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undutchable80

Greetings Captains! (introduction)

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Good day Captains!

 

First post, so figured I would start by introducing myself. As you can guess from the username: I am Dutch, 40 yrs old and I am trying to find my sea legs after playing quite a few years of Tanks. So please excuse this landlubber’s ignorance on all things naval related and use of tanker analogy, but I have no clue about naval warfare; me, dad and granddad were all army. ;-) Curiosity got the better of me and I installed WoWS 2 weeks ago and been liking it so far.

 

As an experienced Tanker I am aware of the dangers of rushing the tiers, so rest assured ye veterans: I have no such plans in this game! I have watched all the YT vids on the WOWs wiki page as well as started to watch Flamu and iChaseGaming, but lots of mechanics (and abbreviations!) to learn still. I have played all the tiers 1s, most of the tech tree tier 2s and currently playing a collection of tier 3s and soon 4s. My intent is to stay around those tiers (maybe experiment with tier 5) for a while* and finding out if I like the game enough.

 

So far Cruisers seem a bit more forgiving for my n00bness. Destroyer gameplay may be (too) fast for me and those torpedoes get me turned pink more often than I would like. Battleships are awesome, I just have to get to learn to give proper lead to targets since I miss a lot of long distance shots. :cap_rambo:

 

Which brings me to my first question. In WoT tiers 5-6 are considered the learning tiers, but here I am planning on staying in the tier 3 / 4 (and maybe 5?) range: are those good for learning the mechanics and finding out what class(es) and nation(s) I like playing best? Any recommendations for must-have ships in those tiers?

 

I dont plan on spending any money until I figure out if I will keep playing this game, but I did buy myself two tier 2 ships on sale for 0,80 cents, which I thought were at least worth the port slot.:cap_money:

 

Still, since I plan on playing those tiers for a while, are there Tier 3 – 5 premium ships worth buying (much) later in time? As I see it, the two main perks for premium vehicles in WoT is increased silver earning and the ability to train your crew at an accelerated rate.

  • Game economics in WoT means T8 premiums are the tier and type to go. Playing some tier 3 / 4 Randoms in tech tree ships I make more credits than a good T8 premium game (without boosters) in WoT, so is a premium ship at those tiers even worth it from a credit-grinding perspective? Since I dont intend to go past T5, I am not too worried about credit grinding, but that may change in time.
  • I noticed there is no option to accelerate training on your captain in premium ships like you can in WoT; where combat xp goes to the Captain in stead of the ship (which has to be converted to freexp), so how and why do you play your premium ships?

 

Campaigns: Most are for Tier 5+ ships?

 

Dry-dock: cool way of being able to earn a ship (even if its way above my current level), but I am not making any progress, so I guess the mission requirements are also for tier 5+ ships?

 

Birthday Cinemarathon: entered the codes yet I am unable to find where the requirements are for the missions, or are they also T5+ limited?

 

Playing mostly Co-Op, especially when I am grinding modules and I am experimenting a little in Randoms. No shame in playing mostly Co-Op is there? :cap_cool:

 

Is there such a thing as Top of the Tree like we have at WoT, where one line is discounted for a month long?

 

Equipment discounts happen how often?

 

Lots and lots of other questions, but I figured this is enough tekst for my first post. 

 

Thanks for reading, hope to meet you on the battlefield and fair winds Captains!

~Dutch

 

*Exception: I used the Invite-A-Friend code from a WoT clan mate of mine, so in time I will get a tier 6 and play 1 battle with it. Feel free to drop a recommandation for that first Tier 6 ship!

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30 minutes ago, undutchable80 said:

Good day Captains!

 

First post, so figured I would start by introducing myself. As you can guess from the username: I am Dutch, 40 yrs old and I am trying to find my sea legs after playing quite a few years of Tanks. So please excuse this landlubber’s ignorance on all things naval related and use of tanker analogy, but I have no clue about naval warfare; me, dad and granddad were all army. ;-) Curiosity got the better of me and I installed WoWS 2 weeks ago and been liking it so far.

 

As an experienced Tanker I am aware of the dangers of rushing the tiers, so rest assured ye veterans: I have no such plans in this game! I have watched all the YT vids on the WOWs wiki page as well as started to watch Flamu and iChaseGaming, but lots of mechanics (and abbreviations!) to learn still. I have played all the tiers 1s, most of the tech tree tier 2s and currently playing a collection of tier 3s and soon 4s. My intent is to stay around those tiers (maybe experiment with tier 5) for a while* and finding out if I like the game enough.

