TrangleC Players 105 posts 858 battles Report post #1 Posted October 5, 2020 Hi. I'm an on-and-off player. I first started back in the Beta days, when there were only 2 factions and I chose to grind the Japanese BB line first. Even though that was a long time ago, I still only played about 300 battles so far and my highest tier ship is a stock Nagato. I was very frustrated with the guns on the Kongo and the Fuso. They were easy to aim. My salvos usually fell where I wanted them to fall, even at long ranges and against turning targets, but the dispersion made it a very frustrating experience. Even with the 12 guns on the Fuso, I hardly ever got more than 2-3 hits out of any salvo and basically never more than 1 penetration, if I was lucky. It was mostly overpenetrations and bounces. Even when brawling and shooting at point blank range at a ship that fills my whole monitor screen, I somehow never got more than maybe 4-5 hits out of any of those 12 shot volleys. I had some good results, the best one being 119 000 damage, if I remember correctly, but in all the battles I played in the Fuso I maybe scored 10 citadels or something like that and as I said, that was not because I missed my salvos. The point of this tangent being that I was very glad when I finally unlocked the Nagato. I had watched review videos on Youtube and they were all pretty positive. According to the reviews the Nagato is a very strong tier 7 BB with good, punchy guns and a pretty decent armor. I sure hope the hull upgrade turns the armor decent, because the stock armor seems to be useless. I'm eating citadels from all angles, even from tier 5 BBs and HE does ridiculous amounts of damage to me. A big HE salvo slamming into me does almost as much damage as being citadelled. It is ridiculous. At least the stock Nagato feels like playing a very slow and clumsy low tier cruiser with big guns. Has she been nerfed and all those reviews are outdated, or will the hull upgrade make a huge difference and turn the armor from totally useless to good somehow? Hard to believe, especially since suddenly other players in the game told me: "Yeah, Nagato sucks, but wait till you get Amagi." A BB with no armor is bad enough, but even worse is that the guns still seem unreliable and weak. I'm still not getting more than 2 hits out of every salvo and as with the Kongo and Fuso, half of those do no damage. The one penetration I might get does 4000 damage instead of 1300 like on the lower tiers, so that is kind of an improvement, but it is still so frustrating and makes you feel so helpless when enemies carelessly cruise around in front of you and show you juicy, inviting broadsides all day and you can't punish them. It feels like one of those nightmares, where a spider is crawling towards you and you keep hitting it with a newspaper or a fly swatter, but do nothing to it and it just keeps crawling closer, hehehe. The way people disrespect and show broadsides to this ship and get away with it, makes me think it must have a bad reputation and it can't just be me who struggles with it. So long story short, I'm hoping someone here can tell me what is going on with that ship. Is it good like the reviews say and the hull upgrade will make a huge difference, or is it one of those bad ships you need to grind through to get to a better one one tier higher? But the way the guns behave so far, I think even with better armor, the best I could hope for is that a fully upgraded Nagato basically plays like a tier 7 Kongo and that is disappointing. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,131 battles Report post #2 Posted October 5, 2020 Nagato was always quite soft. But she is still tankier than a cruiser, so use that Hitpoints. The guns hit hard. Focus on angled light cruiser or broadside heavy cruiser. But you probably need more practice as you are playing too rarely to aim well. Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #3 Posted October 5, 2020 kongo and fuso get a better deal because they dont face t9 ships that have sigma aim assist to make shells fall on the target waterline. its not that the ship was specifically nurfed, but it has been power crept a bit compared to the new ships it faces. though not anything like what happened to t5/6/7 usn bb. naga also as a fat badly armoured citedel deck compared to newer additions to the game, that make you an exp farm for ap bombs. most of what you are finding is frustration with the current game meta. naga is still a very powerful ship, but these days it has to deal with better armoured opposition with faster shells than you would have been used to from just usn. Share this post Link to post Share on other sites
