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The_EURL_Guy

Waterline: What Will Happen Next?

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3 minutes ago, Drasnighta said:

Actually a really good video, thanks for that. Enjoyed it.

 

Though I was hoping y'all had forgotten about submarines..

only thing WG forgets about is when people make good arguements that they dont want to hear.

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This Waterline Video is a Good idea to get the news out there, A pity some of the news totaly sucks, More CV type ships FGS how :etc_swear:ing wonderfull. SAP on Battleships with small calibre guns ( Another Pommern Shotgun with Hourly Reload?) I think sticking to Roma may end up a plan. New Year Dockyard has got to be a Carrier just to P!ss me off I so hope not. The jury is out on the other stuff, time will tell. Still I like this way of announcing things. :Smile_great:

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47 minutes ago, domen3 said:

True, although if the amount of xp required is low enough (eg 300-400 bxp) it should be doable in coop just fine.

Agreed, though its hard to forget WG's glorious "missteps" of the past; Puerto Rico is for everyone!  Have a Merry Christmas lots of love from WG. 

 

 

 

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THese all sound like positive changes so looking forward to seeing how they all work out. Nice to see the game progressing for the better. Nicely done WG.

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I suppose an increase to 21 cpt skill points is good - some say the grind will be too great for those extra 2 pts but really folks wasn't a core part of getting to higher tiers a 'grind'. Why make it too easy. Earn it.

Ita BBs? Yes. ASAP. (no reference to SAP intended, lol)

Bigger maps & more players per side? Yes.

Subs? Yes. The more mayhem the better.

The weird proposed ship graphics for this new play mode in this news release? Hell No!   Am I, ..... is this clear enough for you?

TY for the news update, btw.

 

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4 hours ago, The_EURL_Guy said:

New Commander skills, changes to submarines, new ships, temporary modes, and much more!


Read it on the portal

YES! YES!!! YES!!!

Finnaly some actions that might increase player base from returning players who get excited AND keep the current player base active and satisfied.

This is very good news, thumbs up for the ideas and the work so far.

Also i cannot wait for the Halloween event it looks very good and with a bit of a twist to the best event(Filth event) so far. (maybe this event will surpass the Filth)

 

WG team/News is making me excited, i hope all/most works out as explained ;)

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2 hours ago, domen3 said:

True, although if the amount of xp required is low enough (eg 300-400 bxp) it should be doable in coop just fine.

I actually think this was the issue they wanted to adress. That people would just go coop to do them instead of tackling the challenge. I see something more along the line of 1000bxp tbh.

I'm also quite baffled at the italian BBs, I'm quite a bit disappointed. The combo of "big amount of guns" and SAP is pretty infamous, and bear in mind this TX battleship have one more gun than Venezia... 
But what baffles me most is that the line thematic has been dictated by gameplay gimmick and not by sticking to historical philosophy. It prevents the italians to use the UP-41 design for example, which was really expected by a lot to be the T9. So, quite a meh for me, even though I waited for italians since 5 years now. 

Another thing...4x4 380 should have been the french silver TX instead of that missmatched Republique. And so, I also feel robbed as a french. I hate the republique, it sticks out of the french BB line as much as Moskva on the soviet CL line, and IIRC it was said to us that "4x4 low caliber guns is not good at TX" or that "it's too many guns". CHEH. 

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3 minutes ago, Okitank said:

Another thing...4x4 380 should have been the french silver TX instead of that missmatched Republique. And so, I also feel robbed as a french. I hate the republique, it sticks out of the french BB line as much as Moskva on the soviet CL line. 

Personally I'd rather the French had a larger Alsace battleship with 3x4 406mm guns. 

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I see WG is trying even harder to give me more free time...

 

CV Reeeeework failed so hard and they are still pushing it even further... The Hybrids are gonna be a terrible experience. They would have fitted in the RTS style but this... Imagine driving a cruiser and launching a squadron to attack a ship which takes like 20 sec and you can't control your ship in that time... Total disaster...

 

I see they are committed to the Cpt Skill Reeework. Also gonna fail miserably. BBs and CVs will benefit meanwhile cruisers and DDs lose. We also lose a lot of cross-build chances. They claim it is to make more possibilities out of the skills meanwhile it is actually less options. Also 21 skill points... Great... Making OP ships even OPer... Meanwhile Milking the Kanye West out of the playerbase. Awesome...

 

Also Subs... Jeez... 2021. Year of the End for Wows.

