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Jvd2000

Different missions and different rewards, WG strikes once again

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Just found out that after the different "daily rewards" for players we now also receive different missions with different token rewards. Some players receive one set of missions, some others the other. Seems random.

 

One set consists of a 3 part mission the other out of 5 parts. While the 5 part mission gives a higher total reward it requires a lot more BXP. And the highest reward is gained by reaching the final reward for completing all the individual missions. So while the "long chain"offers a 600 tokens more, you need to double your BXP efforts.. I rather be rewarded with the easy mission and let WG keep the last 600 tokens..

721390824_missie1.thumb.PNG.b0815f360dc678b8d7794ea52440b517.PNG

msiosn 2.PNG

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[PUPSI]
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1 minute ago, Jvd2000 said:

 we now also receive different missions with different token rewards.

as announced in the first article

Quote

You can get even more American Tokens for completing chains of combat missions that are available on the weekends of the second and third weeks after the release of the Update. The difficulty of the chains, as well as the number of Tokens that you can receive, depends on your activity during the previous updates.

and we had such missions already before

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[I-J-N]
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Well, I never realised this before. Will we also be getting differently priced premium time? In that case, if I get short changed in terms of missions and shipments, I'd like pay for premium time from my small change purse, thank you.

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3 minutes ago, Karasu_Hidesuke said:

Well, I never realised this before.

as far as I remember it is only the second time, and the last time it was a test...

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1 minute ago, Klopirat said:

as far as I remember it is only the second time, and the last time it was a test...

 

Tests have a nasty tendency of becoming accepted practice...

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[PEZ]
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Wow the RNGesus cult has really taken hold in WG

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3 hours ago, Klopirat said:

and we had such missions already before

We did? We had different mission requirements by chance where player A got a different mission set than player B. But that was random (at least WG never told us otherwise).

 

This however is based on a very dubious "depends on your activity during the previous updates." This can mean anything. So far WG hasn't disclosed what the mean by activity. Is it battles played? Is it dubloons spent? Is it hours in the dockyard? Is it won missions?


Heck in the future, whenever somebody said he got the short end of the stick (missionwise), WG can always just shrug and say: "Well ... weren't active enough!" It's a net step backwards with regards to mission requirements and handling overall.

 

If at least: @Crysantos, @MrConway or @Tanatoy could elaborate how WG definese "Activity".

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3 minutes ago, Yedwy said:

Wow the RNGesus cult has really taken hold in WG

RNG shouldn't be a point here since the missions should depend only on your activity

 

1 minute ago, Allied_Winter said:

We did?

yes, I think it was about some containers...and I remember because it didn't work correctly at the first weekend, some players didn't receive a mission at all (and got the rewards later directly)...

 

and basically I don't see in "more active players get more missions", as long as it is transparent...and that is missing imho at the moment...

 

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2 minutes ago, Klopirat said:

RNG shouldn't be a point here since the missions should depend only on your activity

 

yes, I think it was about some containers...and I remember because it didn't work correctly at the first weekend, some players didn't receive a mission at all (and got the rewards later directly)...

 

and basically I don't see in "more active players get more missions", as long as it is transparent...and that is missing imho at the moment...

 

 

It may look like a good idea on the surface, but it will just help to splinter the player base. I don't object to the more active players being rewarded for being active, but it should be based on them doing more of the missions. The missions themselves, IMO, should be available for everyone on an equal basis.

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9 minutes ago, Klopirat said:

and basically I don't see in "more active players get more missions", as long as it is transparent...and that is missing imho at the moment...

Maybe it's just my gut feeling that this - as Karasu mentioned it - deepens the rift between players. 
 

On top WG can put out ridiculuos mission requirements and simply point everyone to "well you weren't active enough". And while I do have my doubts that they repeat it to PR levels, ... well ... I'm not quite confident that they will keep it within what I'd deem reasonable either.


Hence my objection to such a disparity. It worked great without it, so why changing it. Maybe just for another carrot infront of the players faces.

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[SVX]
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3 hours ago, Jvd2000 said:

Just found out that after the different "daily rewards" for players we now also receive different missions with different token rewards. Some players receive one set of missions, some others the other. Seems random.

 

One set consists of a 3 part mission the other out of 5 parts. While the 5 part mission gives a higher total reward it requires a lot more BXP. And the highest reward is gained by reaching the final reward for completing all the individual missions. So while the "long chain"offers a 600 tokens more, you need to double your BXP efforts.. I rather be rewarded with the easy mission and let WG keep the last 600 tokens..

721390824_missie1.thumb.PNG.b0815f360dc678b8d7794ea52440b517.PNG

msiosn 2.PNG

there is 1 more i got 6 missions ! 

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[MORIA]
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Indeed, six missions is also out there. A hidden bonus goes to those with seven I guess

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From what I've seen on reddit, it appears to range from 2 - 6 (or more??) missions. Resulting in Tokens ranging from 2250 to 3450 tokens. Which leads to an additional tidbit of information WG should share: How active do you have to be to land in either of these categories?

 

Sure, ideally that information should've been released e.g. with the patch notes of a few patches ago (instead of just silently monitoring or - RNG forbid - retroactively using it).

 

So WG, would you be so kind (and willing) to come forward with the following information: 
 

- How do you measure activity?

- How active does a player have to be to land in a certain category?

 

Edit: Thanks to the comment below, I changed the number of missions and max. acquirable tokens.

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[PANEU]
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I hope there will be "randomized" christmas dockyard directives as well. 

My pitchfork has spiderweb on it. 