TrangleC Players 105 posts 858 battles Report post #4 Posted October 5, 2020 13 minutes ago, ColonelPete said: Nagato was always quite soft. But she is still tankier than a cruiser, so use that Hitpoints. The guns hit hard. Focus on angled light cruiser or broadside heavy cruiser. But you probably need more practice as you are playing too rarely to aim well. You will probably not believe me, but aiming really doesn't seem hard in this game. As I said, my salvos usually hit. It is pretty rare that I miss a whole salvo. The issue is that the salvos straddle the target and only 1 or 2 shells hit. I even got in trouble in this forum here a year or so ago, because I asked whether the game is secretly helping people aim (not talking about it following the movement of the target, but it "steering" the salvo to the target), because it is weird to me how even a inexperienced noob like me, with a few hundred battles spread out over many years under his belt, can still reliably hit targets 20 km away just by looking at them for a second and shooting by feeling, when in reality large, well trained gunnery crews needed to do complicated calculations. People got very angry at the suggestion that it might not all be skill and that the game might manipulate what is happening behind the curtain. 12 minutes ago, SkollUlfr said: kongo and fuso get a better deal because they dont face t9 ships that have sigma aim assist to make shells fall on the target waterline. its not that the ship was specifically nurfed, but it has been power crept a bit compared to the ships it faces. though not anything like what happened to t5/6/7 usn bb. naga also as a fat badly armoured citedel deck compared to newer additions to the game, that make you an exp farm for ap bombs. most of what you are finding is frustration with the current game meta. naga is still a very powerful ship, but these days it has to deal with better armoured opposition with faster shells than you would have been used to from just usn. I didn't know there is additional assistance for tier 9 and 10 ships. I often thought it is weird how when I watch replays of tier 9/10 battles, the broadsides they shoot at each other seem so weirdly flat and neat, while the ones I shoot in my low and mid tier ships go all over the place. I thought that is just the high tier ships having better stats. Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #5 Posted October 5, 2020 16 minutes ago, TrangleC said: I didn't know there is additional assistance for tier 9 and 10 ships. I often thought it is weird how when I watch replays of tier 9/10 battles, the broadsides they shoot at each other seem so weirdly flat and neat, while the ones I shoot in my low and mid tier ships go all over the place. I thought that is just the high tier ships having better stats. yep. thats the sigma in action combined with better dispersion. technically naga has a decent sigma value, but it has good sigma on-top of mid tier ijn dispersion. aiming more centre mass so your shells arent hitting the water so much will help. though RNGesus still might be in a huff with you. 16 minutes ago, TrangleC said: I even got in trouble in this forum here a year or so ago, because I asked whether the game is secretly helping people aim (not talking about it following the movement of the target, but it "steering" the salvo to the target), because it is weird to me how even a it does in fact do just that. its built into the lock on function to adjust the ranging of shots. case and point, there is a bug in that system right now that is making whole salvo's drop into the water, short of the point of aim. Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #6 Posted October 5, 2020 error Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,131 battles Report post #7 Posted October 5, 2020 21 minutes ago, TrangleC said: You will probably not believe me, but aiming really doesn't seem hard in this game. As I said, my salvos usually hit. It is pretty rare that I miss a whole salvo. The issue is that the salvos straddle the target and only 1 or 2 shells hit. Yes, hitting is easy, but good players hit more than 1 or 2 shells. You average hitratio in Nagato is 12%, which is well below average, mine is 23% and most my Nagato matches were played as a beginner... 23 minutes ago, TrangleC said: I even got in trouble in this forum here a year or so ago, because I asked whether the game is secretly helping people aim (not talking about it following the movement of the target, but it "steering" the salvo to the target), because it is weird to me how even a inexperienced noob like me, with a few hundred battles spread out over many years under his belt, can still reliably hit targets 20 km away just by looking at them for a second and shooting by feeling, when in reality large, well trained gunnery crews needed to do complicated calculations. That is easy to explain and was probably explained in the past: a: Ships are much bigger than in real life b: Shells are much faster than in real life c: The game tells you the exact distance to the target and the gunners point the guns at the exact spot you point the crosshair 26 minutes ago, TrangleC said: I didn't know there is additional assistance for tier 9 and 10 ships. There is not. All ships have the same mechanics. Some higher Tiers ships just have better dispersion compared to other ships. Share this post Link to post Share on other sites
