SmegTheNoob Players 376 posts 1,378 battles Report post #4676 Posted January 23 22 minutes ago, WingedHussar_Adler said: 2 cvs per metch is really really to much....jus a question...how the hell slow sub manage to catch you slow under 5 minutes? I wasn't killed by the Sub. The stupid Russian CV Serov got me in the end. Those things throw 5 or 6 torps at you at once. The Sub was a tier 8, so he was pretty fast. But first I was torped by the Hornet for 4 hits that I could not avoid. Then the Sub pinged me, and I think I avoided all but 1 of his torps. Then the Serov finished me off. Share this post Link to post Share on other sites
[DMAS] ZeMalm Beta Tester 490 posts 21,959 battles Report post #4677 Posted January 24 On 1/18/2023 at 7:19 PM, Cuddly_Spider said: So you beat the sub even though you don't have any ASW on the ship you were using? Proof, as if any were needed, that the class is severely fragile. They need either their resilience or the stealth buffed a bit. No..... Just plain no. Share this post Link to post Share on other sites
Cuddly_Spider Players 401 posts 4,953 battles Report post #4678 Posted January 24 14 hours ago, SmegTheNoob said: The game is broken because they allow the matchmaker to put 2 CV's and 2 Submarines on each team. The 2 most hated class of ships in the game, and yet they allow 2 or each on each team. In fact, I have seen some screenshots on here where there were 3 Subs and 2 CV's on the teams. I was playing in a slow battleship. I got focused by both CV's and 1 of the Subs. Because I was slow as hell, I could not avoid both CV's torps. Then the Sub got me with at least 1 torp for good measure. Result was that I died within less than 5 minutes of the starting. Now that is not my idea of fun at all. I actually agree with you here. I can see how two subs and two CVs on each team would bork your game. I think limiting it to either one sub and one CV each, or two CVs or two subs each would be an improvement. 1 Share this post Link to post Share on other sites
Cuddly_Spider Players 401 posts 4,953 battles Report post #4679 Posted January 24 12 hours ago, WingedHussar_Adler said: 2 cvs per metch is really really to much....jus a question...how the hell slow sub manage to catch you slow under 5 minutes? 5 minutes is actually quite a lot of game time. Think about it - how often do you find yourself trying to engage an enemy sub but you haven't got your sub sonar detector ready yet? That arbitrary countdown at the start really needs to go. Share this post Link to post Share on other sites
[-RDE-] humpty_1 Players 496 posts 40,980 battles Report post #4680 Posted January 24 increase ppls airstrike distance!! who in gods name thought giving a t10 bb a 6km airstrike was a good idea? omg... 4 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,103 battles Report post #4681 Posted January 24 5 hours ago, humpty_1 said: increase ppls airstrike distance!! who in gods name thought giving a t10 bb a 6km airstrike was a good idea? omg... I generally think it is not good move that all do not have same range. Ok dmg could be different. But range of 10k should be standard 1 Share this post Link to post Share on other sites
[DCG] plain_average Players 143 posts 4,701 battles Report post #4682 Posted January 24 This says it all, wargaming are pathetic amateurs. 3 subs on each side, 1 carrier and only 1 real ship that have any chance to detect and kill SUBS. Had the pleasure of getting tripple pinged by subs - its pretty hard to defend against. EDIT: Skip that none of the ships had any detection gear, so basically the SUBS where invisible until they had to come up for air - well done wargaming, real well done. 5 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #4683 Posted January 24 On 1/21/2023 at 7:09 PM, Viridem said: We had CV mains, now we have submarine mains. :( Wel at least they do not get 90% WR.... Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #4684 Posted January 24 1 hour ago, WingedHussar_Adler said: I generally think it is not good move that all do not have same range. Ok dmg could be different. But range of 10k should be standard This is the thing tho. Sub yolo's forward, spots BB. Sub stays at distance, where the BB cannot hit him with ASW. Sub keeps BB spotted whole match. BB never can do a thing. Even if the BB gets into ASW distance, subs stops pinging, or relocates. Or even, he just surfaces when he sees the planes coming. That BB will not spot him. If sub is on the surface he takes no damage from ASW bombers. End result: BB gets shot up by subs teammates, and by the sub. 4 Share this post Link to post Share on other sites
[DCG] plain_average Players 143 posts 4,701 battles Report post #4685 Posted January 24 Why do none of the italian cruisers get any sub detection gear at all? I mean I refuse to believe that none of the ships from italy had no sonar, no thing even in real life? Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #4686 Posted January 24 2 minutes ago, plain_average said: Why do none of the italian cruisers get any sub detection gear at all? I mean I refuse to believe that none of the ships from italy had no sonar, no thing even in real life? They were throwing pizza overboard to serve as a diversion. 2 Share this post Link to post Share on other sites
[BW-UK] FloatingTarget Players 249 posts Report post #4687 Posted January 24 Has Wargaming got in into their heads that introducing another class of ship into the game which there is no defence against is unpopular? Or are they going to add new Sub/CV hybrids? Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #4688 Posted January 24 1 hour ago, FloatingTarget said: Has Wargaming got in into their heads that introducing another class of ship into the game which there is no defence against is unpopular? Or are they going to add new Sub/CV hybrids? Yes they are going to add new subs and hybrids 1 Share this post Link to post Share on other sites
