Corpsetaker Players 225 posts 372 battles Report post #3251 Posted July 28, 2022 On 7/27/2022 at 10:37 AM, Europizza said: I've read your posts. I think you are a mediocre player that found a niche to exploit. Whoopdiedoo. I know true unicum players that also know how to exploit the Balao. What they tell us is a bit different from your proclamation: They tell us that the Balao is a broken piece of garbage perfect for trolling and griefing. What you tell us is that the Balao is a perfect vehicle for a mediocre player to feel on top of the world in at the expence of others and being pedantic about it. Hello, I think you have just identified Wargaming's goal with submarines with all the changes they have been making. 5 Share this post Link to post Share on other sites
WilliWankaChocoFab Players 22 posts 86 battles Report post #3252 Posted July 28, 2022 Exactly - Submarines are there, so everyone has fun underwater and to have comfortable options for sinking Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3253 Posted July 28, 2022 Was just in a game where a 67.88% solo winrate submarine player won 8v1, he beat a mix of 8 full and mostly full HP ships. It took him 14 minutes to do it and in the process he took 11 (?) damage. 2 2 Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #3254 Posted July 29, 2022 Did you guys notice how silent @Seraphice and other WG employees stayed about the laughable reasoning for the changes to hydrophone so that subs dont spot eachother accidentally? "detecting accidentally" btw. I still cant believe that they came up with something that stupid. As usual, they keep their mouths shut about a ridiculous change and let it slip through quietly... I called it the second I read about the change, that they wont talk about it. The behaviours of WG and its employees became so obvious. 7 Share this post Link to post Share on other sites
[A-MD] SkipperCH Moderator, Players, WoWs Wiki Team, Freibeuter 6,894 posts 18,437 battles Report post #3255 Posted July 29, 2022 Removed 1 post for insults 2 2 Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #3256 Posted July 29, 2022 5 hours ago, ghostbuster_ said: Did you guys notice how silent @Seraphice and other WG employees stayed about the laughable reasoning for the changes to hydrophone so that subs dont spot eachother accidentally? "detecting accidentally" btw. I still cant believe that they came up with something that stupid. As usual, they keep their mouths shut about a ridiculous change and let it slip through quietly... I called it the second I read about the change, that they wont talk about it. The behaviours of WG and its employees became so obvious. What do you want to blame them for honestly? I mean, I'm as happy about submarines as the next guy, but staff has no saying in development or power to change or revert anything. They may as well just copy paste our complaints and send them to the devs for real and devs clean their stern with it if you know what I mean... Of course we'd like to be heard and complain to someone that actually matters and has power to change what they are doing to the game, like straight to the developers, but Seraphice or the mods here aren't it... And the devs won't ever show their face or respond to anything, ever, so we'll keep talking to a wall, as always. Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,378 battles Report post #3257 Posted July 29, 2022 I see people are still defending subs. Shame. 3 Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3258 Posted July 30, 2022 19 hours ago, ghostbuster_ said: Did you guys notice how silent @Seraphice Why do people keep randomly tagging moderators, what unicums can do in a submarine is absolutely hilarious but forum moderators don't decide this stuff. Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #3259 Posted July 30, 2022 18 minutes ago, COPlUM said: Why do people keep randomly tagging moderators, what unicums can do in a submarine is absolutely hilarious but forum moderators don't decide this stuff. To be fair Seraphice is a bit more than just a moderator he is an actual WG employee. So whilst your right he isn’t a developer, and is often left facing the brunt of (in this case at least) well deserved criticism of an appallingly implemented project he is here acting as a go between. Just unfortunately as a community manager he is often left trying to justify the actions of the dev team, and for that he has my deepest sympathies. Still you have to admit the line about submarines accidentally bumping into each other being uncomfortable for them was pretty laughable, I’m pretty sure torpedo boat DDs have to deal with exactly the same issue and don’t get near as much concern from WG. 5 Share this post Link to post Share on other sites
[CDD] Dutchy_2019 Players 1,927 posts 13,486 battles Report post #3260 Posted July 30, 2022 30 minutes ago, lovelacebeer said: To be fair Seraphice is a bit more than just a moderator he is an actual WG employee. So whilst your right he isn’t a developer, and is often left facing the brunt of (in this case at least) well deserved criticism of an appallingly implemented project he is here acting as a go between. Just unfortunately as a community manager he is often left trying to justify the actions of the dev team, and for that he has my deepest sympathies. Still you have to admit the line about submarines accidentally bumping into each other being uncomfortable for them was pretty laughable, I’m pretty sure torpedo boat DDs have to deal with exactly the same issue and don’t get near as much concern from WG. It is laughable, in many ways it is embarassing. And to be fair, with some of the community managers you can on occasion hear on stream the disbelief at what the devs have come up with (or have given as explanations). 2 Share this post Link to post Share on other sites
[6-6-6] Zespetjest Players 57 posts 18,950 battles Report post #3261 Posted July 30, 2022 While testing gameplay on this patch (PT) I came to conclusion, subs needs serious buffs: -add them fighter squadron (in WWII Japan had a sub-plane carrier) -add more guns, there's a lot of empty space on hulls -add radar, because why not? If DD, CA and BB have it, why not subs? While at it, add it to CV too, to BaLanCe it!!! -add smoke, if guys on footbal stadiums can create smoke screen why submarine can't??? Huh??? Why??? -add whatever you want, it will attract more 35-40% WR players, because they finnaly found their nieche, where they can be at least somewhat relevant. Ohh, it may attract some whales too ($$$€€€). You can thank me later for this suggestions, love to help. Yours truly Zespetjest 3 Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3262 Posted July 30, 2022 Patch notes do not say there won't be submarines in the next clan battles season. I am mildly concerned 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #3263 Posted July 30, 2022 2 hours ago, Dutchy_2019 said: It is laughable, in many ways it is embarassing. Just as embarassing as building a naval game and have airplanes not spot 100m long vessels at 2,6 km range at sea 3 Share this post Link to post Share on other sites
