[AMBOS] Verdaechtig Players 30 posts 4,622 battles Report post #3201 Posted July 13, 2022 Vor 37 Minuten, deathsadow sagte: No they wont, it would show that everyone with a few exception hate subs, so it wouldnt fit to their lies. I would so love to have a forum thread where we can name and shame submarine players , anyone supporting that class is an enemy of the community & should be punished for their crimes against WoWs. Publicly shaming some individuals just because they played a class once goes a little far I think. But you can still casually drop your report at the start of the battle. And remember, never ever spend a $ or € on this game until they stop ignoring everything the playerbase tells them. Money's the only language this company speaks. Share this post Link to post Share on other sites
[HAMAR] Puffin_ Players 737 posts Report post #3202 Posted July 13, 2022 Does Hydro detect Submarine under water Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #3203 Posted July 13, 2022 37 minutes ago, Puffin_ said: Does Hydro detect Submarine under water If they within 2km then I believe so. Share this post Link to post Share on other sites
[HNFC] Mr_Putyu Players 4 posts 16,827 battles Report post #3204 Posted July 16, 2022 Please eithere remove SUBS from my account as rental "ship" or give me a chance to sell them for free. Same for all rental ships. Devs are really dumbs if they still cinsider a good idea to give me rent ships for ranked if I do already have those on my account. Is it that f..ing hard? Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,343 battles Report post #3205 Posted July 16, 2022 Always spawning mid with subs is tiring. Spending 5+ min to reach attacking position (if you don't want to yolo in the center) is quite boring. 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #3206 Posted July 16, 2022 46 minutes ago, Smeggo said: Always spawning mid with subs is tiring. Spending 5+ min to reach attacking position (if you don't want to yolo in the center) is quite boring. You mean Wargaming finest principle of "not fun to play with and not fun to play against" is at work once more? 2 Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,343 battles Report post #3207 Posted July 16, 2022 Vor 2 Stunden, Panocek sagte: You mean Wargaming finest principle of "not fun to play with and not fun to play against" is at work once more? Hm, probably. It could help a little bit. Share this post Link to post Share on other sites
[IRIS-] SuperRenard Players 76 posts 10,228 battles Report post #3208 Posted July 17, 2022 Submarines not spotting each other is a huge mistake, why is there no punishment for poor positioning like in every other class? Or can I get permanent invisibility unless I someone uses a radar for my battleships and destroyers too? Devs: this ship has sailed. Decent players do not like to play submarines so you're only getting data from beginners and mediocre players hence the ridiculous changes you're making because bad players are bad. Please just end this circus and either do a full rework from scratch (that includes removing the stupid guided torps) or cut your losses and remove them entirely. 4 Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3209 Posted July 17, 2022 This guy just dominated me for 20 minutes, its not just that the class is broken, its that it is humiliating. This person is too dumb to lick an envelope on the correct side but he gets to dominate me for 20 mins. I guess this class is the great equalizer, the bottom 0.01% of players can dominate anyone and everyone ad nauseum. Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3210 Posted July 17, 2022 On 7/14/2022 at 12:31 AM, Puffin_ said: Does Hydro detect Submarine under water Only if you ask the submarine nicely to come sit directly under your ship and don't move and he's in a good mood and complies with your request. You have to ask him nicely, because since he outspots everything and is faster than everything, you can't catch him with 2km hydro, you have to ask him nicely to please come sit under your ship and don't move. This is the only way to spot a submarine, ask them nicely. 2 Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3211 Posted July 17, 2022 The counter to submarines is in my signature. Clear your blacklist, add every submarine to your blacklist, submarine players now have an orange icon next to their name reminding you that they play submarines. Torture them when they play other ships, ships that can actually die. You can't counter them while they are playing submarine, they are immortal. But you can torture them when they play anything else. A handful of people doing this won't make a difference, but a large community of players doing this will. They will just quit if they are focused hard every time they play. It's not just good for the game, good for your mental health too, focusing a submarine players to an absurd degree while they are playing another ship class makes you feel better. Share this post Link to post Share on other sites
