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hopfolk

Dear WG - Please show PvE some love.

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2 hours ago, hopfolk said:

  Dear WG

Please show PvE some love, and operations too

They're not your cup of tea, I know, not what you want to do

But many oldies like myself, find relaxation in

A battle without angry people always complainin'

 

I've been a captain many years, my harbour is quite full

and even though I've left at times, I've always felt the pull

of just one more scenario at 02:55

So be a good chap W.G; keep Pee vee Eee alive.

 

Cheers

As a DD I always disable chat anyway, little time to read, no time to type back. Horns and quick commands are all i need. 

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they recently made narai so easy that players are racing to kill the colo at the end.

and doing so before the troop ships get to their landings.

having difficulty tiers in the pve would provide a lot more replayability.

easy being what they are now, hard being those murderbots they created a few years ago.

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[BHSFL]
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I love Operations/Scenario's....but i played the little we have so many times it will reach a breaking point leaving the game somewhere in future, as randoms is really not that enjoyable.

 

WG does not seem to understand that i ( and many other players i think ) buy ships for Operations too.....not for PvP "competition" per definition. That is why i don't need the most OP tuned ships or value things as WR. It could be this is the wrong game for this, but what i wanted was once offered and removed. While i had hoped ithere would be new stuf added.

 

So i agree completely.

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5 hours ago, hopfolk said:

  Dear WG

Please show PvE some love, and operations too

They're not your cup of tea, I know, not what you want to do

But many oldies like myself, find relaxation in

A battle without angry people always complainin'

 

I've been a captain many years, my harbour is quite full

and even though I've left at times, I've always felt the pull

of just one more scenario at 02:55

So be a good chap W.G; keep Pee vee Eee alive.

 

Cheers

Unfortunately I have the impression WG uses just one metric: does it make a profit? If they think it doesn't, you can pee off. 

They have communicated clearly they don't care about ops. 

My worry is they have a very limited understanding of their player base and don't value loyal customers very much. They seem to go for the quick money every time. It's like the tourist restaurants in popular cities: food is always crap because there is little repeat business. So just try to bring new customers in, serve them crap, rinse and repeat.

We can complain until we are blue in the face, but they are not listening. So, we have to accept the crap they serve as a given and adjust or leave.:fish_happy:

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Whilst I love playing Operations, after all it's a great way to do a daily grind if you want to do it in a relaxed atmosphere. WG have made it very clear they have lost all interest in PvE content, maybe in 2 or 3 years they might become interested again but not anytime soon. 

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[TACHA]
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Operations are great fun and we have a real laugh doing them, handy when you have more than three people who want to division up.

Please add some more.

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6 hours ago, hopfolk said:

  Dear WG

Please show PvE some love, and operations too

They're not your cup of tea, I know, not what you want to do

But many oldies like myself, find relaxation in

A battle without angry people always complainin'

 

I've been a captain many years, my harbour is quite full

and even though I've left at times, I've always felt the pull

of just one more scenario at 02:55

So be a good chap W.G; keep Pee vee Eee alive.

 

Cheers

I agree with you man, but............

 

Roses are red,

Violets are blue,

WG is in charge,

and they say "**** you!".

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1 minute ago, DanSilverwing said:

I wonder how many coders Lesta Studios have on payroll?

2 in the basement, and 3 guinea pig programmers.

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Operations are controlled environment and could be very, very useful as a point of reference for analysing balance changes and testing some new tech like... if WG wanted to introduce Play Of The Game mechanics, they could easily test it in Operations. 

 

Of course +1 from me for more PvE content. PvP is getting more and more ridiculous with players getting so much practice that they no longer play WoWs - but rather WoWs mechanics/statistics... They could as well play the game in Excel spreadsheets, especially in T10. So basically what PvP is nowadays is 10% fun, 30% spreadsheet, 30% exploiting mechanics, 30% wallet warriorism.

 

Time for more PvE content has definitely come.

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Someone once remarked PvE content taxes the servers more then PvP as the bots need AI calculations.

 

Needing more server ( calculation ) capacity for a "minor group" of players likely costs more money then WG thinks it may cost at this time.....long and short of it.