 

So far Cruisers seem a bit more forgiving for my n00bness. Destroyer gameplay may be (too) fast for me and those torpedoes get me turned pink more often than I would like. Battleships are awesome, I just have to get to learn to give proper lead to targets since I miss a lot of long distance shots. :cap_rambo:

 

Which brings me to my first question. In WoT tiers 5-6 are considered the learning tiers, but here I am planning on staying in the tier 3 / 4 (and maybe 5?) range: are those good for learning the mechanics and finding out what class(es) and nation(s) I like playing best? Any recommendations for must-have ships in those tiers?

 

I dont plan on spending any money until I figure out if I will keep playing this game, but I did buy myself two tier 2 ships on sale for 0,80 cents, which I thought were at least worth the port slot.:cap_money:

 

Still, since I plan on playing those tiers for a while, are there Tier 3 – 5 premium ships worth buying (much) later in time? As I see it, the two main perks for premium vehicles in WoT is increased silver earning and the ability to train your crew at an accelerated rate.

  • Game economics in WoT means T8 premiums are the tier and type to go. Playing some tier 3 / 4 Randoms in tech tree ships I make more credits than a good T8 premium game (without boosters) in WoT, so is a premium ship at those tiers even worth it from a credit-grinding perspective? Since I dont intend to go past T5, I am not too worried about credit grinding, but that may change in time.
  • I noticed there is no option to accelerate training on your captain in premium ships like you can in WoT; where combat xp goes to the Captain in stead of the ship (which has to be converted to freexp), so how and why do you play your premium ships?

 

Campaigns: Most are for Tier 5+ ships?

 

Dry-dock: cool way of being able to earn a ship (even if its way above my current level), but I am not making any progress, so I guess the mission requirements are also for tier 5+ ships?

 

Birthday Cinemarathon: entered the codes yet I am unable to find where the requirements are for the missions, or are they also T5+ limited?

 

Playing mostly Co-Op, especially when I am grinding modules and I am experimenting a little in Randoms. No shame in playing mostly Co-Op is there? :cap_cool:

 

Is there such a thing as Top of the Tree like we have at WoT, where one line is discounted for a month long?

 

Equipment discounts happen how often?

 

Lots and lots of other questions, but I figured this is enough tekst for my first post. 

 

Thanks for reading, hope to meet you on the battlefield and fair winds Captains!

~Dutch

 

*Exception: I used the Invite-A-Friend code from a WoT clan mate of mine, so in time I will get a tier 6 and play 1 battle with it. Feel free to drop a recommandation for that first Tier 6 ship!

Welcome,

just take your time and explore which ship types/nations you like best, there are lots of video's from youtubers that will tell you about the various ships, just be aware that some of them are very good players and make average ships look good, and some haven't got a clue what they are talking about :P

 

premium ships in WOWS don't train your commanders quicker, but the camo's on them do provide bonuses, generally if you play your prems with 19pt commanders they generate lots of elite commander xp you can use on other commanders.

 

the best credit earners are around T8 and some T9 special ships, if you don't have a decent game at T9 or T10 in tech tree ships you could lose money, but that's the same as WOT.

 

most of the campaigns are T5+ and there are operations in-game which are usually from T6-7

 

the cinemarathon codes usually give a few signals or credits.

 

there's isn't 'top of the tree' like in WOT, but there is sometimes a discount on a nation or line, and the same with equipment discounts, in fact it's WOWS 5th anniversary in a few days time so watch out for discounts.

 

one of the options you could choose is to join a clan that has a fully built base, this will give you discounts on purchasing ships, generate extra xp, commader xp, cheaper servicing after the battle etc

Sal

 

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Welcome. I also played WoT for several years on NA.

 

Consider joining a newbie-friendly clan if you like, it might help with learning you some of the basics faster, and if nothing else you'll get access to any bonuses their clan base might have and some people to division with if that is your fancy. 

 

See ya around. 