TrangleC Players 105 posts 858 battles Report post #8 Posted October 5, 2020 6 minutes ago, SkollUlfr said: yep. thats the sigma in action combined with better dispersion. technically naga has a decent sigma value, but it has good sigma on-top of mid tier ijn dispersion. aiming more centre mass so your shells arent hitting the water so much will help. That is surprising, because I heard with Japanese BB you should actually aim a little below the water line, because apparently in real history, the Japanese were obsessed with the idea of "diving shells" that dive through the water and penetrate the target below the belt armor. Apparently they used extra long fuses for that reason, to give the shells time to dive. I thought that might explain why I always got so many overpenetrations with the Kongo and the Fuso and so I tried aiming a little lower in the last few battles I had in the Nagato (and the Ashitaka, which I bought and which suffers from all the same problems as the stock Nagato). 3 minutes ago, SkollUlfr said: it does in fact do just that. its built into the lock on function to adjust the ranging of shots. case and point, there is a bug in that system right now that is making whole salvo's drop into the water, short of the point of aim. Funny, when I said there is more assistance than just the reticle following the movement of the targeted ship, but that it somehow must help with the leading too, people jumped down my throat and called me names over that, hehehe. Share this post Link to post Share on other sites
TrangleC Players 105 posts 858 battles Report post #9 Posted October 5, 2020 1 hour ago, ColonelPete said: Yes, hitting is easy, but good players hit more than 1 or 2 shells. You average hitratio in Nagato is 12%, which is well below average, mine is 23% and most my Nagato matches were played as a beginner... That is easy to explain and was probably explained in the past: a: Ships are much bigger than in real life b: Shells are much faster than in real life c: The game tells you the exact distance to the target and the gunners point the guns at the exact spot you point the crosshair There is not. All ships have the same mechanics. Some higher Tiers ships just have better dispersion compared to other ships. I don't know about you, but I can only aim the center of a salvo. When that salvo straddles the target, as it always does and some shots land ahead, some behind, some fall short, some fly over, how many shells actually hit is out of my hands and doesn't seem to have much to do with skill. You are free to not believe me, of course, but as I said, it is super rare that I totally miss a salvo. Normally I get those few hits out of every salvo. I'm not sure what you mean with "ships are bigger". The max ranges of the guns are shorter, yes, but ships did often shoot at each other at pretty short range in reality. I think I heard the Rodney came as close as 2 miles to the Bismarck during that battle. Another thing I can't prove, but I never look at the distance in numbers anyways. The only time I am interested in how many km a target is away is when I shoot torpedoes. Shooting BB guns is pretty much 100% gut feeling and instinct for me. Basically the only hard information I take in before shooting is what direction the smoke comes out of the stack, so I know whether to aim ahead or behind the target. What I do when shooting at ships in this game is no different than what I do when I swat at a fly with a fly swatter in reality. I guess where it will be and then try to have the swatter be there at the same time. I don't use any special reticle mods or anything like that, because I wouldn't use the extra information they might give me anyways. Long story short, despite the points a, b and c you listed, it definitely is weird and suspicious that I hit anything at all in this game and believe it or not, actually hit almost every salvo at any range. We could probably also find reasons for why hitting stuff in this game might actually be harder than in reality (assuming there is no secret help from the game). For example, real ships in real battle didn't see the salvos coming at them and couldn't evade them as easily. Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #10 Posted October 5, 2020 4 minutes ago, TrangleC said: That is surprising, because I heard with Japanese BB you should actually aim a little below the water line, heh. i think we just found why you have been struggling. also, make sure you are using the gun mod for better dispersion, not the one for traverse. it might seem like only i minor improvement, and annoying for manoeuvring, but it can change the entire character of the ships guns. 6 minutes ago, TrangleC said: Funny, when I said there is more assistance than just the reticle following the movement of the targeted ship, but that it somehow must help with the leading too, people jumped down my throat and called me names over that, hehehe. welcome to the world of major salt gamers. if it goes wrong its lag, if it goes well its skill. while all ships in the game are subject to these systems, higher tiers have different numbers applied that make it easier. Share this post Link to post Share on other sites