 

And beyond that popular PvE content would suck players out of PvP compromising MM in it's functions. MM technology is at the heart of WG's buisiness model.

 

But i don't think that cutting cost in such a way is good for the game......i am already nearing a bore out because such content is lacking for over 2 years now. When i stop playing the game frequently i will stop buying ships ofc as well. And one is never alone in such experiences.....but a fraction of the premium buying  players like me easily make up for higher server costs. So WG has to consider if it is smart to bore us away.

 

 

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[TORAZ]
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Last official word on this is that nothing is planned in terms of PvE for the remainder of this year at least.

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[CAIN]
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3 minutes ago, Beastofwar said:

Someone once remarked PvE content taxes the servers more then PvP.

 

Needing more server capacity for a "minor group" of players likely costs more money then WG thinks it may cost at this time.....long and short of it.

 

And beyond that popular PvE content would suck players out of PvP compromising MM in it's functions. MM technology is at the heart of WG's buisiness model.

 

 

Possible. 

But also the fact, that OPs do not bring any money and have to be reworked after each game mechanic change/ addition. 

 

That costs money and eats resources and time, things WG wants to use to make revenue. Basically events and content that be monetized directly.

 

That's why we have a limited set of OPs, that don't require much attention and with the economic nerfs to these, WG ensures that people use more signals and camos to compensate. 

 

 

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39 minutes ago, Jethro_Grey said:

Possible. 

But also the fact, that OPs do not bring any money and have to be reworked after each game mechanic change/ addition. 

 

That costs money and eats resources and time, things WG wants to use to make revenue. Basically events and content that be monetized directly.

 

That's why we have a limited set of OPs, that don't require much attention and with the economic nerfs to these, WG ensures that people use more signals and camos to compensate. 

 

 

 

Consider this : a lot of the premium ships are not overpowered. LWM and CC brand them as "Meh botes. dont buy" So in a PvP enviroment these ships will not be readily sold or wanted.

 

And guess what.....many of such ships ROCK in Operations. Able to project extremely satisfying levels of power that would not work in PvP. So players like me buy sepcific ships for Operations as well. In fact, all my T6 and T7 Premiums primarily are used there, unless a ranked is in that tier.

 

So no money in it ? Thought not.....quite the contrary : i am reluctant to spend money on non-Operation tier ships. As they are of limited use......for CB players that limited use  is not different....as many premiums are not overpowered and they want to use  the most competitive ships in game.

 

i would not have any premium tier X ships and a lot less tier IX if they had not been for coal or fremiums, or Tech Tree. For WG to sell these ( very expensive in real money ) ship to me, they will have to make PvE content for it.....

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1 hour ago, StanleyHTweedle said:

Operations are controlled environment and could be very, very useful as a point of reference for analysing balance changes and testing some new tech like... if WG wanted to introduce Play Of The Game mechanics, they could easily test it in Operations. 

You mean like they did with Thunderstorm mechanic in Hermes operation, or "night battles" in Cherry Blossom?

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[TACHA]
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For me, WG's attitude towards PvE seems indicative of their approach to WoWs in general (don't play any of their other games personally so can't speak for those): this game is not made to be satisfying and fun for players, it's there to be the most efficient money-spinning hamster wheel it can be.

 

That's not to say that fun can't be had, but it seems increasingly to require going against the game's apparent direction of development to do it (again, at least for me). With the patch sizes apparently increasing now due to all servers making use of one client, I can only wonder how long it is before more Ops become between-update casualties.

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22 minutes ago, Bahnackson said:

https://forum.worldofwarships.asia/topic/47108-qa-anniversary-stream/?tab=comments#comment-514589

 

5. Operations will return next year (Good news!). Sea mines are being planned for German Destroyers.

 

Everything that is fully modelled on the decks probably has a reason......paravanes* are present on almost every ship in game. As are rails ** on the deck to transport DC or mines of a lot of DD and Cruisers.

