[CHTBN] _SpaceGhost_ Players 4 posts 6,347 battles Report post #3276 Posted August 2, 2022 SUBMARINES ARE WAY WAY TOO OP! First of all they are undetectable at 60m......; why? second they do way way too much damage and the ping mechanic is just annoying. Depth charges shoud do way way more damage be directional and have more range. SUbs are way too fast. the list goes on..... WG you have broken dd play with subs and I refuse to spend another cent on doubloons until you fix this crap! Share this post Link to post Share on other sites
Cuddly_Spider Players 401 posts 4,953 battles Report post #3277 Posted August 2, 2022 1 hour ago, _SpaceGhost_ said: Depth charges shoud do way way more damage be directional and have more range. They have a splash damage *radius* of 800 meters. Share this post Link to post Share on other sites
[ST-EU] Kysmet Supertest Coordinator 381 posts 19,350 battles Report post #3278 Posted August 2, 2022 1 hour ago, Cuddly_Spider said: They have a splash damage *radius* of 800 meters. That is indeed the case. But the white submarine location indicator also has a possible spawn area with a radius of 1500m. In that light 800m is not -that- massive. A submarine that is only detected based on the white marks is rather likely to avoid damage. If they are detected by hydro (so <2km away) or dumb enough to be seen are less likely to avoid damage. Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #3279 Posted August 2, 2022 3 hours ago, Cuddly_Spider said: They have a splash damage *radius* of 800 meters. Damage falloff is quite steep in that 800 meters, module damage excepted I think? Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #3280 Posted August 2, 2022 11 hours ago, Europizza said: I see your point, that's a possibilty. Which makes homing torpedo's VS. surface ships even more stupid. Yes, just when you think it cannot possible get more stupid. A "slight oversight of the developers". LMAO. Share this post Link to post Share on other sites
Corpsetaker Players 225 posts 372 battles Report post #3281 Posted August 3, 2022 Hello, Are the designers just trolling the community with this? Improvements to submarines In version 0.11.7 submarines will receive a number of improvements: The Hydrophone consumable is split into two - the Upper Lookout Hydrolocator and the Low Frequency Hydrophone: The Upper Lookout Hydrolocator shows the position of surface ships and illuminates the bottom topography; The Low Frequency Hydrophone allows detection of submarines in an underwater position. A Hydrophone combines two different tasks, and is often used to perform only one of them, while the other is overlooked. Splitting the consumable will make submarine play more comfortable, allowing you to activate exactly the consumable you need at a given time. The settings for the new consumables will change in comparison to the current version of Hydrophone. Disabled guaranteed detection for submarines in submerged position Due to the interaction patterns of the submarines, they often accidentally detect each other. This causes them to get caught in an air strike and also forces them to engage in a duel without being able to get out of it safely. Disabling guaranteed detection will make submarine play more comfortably, and in case you want to attack an enemy sub, you will be able to use the Low Frequency Hydrophone. The visual effect of using a sonar, displayed above the submarine, is now also displayed for the submarine itself. The change will make playing submarines more understandable and comfortable, and allow them to better understand the interaction of the opponents with it. Share this post Link to post Share on other sites
SodaBubbles Players 1,553 posts 1,028 battles Report post #3282 Posted August 3, 2022 Thanks for making homing torps. Super fun to die to a 45% griefer who couldn't ram an island with a BB. You people totally suck for ruining this fine game. 4 2 Share this post Link to post Share on other sites
[NOCIT] EgyptOverseer Players 650 posts 6,924 battles Report post #3283 Posted August 3, 2022 All I can say, as someone that quit for 2 years after the CV rework, attempted to return late last year and then quit again after subs were forced upon the community, is that I feel for all of you that have invested in this game money and/or time. It's thoroughly enjoyable not to play this game anymore, even if I wasted money on it in the past. 4 2 Share this post Link to post Share on other sites
[VLOOT] RamboCras Players 500 posts 28,700 battles Report post #3284 Posted August 3, 2022 And again, subs are back and 90% doesn't make it over 200 points. The guy has just 700 games, WG gives him a tier X sub and he plays tier X. A 121XP game, that's like almost being AFK. HELLO WG, USE your brains, don't just sit on them. You can't give beginners tier X submarines; they have no clue!!!! 2 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #3285 Posted August 3, 2022 After being frustrated and griefed by a sub being sailed by a 43% WR player last night, i asked why doesnt he play a real class, and the reply was "sometimes i do, but other classes are boring because people dont know how to play the game"... The irony of a 43% WR player telling me people dont know how to play was lost on him. 3 3 Share this post Link to post Share on other sites
