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elmattador666

Torpedos... OverPower or not?

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Beta Tester
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Well i have started playing this game recently, and manage to get all ships tier4 and the light premium pack fleet from shop. So have already faced ships up to lvl 9.

 

Imho in the battles i fought torpedo's are overpower, not because of the damage they do, because that's accurate with warship warfare, but because its very hard to avoid them... and you can´t do anything to them... all my slowest ships get hammered, and its pathetic how a huge battleship is chased down by a destroyer at close range where secondary hardy do any decent damage to them, your main guns miss a lot, fire slower then he puts torpedo´s on the water, you spend most of time trying to maneuvering away from torps and can´t aim with primary. As a result your massive ship get´s squashed by a bug...it´s pathetic...

 

Destroyers are opportunistic fast ships, that lurk on wounded or distracted ships by others, also serve as scouts of the front line or fast flankers, that should be their role in this game! They were always support ships!!! and in this game they are weird OP because of Torpedo´s and lack of countermeasures!

 

All ships had some sort of countermeasures to torpedo's and not only armor on the side, they also had net´s and surface charges.... to make it easy to developers i would configure secondary armament to shoot HE to the water line and try to blow those torpedo´s on their way.

 

Be constructive on reply's, thanks :)

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[PRAVD]
Weekend Tester
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So even though they overbuffed ship turning speed people still want to nerf torpedoes more? you guys won't be happy until they make torpedoes into crap won't you?

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[LO1]
Alpha Tester
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Well i have started playing this game recently, and manage to get all ships tier4 and the light premium pack fleet from shop. So have already faced ships up to lvl 9.

 

Imho in the battles i fought torpedo's are overpower, not because of the damage they do, because that's accurate with warship warfare, but because its very hard to avoid them... and you can´t do anything to them... all my slowest ships get hammered, and its pathetic how a huge battleship is chased down by a destroyer at close range where secondary hardy do any decent damage to them, your main guns miss a lot, fire slower then he puts torpedo´s on the water, you spend most of time trying to maneuvering away from torps and can´t aim with primary. As a result your massive ship get´s squashed by a bug...it´s pathetic...

 

Destroyers are opportunistic fast ships, that lurk on wounded or distracted ships by others, also serve as scouts of the front line or fast flankers, that should be their role in this game! They were always support ships!!! and in this game they are weird OP because of Torpedo´s and lack of countermeasures!

 

All ships had some sort of countermeasures to torpedo's and not only armor on the side, they also had net´s and surface charges.... to make it easy to developers i would configure secondary armament to shoot HE to the water line and try to blow those torpedo´s on their way.

 

Be constructive on reply's, thanks :)

 

LTP sorry thats as constructive as it gets for me.
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Beta Tester
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well guys give him a rest the guy has up to tier 4 myogi no he hasnt played enough games to say stuff like that but we all know that low tier destroyers were OP(dont know how their sitaution at the moment but they probably are better than their sons) There are a lot of threads out there to teach you how to dodge them buddy

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Beta Tester
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Come on people there is no need to start flaming the guy just becaue you disagree. It takes some time to get used to the game mechanics and to learn how not to get torped. For a newbie playing against more experienced beta testers this can make it seem like there is an imbalance.

 

To avoid torps you need to understand first how they are used, what ranges they have and how fast they are. Once you get a feeling for this and improve your situational awareness to keep an eye on the destroyers you will find ways to avoid getting torped. Maybe try to play DDs a bit too, to see how they work and to learn which maneuvers of the targets make it harder to hit.

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Beta Tester
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I dont think they are overpowered, specially after the last patch:

1. Faster turn rates post patch allow ships avoid them easily

2. Increased HE damage is a pain for those weak destroyers

3. Increased plane detection ranges

 

The best torpedo avoiding tactic is not wait until you see them. You must smell them instead:

A Yubari cruising below 7km parallel to you? ...torpedos incoming

Sopme torpedo planes flying towards you, close  and close? torpedos incoming

That DD suddently pops behind a isle? Torpedos incoming

...you dont need to see them, you know they are in the water already.

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Beta Tester
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guess i hit some nerve... people giving me negative reputation because i express my opinion... Probably devs will not read or even consider to change anything from community opinions, so why so scared??? i also play DD, i know what they can do, Gremyashchy and Sims.

I am not saying to make them useless, just more balanced!! and that would pass to INCREASE Torpedo range (5km is kind of pathetic for a tir7 DD)! BUT allowing for other ships to shoot them!! of course if some ships sails directly to Torps incoming from a smoke screen, or from a close drive by they are dead! This would just make destroyers unable to chase down battleships of same tier in open waters until they die, as i have experienced a few times! this is what needs to change!!

 

They still have time game is in Beta for some reason!