TrangleC Players 105 posts 858 battles Report post #11 Posted October 5, 2020 2 minutes ago, SkollUlfr said: heh. i think we just found why you have been struggling. Unfortunately not. That was just something I heard about and tried in the last 5 or 6 battles or so. Before that and with the previous ships, I always aimed at the water line. I forgot to mention that I heard one of those Unicum Youtubers (I think it was Flamu, but not sure.) say that this "diving shell" thing is actually in the game and you should aim low with Japanese BBs. I didn't come up with it myself. 2 minutes ago, SkollUlfr said: also, make sure you are using the gun mod for better dispersion, not the one for traverse. it might seem like only i minor improvement, and annoying for manoeuvring, but it can change the entire character of the ships guns. Yes, with all my frustration with shots going everywhere, I always favor reduced dispersion over everything else. 2 minutes ago, SkollUlfr said: welcome to the world of major salt gamers. if it goes wrong its lag, if it goes well its skill. while all ships in the game are subject to these systems, higher tiers have different numbers applied that make it easier. Yeah. It is eerie. I zoom in to a target at the outer range of my guns, I look at it for 2 seconds or so, I put the reticle where I think it should go, fire, zoom out to look around and maybe change course, I see everything is OK, i zoom in again and I see the salvo land all around the center of the target, straddling it is both axis and the two shots that land closest to the center of the salvo hit and one of them does damage. Pretty much the same every time. That can't be me just being great at guessing where a ship I observed for a few seconds will be when my salvo gets there. I'm not that good at stuff like that. What makes it even more suspicious is that it is the same even with guns I'm definitely not used to. I almost exclusively played Japanese BB so far, but when I die and the battle goes on and my BB is stuck, I started playing Japanese cruisers a little. My highest tier is the Furataka or Furutaka at tier 5. Naturally totally different guns than the BB guns I'm used to, but it seems with the Furutaka I'm even hitting more than with the BB. Because the reload on the BB is so long, I of course make sure to have a good target before shooting. With the cruiser I am way less discerning and selective. Because the guns reload faster, because I usually have HE loaded and don't need to worry about broadsides and because I am more busy dodging and weaving, I just take hail Mary potshots all the time. I see some DD 12 km away, I just shoot without thinking much. I basically just shoot in the general direction of the guy. I don't really expect those shots to hit, but weirdly and crazily enough, they very often, way too often, do. It is quite amusing when I take such a "no way in hell" potshot at a DD at long range and the shells take so long to get there that I almost forgot about the shot over being busy launching torpedoes at someone else and suddenly that message that I knocked the DDs engine out and set him on fire pops up and I have to remember, "Oh yeah, I shot at that DD behind that island half a lifetime ago." Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,131 battles Report post #12 Posted October 5, 2020 1 hour ago, TrangleC said: I don't know about you, but I can only aim the center of a salvo. When that salvo straddles the target, as it always does and some shots land ahead, some behind, some fall short, some fly over, how many shells actually hit is out of my hands and doesn't seem to have much to do with skill. You are free to not believe me, of course, but as I said, it is super rare that I totally miss a salvo. Normally I get those few hits out of every salvo. And still skilled players hit more often... And when you hit only that few shells, your aim is off a little and the dispersion makes you hit the target. 1 hour ago, TrangleC said: I'm not sure what you mean with "ships are bigger". That they are MUCH bigger in game than in real life. In reality ships were specks on the horizont at 20km. In game you can make out details. 1 hour ago, TrangleC said: Long story short, despite the points a, b and c you listed, it definitely is weird and suspicious that I hit anything at all in this game and believe it or not, actually hit almost every salvo at any range. It would help if you understood the influence of these points on the game and hitting. Share this post Link to post Share on other sites
