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Gnolfus

This player base cannot handle Defense of Naval Station Newport

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[DBK-]
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In my opinion this operation is the hardest one in the game due to requiring the players to actively reposition themselves and pay attention to what is happening on the map. This is simply too much to ask of the player base, you can fail in other operations as well but it usually requires spectacularly bad play by several people on the team, whereas more than half of random queues into Newport will be a loss because it requires around half of your team to know how to play. Because WoWs has embraced letting people fail to the top, the operations should be balanced around this.

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[BHSFL]
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What can one say about it ? It is relatively rare you are put in a random team with competent players that achieve a 5 star there. But still that happens too.....

 

There isn't 1 way to go about it either so ""don't go out of the bay" = nonsense. 

 

The team needs to kill fast enough and stay alive. Some fail at killing speed, some at staying alive, and some at both.

 

 

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I guess they could stop the bots from firing guns and torps. But that still leaves 6 enemies that will fire and torp you, so the win rate would only go up a little.

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[-TPF-]
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It's no worse than any other operation or random game, provided that everyone knows the order of events and doesn't overextend. A little angle on the onrushing ships goes a very long way, and bringing a German CV - with its ability to blap cruisers and brawl if needs be - is helpful. 

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Listen you have to bring it in this.

Yes you need a couple of good teamates to know what happens on the map to help out (I won't write a guide again, I kinda stop playing the game), but you have to play well yourself or myself.

If I bring a CV for example (Ryu, Royal, and the German are good) then I need to take the responsibility of stopping at least one wave myself and all the dds. (And hey... YOU KNOW WHERE THEY SPAWN) Top the rankings. Do tons of dmg. Save teamates. If I dont then it's on me. In fact I'm responsible for every loss when in a CV.

If I bring a dd (Anshan etc) then I need to take responsibility to not die early and kill the Izumo (+stopping a wayward dd or flanking cruiser). Not making records. It's on me.

Same thing for cruisers. Barricade yrself, fire, reposition, fire again.

BBs are easy mode. Just don't venture out the green. (easier said than done haha )

Bring your best ship and be the best you can be for the role.

The team can fail you still but you need to play well, it is not an easy one.

Sometimes I make one mistake early and I know it will cost me.

But I consider it the best OP rn with Narai. Fun and not a sure win.

Giving easy instructions at start (without insulting), or even pointing out the waves and the most dangerous ships, while simple advice it can help. Some players fail cuz they play for first time. But they can learn on the fly.

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27 minutes ago, Beastofwar said:

"don't go out of the bay

True.

But for average players it is best to keep it simple imo. A good div can mop up a wave before the press W or leave their spawn.

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[I-J-N]
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There are quite a few waves, the bots have the numbers and the speed. There are maybe also too many variables in that scenario for most teams which makes it even harder, and I think the end result can also be down to luck. For the full five stars, a lot of celestial bodies will have to line up perfectly.

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[DBK-]
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3 hours ago, lossi_2018 said:

Listen you have to bring it in this.

Yes you need a couple of good teamates to know what happens on the map to help out (I won't write a guide again, I kinda stop playing the game), but you have to play well yourself or myself.

If I bring a CV for example (Ryu, Royal, and the German are good) then I need to take the responsibility of stopping at least one wave myself and all the dds. (And hey... YOU KNOW WHERE THEY SPAWN) Top the rankings. Do tons of dmg. Save teamates. If I dont then it's on me. In fact I'm responsible for every loss when in a CV.

If I bring a dd (Anshan etc) then I need to take responsibility to not die early and kill the Izumo (+stopping a wayward dd or flanking cruiser). Not making records. It's on me.

Same thing for cruisers. Barricade yrself, fire, reposition, fire again.

BBs are easy mode. Just don't venture out the green. (easier said than done haha )

Bring your best ship and be the best you can be for the role.

The team can fail you still but you need to play well, it is not an easy one.

Sometimes I make one mistake early and I know it will cost me.

But I consider it the best OP rn with Narai. Fun and not a sure win.

Giving easy instructions at start (without insulting), or even pointing out the waves and the most dangerous ships, while simple advice it can help. Some players fail cuz they play for first time. But they can learn on the fly.