747BeerDrop Players 96 posts 136 battles Report post #3212 Posted July 17, 2022 Release T11 Premium Subs now, it's time for the real fun Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #3213 Posted July 18, 2022 On 7/17/2022 at 10:19 PM, 747BeerDrop said: Release T11 Premium Subs now, it's time for the real fun Have patience komrad. Superior Soviet Tech Tree will be added first. To show capitalist pigs (who supplied the raw materials through lend and lease, but don't let that stop soviet superior engineering meme) who rules the seas. Then we can talk about T XI Share this post Link to post Share on other sites
747BeerDrop Players 96 posts 136 battles Report post #3214 Posted July 19, 2022 Enough fine-tuning of the Subs, fully release them now 1 Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3215 Posted July 19, 2022 7 hours ago, 747BeerDrop said: Enough fine-tuning of the Subs, fully release them now Everyone who plays this game more than 2 hours a week has had every submarine on permanent rental for months now, for free, all submarines are fully implemented as free premium ships for everyone. They are fully released, they are turbo released, you, me and everyone else got every submarine in the game as a free premium six months ago. 1 Share this post Link to post Share on other sites
747BeerDrop Players 96 posts 136 battles Report post #3216 Posted July 19, 2022 Submarine gold torpedos would be handy, costing dubs and coal...moving at +12.7% faster speed Share this post Link to post Share on other sites
[GAJES] Manowar_Menno Players 16 posts 5,294 battles Report post #3217 Posted July 19, 2022 On 10/24/2020 at 11:27 AM, Pikkozoikum said: I don't understand, why it's fine, that DDs can stealth attacks, but submarines needs even more indicators Because DD's do not have homing torps, off course. I takes some skill to land a torp hit in a DD (unless you can dump a lot of them). The sub can just ping you 2 times and you're done for. If you mitigate the ping with repair he will just ping you again. No skill required. I do think the current ping noise and water ripple is enough, but the subs need to be a lot less tanky than current. And increase the distance of hydro detection for subs. That is what it was made for in real life. Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3218 Posted July 19, 2022 3 hours ago, Manowar_Menno said: Because DD's do not have homing torps, off course. Also because destroyers can be 1 radared 2 hydrod 3 spotted by planes 4 proximity spotted 5 rushed None of these things apply to submarines, submarines are immune to all of this. The only way to spot a submarine is if it wants to be spotted after you ask them nicely. Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #3219 Posted July 20, 2022 19 hours ago, COPlUM said: The only way to spot a submarine is if it wants to be spotted after you ask them nicely. Or stupidity. If you are stupid and get too close to a DD you're staring at (which is game breaking deadly all by itself), you can be spotted. Which is basically the only redeeming factor, as 90% are sub (haha) 45% WR players. Share this post Link to post Share on other sites
[CDD] Dutchy_2019 Players 1,927 posts 13,486 battles Report post #3220 Posted July 20, 2022 On 7/19/2022 at 2:36 PM, Manowar_Menno said: Because DD's do not have homing torps, off course. I takes some skill to land a torp hit in a DD (unless you can dump a lot of them). The sub can just ping you 2 times and you're done for. If you mitigate the ping with repair he will just ping you again. No skill required. I do think the current ping noise and water ripple is enough, but the subs need to be a lot less tanky than current. And increase the distance of hydro detection for subs. That is what it was made for in real life. Absolutely not. The fact that the ping indicator is NOT accurate is an absolute disgrace - and it proof how both unworkable submarines are and how bad many of the sub players are that such a crutch is needed (combined with the many other crutches needed to make them playable in the eyes of the devs). It is worse than all the crutches provided to CV players. EVERY OTHER ship class when giving its position away gives away its EXACT position, and some direction and speed. Submarines do NOT. Share this post Link to post Share on other sites