TrangleC Players 105 posts 858 battles Report post #13 Posted October 5, 2020 26 minutes ago, ColonelPete said: And still skilled players hit more often... And when you hit only that few shells, your aim is off a little and the dispersion makes you hit the target. When I say "I hit the salvo", I mean the center of the salvo lands on the center of the target. Since you apparently don't believe me, which is your right, as I said and I can't really prove it, I don't know what else to say to that. I'm not bragging and claiming I have great skills here. I'm saying it is suspicious how easy it is to put your salvos where they should go in this game. If my salvos would go totally awry and I would just randomly still hit with some scatter shot at the end of the dispersion pattern, then even a bad hit ratio of 12% would be weirdly high. 26 minutes ago, ColonelPete said: That they are MUCH bigger in game than in real life. In reality ships were specks on the horizont at 20km. In game you can make out details. It would help if you understood the influence of these points on the game and hitting. Yeah, but that doesn't really mean the ships are bigger, it just means the numbers the game gives you about how far away the ships are, are wrong. We're just shooting at 10 or maybe less kilometres when the game says it is 20. That doesn't really explain why it is so easy to reliably lead moving targets in this game. Of course the view angle is different and advantageous too, since we're looking from a vantage point above the ship, instead of from the actual bridge. The lack of waves makes a huge difference too, of course. I'm not denying that it is easier to shoot in this game than in reality, but that much easier that in reality a well trained crew of experts and actually pretty accurate guns achieved a average hit rate of 3% and we layman PC gaming dorks hit with pretty much every salvo? This isn't really about comparing it to reality. How hard or easy it was in realty doesn't really change that it shouldn't be that easy to line up a relatively slow and arching projectile with a moving, relatively small target. Whether that target is a battleship in a PC game, or a sheet metal duck moving on a conveyor belt in a country fair booth, or a triangle on a screen you have to hit with a arching dot, it should not be that easy. I have played other games that had comparable game mechanics (arching projectiles that need a long time to reach moving targets) and it never was as easy as in this game. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,131 battles Report post #14 Posted October 5, 2020 9 minutes ago, TrangleC said: When I say "I hit the salvo", I mean the center of the salvo lands on the center of the target. Since you apparently don't believe me, which is your right, as I said and I can't really prove it, I don't know what else to say to that. You do not need to. The raw numbers speak for themselves. 10 minutes ago, TrangleC said: Yeah, but that doesn't really mean the ships are bigger, it just means the numbers the game gives you about how far away the ships are, are wrong. We're just shooting at 10 or maybe less kilometres when the game says it is 20. That doesn't really explain why it is so easy to reliably lead moving targets in this game. It is your prerogative to think it makes no difference to shoot targets at 10 or 20km. But feel free to reread what was explained to you in the past: Share this post Link to post Share on other sites
TrangleC Players 105 posts 858 battles Report post #15 Posted October 5, 2020 32 minutes ago, ColonelPete said: You do not need to. The raw numbers speak for themselves. It is your prerogative to think it makes no difference to shoot targets at 10 or 20km. But feel free to reread what was explained to you in the past: You ignore the actual point I was making. Also, I didn't say it makes no difference to shoot targets at 10 or 20 km. I said the size of the ships doesn't really matter, or whether the GUI tells you it is 20 km away when maybe the model is rendered like one that would be 10 km away. We're ultimately aiming points at points. I'm not aiming to hit a too large ship, I'm aiming for the center point of that ship. And "what was explained to me" is of no help when the experiences I make every time I play the game are the opposite. You don't believe me, but I have no other choice but believe what I experience. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,131 battles Report post #16 Posted October 5, 2020 8 minutes ago, TrangleC said: Also, I didn't say it makes no difference to shoot targets at 10 or 20 km. I said the size of the ships doesn't really matter, or whether the GUI tells you it is 20 km away when maybe the model is rendered like one that would be 10 km away. "doesn't really matter" = "makes no difference" And yes, it matters. Even in shooting sports they use smaller targets to simulate longer distances than what can be shot on the shooting range. Targets size matters! Share this post Link to post Share on other sites
