[SECT] lilWeasel Players 2 posts 3,106 battles Report post #1 Posted October 17, 2020 Do you have a special reason to make the CV's and the HE spammers so influential? There is no reasonable situation where a Smolensk would be able to take down an Iowa in real life. Why is it like that in the game? Share this post Link to post Share on other sites
[D_S_W] doerhoff_damian Players 1,141 posts 32,999 battles Report post #2 Posted October 17, 2020 The Reason a Cruiser can burn down a Battleship is Game Balance. In a 1 vs1 both Sides need a Chance to win the fight. The Battleship has these big Guns that can do alot of Damage to a Cruiser from every angle while the Cruiser is more nimble and has a higher DPM Number. In Reality a Cruiser could not do too much harm to a Battleship, but Battleships a very expensive. It takes so many Resources and Time to build one Battleship you could build 10 Cruisers easily in the same Time or an even higher Number of Destroyers and Submarines. Not to mention that you need a very big Shipyard for a Battleship. That is why many Nations could not build them. If a Cruiser in the Game can´t damage a Battleship, why should I pick a Cruiser. Unless we look at all the Resources that you need so you have to Choose between one Battleship and more than 10 Cruisers. And you not only have to win a Seabattle but also protect your convoys. That CVs are so influential is however also historical acurate. They are the Reason why every Nation sees Battleships as Obsolete and instead focuses on Aircraft Carriers. Share this post Link to post Share on other sites
SkollUlfr Players 1,168 posts 6,026 battles Report post #3 Posted October 17, 2020 a whole lot of early design decisions where based on the idea that he spam and CV would prevent static bow comping gameplay in a very simple and direct fashion. but players used the cv to hit the easier targets and often left the static bb alone to snipe while cl and dd got hammered by cv resulting in the need to completely rebuild the cv function, and he spam was used on whatever was closest. aided by firing training that used to work for 152 inch guns, and the spotting mechanic allowing players to fire in open ocean and not get spotted by "stealth firing". due to the function cv can play as simple intel support, there is no way they cant be influential. but the game is built around rewarding damage and kills, so cv got balanced to have the same damage potential as ships, even though they could control a match with zero damage themselves. not helped by many players who would be tactically challenged by standing them with their nose in a corner. he spam is in the game because more complicated tools for balancing arent available and would themselves require a lot of balancing. i suspect weegee also wanted to avoid the WOT style balancing issues of basing entities on their real life counterparts, or having mechanics like ships losing accuracy and detection at the super structure took damage, in order to keep the game simple. but in doing so introduced other issues. Share this post Link to post Share on other sites
[TAKEN] ColonelPete Players 35,749 posts 17,929 battles Report post #4 Posted October 17, 2020 7 hours ago, lilWeasel said: Do you have a special reason to make the CV's and the HE spammers so influential? There is no reasonable situation where a Smolensk would be able to take down an Iowa in real life. Why is it like that in the game? this is no real life most HE spammers are prey for AP spammers... Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 5,778 posts 23,502 battles Report post #5 Posted October 17, 2020 19 minutes ago, ColonelPete said: this is no real life this is a fantasy caught in a crossfire there's no escape from the HE, see open your eyes look up to the skies CV! I'm in a Nelson Not Pyotr Veliky And so there's fires above Floods below HP's high, HP's low Everywhere the spam goes It's all setting fire to me, to me.... 3 4 Share this post Link to post Share on other sites