[ICU] Noray Beta Tester, Players, In AlfaTesters 165 posts 19,312 battles Report post #1 Posted May 23, 2015 (edited) Hey Guys, I want to make another suggestion. It's about the captains skills.. Problem is this: As you see, I have 3 Skillpoints which I basically cannot use since I am grinding towards the next set of skills (which all need 4 Points). This is taking a very long time and let's be honest, it's not really fun to grind that long for an improvement. On top: Sometimes getting that next skillpoint (for which you have grinded hours) is meaningless to us since we have to get to a certain threshold of points to make use of them. This creates a motivational issue: So why not changing the skill system to smaller increases of abilties instead of such a hard increase. For instance: Advanced Firing Training +20% to secondary armament attack distance +20% to AA engangement area radius +10% to attack distance of Destroyer main armament Yeah, this is a cool skill and once you obtain it you get a huge bonus. But it takes 4 skill points and that takes a lot of time and most people are frustrated or at least annoyed with this kind of delayed gratification. Why not improve it to something like this: Advanced Firing Training (0/4) +5/10/15/20% to secondary armament attack distance +5/10/15/20% to AA engangement area radius +2.5/5/7.5/10% to attack distance of Destroyer main armament So each time you get a new Skillpoint you can immediatelly spend it and get at least a small reward instead of sitting on 3 totally useless points and having grind for ages to get some use out of them. This would work with almost all of the skills because instead of having a hard increase you could have a soft increase which keeps players motivated to grind more XP to get the full effect. It also creates more diverse options of skilling your captain because you wouldnt have to worry about spending that many points in one ability and having to miss out on the other option for a long time because you have to grind that many points again.. if you know what I mean. What do you think guys? Cheers Edited May 23, 2015 by Noray 4 Share this post Link to post Share on other sites
[-RFA-] J_Fuller Alpha Tester 238 posts 20,849 battles Report post #2 Posted May 23, 2015 Well first of you can (for quick use) decide not to use all the "small" upgrades, since you can only get some 20 points... You could drop the torp skill and you would have the skill (tier 4) that you want... That is not really what you want to hear, but still. You main idear is perhaps not that far fetch, I however am not really sure that it would be that great, for once there are really not that many skills that could progress the way Advanced Firing Training can. I also think that it is fine that there is some grind to the shill points, and I belive that they will become even harder to get (because we in this test get more xp than we will when we go into OBT)... All in all, it is a nice idear, but I am not sure that it will or even should get used Share this post Link to post Share on other sites
[ICU] Noray Beta Tester, Players, In AlfaTesters 165 posts 19,312 battles Report post #3 Posted May 23, 2015 Well first of you can (for quick use) decide not to use all the "small" upgrades, since you can only get some 20 points... You could drop the torp skill and you would have the skill (tier 4) that you want... That is not really what you want to hear, but still. You main idear is perhaps not that far fetch, I however am not really sure that it would be that great, for once there are really not that many skills that could progress the way Advanced Firing Training can. I also think that it is fine that there is some grind to the shill points, and I belive that they will become even harder to get (because we in this test get more xp than we will when we go into OBT)... All in all, it is a nice idear, but I am not sure that it will or even should get used Advanced Firing Training is just an example. Have a look through the skills, most of them are percentage based, so my Improvement would work with almost every skill. Also other MMO's have shown that the player base is leaning towards more gratification and less grind, and there isnt really a downside to this since the maxed out abilities stay the same. Even the amount of XP needed and rewarded could stay the same, just the way we get the skills should be improved, more towards smaller steps and more gratification to the players. Share this post Link to post Share on other sites
[-RFA-] J_Fuller Alpha Tester 238 posts 20,849 battles Report post #4 Posted May 23, 2015 Many of the skills could be used as you said... But there are a few where the ekstra % are simply to low/arkward to be effectiv, also there are a few where you couldn't use it... As I said, I like the idear, but there are already a "small step" system Share this post Link to post Share on other sites
[ICU] Noray Beta Tester, Players, In AlfaTesters 165 posts 19,312 battles Report post #5 Posted May 23, 2015 (edited) Many of the skills could be used as you said... But there are a few where the ekstra % are simply to low/arkward to be effectiv, also there are a few where you couldn't use it... As I said, I like the idear, but there are already a "small step" system I wouldnt really call it a "small step" if you have to grind about 80.000 + xp for a single skill. And right now Beta-XP boost is still in the game, it will get even worse. @All: How could we improve the system? Edited May 23, 2015 by Noray Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #6 Posted May 23, 2015 You should unlock 1 skill per row. After you get the 5th row (15th point total) you can start collecting for another small upgrades. Also that's a grinds, same as WoT. You need countless amount of battles to have very skilled crew. Share this post Link to post Share on other sites