SmegTheNoob Players 376 posts 1,378 battles Report post #4689 Posted January 25 18 hours ago, Zuihou_Kai_Ni said: Yes they are going to add new subs and hybrids I think he was asking if they are going to introduce an OP Submarine that has a flight of Rocket Planes lol. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #4690 Posted January 25 5 minutes ago, SmegTheNoob said: I think he was asking if they are going to introduce an OP Submarine that has a flight of Rocket Planes lol. the Japanese I 401 is a hybrid submarine that carried planes. They will likely introduce it into the game eventually as premium. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #4691 Posted January 25 2 hours ago, Zuihou_Kai_Ni said: the Japanese I 401 is a hybrid submarine that carried planes. They will likely introduce it into the game eventually as premium. ...and the T11 sub will carry whole CVs. Share this post Link to post Share on other sites
[BW-UK] FloatingTarget Players 249 posts Report post #4692 Posted January 25 57 minutes ago, plain_average said: Nice, yet another retarded game where there were two tier 6 subs on each side against tier 5 ships without detection possibilities - wargaming sure know how to be m0r0ns and implement cancer for the game. It's because Wargaming need to cater for those fragile souls who lack skill and a spine to play anything but Subs and CVs. They want to make sure the type of gamers who benefit are the ones who can risk nothing when being able to attack. Need to feed the whales and griefers somehow. 3 Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #4693 Posted January 25 27 minutes ago, FloatingTarget said: It's because Wargaming need to cater for those fragile souls who lack skill and a spine to play anything but Subs and CVs. They want to make sure the type of gamers who benefit are the ones who can risk nothing when being able to attack. Need to feed the whales and griefers somehow. And I assume a Progamer Like You is easily Capable to be a Unicum in Submarines and CVs because they are so Easy right :) So how about You Show us how easy it is :) 2 Share this post Link to post Share on other sites
[BW-UK] FloatingTarget Players 249 posts Report post #4694 Posted January 25 20 minutes ago, Sunleader said: And I assume a Progamer Like You is easily Capable to be a Unicum in Submarines and CVs because they are so Easy right :) So how about You Show us how easy it is :) Nah man, I don't want to feel all dirty. Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #4695 Posted January 25 1 hour ago, FloatingTarget said: Nah man, I don't want to feel all dirty. So basicly. You never bothered trying and have no idea whatsoever what you are even talking about :) Noted. Glad we established that. 1 1 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #4696 Posted January 25 Just witnessed a sub surface and shotgun a shima at point blank range. This is literally the dumbest ship class ever. 1 Share this post Link to post Share on other sites
[BW-UK] FloatingTarget Players 249 posts Report post #4697 Posted January 25 2 hours ago, Sunleader said: So basicly. You never bothered trying and have no idea whatsoever what you are even talking about :) Noted. Glad we established that. I'm being facetious, yes I have but not much as I found it cheesy and boring. My question to you is have you ever been on the receiving end of a Sub (CVs too to be honest) in a BB or even a cruiser and often DDs? You will be pinged constantly and may have to waste a damage control ability to un-ping yourself which is worthless as you just get tagged immediately. Once torpedoes are on you, you will most likely get hit due to their magical anti-skill homing powers which if you are in a BB makes any kind of avoidance impossible. They move at light speed and there are DDs that have trouble catching up. They are also surprisingly tanky, many DDs have less HP somehow, your ASW barely scratches them requiring massed strikes thus needing BBs to be bunched up causing more passive gameplay. ASW is also highly inaccurate and by the time it's recharged you have taken a face full of more torpedoes. If it's just you and a sub then there is nothing you can do, especially if you are in a BB. It's a free kill for the sub. When facing other enemies there are things one can do to minimise damage or avoid it so you can pull back into a better position. Against a sub, you can't see it but it can see you and can just tail you whilst spamming sonar and rapid fire torpedoes that you can't avoid. DDs and Light Cruisers have to put themselves in a suicidal position to destroy them as Subs can shotgun torp anything that gets close and of course the sub can spot them, thus making it a highly undesirable fight for a DD. It's low skill because it's low risk high reward like a CV, you can safely engage enemies that cannot engage you and for the player on the opposing end it's an incredibly frustrating process. I would not have such a bad opinion of them if they removed their homing torps and made them skill based like anything that throws torpedoes, but it's pretty much fire and forget and laugh as there's nothing your opponent can do. Yes yes, I know, anything over a week is hereby considered irrelevant to some people. But once again he makes some good points. Like he says, 60k damage by homing torpedoes and there was nothing he could really do about it, only run away and in a PvP game when the only thing you can do against another player is run then there's a big issue. There is no counterplay. Some things he says may be outdated, but he highlights the general frustration that many people feel. Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #4698 Posted January 26 2 hours ago, JohnMac79 said: Just witnessed a sub surface and shotgun a shima at point blank range. This is literally the dumbest ship class ever. And how is this more Stupid than a Shima plopping up a bit over 5km away and Shotgunning you with 15 Torps that have a combined Alpha of over 300k ? I suck as a DD Player but even I more than once Shotgunned BBs that way. 2 hours ago, FloatingTarget said: I'm being facetious, yes I have but not much as I found it cheesy and boring. My question to you is have you ever been on the receiving end of a Sub (CVs too to be honest) in a BB or even a cruiser and often DDs? Yep. I am Playing all Classes. Just before I went to work I played Cruisers for a Mission and Encountered several Subs. But frankly. They are no more and no less annoying than Torpedo DDs. Quote You will be pinged constantly and may have to waste a damage control ability to un-ping yourself which is worthless as you just get tagged immediately. And that is different to your average Smoke HE Spammer how ? You know how often I damage Conned a Fire just for that Annoying DD to lurch some more HE Shells and put me on Fire again ? Quote Once torpedoes are on you, you will most likely get hit due to their magical anti-skill homing powers which if you are in a BB makes any kind of avoidance impossible. They Stop Homing before arrival which makes them easy to evade if you maneuver properly. If you dont do that then you get hit hard. Same as if you drive broadside to Enemies. No magic there. Quote They move at light speed and there are DDs that have trouble catching up. They are also surprisingly tanky, many DDs have less HP somehow, your ASW barely scratches them requiring massed strikes thus needing BBs to be bunched up causing more passive gameplay. ASW is also highly inaccurate and by the time it's recharged you have taken a face full of more torpedoes. Lol. Try Playing them and Find out how wrong you are. What You just said is perfectly demonstrating that you got no idea what you are talking about. You got outplayed, dont understand why or how and scream cheater. Quote If it's just you and a sub then there is nothing you can do, especially if you are in a BB. It's a free kill for the sub. When facing other enemies there are things one can do to minimise damage or avoid it so you can pull back into a better position. Against a sub, you can't see it but it can see you and can just tail you whilst spamming sonar and rapid fire torpedoes that you can't avoid. If you are a BB and you are alone against a Shima its the same. If You are a Shima and alone against even a T8 Baltimore you are helpless too. And even mighty Desmoines wont to much one on one against Kremlin. Funny enough. BB vs Sub actually is easier than against a DD because the Sub needs to reveal its direction and can be sprayed with depth charges. Quote DDs and Light Cruisers have to put themselves in a suicidal position to destroy them as Subs can shotgun torp anything that gets close and of course the sub can spot them, thus making it a highly undesirable fight for a DD. Then dont take it ??? If I am in a Shima I wont Hunt a Smaland you know. Much less will I try to Fight a Radarcruiser. Likewise that Radar Cruiser wont Manfight BBs. Quote It's low skill because it's low risk high reward like a CV, you can safely engage enemies that cannot engage you and for the player on the opposing end it's an incredibly frustrating process. CV is low Risk but also low Reward really. CVs are very hard to play right. And a Bad CV does absolutely nothing. Same as a Sub. Hence why I can always challenge people like you to prove their claims and they NEVER manage. Quote I would not have such a bad opinion of them if they removed their homing torps and made them skill based like anything that throws torpedoes, but it's pretty much fire and forget and laugh as there's nothing your opponent can do. Again thats completely false. You never hit anything like that. You are like a Cruiser Player who never played a BB claiming that BBs are OP because he keeps getting deleted by them. He sees neither the Vast amount of salvos just landing in the water nor does he realize how little damage they do if the Enemy angles. Quote Yes yes, I know, anything over a week is hereby considered irrelevant to some people. But once again he makes some good points. Like he says, 60k damage by homing torpedoes and there was nothing he could really do about it, only run away and in a PvP game when the only thing you can do against another player is run then there's a big issue. There is no counterplay. Some things he says may be outdated, but he highlights the general frustration that many people feel. Looks more like a Skill issue to me. He keeps stopping in open water which makes him an easy target for HE Spam and Torps because he needs forever to maneuver away. He keeps pushing alone and with his flanks exposed. He is making himself a Sitting Duck lol. Any Torp DD or HE Spam DD/Cruiser would have a Field Day with him as well. The Sub is doing nothing special there at all. 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #4699 Posted January 26 Rejoice, update 12.1 will bless you with "added interactive music for submarines." Priority content, no doubt. Share this post Link to post Share on other sites
[I401] That_Other_Nid Players 969 posts 11,943 battles Report post #4700 Posted January 26 Soooo, I just rammed a U-2501 in a Vampire 2. Vampire 2 sank the submarine survived. Share this post Link to post Share on other sites