TrangleC Players 105 posts 858 battles Report post #17 Posted October 5, 2020 26 minutes ago, ColonelPete said: "doesn't really matter" = "makes no difference" And yes, it matters. Even in shooting sports they use smaller targets to simulate longer distances than what can be shot on the shooting range. Targets size matters! I was talking about the ships being "too big" and how I don't see how that matters. Yes, when the game claims the target is 20 km away, it looks bigger than a real ship of that size would look if it were 20 km away. As I said, that doesn't really explain why it is so easy to score hits on moving targets and how much harder or easier it was for real sailors is not really relevant to the thing we are talking about here. I just brought it up to point out how weird it is that basically everyone in this game, even noobs like me, has a pretty easy time with it. Besides, it isn't that much harder to hit smaller ships than it is to hit BBs, because as I said, in the end it is all about putting a dot on a dot. How much ship there is around the dot doesn't really matter. And this also isn't just about me and how hard I or my stats suck. How many times do you see someone totally miss a salvo? It is a rarity. You want to deny that? That is not just something I experienced in the few hundred battles I played, but saw in many, many Youtube videos. If it were all skill, people would miss more than they hit, even with it being easier than in reality, but they don't, not even at low tiers. That is why I found it a weird, nonsensical diversion to ride around on my bad stats back then in the old discussion and I do so now. As I said many times, I never claimed to have good stats or to be great at the game. I say it is weird that someone unskilled like me hits as much as I do and you guys jump on me, trying to somehow catch me and discredit me because of my bad stats. That just seems to be a habit that is hard to shake for you guys. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,131 battles Report post #18 Posted October 5, 2020 6 minutes ago, TrangleC said: I say it is weird that someone unskilled like me hits as much as I do and you guys jump on me, trying to somehow catch me and discredit me because of my bad stats. That just seems to be a habit that is hard to shake for you guys. You were the one claiming it is easy to aim. I just showed you the differences. Share this post Link to post Share on other sites
TrangleC Players 105 posts 858 battles Report post #19 Posted October 5, 2020 1 minute ago, ColonelPete said: You were the one claiming it is easy to aim. I just showed you the differences. And I still claim it is easy to aim. Again, would EVERYONE in this game hit the way they do if it weren't suspiciously easy? Think about it, how many times do you see someone totally missing a salvo? You can dismiss everything I say about how I shoot and just look at my stats and surmise that I am lying. Ok, let's do that for the sake of argument. You still have to explain what everyone sees happening in the game. What is the explanation then? I am just the only loser who sucks that hard and everyone else you meet in the game plus everyone who shows up in any Youtube replay video is just way better than me? And again, if I just suck so hard and RNG hasn't much influence on my stats, if I just totally randomly hit single scattershot shells here and there while the center of my salvos is off all the time, then wouldn't a 12% hit rate be weirdly high? Or do you imagine what happens when I play is that I totally miss most salvos and the occasional, rare one I hit is super tight with the dispersion and hits most shells? In my experience and not just my personal experience, but also what I see in Youtube videos (and I watched way more of those than I played myself, because even when I had no interest in playing, I still stayed subscribed to Jingles and others for the entertainment) basically the only salvos that totally miss, are the ones that get evaded through maneuvering. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,131 battles Report post #20 Posted October 5, 2020 2 minutes ago, TrangleC said: Think about it, how many times do you see someone totally missing a salvo? All the time... 2 minutes ago, TrangleC said: I am just the only loser who sucks that hard and everyone else you meet in the game plus everyone who shows up in any Youtube replay video is just way better than me? No, there are players worse than you. Share this post Link to post Share on other sites