[ICU] Noray Beta Tester, Players, In AlfaTesters 165 posts 19,312 battles Report post #7 Posted May 23, 2015 You should unlock 1 skill per row. After you get the 5th row (15th point total) you can start collecting for another small upgrades. Also that's a grinds, same as WoT. You need countless amount of battles to have very skilled crew. Everybody plays the game different Sharana. One unlocks 1 skill per row. The other one doesnt. And yes, you are right, this is a grind. But that does not necessary mean it's a good approach gameplay-wise. In World of Tanks you also have crew-abilities with a soft progression where you already get the bonus even if the skill itself is not at 100%. But this is World of Warships, not World of Tanks. Share this post Link to post Share on other sites
[-RFA-] J_Fuller Alpha Tester 238 posts 20,849 battles Report post #8 Posted May 23, 2015 Everybody plays the game different Sharana. One unlocks 1 skill per row. The other one doesnt. And yes, you are right, this is a grind. But that does not necessary mean it's a good approach gameplay-wise. In World of Tanks you also have crew-abilities with a soft progression where you already get the bonus even if the skill itself is not at 100%. But this is World of Warships, not World of Tanks. Absolutly! Everybody plays differently, and that is really good! However, the design is made for the 1 from each row... It is not as flexibel as your system, but it works... Now is your system better at giving flexibilty yes! But the reward per skill point is not felt as big... To you that might not be a big thing, and you might be right, but to others it might be even more of a grind, because with the exeption of a few skills, you wont really notice the difference, in the current system you do. Share this post Link to post Share on other sites
[ICU] Noray Beta Tester, Players, In AlfaTesters 165 posts 19,312 battles Report post #9 Posted May 23, 2015 Absolutly! Everybody plays differently, and that is really good! However, the design is made for the 1 from each row... It is not as flexibel as your system, but it works... Now is your system better at giving flexibilty yes! But the reward per skill point is not felt as big... To you that might not be a big thing, and you might be right, but to others it might be even more of a grind, because with the exeption of a few skills, you wont really notice the difference, in the current system you do. I get your point. But if we do not touch the XP needed and gained, both systems would be equal. Even with the same effects if we compare max-level (of the suggested system) and the current system. But the difference would be that the gain of skills would be much smoother and it would feel more like your captains learns something and gets better at it versus the discovery which takes ages. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #10 Posted May 23, 2015 How would you divide up skills like situational awareness? Or the extra fighter + bomber? Share this post Link to post Share on other sites
[-RFA-] J_Fuller Alpha Tester 238 posts 20,849 battles Report post #11 Posted May 23, 2015 I get your point. But if we do not touch the XP needed and gained, both systems would be equal. Even with the same effects if we compare max-level (of the suggested system) and the current system. But the difference would be that the gain of skills would be much smoother and it would feel more like your captains learns something and gets better at it versus the discovery which takes ages. yes, that is the flexibilty of your system... But if we look at the "set things on fire" skill we look at something that would be 3/4 of a 1% increase, that is insignificant on the first 1-2 skillpoints if not more... and that will really make it fell like slow progress! Again, I like what you are saying, but I am not convinced that your solution is the best one Share this post Link to post Share on other sites
[ICU] Noray Beta Tester, Players, In AlfaTesters 165 posts 19,312 battles Report post #12 Posted May 23, 2015 How would you divide up skills like situational awareness? Or the extra fighter + bomber? Those could either be moved down in the tier-system, like creating a 6ht, 7th and 8th tier. By doing that you would require more prerequisites and thus raising the amount of skills needed. Another approach would be to leave the cost for those skills the same. Or splitting them up, like +1 Fighter first then +1 Bomber and finally +1 Torpedo-Bomber. Share this post Link to post Share on other sites
[ICU] Noray Beta Tester, Players, In AlfaTesters 165 posts 19,312 battles Report post #13 Posted May 23, 2015 yes, that is the flexibilty of your system... But if we look at the "set things on fire" skill we look at something that would be 3/4 of a 1% increase, that is insignificant on the first 1-2 skillpoints if not more... and that will really make it fell like slow progress! Again, I like what you are saying, but I am not convinced that your solution is the best one Yeah, thats why I posted it here. Maybe we can improve it to make the game even better :-) Share this post Link to post Share on other sites
Aldramelech Beta Tester 1,753 posts Report post #14 Posted May 23, 2015 I can tell you what I don't want to see and that's the WT system where crew can have skills upgraded for gold, pay to win. Some effort should be required to acquire a skilled crew. I'm not finding it too bad atm but I guess as this is beta the xp is somewhat enhanced. Share this post Link to post Share on other sites