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1 hour ago, undutchable80 said:

As an experienced Tanker I am aware of the dangers of rushing the tiers, so rest assured ye veterans: I have no such plans in this game! I have watched all the YT vids on the WOWs wiki page as well as started to watch Flamu and iChaseGaming, but lots of mechanics (and abbreviations!) to learn still. I have played all the tiers 1s, most of the tech tree tier 2s and currently playing a collection of tier 3s and soon 4s. My intent is to stay around those tiers (maybe experiment with tier 5) for a while* and finding out if I like the game enough.

Wait wait wait....so you're telling me that you're an actual sensible player? What is this? A joke? Welcome to the community btw, a very good start.

 

Now, onto your questions:

52 minutes ago, Salentine said:

Still, since I plan on playing those tiers for a while, are there Tier 3 – 5 premium ships worth buying (much) later in time? As I see it, the two main perks for premium vehicles in WoT is increased silver earning and the ability to train your crew at an accelerated rate. 

There are a bunch of low-medium tier premiums that are quite nice yes (such as the murmansk for example).

 

52 minutes ago, Salentine said:

Game economics in WoT means T8 premiums are the tier and type to go. Playing some tier 3 / 4 Randoms in tech tree ships I make more credits than a good T8 premium game (without boosters) in WoT, so is a premium ship at those tiers even worth it from a credit-grinding perspective? Since I dont intend to go past T5, I am not too worried about credit grinding, but that may change in time.

You don't need premium for lower tiers....the economy in wows is much more forgiving than the one in wot. Superunicums can play tier 10 without premium and consistently make a profit (albeit small), unicums like me can play tier 10 and make a small profit on tier 10 or make a small loss, decent players can do the same on tier 9 while most players shouldn't have a problem with making a profit at tiers 7 or 8 at least. Wait till you get to tier 6 or 7 before you decide if you need premium.

 

1 hour ago, undutchable80 said:

I noticed there is no option to accelerate training on your captain in premium ships like you can in WoT; where combat xp goes to the Captain in stead of the ship (which has to be converted to freexp), so how and why do you play your premium ships?

There is no captain acceleration here. Premium ships in wows have a reduced repair cost (due to the perma camo they recieve) and an increased credit income.

 

1 hour ago, undutchable80 said:

Campaigns: Most are for Tier 5+ ships?

Yes. Many can be done in coop too however. Also, you can repeat the same mission multiple times.

 

1 hour ago, undutchable80 said:

Dry-dock: cool way of being able to earn a ship (even if its way above my current level), but I am not making any progress, so I guess the mission requirements are also for tier 5+ ships?

Yes.

 

1 hour ago, undutchable80 said:

Birthday Cinemarathon: entered the codes yet I am unable to find where the requirements are for the missions, or are they also T5+ limited?

There are no missions...the codes give you rewards directly

 

1st code: B1RTHDAYCAKE   gives some (dragon) signals

2nd code: T1METOCELEBRATE  gives another set of signals

3rd code: TAKEAF1VE   another set of signals

 

1 hour ago, undutchable80 said:

Playing mostly Co-Op, especially when I am grinding modules and I am experimenting a little in Randoms. No shame in playing mostly Co-Op is there?

There is not. The shame only comes if one starts comparing coop to randoms and then complain about credit/xp rewards and such.

 

1 hour ago, undutchable80 said:

Is there such a thing as Top of the Tree like we have at WoT, where one line is discounted for a month long?

It does happen but it's rare. Clan bonuses can give you a permanent discount though.

 

1 hour ago, undutchable80 said:

Equipment discounts happen how often?

Every 3 months I'd say...though it could be more.


Also, here's a few tips I've made a while ago if you like reading.

On 3/21/2019 at 11:55 AM, domen3 said:
Spoiler
On 3/21/2019 at 11:55 AM, domen3 said:

When you buy a new ship you can choose to either buy a new comander or buy the ship without it. They can also be moved between ships but they will have to be retrained if the ship they're moving to isn't a premium.

Captains level with the ship. For every ship XP you get you also get 1 commander xp. After the commander levels up it gains one point which you can use.

 

Buying tier 8 premiums as a new player is a bad idea....Especially asashio....its torpedoes can only hit battleships and carriers so I recommend you set it aside for a bit and learn the basics first. Otherwise you'll only ruin the game both for yourself and others.

