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phpNHABmb

 

Japanese submarine I56, tier VIII

Hit points – 24200. Plating - 19 mm.

Dive capacity 120 units. Dive capacity depletion 1 units/s. Dive Capacity recharge rate 2 units/s.

Main battery - 1x1 140 mm. Firing range - 8.5 km.
Maximum SAP shell damage - 2750. SAP shell armor penetration - 39 mm. SAP initial velocity - 700 m/s.
Reload time - 2.3 s. 180 degree turn time - 7.2 s. Maximum dispersion - 45 м. Sigma – 2.00.

Sonar:
Reload time 6.5 s; Duration of a ping effect on a highlighted sector -  25.0 s, double highlighted sector - 55.0 s; Ping velocity 600; Maximum range 6.0 km.

Torpedo tubes - 6x1 533 mm.

  • Acoustic homing torpedoes: maximum damage - 10800. Range - 6.0 km. Speed - 78 kt. Reload time - 35 s. Number of loaders - 6.  Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 2.1 km.
  • Torpedos: maximum damage - 14300. Range - 12.5 km. Speed - 73 kt. Reload time - 35 s. Number of loaders - 6.  Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 1.9 km.

Maximum speed - 27.0 kt. Turning circle radius - 750 m. Rudder shift time – 9.0 s. Surface detectability – 7.3 km. Air detectability – 2.6 km. Detectability after firing main guns in smoke  – 3.0 km.

Available consumables:
1 slot - Damage Control Party;
2 slot - Hydrophone.

 

have fun with that thing surfacing next to you, shotgunning you... and, if you survive, blow you to bits with the 140mm

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44 minutes ago, GrossadmiralThrawn said:

phpNHABmb

 

Japanese submarine I56, tier VIII

Hit points – 24200. Plating - 19 mm.

Dive capacity 120 units. Dive capacity depletion 1 units/s. Dive Capacity recharge rate 2 units/s.

Main battery - 1x1 140 mm. Firing range - 8.5 km.
Maximum SAP shell damage - 2750. SAP shell armor penetration - 39 mm. SAP initial velocity - 700 m/s.
Reload time - 2.3 s. 180 degree turn time - 7.2 s. Maximum dispersion - 45 м. Sigma – 2.00.

Sonar:
Reload time 6.5 s; Duration of a ping effect on a highlighted sector -  25.0 s, double highlighted sector - 55.0 s; Ping velocity 600; Maximum range 6.0 km.

Torpedo tubes - 6x1 533 mm.

  • Acoustic homing torpedoes: maximum damage - 10800. Range - 6.0 km. Speed - 78 kt. Reload time - 35 s. Number of loaders - 6.  Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 2.1 km.
  • Torpedos: maximum damage - 14300. Range - 12.5 km. Speed - 73 kt. Reload time - 35 s. Number of loaders - 6.  Launcher 180 degree turn time – 15.0 s. Torpedo detectability - 1.9 km.

Maximum speed - 27.0 kt. Turning circle radius - 750 m. Rudder shift time – 9.0 s. Surface detectability – 7.3 km. Air detectability – 2.6 km. Detectability after firing main guns in smoke  – 3.0 km.

Available consumables:
1 slot - Damage Control Party;
2 slot - Hydrophone.

 

have fun with that thing surfacing next to you, shotgunning you... and, if you survive, blow you to bits with the 140mm

let's ensure to give the russian subs nukes to make them comperable on the spreadsheets to this creation. Sarcasm.

