybe? Its been over 3 years since Subs were announced by Wargaming.

Yet YOU have only played 100 battles in testing and a big fat 41 battles since release (randoms).

 

Oh and did you even bother to look at what ships I play?

Cruisers, BB's and DD's is the answer, no Subs or CV's.

So, no I am not a potato and I do not just play BB's.

But feel free to make fool out of yourself, and continue to spout your crap on the forums.

I shall be sure to add your name to my ever growing Black List.

 

 

And Yet I can Easily Counter Subs and Understand how their Mechanics Work while You got no Idea :)

 

How About You Maybe First Play these 40 Battles with Subs before You make Claims on me not having enough Experience ? :)

 

I am Fairly Certain. If You Played 40 Battles in Subs. You would Already Realize a Crabton of Stupid Mistakes You make about them and Would Learn a Great Deal about how to Counter them.

And since You dont think 40 Battles (Equivalent of around 8 Hours of Gameplay) is alot. It should not be a Problem right :)

 

 

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6 minutes ago, Zuihou_Kai_Ni said:

You didn't even play them so how do you justify any of your claims?

But look, by the amount of battles I played I should have plenty of credibility about subs

subs.thumb.jpg.be4e5ca09ce67e60ea1f48bbe11384f9.jpg

I pretty much share his opinions. That should suffice for what he says to be pretty much on point?

 

I wasn't arguing with you. Its obvious that you have the games in Subs to back up your claims.

But Mr Arrogant does not have the games in Subs to back up his claims.

 

Plus like the other guy said, "you don't really have to play Subs to know how to deal with them".

But seeing as you are such an expert at Subs.

Why don't you tell me how I can deal with a Sub, if I am playing in a tier 5 BB such as the Agincourt?

My range of ASW plane attacks is only 6km, but a tier 6 Sub can just sit at 7km and ping / torp me with impunity.

I cannot fight back with ASW, and I am so slow (22 knots), it is very hard to turn to avoid any homing torps.

Hell there are even some high tier shifts with low range on air launched ASW.

Answer me that please?

 

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Just now, SmegTheNoob said:

Why don't you tell me how I can deal with a Sub, if I am playing in a tier 5 BB such as the Agincourt?

I can, do you have a discord account so we can have a VC so we can talk more easily? We can also setup a training room and I can show you against bot submarines.

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1 minute ago, Zuihou_Kai_Ni said:

I can, do you have a discord account so we can have a VC so we can talk more easily? We can also setup a training room and I can show you against bot submarines.

Forget it pal. I will just do Wargamings "SIMPLE MANOEUVRES"

I am not interested in learning from arrogant super U players.

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3 minutes ago, SmegTheNoob said:

Forget it pal. I will just do Wargamings "SIMPLE MANOEUVRES"

I am not interested in learning from arrogant super U players.

What did I do to you?

Who would you like to learn from instead? Do you want me to ask a friend of mine to teach it to you or is everyone just arrogant as soon as they offer you help?

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Just now, Zuihou_Kai_Ni said:

What did I do to you?

Who would you like to learn from instead? Do you want me to ask a friend of mine to teach it to you or is everyone just arrogant as soon as they offer you help?

No, just go away and leave me alone.

I am sick and tired of the Super U players on here telling players like me to "GET GOOD". or "YOU DON'T KNOW WHAT YOU ARE TALKING ABOUT".

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3 hours ago, SmegTheNoob said:

No, just go away and leave me alone.

I am sick and tired of the Super U players on here telling players like me to "GET GOOD". or "YOU DON'T KNOW WHAT YOU ARE TALKING ABOUT".

No way I am superunicum but they are sort of right. Subs can be dealt with but you have to be a bit nifty with it. 

I'm getting quite good at it, not yet to the point that I can say "hey I will FF him up",  but almost. 

Usually I WILL FF THEM UP, sometimes I make a mess and then they FF me up. 

 

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Had another annoying match, was a BB and being targeted by a sub. Tried to do the trick where you turn when the homing stops and all that, well, takes about 50 years to slow down and can't turn for crap so couldn't do anything but eat torps with no way to respond. By the time the torps are detected, it's already too late. I'm lovin it...

 

When I realized there was jack crap I could do I just got up and made a cup of tea, came back after we lost.

 

This is the thing I followed btw https://forum.worldofwarships.com/topic/262261-how-to-dodge-homing-torpedoes/

 

"But subs are great! Nothing broken about them at all, learn to play!" Is the noise of sub players that I hear coming.

