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TrangleC

Nagato

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6 hours ago, TrangleC said:

Yes, but that doesn't refute my point.

Since we are talking about missing ships in game, it does.

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9 hours ago, SkollUlfr said:

can work, but also means you are in the middle and giving broadside to one flank or the other no matter what way you turn, and puts you in range of enough people to get you overwhelmed.

a t9 can overmatch your bow plating.

easier to pick a flank yourself.

I guess. In those fragile ships definitely.

The advise was to park your ship stern in, so you can accelerate out of there if you get too much attention.

I thought I can afford trying it when I'm top tier in the Nagato, but then I got my [edited]whooped by tier 5 BBs just going through my armor as if it weren't there, hehe.

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this stuff is why i refuse to play ships above t7. i hate the camp vs overmatch meta, a lot of the broken game balance and refuse to interact with weegees t10 game design. damage = exp = reward. longer you live, more damage you farm, more reward you get

t5/6 is where the fun is.

That is depressing.

I thought it is better in WoWS than in WoT, because in WoWS tier 10 battles are actually affordable and not a money sink.

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even if you are top tier, you need to pick when you have an opportunity to push. and have allies actually pushing with you. which is an experience thing. otherwise you will just get focused and overwhelmed.

Teamwork is always an issue, especially on the European server, I think, where a majority of players apparently doesn't speak English.

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there are also thin skinned light cruisers that your ap will flat out overpen if you are close, and can be easier to citedel with he under 8 or so km. (eg fiji, trento, dallas)

Yes. Guess I should get that skill that allows you to switch ammo faster. It is a big commitment to change to HE when a reload costs you half a minute.

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those are just multiple high damage penetrations. you have turned to get you aft turrets firing or some other action, which gave enough angle so they could pen rather than bounce off the bow/side in front of the belt and hit the barbette for full pen damage.

Not always. I definitely got that weird sound effect you get when you're being citadelled and in some cases I lost like 40% of my health in a single salvo.

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play to your ships strengths as best you can. 

I'm trying, but I can't really get myself to being one of those guys who are hiding at the back the whole battle.

It just seems there is no BB line in the game that really suits me.

 

Temperament-wise, I would like to play brawling, aggressive BB like the German ones, but my biggest weakness in the game is that I still lack situational awareness and a understanding of what is happening on the map and with brawlers you need to know where to go and when to push, so I would probably suck at that.

 

The Russian ones seem shamelessly OP, from everything I heard and saw and I am too proud to play OP stuff in such games. If I do well, I want to know that I did well because I deserve it, not because I exploited some OP ship/tank/whatever. I also don't want to be part of the problem and be complicit in what WG is doing wrong.

 

The French ones apparently rely on the reload and speed booster and I am always bad with stuff that relies on limited consumables. I'm one of those stingy idiots who save up all the ammo and health packs in games for fear of needing them later and then end the game sitting on a mountain of unused consumables. If I would play French BB, I would probably die every time without using the boosters, for fear of wasting it, hehe.

 

The American ones sound kind of boring and generic, without any real strengths or weaknesses, just "standard" in every way somehow.

 

The British ones seem to be very uneven, with some ships getting good heals and good HE and others don't. Mostly what deters me is the same issue like with the Russians. I don't want to play something that requires less skill and then have to question every success I see over whether I could have done well in a different ship that isn't all about spamming HE.

 

I heard the upcoming Italian BBs will have even worse guns than other BB lines. If that is true, it is definitely not a line for me.

6 hours ago, ColonelPete said:

Since we are talking about missing ships in game, it does.

It definitely does not and you are really getting ridiculous here.

You constantly argue as if you forgot what we are actually talking about.

You just want to argue and counter everything I say and you pick and chose single sentences I wrote, while ignoring the points I made.

 

This is about my suspicion that the game gently and secretly steers the salvos towards the target and thus makes leading shots easier.

Since the shells are not self guiding missiles that change course mid-flight, that obviously would have to happen at the beginning of their journey to the target.

 

I still maintain that it is really rare that someone outright misses a salvo, even in low tiers. My personal experience is limited to 300 battles, yes, but I watched a lot of Youtube videos and I am not just talking about the shots fired by the unicums who made the replays, but the other players around them too.

People just missing salvos without a reason like the target changing course or changing speed definitely is a very, very rare sight. 

I say it shouldn't be, because I can't believe that just everyone playing this game is just magically good at leading shots on moving targets with all sorts of different guns and ballistics.

 

Obviously, if there is such a thing as a secret "lead assist" or maybe rather "lead compensator", it is subtle and does not perfectly aim for you. If you are off too much, it can't help anymore. I'm talking about gentle pushing the salvo into the right direction.

If it exists, it is more like gentle magnetism between the salvo and the target.

Maybe I didn't make that clear enough, but I thought it is obvious.

 

And again, the rarity of missed salvos observed strongly suggests that such a magnetism exists, because the only alternative explanation would be a pretty high skill and talent level among the player base.

Subtle, secret help from the game is the more likely explanation, I would say.

 

And think about it from the developer's perspective.

If you were one of them, wouldn't you do such a thing to make sure the masses aren't frustrated and turned off when missing too many salvos?

I'd even say, from the developer's perspective, it would be stupid not to do it.

 

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23 minutes ago, TrangleC said:

You constantly argue as if you forgot what we are actually talking about.