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4 hours ago, TDRHitmanDan said:

Just saw this, LOL!   Well you have no clue how I play subs and I play T10 because I like T10, thats it.     Im far from predictable which is why im stil 63%WR over 700 odd matches in the Balao.   Im not a one trick pony either as I push ships, switch directions,  make people think im going for them with a ping but actually turning away ...  sometimes Homing torp sometimes not,  people can absolutely take subs out if THEY LEARN HOW THEY WORK, but most dont and just post silly things like you with no clue how I play them so therefore no clue howto defeat them, Stationary targets?  Nah I get more dmg through firing torps at angles, so basically all youve said is wrong about me, I just really enjoy subs, im happy with the Nerfs update after update as theyre trying to balance them out and I want a fight not a one trick pony as you describe it, theyre getting harder to use but still tons of fun when the enemy team all flocks to either side of the map and leaves the middle open for me to sail behind you and wreak havoc,  the reason subs are considered so OP still is the lack of teamwork and thats a fact as im a daily player and have been for years, dont work as a team?? Youll lose, work together you have a much better chance of winning!    Plenty of ways to take us out but tbh, its a situation I exploit and will continue to do so, after all its a TEAM game!!!!

 

 

Congratulations, it only took you 3 weeks to come up with a reply and then it's not even funny but as unoriginal and witless as expected.

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And please remove the pinging in the smoke. Dirty trick if anything else.

Using the R key to remove a ping from a sub is just stupid enough.

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14 hours ago, leeuwbart said:

let's ensure to give the russian subs nukes to make them comperable on the spreadsheets to this creation. Sarcasm.

Russian subs with kremlin guns on top of them? sounds fair and a very good addition to the game. 

 

Edit: wait how about petro guns as secondaries? 

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On 6/8/2022 at 12:20 AM, BanzaiPiluso said:

I was just in a battle where our sub died immediately. Red sub went undetected straight for our CV and killed it. One of our Shimakaze tried to help and wasted half its HPs on a goose chase. Finally succeeded but couldn't do much else.

The red CV was toooooo good. KIlled 3, took half of my HPs on a Shima in one attach.

MM was broken for sure, but the sub killing the CV even while being chased by Shimakaze was too much.

This game is completely broken.

 

You should've predicted this mate, it's all your fault. It is a well established fact that DD players have to be clairvoyant, have foresight at the very least 15 mins into the future, hunt subs, DDs, BBs, CLs, BLMs, LGTVs, UPSs, have four eyes and three hands and do the dishes from yesterday simultaneously.

 

Mr. Conway is not pleased with your skill.

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Btw. that new IJN sub is going to have 24.2k hp. @YabbaCoe do you know how much HP stock benson has? 12.8k.

I thought subs supposed to have low HP and they supposed to be fragile? what happened to that? 

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New upcoming soviet Premium sub

Thypoon class submarine

Ship armament:

2 Torpedo tubes 650mm

4 Torpedo tubes 533mm

20 Nuclear ballistic missiles

260px-Typhoon3.jpg

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3 hours ago, ghostbuster_ said:

Btw. that new IJN sub is going to have 24.2k hp. @YabbaCoe do you know how much HP stock benson has? 12.8k.

I thought subs supposed to have low HP and they supposed to be fragile? what happened to that? 

Apparently it can't sit hidden underwater for ever while doing 53 knots so it's balanced as :etc_swear:

:Smile_trollface:

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2 hours ago, De_Zeeuwse_Admiraliteit said:

Would buy actually. :cap_popcorn: 

Me too, only to grief others to stop playing.

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3 hours ago, Lcx1994 said:

New upcoming soviet Premium sub

Thypoon class submarine

Ship armament:

2 Torpedo tubes 650mm

4 Torpedo tubes 533mm

20 Nuclear ballistic missiles

260px-Typhoon3.jpg

Where are the deck guns? :Smile_hiding: ofc she needs a super duper arcadey gimmick. The ability of launching 18 torps in like 6 secs or something.

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32 minutes ago, ghostbuster_ said:

Where are the deck guns? :Smile_hiding: ofc she needs a super duper arcadey gimmick. The ability of launching 18 torps in like 6 secs or something.

Isnt it good enough if we keep the usual 40 sec submarine reload for the nukes ?

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37 minutes ago, deathsadow said:

Isnt it good enough if we keep the usual 40 sec submarine reload for the nukes ?

For subs nothing is good enough. You know WG invested heavly in subs therefore they need to be popular. 