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For those who wonder what the Cristoforo Colombo was;

 

The Regia Nave Scuola Cristoforo Colombo was a Training Vessel launched on April 4, 1928 and entered service the 1st July of that year. It was later sold, in 1949, to the Soviet Union as a war debt (where it was renamed Дунай, which means Danube in Russian) together with Guilio Cesare (renamed in the USSR to Novorossiysk), Duca d'Aosta and a bunch of other ships. It remained in service in the Union until 1963 when it was destroyed by a fire. 

1200px-Cristoforo_Colombo_Italian_Royal_

 

Its twin (not really sister ship but neither a different class) the Amerigo Vespucci is still in service in Italy

AmerigoVespucci.JPG

 

@MrConway @Crysantos @TheWarJaC I'm really hyped that we finally got the Italian BBs, looking foreward to see the full line 

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5 minutes ago, Grand_Moff_Tano said:

Personally I'd rather the French had a larger Alsace battleship with 3x4 406mm guns. 

We already had the Montana to do that. Alsace already give you such a powerful feeling with its 12 guns, imagine the 16, even with low caliber. It would be different, and I think it would be fun. 
(Unless you mean 406mm quads, but these were historically very unlikely, the 406 designs always involved triples on the french side. quad 406 would have been too large and heavy.) 

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5 minutes ago, Okitank said:

We already had the Montana to do that. Alsace already give you such a powerful feeling with its 12 guns, imagine the 16, even with low caliber. It would be different, and I think it would be fun. 
(Unless you mean 406mm quads, but these were historically very unlikely, the 406 designs always involved triples on the french side. quad 406 would have been too large and heavy.) 

Montana has 4x3, quad 406mm would be unique. But WG don't care much though. 

 

Saying that instead of getting Conqueror we could have gotten Lion B3 1944 design with 3x3 16.5" turrets and 3 Rounds Per Minute per Gun and 12x2 4.5" RP41

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2 hours ago, motor_g_b said:

This Waterline Video is a Good idea to get the news out there, A pity some of the news totaly sucks, More CV type ships FGS how :etc_swear:ing wonderfull. SAP on Battleships with small calibre guns ( Another Pommern Shotgun with Hourly Reload?) I think sticking to Roma may end up a plan. New Year Dockyard has got to be a Carrier just to P!ss me off I so hope not. The jury is out on the other stuff, time will tell. Still I like this way of announcing things. :Smile_great:

Having played the Roma a fair bit, I always thought that since the Italian cruiser announcement that SAP would work well on this ship especially as one of the biggest issues the Roma has is how it is almost impossible to citadel cruisers within 12km you just overpen unless they go bow in and you overmatch them, however, I also think that AP should always be the prime ammunition pick for High Alpha damage and shooting broadsides. This is why I hate the Tech Tree Italian cruisers but the Duca D'Aosta is one of my favourite ships, the cruisers have little utility (which is the entire point of the class TBH) and are nothing but long range SAP spammers that require long games to farm damage, the only time you would ever load AP is for the odd salvo when a cruiser gives you broadside at close range, but because the reload is crap to balance out the SAP DPM you only ever get 1 salvo to use the AP unless the guy is an idiot, it is very one dimensional game play and the SAP alpha is not fun for DDs or anyone else for that matter while playing the ships themselves can be frustrating when you have no ammunition options that will actually damage any targets in range cause they are all bow in (mostly an issue with the mid tier ships).

 

Issue is I bet the SAP alpha on these BBs will be higher than the AP alpha and they will end up with 60 second reloads to balance it out, which is not fun for anyone.

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they listened to my feedback (i want wg staff  to confirm this :D) of hybrids with cv controls :D

also, wg, this might the best update in the wows history if it will be like we just readed/saw

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The things I would most like to see are new maps. At present the number of maps is very limited and this tends to produce very stereotyped play, especially from experience players. What would be ideal, is an extra game mode where maps are generated randomly - islands are placed on the map in a random arrangement (within certain parameters). This would liven up game play and reduce predictability.

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2 hours ago, IOUnothing said:

The things I would most like to see are new maps. At present the number of maps is very limited and this tends to produce very stereotyped play, especially from experience players. What would be ideal, is an extra game mode where maps are generated randomly - islands are placed on the map in a random arrangement (within certain parameters). This would liven up game play and reduce predictability.

In before a bug starts one team off stuck in the middle of an island.

 

On a serious note if done right this could be a fun game mode.