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Beta Tester
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few rules to use with DD

dont go into smoke

dont go between islands...DD love Peek a Boom tactics

when you are in your sniper mode click right mouse button to take a look at what happen around

dont go in a straight line

keep a look at the map, at the enemy team and tries to figure where all the ships are

dont stay alone but move with your team mate

if you see a DD turning faster moving away from you well turn yourself more faster as you can..probably she fired a full salvo..well better say move your ship more and more if is near you or you are in range

learn the torpedo range of DD..japan are more long range us well they have to come more close to you

 

uhm well that  can be hard at the beginning but with time you will learn how to manage them

 

 

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Beta Tester
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The Torps form CV's i would argue are a little underpowerd given how the game is right now destroyer torps are OP/UP and balanced based on what type of torp the DD has.

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Beta Tester
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guess i hit some nerve... people giving me negative reputation because i express my opinion... Probably devs will not read or even consider to change anything from community opinions, so why so scared??? i also play DD, i know what they can do, Gremyashchy and Sims.

I am not saying to make them useless, just more balanced!! and that would pass to INCREASE Torpedo range (5km is kind of pathetic for a tir7 DD)! BUT allowing for other ships to shoot them!! of course if some ships sails directly to Torps incoming from a smoke screen, or from a close drive by they are dead! This would just make destroyers unable to chase down battleships of same tier in open waters until they die, as i have experienced a few times! this is what needs to change!!

 

They still have time game is in Beta for some reason!

 

No you need to learn the game you have 50 games please listen carefully and learn i dont think you are in a position to criticize this subject

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Players
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well guys give him a rest the guy has up to tier 4 myogi no he hasnt played enough games to say stuff like that but we all know that low tier destroyers were OP(dont know how their sitaution at the moment but they probably are better than their sons) There are a lot of threads out there to teach you how to dodge them buddy

 

Fighting a Langley when you had no AA and he had a 1/2/0 setup was a walk of frustration.

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[PRAVD]
Weekend Tester
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guess i hit some nerve... people giving me negative reputation because i express my opinion... Probably devs will not read or even consider to change anything from community opinions, so why so scared??? i also play DD, i know what they can do, Gremyashchy and Sims.

I am not saying to make them useless, just more balanced!! and that would pass to INCREASE Torpedo range (5km is kind of pathetic for a tir7 DD)! BUT allowing for other ships to shoot them!! of course if some ships sails directly to Torps incoming from a smoke screen, or from a close drive by they are dead! This would just make destroyers unable to chase down battleships of same tier in open waters until they die, as i have experienced a few times! this is what needs to change!!

 

They still have time game is in Beta for some reason!

 

The problem is, when you play more DD in higher tiers (6 and above) you'll see how hard it is to be a DD. Also low tier battleships kind of suck, get Kongou and you'll see how good she is.

Right now, accept that the fact you're new in the game is the reason why you're having a tough time. Look around the forum and listen to what others have to say, you'll learn a trick or two in dealing with torps, and you'll begin to actually feel sorry for them for missing their torps again and again and again.

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Beta Tester
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Fighting a Langley when you had no AA and he had a 1/2/0 setup was a walk of frustration.

 

log off and log in you dont have your beta tester tag under your name(on forum)

 

It was painfull but its not hard to dodge them you can see planes coming from 16km away in a normal battle at worst 7-8km and you start turning into them

 

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Beta Tester
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If you see them coming it is incridibly easy to avoid Torps. When you see a destryer pulling hard into a 90° angle while activating his smokescrren, immediatly direct your shipt directly towards the destroyer. It minimizes the hit-zone for torpedos and you can easily correct your position from there to either minimize hits to one or two torpedos or avoid them altogether. Cruisers can usually take one or two torpedos without sinking, BBs even more. Torps are blanced for their high damage by their unreliabilty at long range and being easily avoided by observant players. Besides, Torpedos were historically the worst nightmare of any ship, so it only makes sense for them to showcase a similar kind of destructive power here. Blowing up torps just below the waterline by shooting a volley of HE in front of them woul be a pretty cool mechanic, but most torps were launched in a way that put them a good bit below it (either with low-placed hull mounted launchers below the waterline, or by using the weight of the torps when dropping them into the water), so HEs would only have very limited effectiveness.

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Players
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log off and log in you dont have your beta tester tag under your name(on forum)

 

It was painfull but its not hard to dodge them you can see planes coming from 16km away in a normal battle at worst 7-8km and you start turning into them

 

 

Sorry I'm from NA :P I'm up to the Ranger actually. On topic though if you want to give a CV player a hard time start turning as soon as you think you are the target and try to stay in a group. A lone BB will often be targeted over two BB together.

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Beta Tester
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Come on people there is no need to start flaming the guy just becaue you disagree. It takes some time to get used to the game mechanics and to learn how not to get torped. For a newbie playing against more experienced beta testers this can make it seem like there is an imbalance.