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Vor 2 Stunden, BLUB__BLUB sagte:

Subs can be dealt with but you have to be a bit nifty with it.  

This is only partial true. We got 2 different kind of sub marine players. The avg horrible super losicum that starts pinging at the very first moment and the actual thinking human. The pinging dented genius is something you can handle when you know something about subs, homing torps and how subs position or move. I got my knowledge stolen from, Twitch: Ivan and Triar, take it or not, it worked for me. It didnt felt like playing subs to understand anything further was needed. (Which was not possible in the same way for Carriers). Against these weaker players, dodging is often possible, even killing them is an option. Unless you end in these checkmate situations where you just get rather accidantly sucker punched by a sub. These situations on their own are already a problem. But the moment someone thinking plays a sub, the gameplay changes completly. You dont see any pings for 10 minutes, just a random wall of torpedos and a dev strike note in chat. And there is no way you can handle this. You can just hope that he takes to long to catch you or he messes up something, but forcing a mistake and punishing it? No.

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51 minutes ago, Juuzaam said:

You dont see any pings for 10 minutes, just a random wall of torpedos and a dev strike note in chat.

Yes, this is the actual issue. Homing torps are easy. If the sub is pinging you know where he is, you know what's coming and it's easy to dodge. But the real danger is the player you don't notice until you are dead

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12 hours ago, SmegTheNoob said:

No, just go away and leave me alone.

I am sick and tired of the Super U players on here telling players like me to "GET GOOD". or "YOU DON'T KNOW WHAT YOU ARE TALKING ABOUT".

He didn't say that though.

 

He made a nice and genuine offer to help you deal with that which is bugging you. That's all.

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7 hours ago, FloatingTarget said:

Had another annoying match, was a BB and being targeted by a sub. Tried to do the trick where you turn when the homing stops and all that, well, takes about 50 years to slow down and can't turn for crap so couldn't do anything but eat torps with no way to respond. By the time the torps are detected, it's already too late. I'm lovin it...

 

When I realized there was jack crap I could do I just got up and made a cup of tea, came back after we lost.

 

This is the thing I followed btw https://forum.worldofwarships.com/topic/262261-how-to-dodge-homing-torpedoes/

 

"But subs are great! Nothing broken about them at all, learn to play!" Is the noise of sub players that I hear coming.

I had a good read through that guide.

I did take particular note of the following notes in  the guide:

Quote

There are 3 key values on your ship to account for dodging homing torps:

  1. Rudder Shift Time: The quicker the better, a quick rudder will allow you to change your bearing faster, improving your reaction time and rate of change. Using Improved Rudder modules can provide you significant advantages when dodging homing torpedoes, unlike Prop mod which is largely irrelevant for dodging homing torps. 
  2. Turning Circle: The smaller the better, this combines with the Rudder to generate your angular rate of change. The greater your rate of change (how much you can change your bearing in a set time) the better. Turning Circle is a fixed ship value so there's really not much you can do to improve it. 
  3. Speed: Speed is important because it is a factor determining the Collision point, as a general rule you will prefer the collision point to be farthest away from your ship, so a high speed is desirable, but consider in case you are retreating from torps the high speed acts against you as it will "pull" the shutoff range closer to your ship.

Every one of those 3 key values, a slow US BB does not have. Or any other slow BB for that matter.

1. Rudder shift time. You could take the steering gears mod to improve this. But that means dropping Damage Control mod 2, which reduces fires and flooding by a significant amount.

2. Turning Circle. Well, this is linked to speed and rudder shift time. So the above steering gears mod will improve this.

3. Speed. This is something that a slow BB does not have. There is not much you can do to improve your speed. A speed flag maybe. But I have found that since the economic rework, all signal flags that you can get for free, seem to be very rare now. I find myself running out of flags a lot of the time, and getting flags for free is now a lot harder. I could use the 3 free containers to get flags, but most players prefer to get coal containers for obvious reasons.

 

So even after reading the fancy guide, I still think it is VERY hard to dodge homing torps in a slow BB.

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8 hours ago, Juuzaam said:

This is only partial true. We got 2 different kind of sub marine players. The avg horrible super losicum that starts pinging at the very first moment and the actual thinking human. The pinging dented genius is something you can handle when you know something about subs, homing torps and how subs position or move. I got my knowledge stolen from, Twitch: Ivan and Triar, take it or not, it worked for me. It didnt felt like playing subs to understand anything further was needed. (Which was not possible in the same way for Carriers). Against these weaker players, dodging is often possible, even killing them is an option. Unless you end in these checkmate situations where you just get rather accidantly sucker punched by a sub. These situations on their own are already a problem.