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4 hours ago, arquata2019 said:

they listened to my feedback (i want wg staff  to confirm this :D) of hybrids with cv controls :D

also, wg, this might the best update in the wows history if it will be like we just readed/saw

I will take you word for it.

Well done *pats on back*.

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10 hours ago, ColonelPete said:

I am sceptical about SAP on BB guns. When they cannot overpen and do full pen damage, I see problems for cruisers and DD

If they will have same as Roma crazy accuracy - it won't be a big issue. 

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6 hours ago, Humorpalanta said:

Imagine driving a cruiser and launching a squadron to attack a ship which takes like 20 sec and you can't control your ship in that time... Total disaster...

Park behind some Island and launch the planes. This is how it'll be played. 

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14 hours ago, Wulf_Ace said:

-21 skill points, shouldnt that be actually a good thing ? more rewarding for a veteran player then new player?

Last two skill points are expected to have rather extreme exp thresholds to get them, also two most useful skills, Priority Target and Adrenaline Rush have their cost increased, therefore you don't gain anything from increasing skill cap to 21.

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11 hours ago, Aethervoxx said:

Why make it too easy. Earn it.

so like the original NTC concept?

 

11 hours ago, Aethervoxx said:

Subs? Yes. The more mayhem the better.

subs are still one of the worst ideas WG ever had...

 

11 hours ago, PaNzAr said:

Finnaly some actions that might increase player base from returning players who get excited AND keep the current player base active and satisfied.

good joke

 

13 hours ago, domen3 said:

True, although if the amount of xp required is low enough (eg 300-400 bxp) it should be doable in coop just fine.

I don't think the amount will be so low, because in this case a "go into a random match" would do it. If you look for example at the cinemarathon missions, I'd expect at least 1k base xp to be required (for the higher tier snowflakes).

 

for me it is hard to find positive stuff in the video, even the Halloween mode might be a mess if it rewards "portal farming" like during the filth event (or even more)...

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Yeah...ok...good plans... maybe you also consider changes to ships that at this moment the only purpose they have is to brake players....nerves?

Like the digusting Smolensk...or in radar ships in general....your tier 8-10 battles is nt fun anymore W.G....they give us only anxiety!

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14 hours ago, wot_2016_gunner said:

For those who wonder what the Cristoforo Colombo was;

 

The Regia Nave Scuola Cristoforo Colombo was a Training Vessel launched on April 4, 1928 and entered service the 1st July of that year. It was later sold, in 1949, to the Soviet Union as a war debt (where it was renamed Дунай, which means Danube in Russian) together with Guilio Cesare (renamed in the USSR to Novorossiysk), Duca d'Aosta and a bunch of other ships. It remained in service in the Union until 1963 when it was destroyed by a fire. 

1200px-Cristoforo_Colombo_Italian_Royal_

 

Its twin (not really sister ship but neither a different class) the Amerigo Vespucci is still in service in Italy

AmerigoVespucci.JPG

 

@MrConway @Crysantos @TheWarJaC I'm really hyped that we finally got the Italian BBs, looking foreward to see the full line 

Thanks! I'm hyped as well, Captain. Thank you for sharing the info about the Cristofor Colombo: it was interesting. I visited the Amerigo Vespucci once with my grandfather when I was little. It is a majestic vessel, literally gorgeous.

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6 hours ago, Panocek said:

Last two skill points are expected to have rather extreme exp thresholds to get them, also two most useful skills, Priority Target and Adrenaline Rush have their cost increased, therefore you don't gain anything from increasing skill cap to 21.

I would call that a lack of imagination, so they just put it to 21 to say that they changed something even though it is really nothing .

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16 hours ago, Okitank said:

I actually think this was the issue they wanted to adress. That people would just go coop to do them instead of tackling the challenge. I see something more along the line of 1000bxp tbh.

1,000 base XP would make it impossible to get all Snowflakes done in Co-op. I imagine someone might have gotten that much in a Co-op game before, but if the requirement is more than about 300 BXP then most players are not going to get them all done in the timeframe. It would be the same problem we have now but in reverse.

 

As far as the Halloween mode info goes, it sounds promising at the moment so I'll be interested to hear more specific details in due course; as has already been said though, the ship camos don't look at all like my concept of 'Halloweeny', I'm hoping that wasn't an entirely representative sample (or even the finalised look, to be honest).

 

Overall, it's really nice to see a video like this to put out news of upcoming developments over a longer timeframe; I understand there's not really much specific info that can be shared on most of these topics, but presumably we'll hear more closer to the relevant time. Enough to whet the appetite, at least!

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