 

 

*

image.thumb.png.853b99d210a6e1f4026d878d2c6896dc.png

 

 

image.thumb.png.c633085351898fd0f577624f39ebbc25.png

 

 

**

 

image.png

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14 hours ago, Knutorius said:

or show anything some love..u lazy [edits]

 

Spreadsheet shows the addition of FDR to the game is sufficient love at this time.

We will of course, keep a close eye on CV performance and buff as necessary.

As always your feedback is very important to us :Smile_trollface:

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2 hours ago, Bahnackson said:

https://forum.worldofwarships.asia/topic/47108-qa-anniversary-stream/?tab=comments#comment-514589

 

5. Operations will return next year (Good news!). Sea mines are being planned for German Destroyers.

9. Post-war and Cold war ships are in development (Especially the ones with Missiles)

 

...

 

.....

 

I've got nothin'.

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On 10/6/2020 at 3:18 AM, hopfolk said:

  Dear WG

Please show PvE some love, and operations too

They're not your cup of tea, I know, not what you want to do

But many oldies like myself, find relaxation in

A battle without angry people always complainin'

 

I've been a captain many years, my harbour is quite full

and even though I've left at times, I've always felt the pull

of just one more scenario at 02:55

So be a good chap W.G; keep Pee vee Eee alive.

 

Cheers

Haha, nice poem! :Smile_great: I can't make any promises, but I can maybe provide some insights. Right now we're very busy with several major projects (Submarines, Hybrids, Halloween) and unfortunately only a small fraction of players are actively playing PvE (that includes even the launch of operations). We need to prioritize our development work and thus PvE is not the highest priority at the moment, but that doesn't mean we won't be coming back to more PvE in the future. So don't lose hope yet, it might come back or see more love at some point in the future - just not in the near future.

 

Halloween will be a cool mix of PvE & PvP, so that should be something exciting to test though.

 

Greetings, Crysantos

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On 10/6/2020 at 12:00 PM, Beastofwar said:

Someone once remarked PvE content taxes the servers more then PvP as the bots need AI calculations.

 

Needing more server ( calculation ) capacity for a "minor group" of players likely costs more money then WG thinks it may cost at this time.....long and short of it.

 

And beyond that popular PvE content would suck players out of PvP compromising MM in it's functions. MM technology is at the heart of WG's buisiness model.

 

But i don't think that cutting cost in such a way is good for the game......i am already nearing a bore out because such content is lacking for over 2 years now. When i stop playing the game frequently i will stop buying ships ofc as well. And one is never alone in such experiences.....but a fraction of the premium buying  players like me easily make up for higher server costs. So WG has to consider if it is smart to bore us away.

 

 

 

I gave your post some serious consideration. What you're saying is correct but only in one dimension, and there is another, which is the holy grail of F2P gaming -- getting new players to stay, and hook them up so bad that they stay for years. This is where good operations come in -- not PvP... I said it at some point, that new players need to be prepared for PvP. I know this from multiple examples of people I recruited straight from operations or co-op games -- new players to be trained and brought up to play PvP at some point. Most of them said that PvP is too scary, that PvP players are too experienced to them, and the gap is too great for them to even consider closing it... Most of them unfortunately quit shortly thereafter.

 

PvP is increasingly too discouraging and that's another topic, but the only way new players will stay in the game is not co-op games, but operations. Every successful MMO is focused on PvE as the entry point. The way I see it... of course it strains the servers. Every AI does. I could recommend a good company that does game AI only - they specialize in it ;-) Irony aside, the strain of the servers is simply a price WG has to pay for hooking up new players. Period. And arguments that it'll compromise MM.... well... that's another business model to think through:

 

> encouraging players to start playing PvP

> If they can't be encouraged, then there's something wrong with current PvP model or MM

> if you fix it to be encouraging enough, then you don't have to ignore operations, and you have both: the way to hook up new players AND your core business model right 

 

P.S.: I forgot to mention one important thing. Whereas PvE is the entry point for players, there is a considerable number of players who simply prefer PvE and it's repetitive pattern. Those players become specialized in PvE... and they're the "teachers" that new players need to become better, in order to become good enough to enter PvP and stand a chance.  

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