[VLOOT] RamboCras Players 500 posts 28,700 battles Report post #3286 Posted August 3, 2022 14 hours ago, Corpsetaker said: Due to the interaction patterns of the submarines, they often accidentally detect each other. This causes them to get caught in an air strike and also forces them to engage in a duel without being able to get out of it safely. Eh? Isn't that war? You overcommit and then you must duke it out? Don't DDs accidentally detect each other? And... If they get multiple airstrikes, they are TOO CLOSE to the enemy, some ships only get 8km airstrike. It's like saying: 'we must protect the DDs because when 2 accidentally spot each other, all surface ships shoot at them. You are actually going to make something so they can get out safely????? Seriously??? No one wants the sub, the game play sucks, the ship sucks and if you must do all these Harry Potter tricks, like the incredible underwater speed, Magic homing torpedo's and now this. Give it the f*ck up! 3 1 Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3287 Posted August 3, 2022 Changing my ingame name to Submarine_Main and playing kleber, to make people waste even more shells on me. 1 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,912 battles Report post #3288 Posted August 3, 2022 5 hours ago, RamboCras said: And again, subs are back and 90% doesn't make it over 200 points. The guy has just 700 games, WG gives him a tier X sub and he plays tier X. A 121XP game, that's like almost being AFK. HELLO WG, USE your brains, don't just sit on them. You can't give beginners tier X submarines; they have no clue!!!! It's almost as bad in co-op - some don't even make three digit base XP and the bot on the red team will often appear in a higher position in the score board. Heck some of their scores were bad even for a [CLAWS] bot. When I noticed the pattern of sub players, that scored poorly, often without a [CLAN] tag, I did start to look at profiles (I didn't usually bother, casual co-op and all) - and it wasn't good. Often new accounts, they had played some matches in a T6 premium unlocked that tier sub and then used that to unlock the T8 (back when you could unlock the T8 and 10 with any ship two tiers lower). They'd typically not researched many tech tree ships, one even had well over a thousand matches in the T1s, but never bothered to spend the ship XP & credits to get the T2. It must be quite frustrating in PvP, especially if the red sub knows what they're doing. 1 Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3289 Posted August 3, 2022 Unicum submarine VS 1 baltimore, 1 loyang, 2 potato submarines, a belfast and a lion dogpiled on top of him. Who would win? The unicum submarine of course, and he will lose 21 health points in the process. 21 healthpoints, he traded 21 healthpoints to kill 1 baltimore, 1 loyang, 2 potato submarines, a belfast and a lion, all under 5 minutes. Whoever designed this and thinks its fair has problems in the head. You're unwell if you think unicum submarines are fair, you need help. 4 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #3290 Posted August 4, 2022 8 hours ago, COPlUM said: Unicum submarine VS 1 baltimore, 1 loyang, 2 potato submarines, a belfast and a lion dogpiled on top of him. Who would win? The unicum submarine of course, and he will lose 21 health points in the process. 21 healthpoints, he traded 21 healthpoints to kill 1 baltimore, 1 loyang, 2 potato submarines, a belfast and a lion, all under 5 minutes. Whoever designed this and thinks its fair has problems in the head. You're unwell if you think unicum submarines are fair, you need help. I think these guys just misplayed so badly to make that a possibility that they would deserve it if it was a to DD doing it to them. Come on man, 2 subs who only need to press the hydrophone and the unicum sub would have been gone easily Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3291 Posted August 4, 2022 2 hours ago, Youshanai said: 2 subs who only need to press the hydrophone and the unicum sub would have been gone easily Our submarines were a division both had under 60 games played. Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3292 Posted August 4, 2022 The DD vs Submarine gameplay loop in a nutshellSubmarine surfaces within your detection range, do you : A) Not shoot it once, let it keep you spotted and die because you are spotted? B) Shoot it with one shell for 100 damage, it dives, you die because you shot your guns and are spotted. This exciting choice is yours to make! Remember kids, all it has to do to kill you is surface briefly within 6km of your ship, that's it, that is all it needs to do to kill you. When a submarine player realizes all he needs to do to kill any destroyer on the map is surface briefly within 6km of it, they get 80% winrate, that's all it takes. When you see a submarine with less than 80% winrate, that means the button to surface was too complicated for him, any submarine with less than 80% is too dumb to find the button for surfacing. They made a class that only needs to be around you to kill you, the only interraction you have with it is a binary choice for how you wish to die. Do you wish to die because it's spotting you? Or do you wish to die because you shot it once, it dives and every enemy ship is now spotting you? It's such an exciting choice really. Even if you shoot it once, it dives and their team spams you for half your HP, it can just surface again for 2 seconds and present you with the exact same choice again, so his team can spam you for the other half of your HP. Man so exciting, I love LOVE fighting a class that need to click one button to kill me "surface" that's it, that is the only button they need to kill me, they click that button once, I am outplayed. edit* I forgot option C) Run away and give the enemy this flank, simply because a submarine is there, even if he's 39% WR and averages 5K damage, he is my superior, he is unbeatable, he is inevitable. I sail to the other side of the map for 8 minutes and farm some damage, which is what I'll be doing from now on. If I see a submarine on the left side of the map, i'm driving on the right side of the map, just so I can play the videogame. Sorry to all the cruisers and battleships behind me, I wish I could help, you're on your own, wargaming decided destroyers have 0 chance against submarines. 2 Share this post Link to post Share on other sites
747BeerDrop Players 96 posts 136 battles Report post #3293 Posted August 4, 2022 Subs create the best salty tears in the game, it's nice to have the game revived 3 3 Share this post Link to post Share on other sites
[-URK-] FAP_pt Players 48 posts 18,632 battles Report post #3294 Posted August 4, 2022 Hello there! One question to submariners, at periscope depth our sub has a radius detection below the detection range of a DD, and i thought..."well great i aproach the DD and spot him before i get spotted" and then dive before he sees me. Well against a Daring that went terribly wrong as you can imagine. He hydroed me and without anyone around i was dead in 1 minute. My question is this, can i spot a DD in periscope depth without being spoted or i can only detect a DD above water line or with someone else spoting for me? Thank you in advance for my potato question. Flamu or Yuro never made a sub explanatory video.... Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #3295 Posted August 4, 2022 On 8/3/2022 at 9:41 PM, COPlUM said: Changing my ingame name to Submarine_Main and playing kleber, to make people waste even more shells on me. At least make it be suckmarine_main Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3296 Posted August 4, 2022 9 hours ago, 747BeerDrop said: Subs create the best salty tears in the game, it's nice to have the game revived You're doing a tier 3 reroll account, bots don't cry, artificial intelligence isn't quite there yet. Share this post Link to post Share on other sites
747BeerDrop Players 96 posts 136 battles Report post #3297 Posted August 5, 2022 1 hour ago, COPlUM said: You're doing a tier 3 reroll account, bots don't cry, artificial intelligence isn't quite there yet. Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #3298 Posted August 5, 2022 Yesterday I had a sub in my team which submerged right at the beginning of the battle and started reversing. After wasting almost all of its battery he surfaced again while sailing towards left flank with BBs together. He kept torping from max range and ofc it managed to submerge in exact right moments and leave out team without spotting, when our team needed spotting because me, in DD had to smoke up. Sub players... they are really something special 2 Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3299 Posted August 5, 2022 - Play rooke, alone on a flank 100K damage 4 minutes into the game - Enemy cruisers and battleships running away from me - 42.09% WR 254PR U-69 submarine player surfaces right next to me, 4 torpedoes. - Use ASW, one hit, 400 damage, 20 seconds later : - 42.09% WR 254PR U-69 submarine player surfaces right next to me again, 4 torpedoes, I'm dead. You purposely designed these so five year olds can shotgun anyone, take no damage and be happy, there is no other explanation for how they are designed. Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3300 Posted August 5, 2022 Facing a division of these, turns out my dishwasher was just finished and emptying it could not wait 15 minutes, real life stuff comes up unexpected sometimes you know. 1 Share this post Link to post Share on other sites