 

A couple of things first:

Go to settings and then controls. Make sure to set:

  • Collision avoidance system: OFF (completely worthless...usually causes you to crash into an island not the other way around)
  • Alternative interface mode: FULL (displays ship name, health and player name all at the same time in battle)
  • Tick DISPLAY TEAM LINEUPS
  • Tick SHOW BOTH MAIN BATTERY & TTs LOAD INDICATORS
  • Tick SHOW SMOKE SCREEN BOUNDARIES
  • Tick SHOW SMOKE SCREEN TIMER
  • Tick COUNTER FOR DAMAGE UPON YOUR SPOTTING
  • Tick COUNTER FOR POTENTIAL DAMAGE

 

  • When in battle use + and - to change the size of your minimap.
  • Hold down CTRL and click on the cog wheels next to it and turn on any ranges you deem necessary as well as last known position markers.
  • Use SHIFT for quickly zooming in and out
  • Use RMB to turn the camera without moving your guns
  • Press 3 again after selecting torpedoes to switch between wide and narrow spreads

 

Also note that some of the mentioned features can be hidden until you reach a certain level. You can check that under the "Profile" tab.

 

SHIPS:

  Reveal hidden contents

Cruisers

 

US heavy cruisers:

+Decent AA

+Superheavy AP shells at high tiers with increased penetration angles (very good for citadeling cruisers)

+Long duration radar

-Slow shells

-No torpedoes (with the exception of tiers 4 and 5)

-High shell arcs

 

US light cruisers:

+Decent AA

+Can to a lot of damage in a very short time

+Fast rate of fire

+Can equip radar and hydro

+Good concealment

-Thin armor

-Very slow shell velocity

-No torpedoes

-Require IFHE skill to reach full potential

 

IJN cruisers:

+Good AP shells and high caliber guns at lower tiers

+Very good HE shells

+Long range torpedoes

+Decent shell velocity

+Good concealment

-Poor torpedo arcs (most can only fire them backwards)

-Poor AA

-Slow turret rotation speed

 

German cruisers:

+Good range

+Decent AA

+Good AP alpha

+Turtleback armor at higher tiers

+Fast turret traverse

-Mediocre HE shells

 

Russian light cruisers:

+Long range

+Very good shell velocity

+Low shell arcs

+Fast

+Long range radar

-Slow rudder shift

-Poor concealment

-Mediocre HE shells

-Easy to citadel

 

Russian heavy cruisers:

+Long range

+Fast shells

+Relatively tanky

+Long range radar

-Somewhat poor shells

-Quite big

 

British light cruisers:

+Excellent AP shells

+Single fire torpedoes

+Extremely fast heal

+Very good acceleration

-Very poor deceleration

-No defensive AA

-Very thin armor

-No HE shells

 

British heavy cruisers:

+Superheal

+Good concealment

-No armor

-Quite poor shells

 

French cruisers:

+Very fast

+Speed boost

+Can equip main battery reload booster

+Good artilery range

+Decent range torpedoes

-Low amount of torpedoes

-Somewhat easy to citadel

 

Italian cruisers:

+Long range torpedoes

+Can use smoke at full speed

+Quite fast

+SAP (semi armor-piercing) shells are extremely good at damaging poorly armored targets

-SAP does not penetrate belt armor on most ships

-Cannot start fires due to lack of HE shells

-Very slow torpedoes

-Thin armor

 

Battleships

 

US Battleships:

+Good allaround

+Punchy guns

+Decent high tier dispersion

-Slow at low tiers

-Shorter range

-Slightly bigger dispersion at lower tiers

 

IJN Battleships:

+Fast

+Decent accuracy

+Longer range

-Somewhat lacking AA

-Slightly less armor

 

German Battleships:

+Fast turret rotation speed

+Difficult to citadel

+Excellent secondaries at higher tiers

+Hydro at high tiers

-Unreliable guns

-High dispersion

 

UK Battleships:

+Difficult to citadel

+Extremely strong HE

+Very good concealment at higher tiers

+Very good heal

-Slow turret traverse

-Mediocre AP at lower tiers

-Poor outer armor

-Poor dispersion

 

French Battleships:

+Very good secondaries at high tiers

+Decent turret traverse

+Speed boost at higher tiers

-Relatively high dispersion at low tiers

-Small gun caliber on many ships

 

 

Destroyers

 

US destroyers:

+Very good turrets (fast reload, rotation speed)

+Best for hunting other destroyers at close range

-Medium/short range torpedoes at low tiers

-Slow shell velocity

-Rainbow arcs

 

IJN torpedo boats:

