[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,240 battles Report post #1 Posted October 2, 2020 It's really getting ridiculous at this stage. And strangely it always seems to happen when I have a Smolensk full broadside with some high caliber cruiser that should totally obliterate the thing in a single volley. 9 Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #2 Posted October 2, 2020 it seems to me that when this happens, it depends how deep in the 'water' the ship sits. i believe the game is choosing to target the shells at the "ground" vertically under the point of aim. or surface the ships treat as ground. Share this post Link to post Share on other sites
[AAO] Paimentaja Players 396 posts 24,513 battles Report post #3 Posted October 2, 2020 This has been effed up for far too long, so it just cannot be in the bug list anymore. Even all the RNG in this world will not cover this. Or how the WG is explaining that all the shells are falling short on a target that is approaching you, you aim (at the lowest) to the waterline, and all, I mean really, all the shells, constantly, fall short and not anywhere near at the ship. Is the target strafing magically backwards in the engine or what is causing this? It usually is a ship that is steadily approaching you or is just sitting stationary broadside open. NPS, or, as we call it, Noob Protection System. The very next salvo, the target is still moving towards you or sitting stationary, you aim a pixel higher (still under the upper belt), the shells just explode all around the ship. Yeah, very funny. It simply should not be physically possible to land all the shells short from a such target, that is approaching you and you are aiming at the waterline at the lowest. Stop it. Get some help. It is utterly stupid. If someone is incapable of changing their course/speed, or, being stationary broadside open in the open waters, it deserves to be deleted. Just make a (mandatory) tutorial about it in game and stop protecting the vegetables. They are not learning anything from this stupid mechanic. 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #4 Posted October 2, 2020 2 hours ago, Paimentaja said: Is the target strafing magically backwards in the engine or what is causing this? You know what is funny I noticed some movement that looked through the binoc sights exactly like target strafing or better moving slightly diagonally in some situations esp with spotter up, now it might be just an optical illusion or it might not be... 2 Share this post Link to post Share on other sites
[POP] Altsak Players 791 posts 16,516 battles Report post #5 Posted October 2, 2020 I had every single shell from my Slava fall short little over a week ago. It was a stationary and a broadside (navigator had her 87 degrees iirc) Moskva at ~17km and I aimed at the belt (not the waterline). I reasoned the 2 islands that I fired the shot over made the autoaim bug. Now to think of it I should have reported it. Share this post Link to post Share on other sites
Mastadans Players 119 posts 9,707 battles Report post #6 Posted October 2, 2020 https://streamable.com/qjvh4y About 00:10s And I can do a lot of this kind of video everyday if you want. I promise. OP: And moreover, something curious, you know, is that it doesn't usually happen at low server workload (around 00 - 03 UTC) Share this post Link to post Share on other sites
Mastadans Players 119 posts 9,707 battles Report post #7 Posted October 2, 2020 And yet another bug happening, which found never before until I came back to play two months ago, is that, when you use RMB to hold the view point, sometimes, the moment you release RMB, the view is almost 180º flipped. And not sure, but I think it's related with shells falling short too. And BTW, using VANILLA, both bugs still happens. 1 1 Share this post Link to post Share on other sites
Mastadans Players 119 posts 9,707 battles Report post #8 Posted October 2, 2020 6 hours ago, FixCVs_Nautical_Metaphor said: It's really getting ridiculous at this stage. And strangely it always seems to happen when I have a Smolensk full broadside with some high caliber cruiser that should totally obliterate the thing in a single volley. And by the way, use AP if you want, but at close range, if you punch a smopensk with bb-HE oh my, 'she' will never forget it :) And you avoid the overpens... 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #9 Posted October 2, 2020 26 minutes ago, Mastadans said: And yet another bug happening, which found never before until I came back to play two months ago, is that, when you use RMB to hold the view point, sometimes, the moment you release RMB, the view is almost 180º flipped. Nope that one is around since I am playing the game and I joined more then 4 years ago... 1 Share this post Link to post Share on other sites