Play well yourself? I usually do 100-150k damage  and survive towards the end, doesn't matter if I am in a CV or a cruiser. That operation is a gigantic potato trap and as I said requires 3-4 people that know what they are doing, which is statistically way too much.

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[SM0KE]
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The situation with Newport may be made worse than we might perhaps think too: it depends how many other players avoid Newport as I do. I simply don't play the Ops mode when it's on.

 

I'm not suggesting for a moment that my skills are so mighty as to be able to swat the thing aside like a gnat (the exact opposite, in fact - I'm sub-average); however, although I'm more than good enough to get wins in the other scenarios (that are live anyway), even when the bulk of my team are distinctly tuberous, I'm not even close with Newport. If enough mediocre players are similarly sitting it out, it makes life even harder for those who do want to try, and could succeed with an average team, as opposed to a poor one (if you see what I mean).

 

Personally, I don't find it an efficient use of my playing time.

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[CAIN]
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It's a double negative. 

A mostly bad playerbase and a really bad OPs. Can't work.

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29 minutes ago, Verblonde said:

The situation with Newport may be made worse than we might perhaps think too: it depends how many other players avoid Newport as I do. I simply don't play the Ops mode when it's on.

 

I'm not suggesting for a moment that my skills are so mighty as to be able to swat the thing aside like a gnat (the exact opposite, in fact - I'm sub-average); however, although I'm more than good enough to get wins in the other scenarios (that are live anyway), even when the bulk of my team are distinctly tuberous, I'm not even close with Newport. If enough mediocre players are similarly sitting it out, it makes life even harder for those who do want to try, and could succeed with an average team, as opposed to a poor one (if you see what I mean).

 

Personally, I don't find it an efficient use of my playing time.

 

These days it seems mostly to end with zero stars....

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47 minutes ago, Gnolfus said:

Play well yourself? I usually do 100-150k damage  and survive towards the end, doesn't matter if I am in a CV or a cruiser. That operation is a gigantic potato trap and as I said requires 3-4 people that know what they are doing, which is statistically way too much.

Wasn't implying anything my fault probably, which why I switched to personal to write the rest of the post. In general, you (the guy who knows the map) must do heavy lifting in this, is what I was saying. Yes you need help, but while risky, you can find 2 more players that know how to shoot. It is not easy, but it is doable. I like the difficulty. I too get frustrated sometimes as everyone else, but still it is a nice scenario imo.

 

PS: Try talking at start or during crucial moments, point out instructions. Even a mediocre player with a ship can kill a bot. People play with tunnel vision mostly and a timely ping or call in chat can save a flank. It may still fail but I have saved stars and gotten wins with 2 ships lost in the first 3 mins. If you bring a CV or a cruiser then you can hold up. Or a PEF (you can' t lose in a secs built PEF). Now if every other man on your team don't know how to shoot or drive a ship then you will lose. Everyone will. You will also lose every other operation with such a bad team, I've had co op games where I was getting hunted by 3-4 bots last ship alive.

Some you just can't win :) 

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[TACHA]
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4 hours ago, Karasu_Hidesuke said:

There are quite a few waves, the bots have the numbers and the speed. There are maybe also too many variables in that scenario for most teams which makes it even harder, and I think the end result can also be down to luck. For the full five stars, a lot of celestial bodies will have to line up perfectly.

Tell me about it... 5 star run, entire team on the ball, wave three smashed before it got even remotely near the port - Izumo toppled at the outer gun battery, all targets taken out with not a scratch to the defense targets...

 

Everyone is baring down on the last flanking BB who is on fire and flooding, chat erupts in "GG" "Well played" etc. as it's in the bag...

 

DD launches Torps to seal the deal as I bomb it for good measure...

 

...and as the torps are about to impact the BB fires one salvo from his forward gun turret (the other having being Incapped) 

 

Not at the DD, who is three km from him...

...Nor the half sunk allied BB broadside on to his port side...

...Or even me in a CV next to the repair ship...

 

...No, the last TWO shells are fired at the bloody naval base and one shell missing and hitting the beach and ONE BLOODY shell impacting the large fuel storage tanks...

 

....

 

...Boom...

 

....

 

Just before Mission complete we see the secondary objective 'protect all port structures and ships' turn from a nice happy '.' to an unhappy 'X' as every other one turns into a tick....

 

And people say the AI isn't vindictive.

