Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #1 Posted October 11, 2020 I just completely Reworked my Consumables to Match my Wishes. (Only came around to it now cause I wasnt very Active since the Update they Finally Implemented that Option) So Currently. T-Key gets Heal and Smoke. (If a Ship has Heal and Smoke the Smoke moves to Y) Y-Key gets Aircraft and Engine Boost. (Gladly most Ships that have Heal and Smoke dont come with Aircraft and Ships with Aircraft usually dont come with Engine Boost ^^) U-Key gets Hydro, Radar, Reload Boosters. (If a Ship has Radar and Hydro the Radar moves to I. Albeit it rarely happens that any Ships have 2 of these Special Consumables.) I-Key gets Def-AA. (As I said. Not many Ships have a Second Consumable for U Key. So I is rarely placed with other things than Def-AA) That way I always have my Heal on T which prevents me from Accidently Triggering it when I dont need it. And also makes sure I dont trigger other Stuff when needing the Heal. As the only Ships that have Engine Boost, Heal and Smoke the Y Key is almost always the same Too. Because there is just a few Odd cases that have all 3 of these. The U-Key is usually the Special Ability Key for the Ship. Getting Radar, Hydro and Reload Boosters etc. So I can remember "Special Ability of this Ship" always Y. And the I-Key is basicly the Leftover gathering which is usually Def AA. Or Second Special Ability like Radar when the Cruiser has Hydro too. So I find this the best Setup for me. In Majority of cases it requires little Changes. And only Switches out Single Items. For Example. I have no Idea why BBs usually got Heal on T and Hydro on U while Cruisers then get Hydro on T and Heal on U. This is something I would have Expected WG to change Years ago cause its basicly a Simple Switch that would Prevent alot of Misclicks.... Now I am just missing the Option of actually having this Set as Priority Setup from the Start so I dont need to Set it Seperately for each Ship. 4 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #2 Posted October 11, 2020 I have them all on the number keypad, along with the keys for HE/AP/Torps, alternate display, target ship the cursor on... I played probably each PC game / online game with a setup with "move with the arrow keys and have the numbers pad for all else" for the last 20 years... works for me... kinda... 2 Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #3 Posted October 11, 2020 I honestly haven't changed any at all and have no desire to. But having the option is nice. 2 Share this post Link to post Share on other sites
[R-M] Isoruku_Yamamoto Players 1,437 posts 16,247 battles Report post #4 Posted October 11, 2020 I dont change any, unless theyre very confusing. One thing is that im moving torp & gun reloaders to I by default, even on ships with less than 5 consumables. Im happy with how the feature was implemented, the free choice is much better than the idiotic idea of set keybinds for each consumable (which for some reason many ppl wanted, youd have 10-15 keys for consumables) Share this post Link to post Share on other sites
[R-M] Isoruku_Yamamoto Players 1,437 posts 16,247 battles Report post #5 Posted October 11, 2020 3 hours ago, Sunleader said: I just completely Reworked my Consumables to Match my Wishes. (Only came around to it now cause I wasnt very Active since the Update they Finally Implemented that Option) So Currently. T-Key gets Heal and Smoke. (If a Ship has Heal and Smoke the Smoke moves to Y) Y-Key gets Aircraft and Engine Boost. (Gladly most Ships that have Heal and Smoke dont come with Aircraft and Ships with Aircraft usually dont come with Engine Boost ^^) U-Key gets Hydro, Radar, Reload Boosters. (If a Ship has Radar and Hydro the Radar moves to I. Albeit it rarely happens that any Ships have 2 of these Special Consumables.) I-Key gets Def-AA. (As I said. Not many Ships have a Second Consumable for U Key. So I is rarely placed with other things than Def-AA) That way I always have my Heal on T which prevents me from Accidently Triggering it when I dont need it. And also makes sure I dont trigger other Stuff when needing the Heal. As the only Ships that have Engine Boost, Heal and Smoke the Y Key is almost always the same Too. Because there is just a few Odd cases that have all 3 of these. The U-Key is usually the Special Ability Key for the Ship. Getting Radar, Hydro and Reload Boosters etc. So I can remember "Special Ability of this Ship" always Y. And the I-Key is basicly the Leftover gathering which is usually Def AA. Or Second Special Ability like Radar when the Cruiser has Hydro too. So I find this the best Setup for me. In Majority of cases it