[LOTSW] Peterigus Players 13 posts 2,596 battles Report post #3264 Posted July 30, 2022 Please remove submarines and redesign them from scratch. Thank you in advance. Submarine was NOT torpedo-spamming destroyer with invisibility and ability to submerge. Whatever that thing is that you are calling submarine is not an actual submarine. Its annoying and terrible. Homing torpedoes ... in ww2 time submarines... holy Jesus... not even sure what to say cause only things that comes to mind are very very rude swearing words. Just no, simply no. I actually would like PROPERLY designed submarines that fit in game (after all they was significant part of WW2 history), but not this abomination that you currently created. Just remove all that crap and redesign from zero. 8 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,378 battles Report post #3265 Posted July 30, 2022 Someone please remind me how homing torps work again? Have I missed some update recently? Because I have a little clip from tonight that was rage inducing. Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #3266 Posted July 30, 2022 1 hour ago, Bear__Necessities said: Someone please remind me how homing torps work again? Have I missed some update recently? Because I have a little clip from tonight that was rage inducing. Me too but i cant be bothered to upload it. Basically me in a DD sailing towards 4 balao torpedoes bow in, i dodge them at very close range, only for them to turn sharply into my side and the ALL 4 hit in my side lol. It's BS 3.0. 3 Share this post Link to post Share on other sites
[DK] Zallner Players 25 posts 16,661 battles Report post #3267 Posted July 31, 2022 When they start to make mission where players who has zero battles can start to unluck 10 tier ships, wargaming know that the ships suck. so they more new players that can get a tier 10 ships the better it is for wargaming, because they new players think they can be a big deal in battles.. way to go wargaming you have ruin your own game longe time ago... Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3268 Posted July 31, 2022 Just played an izumo game where a division of 1X united states and 2X Balao focused me in spawn, a "friendly" yamagiri smoked me up in a battleship so he was griefing me too. Did 0 damage because I never saw any other ship and died to a combination of super cv planes and two submarines in spawn. Some matches really want to make you go do something else 4 Share this post Link to post Share on other sites
[-R-C-] _TedStriker Players 32 posts 9,415 battles Report post #3269 Posted July 31, 2022 No matter how bad submarines are - WG are committed to including them in the game. If they drop them now after having spent so much time and money on them, the project team will probably lose their jobs. So subs will be in the game no matter how badly they suck. 1 1 Share this post Link to post Share on other sites
[OTLWS] locoelgordo Players 28 posts Report post #3270 Posted July 31, 2022 Folks, be kind, and just don't play [these] submarines, you know it's the right thing to do 2 1 Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #3271 Posted August 1, 2022 On 7/29/2022 at 7:17 PM, Shirakami_Kon said: What do you want to blame them for honestly? I mean, I'm as happy about submarines as the next guy, but staff has no saying in development or power to change or revert anything. They may as well just copy paste our complaints and send them to the devs for real and devs clean their stern with it if you know what I mean... Of course we'd like to be heard and complain to someone that actually matters and has power to change what they are doing to the game, like straight to the developers, but Seraphice or the mods here aren't it... And the devs won't ever show their face or respond to anything, ever, so we'll keep talking to a wall, as always. Im well aware of that. Even if we were heard by the people in charge, they wouldnt care at all. For what I blame them? First of all I do not blame mods at all since they are not WG employees. WG employees around here? I blame them for being hypocrites. 2 Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #3272 Posted August 1, 2022 On 7/30/2022 at 9:30 AM, COPlUM said: Why do people keep randomly tagging moderators, what unicums can do in a submarine is absolutely hilarious but forum moderators don't decide this stuff. Do you think we dont know that? Why I ping them about this? Its because we didnt hear any comment form them. in fact we do not hear any comment about such ridiculous&important changes about game balance. But if you ask them something like "are we going to get a ship camo where the big blue sleepy pokemon sitting and scratching its belly?" they break their silence and start doing their job which is communication between WG people and players. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #3273 Posted August 2, 2022 On 7/30/2022 at 11:27 PM, Europizza said: Me too but i cant be bothered to upload it. Basically me in a DD sailing towards 4 balao torpedoes bow in, i dodge them at very close range, only for them to turn sharply into my side and the ALL 4 hit in my side lol. It's BS 3.0. The thing is, they should STOP homing at a certain distance. They said. Let's assume that is true. But nobody knows how that distance is measured. Is it measured when the torps START or relative to the (moving)target? As such, it could very well be that closing the distance to the sub means they NEVER "de-home". 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #3274 Posted August 2, 2022 3 minutes ago, BLUB__BLUB said: The thing is, they should STOP homing at a certain distance. They said. Let's assume that is true. But nobody knows how that distance is measured. Is it measured when the torps START or relative to the (moving)target? As such, it could very well be that closing the distance to the sub means they NEVER "de-home". I see your point, that's a possibilty. Which makes homing torpedo's VS. surface ships even more stupid. 1 Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #3275 Posted August 2, 2022 Isn't it amazing how submarines get every tool they'll ever need and more and get every minuscule inconvenience they may have fixed? Like now splitting their hidrophone into two consumables because having only one consumable for two tasks was inconvenient. It's like WG never designed an all powerful consumable like DCP that doesn't know such pathetic weakness as needing to get split in two, one part dealing with floods, fires and module repairs and the other one for dealing with retarded pings, right? 3 Share this post Link to post Share on other sites