Yes it is like giving AK47 to a monkey. Dangerous, but not a problem when you know what you are doing. 

 

8 hours ago, Juuzaam said:

But the moment someone thinking plays a sub, the gameplay changes completly. You dont see any pings for 10 minutes, just a random wall of torpedos and a dev strike note in chat. And there is no way you can handle this. You can just hope that he takes to long to catch you or he messes up something, but forcing a mistake and punishing it? No.

The answer to that is: div up. We usually get them down. 

After all, a kill is a kill. Fat BB or sub, same XP. 

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6 hours ago, SmegTheNoob said:

I had a good read through that guide.

I did take particular note of the following notes in  the guide:

Every one of those 3 key values, a slow US BB does not have. Or any other slow BB for that matter.

1. Rudder shift time. You could take the steering gears mod to improve this. But that means dropping Damage Control mod 2, which reduces fires and flooding by a significant amount.

2. Turning Circle. Well, this is linked to speed and rudder shift time. So the above steering gears mod will improve this.

3. Speed. This is something that a slow BB does not have. There is not much you can do to improve your speed. A speed flag maybe. But I have found that since the economic rework, all signal flags that you can get for free, seem to be very rare now. I find myself running out of flags a lot of the time, and getting flags for free is now a lot harder. I could use the 3 free containers to get flags, but most players prefer to get coal containers for obvious reasons.

 

So even after reading the fancy guide, I still think it is VERY hard to dodge homing torps in a slow BB.

 

Sigh...

Proving once more that You got no Idea of the Game....

 

1.

Rudder Shift Time.

Fun Fact. Colorado has a Better Default Rudder Shift than Bismarck which is a very Agile Battleship....

It can also Install the 4th Slot Module for 20% better Rudder Shift.

Which is the Case for Pretty much all the Slow US Battleships. Because while Slow. They are Extremely Good at Turning.

 

Which comes to the Second Point.

2.

Turning Circle.

Maybe You should Actually Check this. Because the Slow US BBs. Have some of the Tightest Turning Circles in the Game.

Which is not Surprising because the Biggest Factor to Enlarge the Turning Circle is Speed and Ship Length to Width Relations. Both of which the Slow US BBs due to their Bulky Hull are extremely Good in when considering it for Turning.

 

3.

Speed is the only thing these BBs dont have.

 

 

 

 

Wanna know a Fun Fact ?

A Grosser Kurfürst. A German BB that is Exceedingly Large. Is Absolutely Horrible at Evasion.

Has Easily Evaded my Homing Torps several Times. Despite me even Crosstorping him with Homing Torps so he would at least get Hit by One Set of Torps even if he Evaded the other.

 

shot-23_01.28_16_59.58-0559.thumb.jpg.7997ab241a48698eeb57afac35509c4e.jpg

 

 

 

And for Reference.

US Colorado without even using the Rudder Shift Mod. One of the Frigging Slowest US BBs in the Game. Without even trying to Improve the Turning Ability.

Has 14.2 Seconds Rudder Shift Time and a Turning Circle of just 640 Meters.

 

Compare that to Grosser Kurfürst. Which even if using Rudder Shift Mod.

Has 15.5 Seconds Rudder Shift Time. (Without the Mod its above 19 Seconds by the Way) and a Turning Circle of 1050 Meters.

 

 

 

Now Pls Explain to Me.

Why can this Guy in a Ship that is Nearly Twice the Size of your Slow US BBs. And whose Maneuverability is barely more than Half of that of your Slow US BBs.

Evade Homing Torps so Easily while You Cant do it ? :)

 

 

The Answer is Simple.

He Bothered Learning how to do it.

While You just keep Flaming the Forums about how Unfair the World is and how its Everyone elses Fault but never Yours.

He simply Learned how to do it and became a Completely Undesirable Target for me.

 

His Companion. An Alsace that is ALOT more Maneuverable and Faster than him meanwhile. Just kept Eating my Torps like Smarties because Like You he just had no Idea what to do.

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14 minutes ago, Sunleader said:

 

 

 

 

Now Pls Explain to Me.

Why can this Guy in a Ship that is Nearly Twice the Size of your Slow US BBs. And whose Maneuverability is barely more than Half of that of your Slow US BBs.