+High shell velocity

+Good damage per shell

+Long range torpedoes

+Good concealment

+Best for stealth torpedoing enemy ships

-Slow turret reload

-Slow turret rotation

 

IJN gunboats:

+Excellent shell velocity at close range

+Fast rate of fire

+A lot of guns

-Very light shells

-Not very manouverable

-Situational torpedoes

-Require IFHE skill to do almost any HE damage

 

Soviet destroyers (both lines):

+Very fast

+Good gun range

+Good shell velocity

+Best for long range engagements

-Very short range torpedoes until high tiers

-Slightly slower rudder shift

-Poor concealment

-Slow turret traverse at low tiers

 

German destroyers:

+Forward firing torpedoes at low tiers

+Decent turret traverse

+Strong AP shells

+Hydro

-Slightly shorter gun range

-Medium range torpedoes

 

Pan-Asian destroyers:

+Extremely small torpedo concealment

-A combination of ships from different nations causes inconsistency

-Torpedoes cannot hit destroyers

 

British destroyers:

+Can equip short range hydro

+Single launch torpedoes

+Good concealment

+360° Turrets in many cases

+Short range hydro

-Slow

-No speed boost

 

French destroyers:

+Very fast

+Large amount of HP

+Main battery reload booster

-No smoke

-Fairly large

CURENCY:

  Reveal hidden contents

In wows there are several types of currency, both for researching and for purchasing. In the top right of the screen there will always be a window showing your amount of DOUBLOONS, CREDITS, and FREE XP.

 

DOUBLOONS:

Doubloons are a premium currency used to purchase premium time, premium ships, premium consumables, or to convert xp. They are acquired by purchasing them with real world money and normally cannot be earned by playing the game.

 

 

CREDITS:

Credits are your mainstream money in the game. You earn them by doing missions, opening containers, or simply by playing the game. They are used to buy and upgrade ships, to purchase consumables and to equip some camouflages.

 

 

FREE XP:

Like ship xp, free xp is earned just by playing the game, however unlike ship xp, free xp is not ship specific and can be used on any ship and any module, which means it's quite valuable. Because of that, the amount of free xp that you earn per battle is far lower than that of the ship xp. It can also be recieved by converting elite xp with doubloon

 

SHIP XP:

Ship xp is used for researching new ships and for researching upgrades to said ship. This type of XP is ship specific which means it can only be used on the ship it was earned with. If you play with a US ship and earn xp on it, you cannot use the same xp on another ship.

 

 

ELITE XP:

When you research a ship, all of its modules, and the next ship in the line, any xp that is still on this ship and any that you gain in the future will automatically be transformed into elite xp. This xp is useless on it's own, however it can be converted into FREE XP with doubloons.

 

COMMANDER:

Below the credit window is the ship commander window. It shows the amount of xp you have on the current ship and the xp of its commander. While gaining ship xp, your commander is also gaining his own experience, with which he can level up. The number below the picture represents the number of unused skillpoints vs maximum number of skillpoints. With every level a commander gains he also gains a skill point which you can use by clicking on the picture. Doing so will open up the skills tree. Each of these skills gives you an advantage but be aware that the better the skill, the more it costs. Skills in the first row cost 1 skill point each, the second 2, the third 3, and the final ones 4, so choose wisely.

 

 

image.thumb.png.e3746cf70f8bd1f685525a6d62cdf621.png

Below the commander are various ship stat tabs which you can expand to offer a better view of the statistics.

DAILY CONTAINERS:

  Reveal hidden contents

On the left side of the screen you might notice a window with a container.

        image.png.f383f9f47ac763c0b535f2df4d2c68aa.png                                                                                                                

By earning ship xp, you are also earning container xp on the side. For every 2000, 12500 and 37000 xp you earn daily, you'll recieve a single container as a reward. There is also a small chance of a supercontainer which can give very good rewards. By clicking on shis icon you can open the container screen and choose a reward container in which you'll recieve 3 different rewards. You have 4 options:

 

-More credits (ensures at least one reward is credits)

-More signals (ensures at least one reward is a set of signals)

-More consumables (ensures at least one reward is a consumable)

-More resources (ensires at least one reward is coal)

-Try your luck (only gives out 1 reward, with a higher chance of a supercontainer)

CAMPAIGNS:

  Reveal hidden contents

Below the container window is a campaign icon. By clicking on it you can open the campaign screen in which you can select missions you wish to complete. Each mission has a its own requirements and rewards, but it also awards stars. Once you collect enough stars you can unlock the final mission and continue to the next set of missions. If you don't think you can complete a mission, don't worry because they are repeatable and can be completed as many times as you want.

image.thumb.png.bb75f23ffbb81d3daba0765a573d4eb4.png

MODULES:

  Reveal hidden contents

Next up on the list is the modules tab.