[CDD] Dutchy_2019 Players 1,927 posts 13,486 battles Report post #3221 Posted July 20, 2022 On 10/24/2020 at 11:27 AM, Pikkozoikum said: I had heavy fps drops, but only at the first days. From constant 60 fps vysnc to 30 fps. And it was only one map. But never again, maybe you already fixed it? I disagree a lot with Flamu. One thing is, that he wants more indicators, when he get pinged... but for real, it's a submarine, who are about stealth attacks and he wants more warnings... I think the pinging on the ship alone is enough warning, if a BB doesn't manage to turn away from a spotted Submarine, that he deserves the hits. Fighting as bb against DDs has no warning eithers. I don't understand, why it's fine, that DDs can stealth attacks, but submarines needs even more indicators. What indicators do submarines have compared to others? Ping mechanic: It could be as far off as 1,5 km, and gives NO sense of direction. I cannot think of ANY other, other then being 'spotted' in the normal manner, where subsequently the submarine can get unspotted MUCH quicker than a DD, simply by diving, and then can move in ANY direction. Difference with DD torps: Reload time NO homing torps DDs must stay much further away from BBs than submarines BEFORE launching their torps - simply because it does NOT have nearly unlimted "get out of jail smokes" With the execption of Pan-EU DDs, by far the fasted torps in the game. Much bigger spreads, therefore easier to find gaps DD when spotted: in immediate danger of every ship shooting at him, from MANY miles distant. Submarine: Most ships cannot even attack him when submerged because it either would be complete suicide (drop torps), they have no range (ASW range stupidity), have no ASW at all, or the ASW drops take forever to get there, giving a good sub player the chance to get away almost unscathed. As a BB, you can outmanoeuver DD stealth attacks by your own manoeuvering. Against subs, ESPECIALLY with its homing torps, whatever you need to do to outmanoeuver those is the EXACT opposite of what you need to do to dodge DD torps, as well as dodging incoming fire. In other classes the outmanoeuvering of submarine homing torps is much harder. Share this post Link to post Share on other sites
[OTLWS] locoelgordo Players 28 posts Report post #3222 Posted July 20, 2022 They're still absolute cancer 1 Share this post Link to post Share on other sites
[V-I-P] deathsadow Players 816 posts 11,045 battles Report post #3223 Posted July 21, 2022 On 7/13/2022 at 6:05 PM, Verdaechtig said: Publicly shaming some individuals just because they played a class once goes a little far I think. But you can still casually drop your report at the start of the battle. And remember, never ever spend a $ or € on this game until they stop ignoring everything the playerbase tells them. Money's the only language this company speaks. :D playing once is fine .. but guys who have 100s of submarine game I think they are indeed deserve a place in hell :D I wasnt their main source of money for sure .. maybe spent like 50€ total on the game since OBT ( I bought Lo Yang, a Cesare and also got the Cossak for 0.98€ which probably was my best micro transaction in any game XD) , but my wallet is fully closed since the CV rework, and since subs and reworked CVs will stay it will never open again. Share this post Link to post Share on other sites
[V-I-P] deathsadow Players 816 posts 11,045 battles Report post #3224 Posted July 21, 2022 16 hours ago, Dutchy_2019 said: What indicators do submarines have compared to others? Ping mechanic: It could be as far off as 1,5 km, and gives NO sense of direction. I cannot think of ANY other, other then being 'spotted' in the normal manner, where subsequently the submarine can get unspotted MUCH quicker than a DD, simply by diving, and then can move in ANY direction. Difference with DD torps: Reload time NO homing torps DDs must stay much further away from BBs than submarines BEFORE launching their torps - simply because it does NOT have nearly unlimted "get out of jail smokes" With the execption of Pan-EU DDs, by far the fasted torps in the game. Much bigger spreads, therefore easier to find gaps DD when spotted: in immediate danger of every ship shooting at him, from MANY miles distant. Submarine: Most ships cannot even attack him when submerged because it either would be complete suicide (drop torps), they have no range (ASW range stupidity), have no ASW at all, or the ASW drops take forever to get there, giving a good sub player the chance to get away almost unscathed. As a BB, you can outmanoeuver DD stealth attacks by your own manoeuvering. Against subs, ESPECIALLY with its homing torps, whatever you need to do to outmanoeuver those is the EXACT opposite of what you need to do to dodge DD torps, as well as dodging incoming fire. In other classes the outmanoeuvering of submarine homing torps is much harder. Homing torps are real fun in large cruisers, you turn like a BB , but the torps will home on you like they do on a cruiser .. you pop dmg con , or you will eat them all. Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #3225 Posted July 21, 2022 So you want to do 500 damage to the submarine? Well then, you better stare at the ocean for a minute rendering you entirely useless. Hmm, sad, you didn't do 500 damage, better luck next time, it wasn't going in the direction you guessed. Wait, what's that? Your guns turned 360° while doing this rendering you useless for another 2~3 minutes? Man, sucks to be you. Should have left that submarine alone. Share this post Link to post Share on other sites