Evade Homing Torps so Easily while You Cant do it ? :)

 

 

cause captain who avoided is not crying noob? an the one that can not is...well...you know.....full red :etc_swear: whoes only effor to learn new thing is to cry of forum to remove someting :) 

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24 minutes ago, Sunleader said:

The Answer is Simple.

He Bothered Learning how to do it.

True, no doubt he did learn, but there is a little difference. The distance at which homing torps stop tracking increases by tier.

So the GK has some more breathing space to dodge.

The only time I got dragged (thanks to my div mate) into a random match in my GK I managed to dodge homing torps, but I found them somewhat trickier to evade in Repulse (similar rudder shift to Colorado, but larger turning circle - but not as bad as GKs)

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22 hours ago, FloatingTarget said:

You are the one trying to convince others that subs are wonderful, handy dandy and anyone that has a complaint is a noob that needs to learn to play because you are such an elite gamer that can teach everyone.

 

Not at all. Subs have some serious flaws - they're excessively weak, they need a stealth buff, and they can be pitifully vulnerable to the absurd splash radius of depth charges.

 

The fact they can't ping CVs is particularly absurd.

22 hours ago, FloatingTarget said:

Not sure if you have noticed but you are in a minority here, most people don't like subs

 

 

I haven't noticed, no. I've seen a dozen or so of the same people complaining over and over again without offering anything constructive or presenting alternatives, but loudness and persistence doesn't constitute a majority.

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18 minutes ago, NewHorizons_1 said:

True, no doubt he did learn, but there is a little difference. The distance at which homing torps stop tracking increases by tier.

So the GK has some more breathing space to dodge.

The only time I got dragged (thanks to my div mate) into a random match in my GK I managed to dodge homing torps, but I found them somewhat trickier to evade in Repulse (similar rudder shift to Colorado, but larger turning circle - but not as bad as GKs)

 

Mind Sourcing that ?

Because the last Official Statement I Read was this:

 

""The range at which homing is switched off is 2.1 km for battleships, 1.2 km for aircraft carriers, 720 m for cruisers (360 in case of double sonar ping effect), and 240 m for destroyers and submarines (120 in case of double sonar ping effect). ""

 

 

There is no Mention of Tiers Affecting this in any way.

So in Fact. It should be Easier for Lower Tiers. Because the Torpedoes are Generally Slower at Lower Tiers. Giving you more Time to do Maneuvers before the Torpedo Actually Hits.

 

 

Pls dont Forget. Individual Personal Experience is Affected by alot of Factors.

So The Reason You had this Experience might Simply be down to the Specific Match.

For Example You might have had Different Subs in the Matches etc.

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54 minutes ago, Sunleader said:

Mind Sourcing that ?

Sure, no problem : from the recent "How to Dodge Homing Torp" thread....

... and the wiki https://wiki.wargaming.net/en/Ship:Torpedoes#Acoustic_Homing_Torpedoes

 

It's probably not much of a factor, but it probably does introduce a noticeable difference for newer (less experience) players, in lower tier ships when compared to veterans who are in T10s.

The tighter shut-off distance gives the impression to new players that these are "next to impossible" to dodge, while at T10 the longer distance, coupled with more experience and skill (probably :Smile-_tongue:) of players gives the impression they're easy to dodge - hence the divided debate.

Now, with my small sample size I could just have been lucky when in GK (it did seem weirdly easy) and then mucked it up when in Repulse, but there are some differences.

 

Edit: Just to clarify it's the tier of the sub (not the target) that matters.

But in my case I'm pretty sure the sub tiers were the same as my BBs.

 

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2 minutes ago, NewHorizons_1 said:

Sure, no problem : from the recent "How to Dodge Homing Torp" thread....

... and the wiki https://wiki.wargaming.net/en/Ship:Torpedoes#Acoustic_Homing_Torpedoes

 

It's probably not much of a factor, but it probably does introduce a noticeable difference for newer (less experience) players, in lower tier ships when compared to veterans who are in T10s.

The tighter shut-off distance gives the impression to new players that these are "next to impossible" to dodge, while at T10 the longer distance, coupled with more experience and skill (probably :Smile-_tongue:) of players gives the impression they're easy to dodge - hence the divided debate.

Now, with my small sample size I could just have been lucky when in GK (it did seem weirdly easy) and then mucked it up when in Repulse, but there are some differences.

 

 

Oh, did you find something about the game that Sunleader didn't know about?

 

What you have shown there is that the lower tier Subs actually have a closer homing cut off than higher tier Subs.