 

Mark my words. After subs reached a certain popularity we are gonna get first ship (ofc premium) which is going to be more effective against subs than any other ship we have. Only after that ships which have no asw will get their asw and short after we are gonna get support cvs which are probably going to be the only class, which can be called counters to subs. Other ships? Who gives a damn about these anyway. WG has already milked players using these ships. Its time to move forward. Right? But ofc before all these happen, WG is going to pump out some more subs to benefit from the whales as much as they can.

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1 hour ago, Nibenay78 said:

Me too, only to grief others to stop playing.

Arent this the exact reason why WG made them ?

48 minutes ago, ghostbuster_ said:

For subs nothing is good enough. You know WG invested heavly in subs therefore they need to be popular. 

 

Mark my words. After subs reached a certain popularity we are gonna get first ship (ofc premium) which is going to be more effective against subs than any other ship we have. Only after that ships which have no asw will get their asw and short after we are gonna get support cvs which are probably going to be the only class, which can be called counters to subs. Other ships? Who gives a damn about these anyway. WG has already milked players using these ships. Its time to move forward. Right? But ofc before all these happen, WG is going to pump out some more subs to benefit from the whales as much as they can.

1st we get the IJN line with some premium, after that some more premium for KM and USN ... maybe add some other nations too. Than comes the real terror with soviet subs , coal subs and steel and RB subs. After that WG can add a dedicated ASW focused CV and other lines ... with premiums ofc.

 

And once they had all their bright ideas used up for subs they can add missle equiped Super Super Ships... You know players would love to sink a Yamato with some Harpoons or Tomahawks from their Iowa 1984 refit.

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19 hours ago, ghostbuster_ said:

For subs nothing is good enough. You know WG invested heavly in subs therefore they need to be popular. 

The problem WG has is that things can be popular because they're good and fun, or popular because they are OP. The latter road is the one they're on. I am very interested to see how the Royal Navy BCs go with their gyro torpedoes, as I think this is something which could be a better fit for subs than those stupid homing torps, and provide more of the "stealthy hunter" vibe I'm after from the class.

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41 minutes ago, invicta2012 said:

The problem WG has is that things can be popular because they're good and fun, or popular because they are OP. The latter road is the one they're on. I am very interested to see how the Royal Navy BCs go with their gyro torpedoes, as I think this is something which could be a better fit for subs than those stupid homing torps, and provide more of the "stealthy hunter" vibe I'm after from the class.

 

It's their sales trick, WG makes a new ship. OP as hell. Everyone spends time (and money) to get it cause everyone really wants it. Then after 6 months, they start nerving it with the next few releases saying it is requested by the player base. Which is correct cause it is so OP everyone hates it. So it becomes a fairly normal ship

 

Then the next OP ship comes out, they make another shitload of money, it gets nerved...  etc etc etc

 

(ps not for Russian ships of course)

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A pity my Great Grandmother's not still here, She'd tell me what you were Waffling on about, Alas She's gone so I shall remain unenlightened because I hate :etc_swear:g Google Translate :Smile_veryhappy:

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Another game ruined by a f*cking sub in a DD. Feels helpless against good sub players

 

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Removed 6 posts for wrong language and OT.

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On 6/15/2022 at 11:41 PM, SkipperCH said:

Removed 6 posts for wrong language and OT.

good. Those darn Kisuaheli speakers. About time someone removed those. 

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On 6/10/2022 at 12:23 PM, ghostbuster_ said:

Btw. that new IJN sub is going to have 24.2k hp. @YabbaCoe do you know how much HP stock benson has? 12.8k.

I thought subs supposed to have low HP and they supposed to be fragile? what happened to that? 

Benson is smaller in length and has way less displacement than I-56

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11 hours ago, Pikkozoikum said:

Benson is smaller in length and has way less displacement than I-56

 

I-56 has almost as much HP as an Atlanta.

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21 hours ago, Pikkozoikum said:

Benson is smaller in length and has way less displacement than I-56

I suggest you not to play the "realism" card.

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