 

To avoid torps you need to understand first how they are used, what ranges they have and how fast they are. Once you get a feeling for this and improve your situational awareness to keep an eye on the destroyers you will find ways to avoid getting torped. Maybe try to play DDs a bit too, to see how they work and to learn which maneuvers of the targets make it harder to hit.

 

It's not just a case of disagreeing.

 

For a start he could have done a forum search it's not like the topic hasn't been covered, secondly he could have looked for a youtube video or guide on torps and avoiding them.

 

Thirdly it's threads like this that got BB agility buffed and CVs nerfed and why we are heading (if not already there) to World of Battleships so you can understand why people reacted as they did. 

 

Oh and I agree that low tier torp reloads are OP, but then things like the Minekaze are fast becoming the only viable DDs. 

Edited by tajj7

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[FIFO]
Beta Tester
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torpedo's are intended in this game to engage slow lumbering ships with tons of HP, the battleship and aircraft carrier are prime targets for torpedo strikes. but even then, the game is balanced that torpedo's have a long reload, are painfully slow, give you a warning on approach and have short range (relative to equal tier guns), making them easy to dodge on all but shotgun-in-your-face range.

 

torpedos generally hit like a truck and cause a nasty status DoT...the problem is the hitting bit..with hit rates at 5-10% on average post 0.3.1 patch their power is practically nullified. there is really no need to nerf them as a ammo.

 

 

 

 

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Players
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Thirdly it's threads like this that got BB agility buffed and CVs nerfed and why we are heading (if not already there) to World of Battleships so you can understand why people reacted as they did. 

 

I really have to disagree with this. You can't correlate people asking for help with a class getting better. CV loadout changes where written under balance in the 3.1 patch so if you want to blame anyone blame the whiners and the good players who went seal clubbing in a Langley.

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Beta Tester
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Damn, I love this community ^^

 

Everyone and his grandmother, even the hardcore DD lovers agree that DD up to tier 5 can spam torps like crazy and need some little tweeking, while DD of tier 7 and more need some rework aswell due to the exact opposite problem of actually to long reloads.

 

And now here we have a new player, experiencing low tier DD gameplay first hand, propably fighting Minekazes with full trained 19 skill commanders and all you have to say is "Learn to play, Noob!"?

 

Seriously?

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[KRAKN]
Beta Tester
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Damn, I love this community ^^

 

Everyone and his grandmother, even the hardcore DD lovers agree that DD up to tier 5 can spam torps like crazy and need some little tweeking, while DD of tier 7 and more need some rework aswell due to the exact opposite problem of actually to long reloads.

 

And now here we have a new player, experiencing low tier DD gameplay first hand, propably fighting Minekazes with full trained 19 skill commanders and all you have to say is "Learn to play, Noob!"?

 

Seriously?

 

As harsh as the answers might looked I think they were justified. ''a new player, experiencing low tier DD gameplay first hand, propably fighting Minekazes with full trained 19 skill commanders'' instead of reading the many guides or search the forum or look at videos he decided to come here and post his (educated) opinion about nerfing DDs! I mean he brought this to himself, don't blame the community.
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Alpha Tester
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guess i hit some nerve... people giving me negative reputation because i express my opinion...

 

Maybe people gave you negative rep because you opened another torpedo thread instead of using one of the dozens we already have in the forum. All of them opened by new players with less than 50 games and all of them saying the same.

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Beta Tester
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Although I haven't played much (about 100 games or so), I think torpedoes are at the horrible stage of being both UP and OP. The damage is OP, but the crap you have to go through to deliver said damage can be a nightmare, especially since DD are so monumentally squishy.

 

I think reduce damage, increase RoF. Let torpedo spam be a thing, because DD drivers need some fun too. Just reduce the damage to where a broadside from a DD is about the same as a non-citadel broadside from a heavy cruiser or smaller BB. Torpedoes are, and should be, feared. I don't think they should be the be-all, end-all of a DD though.

 

I would actually not have a problem with a triple-Kitakami 120 strong dual-wave torp launch if the opposing team could do something about it and wouldn't be utterly hosed if it did happen. Deliberately taking the hits on your anti-torpedo defences, shooting them with secondaries and dodging  are how you take hits from torps and I would like to see more of it. At the moment, the only torps I see hitting non-suicidally are ninja-strikes from behind islands or long-range engagement while the opponent is distracted. Suicidal torp runs do happen more often though. In all cases, they ruin the day of anyone involved. It's why I think that having a less damage/more shots model is better. High-risk/reward doesn't really work as a strategy as it's difficult to balance, just look at arty or Waffle's in WoT.

 

As an aside, I actually saw the triple Kitakami division torpedo barrage happen once in my SIms. Three BBs and a cruiser sunk in a straight in one 60-torpedo launch. It was glorious and terrifying. That sort of thing is entirely the fault of the ship drivers who let me sucker them into the straight where they couldn't dodge. It's something I would like to continue to see. Just no more one-shot three-torp spreads, please.

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