TrangleC Players 105 posts 858 battles Report post #21 Posted October 5, 2020 1 minute ago, ColonelPete said: All the time... Now the roles are reversed and you said something impossible to believe. Watch any random Youtube replay. The only salvos that totally miss are the ones where the target changes course after the salvo is in the air for a while. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,131 battles Report post #22 Posted October 5, 2020 56 minutes ago, TrangleC said: Now the roles are reversed and you said something impossible to believe. Watch any random Youtube replay. The only salvos that totally miss are the ones where the target changes course after the salvo is in the air for a while. And players change course... Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #23 Posted October 5, 2020 6 hours ago, TrangleC said: I zoom in to a target at the outer range of my guns, the dispersion isnt really good enough to do that and be effective. fuso gets away with it on account of putting a third more shells in the air. but its still not optimum to do that. Share this post Link to post Share on other sites
TrangleC Players 105 posts 858 battles Report post #24 Posted October 5, 2020 3 hours ago, ColonelPete said: And players change course... Yes, but that doesn't refute my point. 38 minutes ago, SkollUlfr said: the dispersion isnt really good enough to do that and be effective. fuso gets away with it on account of putting a third more shells in the air. but its still not optimum to do that. I just try to do my part and shoot when I can shoot, even when it is unlikely I will do much damage. Been trying to follow the advise of Youtubers, which is to look for a central position and then catch broadsides of people on their way to the flanks. That just requires long range shooting, even at the edge of range, often. I played a few battles today and it was horrible. My teams barely moved out of the spawn, I usually ended up being the foremost guy on my team and the whole enemy team shooting at me, because everyone else, including the DDs was hiding at the edge of the map or behind islands in the spawning area. When nobody is spotting for you, you shoot what you can shoot and can't be particularly picky, hehe. It is even more frustrating when the MM is actually nice to you and you are top tier. I feel a lot of responsibility when I'm a top tier BB. I feel I need to go out there, do damage and take on the enemy top tiers. It just is so hard and pathetic when you are in a stock Nagato or a Ashitaka and your ship just melts away in 2 minutes because 8 people are shooting at you from all sides and angles and tier 5 BBs are citadelling you through the stern. You do what you can, do your measly 40 000 to 60 000 damage and die like a chump, your team loses horribly and the guy in the Lyon who hugged the map edge the whole game and dies last ends up the highest scoring player on your team. Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #25 Posted October 6, 2020 3 hours ago, TrangleC said: Been trying to follow the advise of Youtubers, which is to look for a central position and then catch broadsides of people on their way to the flanks. can work, but also means you are in the middle and giving broadside to one flank or the other no matter what way you turn, and puts you in range of enough people to get you overwhelmed. a t9 can overmatch your bow plating. easier to pick a flank yourself. 3 hours ago, TrangleC said: My teams barely moved out of the spawn, I usually ended up being the foremost guy on my team and the whole enemy team shooting at me, because everyone else, including the DDs was hiding at the edge of the map or behind islands in the spawning area. this stuff is why i refuse to play ships above t7. i hate the camp vs overmatch meta, a lot of the broken game balance and refuse to interact with weegees t10 game design. damage = exp = reward. longer you live, more damage you farm, more reward you get t5/6 is where the fun is. 3 hours ago, TrangleC said: I feel a lot of responsibility when I'm a top tier BB. I feel I need to go out there, do damage and take on the enemy top tiers. even if you are top tier, you need to pick when you have an opportunity to push. and have allies actually pushing with you. which is an experience thing. otherwise you will just get focused and overwhelmed. there are also thin skinned light cruisers that your ap will flat out overpen if you are close, and can be easier to citedel with he under 8 or so km. (eg fiji, trento, dallas) 3 hours ago, TrangleC said: your ship just melts away in 2 minutes because 8 people are shooting at you from all sides and angles and tier 5 BBs are citadelling you through the stern. those are just multiple high damage penetrations. you have turned to get you aft turrets firing or some other action, which gave enough angle so they could pen rather than bounce off the bow/side in front of the belt and hit the barbette for full pen damage. play to your ships strengths as best you can. Share this post Link to post Share on other sites