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newport defence is a dpm race and fire rng toss up.

you get players in ships that can put dpm on targets, then its easy.

you get players who can put dpm on targets in ships that cant its not so easy. and visa versa.

you get neither, then expect failure. and thats if rng doesnt decide you and your team are just going to be perma fired out of the match.

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When playing operations, you'll feel better if you don't fixate on winning but take pleasure in what you can achieve with the team mates you get allocated.  Without getting involved in the reality argument, not all operations are successful and if they fail it's interesting to see why. If you don't succeed, take your points etc from the battle and play again.  If you played well, don't worry about how your less talented team mates played.  I was probably one of them! :Smile_hiding:

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winning the mission isnt that hard

but most people dont even try to get the 5 stars

so if you do you end up trying to stop the third wave alone while everyone is already getting into position at the repair ships 

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New player here but my experience of this op in the few months me and my friends have been playing it;

 

Me and a bunch of newish players have managed to do it fine; granted we don't get 5 stars all the time but we can fairly consistently complete it. If as a premade group we have failed it it has been as a result of us picking the wrong targets to prioritise but we have been getting much better at this and as a result, our fail rate has dropped a lot.

 

The few times we have had randoms join us we found the biggest issues were people being out of position or yoloing off and lack of communication.

 

I think with a premade group of friends this is perfectly doable especially if you have discord or teamspeak to chat and really focus down targets. I agree randoms really does leave you at the mercy of what you get but I feel its generally the willingness of the random to communicate and them being out of positioning (and as a result dying) or not hitting high priority targets that screw the whole op up.

 

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[PEZ]
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19 minutes ago, CharedeGaming said:

I think with a premade group of friends this is perfectly doable especially if you have discord or teamspeak to chat and really focus down targets. I agree randoms really does leave you at the mercy of what you get but I feel its generally the willingness of the random to communicate and them being out of positioning (and as a result dying) or not hitting high priority targets that screw the whole op up.

Yeah, if you go all in competitive setup with voicecomms and focus targets you can make it and get the 1000 base XP...

 

Or

 

You can syncdrop a Random in 3 or 4 divs and wreck everybody for 2500 base xp...

 

Hmmm...

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I am part of the playerbase too....and i have hidden stats = noob.  And i did it in a DD ( that needed it "snowflake" knocked off )  that many say you should not bring. I guess anyone looking at the citadels know what i was doing, and that was not bobbing in the bay....

 

Go figure.

 

But ofcourse i did not do it alone but with a collection of perfect random players. That do not all suck either.

 

wows137.jpg

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[O-R-P]
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It's only Operation which I play more rarely than others and out of curiosity I tried both DKM CV's and they fight very well. Rocket planes are awsome in citadeling lower tier cruisers, AP bombs are great against BB's other than Izumo and HE bombs from Erich Loewenhardt are awsome in punishing destroyers. Also I had build this CV's around secondary battery and guns really helps with finishing low hp enemys and destroyers which come too close. This Operation is for me most difficult so I play this only on ships on which I can actually make a difference.

 

Spoiler

2097440620_Zrzutekranu(3738).thumb.png.6049e72e8db4cb8dce4b6a76bcfe65a9.png

1868938773_Zrzutekranu(3927).thumb.png.21d8bfab16cf7eb96d0fe88173ea553b.png

 

From my observation moment when single destroyer ( almost always it's low hp destroyer ) breaks into cap leads to major lose in morale of team and probably this moment is crucial to archiving a positive result. If team is potato then you can't do anything but as good tactic I recognized informing other players that they should focus destroyers and it could be coincidence or not but they done this pretty well and out of 6 battles played 5 were win and even one for 5 stars which IMO is great outcome.

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[I-J-N]
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1 hour ago, Beastofwar said:

I am part of the playerbase too....and i have hidden stats = noob.  And i did it in a DD ( that needed it "snowflake" knocked off )  that many say you should not bring. I guess anyone looking at the citadels know what i was doing, and that was not bobbing in the bay....

 

Go figure.

 

But ofcourse i did not do it alone but with a collection of perfect random players. That do not all suck either.

 

wows137.jpg

 

So, what do you think is the best ship class for 'hidden stats' players to take in this OP?

 

Asking for a friend! :cap_cool:

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