This tab offers the player the ability to improve their ship. Every module requires a set number of xp before it can be researched and only after that can it be purchased and mounted.

image.png.eb7b00ae1f6f0de48f7ab56539c13a08.png

Here you can also change which types of consumables you wish to take into battle (premium or standard) and add additional upgrades to your ship.

image.png.42896108395a43f6aa41f4cfc46c333d.png

EXTERIOR:

  Reveal hidden contents

The exterior tab allows you to customize your ship visually. Different camouflages have different effects on the ship and can add for some nice visuals aswell. You can acquire these by purchasing them, earning them in containers or by completing missions and events.

image.thumb.png.fee7adb6daa377580f60bf32ed8ba73b.png

GAME MODES:

  Reveal hidden contents

Before you enter a battle you need to be aware of one thing. When you first enter a game you'll be entering a game with players on your side, but you'll be fighting bots. This is called a CO-OP battle. It's only after you reach level 3 that you can switch from COOP to RANDOM battles. To do this simply click on the »COOP battle« icon next ti the BATTLE button and select a different gamemode.

image.png.e63a3cde8f70f6baada747410ebde266.png

There are currently 5 different »standard« gamemodes.

 

COOP:

Coop battles are identical to random battles, however instead of facing players you play against bots. Rewards in CO-OP are reduced and you cannot earn any achievements in it.

 

RANDOM:

Random battles is a gamemode you'll most likely be playing the most. It offers a greater challange than coop but it also brings much higher rewards.

 

RANKED:

Ranked battles can only be played during ranked seasons. During these, each ranked win brings you a star and a loss takes it away. Gathering enough of them increases your rank and brings rewards.

 

OPERATIONS:

Can be played anytime and allows up to 7 people in a single match. During an operation you must work together with your team to finish the objectives.

 

CLAN WARS:

As the name implies, clan wars are competitions between clans during which they compete for better ranks.

BATTLE UI:

  Reveal hidden contents

While in the middle of a battle you can always check the health of your ship by looking at the bottom left indicator which will turn to yellow or red when you take a certain amount of damage.  The engine power indicator shows you what speeds your ship is currently travelling at and what treshold it's trying to reach, while similarly the rudder indicator is showing how "hard" your ship is trying to turn.

image.thumb.png.51ebf966b79c19609f327306f364a574.png

 

You can also check your ship stats while in battle by hovering your mouse over the health indicator or holding H.

image.png.0206a69652613d35d05a257ca838d314.png

 

Another thing to note is your ability to modify the minimap to your liking, by clicking on the gears icon next to it. To activate the mouse simply hold CONTROL.

image.thumb.png.64fac15c964f9c533291ed879ae811d9.png

AMMUNITION AND CONSUMABLES:

  Reveal hidden contents

To perform well in a game you need to know your ship's capabilities and your own, and one of the most important ones is your ability to choose the right ammunition type based on a situation. Churning out just a single type of shells might yield some results, but it won't bring you any closer to playing world of warships like it was supposed to.

AMMUNITION:

 

In world of warships you have 2 standard types of ammunition and one non standard. Armor-piercing, High-explosive and Semi armor-piercing.

 

High explosive (HE):

High explosive shells are your mainstream choice of ammo. They are designed to explode on contact with the ship and can therefore deal consistent damage. Because they explode on contact, angling doesn't work against this type of ammo and they cannot overpenetrate or bounce. They can however get blocked by heavy armor, which is why they're best used on ships with light armor or the less armored parts of heavier ships. They deal slightly less damage than their AP equivalents but have a chance to set enemy ships on fire, dealing damage over time. These shells also have a chance to destroy modules such as anti air guns, torpedo launchers, engines or rudder. When playing the game they are shown in orange color.