Mastadans Players 119 posts 9,707 battles Report post #10 Posted October 2, 2020 4 minutes ago, Yedwy said: Nope that one is around since I am playing the game and I joined more then 4 years ago... Odd, never happened to me before :? Share this post Link to post Share on other sites
Yanayuki Players 283 posts 9,802 battles Report post #11 Posted October 2, 2020 1 hour ago, Mastadans said: Odd, never happened to me before :? I can confirm this bug has been around since Open Beta days. It's hard to forcefully reproduce, as there is no pattern recognizable. Moving the cam while panned out with rightclick doesn't seem to impair the issue. Somestimes I just pan out and right back in without actually moving the camera and the view will be turned 180°. It only occurs when rightclicking to pan out, if you "scroll" out with mouse wheel and back in with mouse wheel, it doesnt seem to occur. 1 Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,240 battles Report post #12 Posted October 2, 2020 Vor 3 Stunden, Mastadans sagte: when you use RMB to hold the view point, sometimes, the moment you release RMB, the view is almost 180º flipped. Yeah that's a super old one though. Has been in the game ever since closed beta or something, I seem to recall being told by some boomers way back when bringing that one up for the first time. Share this post Link to post Share on other sites
[WGP2W] LemonadeWarriorITA [WGP2W] Beta Tester 1,669 posts 8,186 battles Report post #13 Posted October 2, 2020 7 hours ago, Mastadans said: And yet another bug happening, which found never before until I came back to play two months ago, is that, when you use RMB to hold the view point, sometimes, the moment you release RMB, the view is almost 180º flipped. I am having that one as well. It pops up so now and then. Have had it multiple times in one game and than for a couple of games I don't... Really weird.. Share this post Link to post Share on other sites
[AAO] Paimentaja Players 396 posts 24,513 battles Report post #14 Posted October 2, 2020 9 hours ago, Yedwy said: You know what is funny I noticed some movement that looked through the binoc sights exactly like target strafing or better moving slightly diagonally in some situations esp with spotter up, now it might be just an optical illusion or it might not be... I've seen this too in binocs view, but this happens in the open waters, when the enemy is making a full open water turn. It really seems to strafe to the direction of the intended turn, before the ship is actually turned in that direction. This causes the shells to fall short, even when the ship is not yet turned over 90 degree angle. Very frustrating. Shells falling short indicates that this is not an optical illusion but reality. 8 hours ago, Mastadans said: https://streamable.com/qjvh4y About 00:10s And I can do a lot of this kind of video everyday if you want. I promise. This, so much this. This is exactly what I'm talking about. And it is definitely repeatable. 8 hours ago, Mastadans said: And yet another bug happening, which found never before until I came back to play two months ago, is that, when you use RMB to hold the view point, sometimes, the moment you release RMB, the view is almost 180º flipped. And not sure, but I think it's related with shells falling short too. And BTW, using VANILLA, both bugs still happens. This is very irritating too. It happens every now and then and only thing that indicates this, is if you manage to have the time to check from the ship angle gauge if your turrets are turning or not. If you are in a hairy situation with a DD, turrets will have time to turn a lot and you might miss the first salvo in 1 on 1. Share this post Link to post Share on other sites
[WG] YabbaCoe WG Staff, WG Staff, WG Staff 10,676 posts 5,442 battles Report post #15 Posted October 2, 2020 Před 14 hodinami FixCVs_Nautical_Metaphor řekl/a: It's really getting ridiculous at this stage. And strangely it always seems to happen when I have a Smolensk full broadside with some high caliber cruiser that should totally obliterate the thing in a single volley. I know it is annoying, but I will have to ask you, as usual: Can you please create a ticket on Customer Support with WGCheck explaining, that you are again facing Desync bug? Last time we all were informed from devs, that those issues were solved for majority of players. It seems, that those situations again increased, so it needs to be investigated again. Thank you for the cooperation with this issue. 1 Share this post Link to post Share on other sites