We are talking about missing ships in game.

 

You are the one trying to move the goalpost to specific situations.

And yes, even straightlining ships get missed.

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29 minutes ago, TrangleC said:

Yes. Guess I should get that skill that allows you to switch ammo faster. It is a big commitment to change to HE when a reload costs you half a minute.

depends on you being fully reloaded frequently. otherwise you get limited use out of it

 

29 minutes ago, TrangleC said:

That is depressing.

I thought it is better in WoWS than in WoT, because in WoWS tier 10 battles are actually affordable and not a money sink.

i dont see how its depressing

 

29 minutes ago, TrangleC said:

I'm trying, but I can't really get myself to being one of those guys who are hiding at the back the whole battle.

It just seems there is no BB line in the game that really suits me.

you dont need to sit at the back at all, but you dont want to be under 10 to 12 km either since you are a big target in naga.

its a balancing act.

 

back when it only faced usn ships it was easier, but now most criusers and even some battleships have torps. so they can puish you more aggressively. and as naga faces t9, your secondaries are now quite power crept. even other t7 bb outspec your secondaries.

29 minutes ago, TrangleC said:

This is about my suspicion that the game gently and secretly steers the salvos towards the target and thus makes leading shots easier.

not a secret. thats sigma. sigma groups your shots together and greatly flattens vertical dispersion

 

29 minutes ago, TrangleC said:

Obviously, if there is such a thing as a secret "lead assist" or maybe rather "lead compensator", it is subtle and does not perfectly aim for you. If you are off too much, it can't help anymore. I'm talking about gentle pushing the salvo into the right direction.

If it exists, it is more like gentle magnetism between the salvo and the target.

Maybe I didn't make that clear enough, but I thought it is obvious.

no lead compensation, just range. hence the bug with short falling salvos. 

what makes leading easier is experience, and the dynamic crosshair. it lets you match the flight time of shells to the notches with practice.

 

the minimap also tells you where to shoot. when you tartget a ship, once you get the lead, look at your map. you will see a line showing the course of the target ship, and a circle for your point of aim, put the circle over the line, check you lead and fire.

 

and people cried foul about the navigator mod making aiming easier:cap_like:

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Look, look.... Please don't Dis the Fat Lady.... Nagato was and still is one of the most potent Gun Platforms at Tier 7 She has some of the most accurate guns in her tier, some of the hardest hitting and when angled CORRECTLY she fears nothing except those pesky 18" merchants.

 

If you are top tier you need to use her to bully the heck out of the enemy team, concentrate of enemy cruisers 1st always, remember to aim below the waterline on Light Cruisers to slow the shells a bit, aim at centre mass on Heavy Cruisers, once the threat of HE spam is dealt with then start picking on enemy BB's.

 

If you are bottom tier, use her range and spotter to get plunging fire on enemy BB's during early stage, keep range open and use her accuracy to your advantage, mid to late game its time to bully enemy ships once more remember angling is king with Naggy those 4 front guns are quite adequate for most targets and her Secondaries are nothing to be sniffed at either, Don't rush early game Nagato comes into her own late game if she has kept her health pool intact.... 

 

The Fat Lady is one of the most fun ships to play because everyone expects you to sit at range all game or suicide up the middle, do the unexpected and she is brutal to anything upto T10.....

 

1483444447_naggystats.thumb.jpg.5c56d58bfb0826e04c490d35092851e0.jpg

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Am 5.10.2020 um 14:35, TrangleC sagte:

I'm an on-and-off player. I first started back in the Beta days, when there were only 2 factions and I chose to grind the Japanese BB line first.

Even though that was a long time ago, I still only played about 300 battles so far and my highest tier ship is a stock Nagato.

Hello

the game kept evolving in the time they were gone!
Whether in a positive or negative sense is irrelevant, as we as players have little influence on it! We have to adapt.
But one thing still applies, just like at the beginning:
Those who do not practice and learn will only slowly achieve success due to a lack of experience.


With their relatively few battles, it is logical that the necessary experience is still lacking to achieve lasting success. Especially since they stormed forward too quickly without looking back on what they had achieved so far.


You can't rule a ship with so few battles!
Go back to T5 and learn. Play the ships in a stable "plus zone" and gain experience before tackling the next level.
Play all ship classes. That you only play one country so far should be an advantage for you!


You should also read from time to time: https://wiki.wargaming.net/de/World_of_Warships


Try out different things in Co-oP mode and in the practice room until you understand and master them.
Replays are also useful if you do not limit yourself to the "tunnel view: maximum damage". Strategy and tactics, as well as the possible equipment of the ship is much more interesting!


Your pre-existing experience is a good start, but nothing more!
They ask what is wrong with the "Nagato". The Nagato is ok!
The captain who controls them, however, is NOT OK! He still lacks a lot of knowledge and experience.

 

That is my opinion on your problem! Think about it first before you scold me!
There are plenty of players out there who make the same mistakes as you: 

 

Reaching the higher tier levels quickly without a healthy base of knowledge and experience.
Overconfidence is not a good teacher!

 

Another tip: take a look here. https://forum.worldofwarships.com/

There are plenty of game guides and tutorials where you can learn how to improve your performance. Many started back in 2015, but they are still up to date.

 

Kind regards

 

Please excuse my bad English".

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