requires little Changes. And only Switches out Single Items. For Example. I have no Idea why BBs usually got Heal on T and Hydro on U while Cruisers then get Hydro on T and Heal on U. This is something I would have Expected WG to change Years ago cause its basicly a Simple Switch that would Prevent alot of Misclicks.... Now I am just missing the Option of actually having this Set as Priority Setup from the Start so I dont need to Set it Seperately for each Ship. The origin of consumable order is mostly in which ships get what consumables at what tier. Im still looking into makng a "perfect" system for myself lol. But T for heal on bbs is the first thing you get, then Y aircraft, and in rare cases U hydeo. In cruisers you get hydro first on T, then aircraft, then heals only at tier 9 Share this post Link to post Share on other sites
[--] Captain_Newman Players 2,147 posts 16,474 battles Report post #6 Posted October 11, 2020 See, I've always wanted this feature; for years I was like "wish WG would let us define keys for consumables". Now we got it. And there's no point in only setting it up for some ships, it has to be all of them to eliminate the possibility of wrong consumables being triggered. Then I look at the amount of ships in my port and... I'm just too lazy to even begin 3 Share this post Link to post Share on other sites
[CBS] Allied_Winter Players 6,242 posts 10,755 battles Report post #7 Posted October 12, 2020 Like others above wrote: Didn't change anything. Plus I never really called for it in the first place. It's a nice addition, but that's it. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,562 battles Report post #8 Posted October 12, 2020 Hi all, I am still at "default" settings... never seem to find time to finally sort it out... Leo "Apollo11" 1 Share this post Link to post Share on other sites
[THESO] Excavatus [THESO] Moderator 4,705 posts 17,888 battles Report post #9 Posted October 12, 2020 I've asked for this change for years, but after all those years I guess I'm used to having them default, so I can't find the motivation to change them.. :) 1 Share this post Link to post Share on other sites
_HomTanks_ Players 3,368 posts 37,429 battles Report post #10 Posted October 12, 2020 2 hours ago, Allied_Winter said: Like others above wrote: Didn't change anything. Plus I never really called for it in the first place. It's a nice addition, but that's it. ^^ Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,762 battles Report post #11 Posted October 12, 2020 Almost the same as OP did, e.g. mapped all heals to T for consistency, especially on high level cruisers (or specials like Graf Spee/ARP Takao/Prinz Eugen). Share this post Link to post Share on other sites
[LA_FR] Eikkuu Players 317 posts 6,313 battles Report post #12 Posted October 12, 2020 Il y a 16 heures, Sunleader a dit : I just completely Reworked my Consumables to Match my Wishes. (Only came around to it now cause I wasnt very Active since the Update they Finally Implemented that Option) So Currently. T-Key gets Heal and Smoke. (If a Ship has Heal and Smoke the Smoke moves to Y) Y-Key gets Aircraft and Engine Boost. (Gladly most Ships that have Heal and Smoke dont come with Aircraft and Ships with Aircraft usually dont come with Engine Boost ^^) U-Key gets Hydro, Radar, Reload Boosters. (If a Ship has Radar and Hydro the Radar moves to I. Albeit it rarely happens that any Ships have 2 of these Special Consumables.) I-Key gets Def-AA. (As I said. Not many Ships have a Second Consumable for U Key. So I is rarely placed with other things than Def-AA) That way I always have my Heal on T which prevents me from Accidently Triggering it when I dont need it. And also makes sure I dont trigger other Stuff when needing the Heal. As the only Ships that have Engine Boost, Heal and Smoke the Y Key is almost always the same Too. Because there is just a few Odd cases that have all 3 of these. The U-Key is usually the Special Ability Key for the Ship. Getting Radar, Hydro and Reload Boosters etc. So I can remember "Special Ability of this Ship" always Y. And the I-Key is basicly the Leftover gathering which is usually Def AA. Or Second Special Ability like Radar when the Cruiser has Hydro too. So I find this the best Setup for me. In Majority of cases it requires little Changes. And only Switches out Single Items. For Example. I have no Idea why BBs usually got Heal on T and Hydro on U while Cruisers then get Hydro on T and Heal on U. This is something I would have Expected WG to change Years ago cause its basicly a Simple Switch that would Prevent alot of Misclicks.... Now I am just missing the Option of actually having this Set as Priority Setup from the Start so I dont need to Set it Seperately for each Ship. I use the default too. l already thinking of the option but finally nothing change. Share this post Link to post Share on other sites