 

Armor piercing (AP):

Armor piercing shells are slightly more complicated to use, however if you use them correctly, they can deal massive damage that is far greater than that of the HE shells. These shells are designed to pierce through the armor of a ship and explode inside it, dealing more damage than HE ever could. However because AP shells do not explode on contact, they have a chance to bounce or overpen. If fired at heavy armor while it is angled these shells will almost certainly bounce off of it harmlessly, dealing 0 damage, while if fired at a broadside target with very low amount of armor such as a destroyer, they will almost certainly overpenetrate dealing only 10% of the damage they would otherwise. This is why the AP shells are often only used on ships that are showing a broadside or have a medium amount of armor.

 

Semi armor-piercing:

These shells are only available to italian cruisers. They are a mix of both HE and AP shells, in that they do not overpenetrate just like high explosive but can still bounce just like armor piercing. They cannot start fires but have very good auto bounce arcs. They are quite weak against angled targets, but can be absolutely devastating against poorly armored targets such as destroyers. Their default color in the game is red.

 

Consumables:

Consumables are items you can use while in the battle. Think of them as special skills, unique to each class of ships. Every consumable has a certain amount of time it needs before it can be used again although buying premium consumables can decrease it, and some even have a limited number of uses so keep that in mind.

 

DAMAGE CONTROL PARTY

image.png.eec31aa1824da708c6ca1fd2a6465d29.png

This consumable can be found on all types of ships and its purpose is to repair fires, floods and broken ship modules such as turrets or engines. This consumable has an unlimited number of uses on most ships.

                        

                                                                                    

REPAIR PARTY

image.png.bf2f2611bc55a4275578b2c40d48016a.png

Unlike damage control party, the repair party has a limited number of uses and is only available on battleships, british light cruisers, tier 9-10 cruisers and some special cases. Its purpose is to heal a percentage of light damage done to your ship. Light damage mostly means damage dealt by fires and floodings, however it can heal other forms of damage as well.

 

 

SPOTTING AIRCRAFT/CATAPULT FIGHTER

image.png.dd1518ef9097b58be7b2ecb73e15320e.pngimage.png.33138826df2e9b8f315f5f3900beeced.png

These two consumables are available on most cruisers and battleships and each provide different bonuses.  The spotting aircraft increases the range of your weapons by 20% while a catapult fighter will automatically engage enemy planes that stray too close to your ship. Both of these can also be used to spot enemy ships.

 

 

SMOKE GENERATOR

 

image.png.622c75d741d9a765c4c52029a4ecd1c7.png 

A smoke generator is used by ligher ships such as destroyers to hide themselves or allies inside of a protective smoke screen. Ships inside it or behind it become almost invisible while holding their fire, unless the enemy gets too close. With the update  0.6.12 any ship firing inside of a smoke will have its detectability range increased proportional to the caliber of the guns, which means a battleship cannot hide inside a smoke whilist firing.

 

 

SPEED BOOST

image.png.597a3b89690218c0a7d60d2ad190f887.png

Speed boost is a consumable that when activated will put your engines into an overdrive, increasing a ship's maximum speed for the duration of the consumable. When activated it is seen as a darker form of smoke coming from the ship's funnels.

 

 

HYDROACOUSTIC SEARCH

image.png.0aa408d96a180027f795f447f76545a0.png

This consumable gives you the ability to spot ships and torpedoes from an increased range, even through islands and smoke. It can be used to flush out ships hiding inside a smoke or to give you an early torpedo warning.

 

 

DEFENSIVE FIRE

image.png.011993d02bca88cccee09a7931f12333.png

Finally, this consumable is used when you need that extra protection from enemy planes. When activated, it increases the power of your AA armaments.

There are more consumables (radar and reload booster), however you shouldn't be seeing those early on so I don't believe there is any point in discussing them.

 

 

CONCEALMENT AND SPOTTING:

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In world of warships every ship has its own detection/concealment range, at which it will be spotted for everybody on the enemy team to see and shoot, so it is wise for you to check what yours is before heading into an engagement.

 

When firing your guns, the detection range increases to your maximum gun range, which means that anybody that you can shoot at, can also spot you (assuming there are no obstructions in the way). 

 

Another thing to note is that if your ship is on fire, the range from which you can be spotted increases slightly.

image.png.dfeee90788152d9408b32ac32b21df9e.png

(the dotted lines represent air and ship detection ranges when the ship fires. In this particular case it's hard to see the ship detection range as it's the same size as my gun range which is the full line)

 

It is similar for when you hide inside a smoke, however while inside it, the detection range is reduced. If you do not fire you're almost invisible, however if you do fire, the bigger the guns on your ship, the easier it will be to spot you. Planes can also be used to spot you in a similar way, if you fire you can be seen from farther away.