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6 minutes ago, Durin_VI said:

Indeed, six missions is also out there. A hidden bonus goes to those with seven I guess

Yeah, a reach around from SubO. :Smile_trollface:

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4 hours ago, Allied_Winter said:

From what I've seen on reddit, it appears to range from 3 - 6 (or more??) missions. Resulting in Tokens ranging from 2550 to 3450 tokens. Which leads to an additional tidbit of information WG should share: How active do you have to be to land in either of these categories?

 

Sure, ideally that information should've been released e.g. with the patch notes of a few patches ago (instead of just silently monitoring or - RNG forbid - retroactively using it).

 

So WG, would you be so kind (and willing) to come forward with the following information: 
 

- How do you measure activity?

- How active does a player have to be to land in a certain category?

i got 2, for total of 1950 i think it was - for 0 activity lately

doublechecked - indeed 1950 - 600+600+750

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[H_FAN]
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Also belong to the 6 mission category , I play between 15-25 hours/weekly if that is the measuring item (mostly closer to 25)

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4 hours ago, kfa said:

I hope there will be "randomized" christmas dockyard directives as well. 

My pitchfork has spiderweb on it. 

Don't worry it will be serverwide. China, NA, Russia and Asia will get it. EU not. :P

Santa Clause is NOT coming to tooooown...

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4 hours ago, hypsar said:

i got 2, for total of 1950 i think it was - for 0 activity lately

I got 2 as well, but it's 1050 + 600 + 600 = 2250 tokens.

 

I've been playing about 30 games per month the last few months.

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3 hours ago, Gnirf said:

Also belong to the 6 mission category , I play between 15-25 hours/weekly if that is the measuring item (mostly closer to 25)

 

6 minutes ago, krfsm said:

I got 2 as well, but it's 1050 + 600 + 600 = 2250 tokens.

 

I've been playing about 30 games per month the last few months.

 

Certainly looks like there is a connection.

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9 hours ago, Jvd2000 said:

Just found out that after the different "daily rewards" for players we now also receive different missions with different token rewards. Some players receive one set of missions, some others the other. Seems random.

 

One set consists of a 3 part mission the other out of 5 parts. While the 5 part mission gives a higher total reward it requires a lot more BXP. And the highest reward is gained by reaching the final reward for completing all the individual missions. So while the "long chain"offers a 600 tokens more, you need to double your BXP efforts.. I rather be rewarded with the easy mission and let WG keep the last 600 tokens..

721390824_missie1.thumb.PNG.b0815f360dc678b8d7794ea52440b517.PNG

msiosn 2.PNG

Yeah, this is not even bull****, that's horse****.

 

Have 2 on my rarely played alt account, and 5 or 6 on my main account ( have to check tomorrow).

And i am active every day.

9 hours ago, Karasu_Hidesuke said:

 

Tests have a nasty tendency of becoming accepted practice...

Yep, especially the ones that fail the 'common sense' test in a spectacular way. 

9 hours ago, Yedwy said:

Wow the RNGesus cult has really taken hold in WG

Maybe, the employees at WG have the same RNG issue with their paychecks, and decided  to let is 7n on the fun...

9 hours ago, Allied_Winter said:

We did? We had different mission requirements by chance where player A got a different mission set than player B. But that was random (at least WG never told us otherwise).

 

This however is based on a very dubious "depends on your activity during the previous updates." This can mean anything. So far WG hasn't disclosed what the mean by activity. Is it battles played? Is it dubloons spent? Is it hours in the dockyard? Is it won missions?


Heck in the future, whenever somebody said he got the short end of the stick (missionwise), WG can always just shrug and say: "Well ... weren't active enough!" It's a net step backwards with regards to mission requirements and handling overall.

 

If at least: @Crysantos, @MrConway or @Tanatoy could elaborate how WG definese "Activity".

Agreed, we have to know, if WG really plans to implement this dumb crap.

My guess is, that it might be based on time played, but i have to check tomorrow. 

And even then, it'll be only a indicator.

8 hours ago, Allied_Winter said:

Maybe it's just my gut feeling that this - as Karasu mentioned it - deepens the rift between players. 
 

On top WG can put out ridiculuos mission requirements and simply point everyone to "well you weren't active enough". And while I do have my doubts that they repeat it to PR levels, ... well ... I'm not quite confident that they will keep it within what I'd deem reasonable either.


Hence my objection to such a disparity. It worked great without it, so why changing it. Maybe just for another carrot infront of the players faces.

Agree with this post.

 

A rift between players benefits WG however in multiple ways.

It might be an incentive to be more active and/or fork out more money.

 

However, it might backfire, as it might be possible, that a lot of players simply leave and refuse to bother anymore.

 

When the NTC was announced, players did unite and WG backed down.

When WG cut a campaign during xmas, players did unite and WG backed down.

 

When CVs were reworked and AA got nerfed to hell, players stood divided and WG called it a success.

And having missions and rewards scale based on activity or money spend will work for WG, as i believe that a lot of active players will agree to WGs idea.

 

So yeah, a rift between players benefits WG.

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Players
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3 missions

600+600+300 + 1050 last for finishing.

 

Average around ~100 games a month last 4 months 61, 87, 69, 20 random games (more coop as I usually just do some directives by killing bots).

This month received a 5 year user badge but it doesn't matter.

 

Thank you WG for reinforcing my decission to not spend my $$ to buy dubloons on 30% discount code.

Only reason i still play this game is Time Sink Fallacy and that I like ships and there is no real (good & popular) alternative on the market.

Naval action died in EA and skull & bones doesn't seem to come out.

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