SkollUlfr Players 1,170 posts 6,026 battles Report post #16 Posted October 2, 2020 9 hours ago, Mastadans said: https://streamable.com/qjvh4y About 00:10s And I can do a lot of this kind of video everyday if you want. I promise. that perfectly demonstrates what i said. its like the shells are being aimed at the lowest point of the target model, vertically under the actual point of aim. Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,240 battles Report post #17 Posted October 3, 2020 Vor 17 Stunden, YabbaCoe sagte: Can you please create a ticket on Customer Support with WGCheck explaining, that you are again facing Desync bug? 1) It is NOT the desync bug. Very obviously. 2) Customer Service never does anything but give me standard pre-fab text blocks with boilerplate excuses. Plus blame it on any mods I happen to use. So no. Not gonna do WG's work FOR them, just gonna [edited] about it online. It's the only thing that has a remote chance of incentivising them into doing their homework anyway. Just ask all the interns and other non-sound-engineers they put on the "Audio rework". 3 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #18 Posted October 3, 2020 Maybe TRY THIS. Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #19 Posted October 3, 2020 Am 2.10.2020 um 09:00, Mastadans sagte: And yet another bug happening, which found never before until I came back to play two months ago, is that, when you use RMB to hold the view point, sometimes, the moment you release RMB, the view is almost 180º flipped. And not sure, but I think it's related with shells falling short too. And BTW, using VANILLA, both bugs still happens. No, it isn't. The free camera flip has been in the game since 2015. Share this post Link to post Share on other sites
[ALONE] W0Z Players 146 posts 35,262 battles Report post #20 Posted October 3, 2020 On 10/2/2020 at 8:00 AM, Mastadans said: And yet another bug happening, which found never before until I came back to play two months ago, is that, when you use RMB to hold the view point, sometimes, the moment you release RMB, the view is almost 180º flipped. And not sure, but I think it's related with shells falling short too. And BTW, using VANILLA, both bugs still happens. For me this only started happening after a patch early this year or late last year. I thought it was because the game was getting a bit too much for my PC. Share this post Link to post Share on other sites
[M-P-M] Migantium_Mashum Players 3,146 posts 19,218 battles Report post #21 Posted October 3, 2020 I have to say I have experienced the same over the last three weeks, or it has become more noticeable... your shells fire and it's like they lose all drive before they belly flop into the water short of their target... Annoying when, as the OP states, you have a broadside Cruiser just itching to be splatted and you fire expecting great results only to find you miss completely... I have mentioned this repeatedly to WG via tickets. Share this post Link to post Share on other sites
Mastadans Players 119 posts 9,707 battles Report post #22 Posted October 3, 2020 Well, again, please, can you tell me if there's some trick to shoot behind mountains, or next to mountains, or close by, or anything related to mountains? I really don't know whether there's a trick or is also a desync. Sometimes I shoot higher, sometimes right on the spot, and oftenly is a fail. Since 8th second. Sorry, my video editing is null. https://streamable.com/nmcsb2 Share this post Link to post Share on other sites
[3-RTR] aph_73 Players 39 posts 7,005 battles Report post #23 Posted October 4, 2020 I've been playing the game after a while away and I've noticed this - aiming at the waterline of a ship, broadside on, at quite close range only for my shots to all fall far short. Assume something has changed fairly recently. Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,240 battles Report post #24 Posted October 4, 2020 Don't know about recently... I didn't notice it so much last patch, possibly cause I play mainly Halland these days. But then there was a lot of snowflaking, I did all my ships on both serves, maybe 200 of them, and did not notice then. Share this post Link to post Share on other sites
[CRU_] zengaze Players 534 posts Report post #25 Posted October 4, 2020 WG do not want you deleting people who are absolutely clueless. Hence why the game is a giant dice roll. WG want the clueless to keep spending money, so the diceroll enables the clueless at times to think they are amazing, and when it does go against them to think it wasn't their fault. it was bad RNG. This is not a bug it is a feature. If the game put the shells where you put your cursor on a stationary broadside ship all the time. Clueless people would stop buying WG's Jpegs. 3 Share this post Link to post Share on other sites