Commanders!
We would like to ask you to share your personal experience and feedback from Submarine Battles on TST server in this particular thread!
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DDs launch torps on larger distances with a spread mostly. Submarines would go close to ~2.6 km and launch them in pairs.
What do you mean with citadel hit? Normal torpedos don't do bonus damage to citadels, do we keep the pinging mechanic?
Here's the BS though, I'd also like subs in game - but not like this:
You don't need it, if no torps are incoming (after pings hit you) --> you do not see them right after launch...
-> The ping is mostly announcing them, but also you see them from far distance (over 2 km)
You don't need it, if you can outrun the torpedos --> good luck on that in Lolorado...
-> Happens all the time, unless the surface ship is in a bad spot. Torps don't have infinite range and the curving reduces the range even more.
You don't need it, if you can turn the torps into an island---> good luck on that too, now that hey increased speed and homing...
-> For what good luck? They don't have 500 knots... Are you not doing that?
You don't need it, if you can perform evasive maneuver ---> hahaha yes "just dodge" like CVs, again good luck on that in the Lolorado....
Eh, are you not doing that? o_O
-> As I mentioned 1000 times, BBs have it quite easy, cruiser less easy, but they have short CD on DCP to help out with that. It's all about map awareness and macro skills to play around a submarine.
You don't need it, if the damage won't be too high ---> you are making subs a DoT thing then (like HE spam), which is exactly what we DO NOT need.
-> No idea, what you mean? I'm talking about, you don't use DCP, when the torps won't hit in a heavy way. For example only 2 torps approach the bow/stern.
How often have you played submarine in ranked btw?