[ICU] Noray Beta Tester, Players, In AlfaTesters 165 posts 19,312 battles Report post #15 Posted May 24, 2015 I can tell you what I don't want to see and that's the WT system where crew can have skills upgraded for gold, pay to win. Some effort should be required to acquire a skilled crew. I'm not finding it too bad atm but I guess as this is beta the xp is somewhat enhanced. I didnt even know that this is possible? I only thought you can get that initial boost for gold when you buy the crew. Share this post Link to post Share on other sites
Aldramelech Beta Tester 1,753 posts Report post #16 Posted May 24, 2015 I didnt even know that this is possible? I only thought you can get that initial boost for gold when you buy the crew. It isn't possible in this game, that's what I'm saying, don't introduce it. Share this post Link to post Share on other sites
[ICU] Noray Beta Tester, Players, In AlfaTesters 165 posts 19,312 battles Report post #17 Posted May 24, 2015 It isn't possible in this game, that's what I'm saying, don't introduce it. yeah. But thats not was this thread is about. :-) However, you can add some constructive criticism about the initial idea 1 Share this post Link to post Share on other sites
Aldramelech Beta Tester 1,753 posts Report post #18 Posted May 24, 2015 yeah. But thats not was this thread is about. :-) However, you can add some constructive criticism about the initial idea The thread is about crew training, I made a comment about crew training, so yes, that is exactly what the thread is about, how about you stay on the subject and stop trying to be smart and clever, your neither. Share this post Link to post Share on other sites
[ICU] Noray Beta Tester, Players, In AlfaTesters 165 posts 19,312 battles Report post #19 Posted May 25, 2015 (edited) The thread is about crew training, I made a comment about crew training, so yes, that is exactly what the thread is about, how about you stay on the subject and stop trying to be smart and clever, your neither. Chill out dude, there is no reason to start insulting me or anyone else. I am only trying to kickstart a discussion about this topic (which is captains skills in World of Warships, not Crew skills in World of Tanks or anything else) You commented about crew training and the way it shouldnt be. But that approach isnt leading anywhere because the approach itself is about where it shouldnt go towards to. I was talking about how it should be (in my own mind) and I want to discuss about that, so this is about where it should go to -> There is a goal. And yes, I think I am smart and clever, what you think about me doesnt matter at all to me and it certainly doesnt matter to anyone else in this whole forum. Edited May 25, 2015 by Noray 1 Share this post Link to post Share on other sites
[VMEF] Wischmob_von_Eimer Beta Tester 1,292 posts 10,023 battles Report post #20 Posted May 26, 2015 I like the idea, now idea whats the problem of the others since in the end you will get the same buff to your skills. I also would like to be able to get every skill, just with increasing xp costs per skillpoint, similar to WoT, where you also can get every single skill, you just have to grind like crazy. Share this post Link to post Share on other sites
Boomer7 Beta Tester 153 posts 15,581 battles Report post #21 Posted May 26, 2015 Think the tiered approach would be worth a try. So you could spend only 1 point to get part of the skill, and then more if you want it full or go for a different one. Would make the grind a bit more enjoyable. Currently the higher skills feel like the perks in WOT which only work after you have 100% in it where you grind for ages until it finally kicks in (there at least you have the option to train a skill and then retrain after 100%). Share this post Link to post Share on other sites
[L7P] SNAFU24623524 Beta Tester 16 posts 8,719 battles Report post #22 Posted May 27, 2015 Ive spent a lot of time getting my ATLANTA and CLEVELAND ADMIRAL all the way up ,my question is ,is that it at 18 points ,because now i am not getting anything for my Admiral towards more skill,s ,not moaning but after all the time spent i could at least use another 2 skills easily , if not why not put that experiance that should go on your Admiral onto free xp or something.So far experianced very few problems in the game ,think you have done a fantastical job on this thx for your time... Share this post Link to post Share on other sites
Fominator Alpha Tester 797 posts Report post #23 Posted May 27, 2015 What do you think guys? I like the idea, it makes you feel the progress and make each point count. The only problem would be situational awareness. Share this post Link to post Share on other sites
Coenraad Beta Tester 318 posts 5,132 battles Report post #24 Posted May 28, 2015 Doesn't need to go faster imo. Too fast and people get it to quick and then cry there is not enough skills to use xp on. Share this post Link to post Share on other sites
[L7P] SNAFU24623524 Beta Tester 16 posts 8,719 battles Report post #25 Posted May 29, 2015 Wasnt crying Coenraad as i said not moaning just a question that,s all, as an earlier post said it was 20 point,s ,why don,t you check it out.As to the skill,s themselves, i think more options are needed maybe 5 too each column and at least another 3 to 5 more skill sets as ,as we all know if you get reward,s on your commander,s your more likely to play longer as we all like a pat on the head sometimes and your more likely to invest the time and money into it,just my thought,s thx for the time Share this post Link to post Share on other sites