So, doesn't that make it harder to shake off homing torpedoes in a tier 6 BB, as opposed to a tier 8 or tier 10 BB?

Not by that much, but it does make it harder to avoid the torps in the lower tiers.

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35 minutes ago, SmegTheNoob said:

Oh, did you find something about the game that Sunleader didn't know about?

 

What you have shown there is that the lower tier Subs actually have a closer homing cut off than higher tier Subs.

So, doesn't that make it harder to shake off homing torpedoes in a tier 6 BB, as opposed to a tier 8 or tier 10 BB?

Not by that much, but it does make it harder to avoid the torps in the lower tiers.

To be fair, the development process of subs (since they appeared on live servers) has swerved all over the place - it was a right mess.

And then WG would try another iteration and there'd be another set of rules to learn, and then another and another...

So, it no surprise that hardly anyone can remember (without cribbing it off the wiki) what all the effects & rules are.

 

The counter argument will probably be that lower tier BBs are better at turning than their T10 counter parts, which is mostly true.

But it's not just that, speed and acceleration probably matter too.

And, is accelerating forward to avoid torps going to expose you to the rest of the enemy team, etc, etc.

 

So there's a lot of variables, including player skill, that make even just this one aspect far from a black-and-white situation.

 

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31 minutes ago, NewHorizons_1 said:

Sure, no problem : from the recent "How to Dodge Homing Torp" thread....

... and the wiki https://wiki.wargaming.net/en/Ship:Torpedoes#Acoustic_Homing_Torpedoes

 

It's probably not much of a factor, but it probably does introduce a noticeable difference for newer (less experience) players, in lower tier ships when compared to veterans who are in T10s.

The tighter shut-off distance gives the impression to new players that these are "next to impossible" to dodge, while at T10 the longer distance, coupled with more experience and skill (probably :Smile-_tongue:) of players gives the impression they're easy to dodge - hence the divided debate.

Now, with my small sample size I could just have been lucky when in GK (it did seem weirdly easy) and then mucked it up when in Repulse, but there are some differences.

 

Edit: Just to clarify it's the tier of the sub (not the target) that matters.

But in my case I'm pretty sure the sub tiers were the same as my BBs.

 

 

Oh Cool. They Updated the Wiki for Once xD

 

And Yeah. If that is Correct then the GK should have a Slight Increase in Reaction Time.

Nothing even Close to being noteworthy tough. The Reaction Time increases by Roundabout 10% which means its around 0.5 Seconds.

I dont think Half a Second Really makes much of a Difference.

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17 minutes ago, NewHorizons_1 said:

To be fair, the development process of subs (since they appeared on live servers) has swerved all over the place - it was a right mess.

And then WG would try another iteration and there'd be another set of rules to learn, and then another and another...

So, it no surprise that hardly anyone can remember (without cribbing it off the wiki) what all the effects & rules are.

 

The counter argument will probably be that lower tier BBs are better at turning than their T10 counter parts, which is mostly true.

But it not just that, speed and acceleration probably matter too.

And, is accelerating forward to avoid torps going to expose you to the rest of the enemy team, etc, etc.

 

So there's a lot of variables, including player skill, that make even just this one aspect far from a black-and-white situation.

 

I know what you mean about the development of Submarines.

This is why in my mind, I am of the opinion that Wargaming will never be able to balance Subs properly.

This is precisely why I hate them so much. They just do not fit into the game. No matter what tinkering Wargaming do. They will never fit into the game IMO.

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9 minutes ago, SmegTheNoob said:

I know what you mean about the development of Submarines.

This is why in my mind, I am of the opinion that Wargaming will never be able to balance Subs properly.

This is precisely why I hate them so much. They just do not fit into the game. No matter what tinkering Wargaming do. They will never fit into the game IMO.

 

Just try sneezing in their general direction and they start flooding.

 

You have an 800 meter RADIUS to your depth charges.

 

Quite honestly, they need seriously buffing.

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8 minutes ago, Cuddly_Spider said:

 

Just try sneezing in their general direction and they start flooding.

 

You have an 800 meter RADIUS to your depth charges.

 

Quite honestly, they need seriously buffing.

I really wish you would shut up about the stupid 800 metre radius on depth charges.

In my experience depth charges hardly catch a sub. Let alone kill it.

Esp the air dropped charges.

I have hardly ever hit a sub with depth charges.

Less than 10 times have I done damage to a sub with air dropped charges, and probably less than 5 times have I actually sunk a sub with them.

 

So, NO, Subs DO NOT NEED A BUFF.

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