[LADA] Gvozdika [LADA] Players 975 posts 10,423 battles Report post #13 Posted October 12, 2020 I furiously bash all the buttons until something happens (fire goes out, lots of smoke appears, nice HP bar goes green, guns start firing quicker, etc.) I did this before you could bind the consumable buttons. I still do it now. (Sad thing is - half the time I'm not joking). 1 2 Share this post Link to post Share on other sites
[N_R_A] Hopeless_Guppy Players 3,753 posts Report post #14 Posted October 12, 2020 5 hours ago, Gvozdika said: I furiously bash all the buttons until something happens (fire goes out, lots of smoke appears, nice HP bar goes green, guns start firing quicker, etc.) I did this before you could bind the consumable buttons. I still do it now. (Sad thing is - half the time I'm not joking). Lol me too nothing more frustrating, and puzzling to everyone when on your DD you smoke up in spawn, oh where was that speed boost again? Glad it isn't just me then Share this post Link to post Share on other sites
Ashardalon_Dragnipur Players 493 posts 5,497 battles Report post #15 Posted October 12, 2020 most have stayed standard but a few with weird configurations did change after too many misclicks happy its an option now Share this post Link to post Share on other sites
[BEUN] OverPenokio Beta Tester 181 posts 13,046 battles Report post #16 Posted October 13, 2020 Default but somehow pop my consumables premature (like in RL) if I change "ships". Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #17 Posted October 13, 2020 I moved the heal to T and "bailout" (smoke) or "agression" (mbrb, radar) consumables on Y (its on Z position on my layout) on most ships so to have all 3 near most used keys (wasd) an that I need to engage without looking other ones dont matter all that much to me tbh Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #18 Posted October 13, 2020 No change. Option came about 4 years too late despite numerous requests for it, so the default layout has become habit now. 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #19 Posted October 13, 2020 11 minutes ago, El2aZeR said: No change. Option came about 4 years too late despite numerous requests for it, so the default layout has become habit now. Makes you wonder how such a basic feature wasn't coded into the games very first UI builds (between builds 5-25). Or at all really. Shows the lack of standards in the gaming industry really when basic features such as remapping controls aren't even in from the get go nevermind 5 bloody years later. No wonder some arses thought having save files behind a paywall would be a good idea. 1 Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #20 Posted October 13, 2020 Have I missed something? Can you now make it so you always have a consumable on the same key? I just checked and for me the consumables are still numbered rather than nominal. Or is that what this is about? 1 Share this post Link to post Share on other sites
FallenOrchid Players 2,234 posts 20,517 battles Report post #21 Posted October 13, 2020 6 minutes ago, _Teob_ said: Have I missed something? Can you now make it so you always have a consumable on the same key? I just checked and for me the consumables are still numbered rather than nominal. Or is that what this is about? Since 0.9.7 you can change the order of consumables and change the key this way. Share this post Link to post Share on other sites
Ashardalon_Dragnipur Players 493 posts 5,497 battles Report post #22 Posted October 13, 2020 there is a toggle Share this post Link to post Share on other sites
_Teob_ Players 1,625 posts 14,901 battles Report post #23 Posted October 13, 2020 3 minutes ago, Ashardalon_Dragnipur said: there is a toggle thanks! I never thought I'd see the day when this happened so it must have totally slipped under my radar. Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #24 Posted October 13, 2020 Haven't messed around with it yet. The one thing I'm thinking of changing is moving smoke to "T" on all ships that have it, simply for quick access when I need a get-out-of-jail-free card. Other consumables aren't necessarily that time critical (although I guess heal can be, in the right circumstances), so I have time to check before triggering them. Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,238 battles Report post #25 Posted October 13, 2020 There's been a whole thread already you know ;-) Share this post Link to post Share on other sites