 

Note that if you get to within 2-3km of an enemy ship you'll both be spotted by proximity regardless of if you're behind an island or inside a smoke.

 

 

Someone can let me know if they find any errors in this....assuming you don't go full on tl:dr

 

 

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On 9/15/2020 at 12:08 PM, domen3 said:

Wait wait wait....so you're telling me that you're an actual sensible player? What is this? A joke? Welcome to the community btw, a very good start.

Dunno how smart I am installing a 2nd WG game, but we shall see. ;-) And thanks for the warm welcome!

 

On 9/15/2020 at 12:08 PM, domen3 said:

Now, onto your questions:

There are a bunch of low-medium tier premiums that are quite nice yes (such as the murmansk for example).

Care to expand that list? :-P  I just realised in time that Ships also is part of the Twitch-WG cooperation and grabbed myself a 10-point commander before the new package arrives tomorrow. Now to figure out where to put her and get her to 19-points asap! So is there a decent low-/mid-tier premium US ship worth having? 

 

On 9/15/2020 at 12:08 PM, domen3 said:

[...] tips [...]

 

Wow, lots of info to digest, but much appreciated!

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First off: Welkom!


Secondly there's really nothing here that Salentine, Miragetank90, domen3 says that is meaningful to oppose i.e. I concur all of it.

 

However one thing I wanna stress. Leave tier 1-4 behind as soon as possible and camp out at tier 5. In Fact I'd argue that you can easily enjoy the entire game of WoWs without ever leaving t5 it that's appealing to you.

On 9/15/2020 at 11:06 AM, undutchable80 said:

(...) planning on staying in the tier 3 / 4 (and maybe 5?) (...)

There is plenty of boats of all sorts on t5 to figure out both class/branch (some classes splits into branches) and countries. A Pan-asian DD is nothing like a RN DD to give an example.

I know you're not in "protected matchmaking" when takin' command of a t5 boat thus being able to have run ins with t7 boats (it hurts) but almost all perks are at the earliest unlocked when sailing t5 boats.

In other words staying at t3/t4 as you sort of suggests will bar you from all sorts of phat l00t. And the effort (time/play-wise) is not that much more to obtain t5 boats.

 

Coming from WoT (and here a big, fat disclaimer - I've never spent 1 minute in that universe) I'd suggest to open the tech tree for either USA (USN abbreviation) Japan (IJN abb.) England (RN abb.) or Germany (KM abb.) Why you might ask? All four countries provide the possibility to sail all boats. France, Italy, Pan-European & Pan-Asia are both fun and challenging but their playstyle and/or branches might be to tall of an order for a newcomer. But later on they will be a fun addition for you.

 

Lastly CCCP is, true to history naturally, OP af and full of historically accurate and balans boats.

Rly. Everybody loves to see them on the horizon...

/end sarcasm.

 

That being said; if you want to troll players just hit the CCCP hard while hitting the cue button for Red Army Choir.

 

(edit; typos etc)

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1 hour ago, undutchable80 said:

Care to expand that list? :-P  I just realised in time that Ships also is part of the Twitch-WG cooperation and grabbed myself a 10-point commander before the new package arrives tomorrow. Now to figure out where to put her and get her to 19-points asap! So is there a decent low-/mid-tier premium US ship worth having

Well....out of the tier 5 premium ships currently in premium shop, the only ship I could recomend and have some experience with is the murmansk. Try to get to the US tier 5 cruiser omaha. If you like it, you'll find murmansk to basically be a better omaha with premium credit income.

 

There are more useful ships on tier 6 however I'd recomend you first figure out which tech tree lines you enjoy before making any sort of purchase. If you like french cruiser play, de grasse is a decent pick.

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39 minutes ago, domen3 said:

Well....out of the tier 5 premium ships currently in premium shop, the only ship I could recomend and have some experience with is the murmansk. Try to get to the US tier 5 cruiser omaha. If you like it, you'll find murmansk to basically be a better omaha with premium credit income.

 

There are more useful ships on tier 6 however I'd recomend you first figure out which tech tree lines you enjoy before making any sort of purchase. If you like french cruiser play, de grasse is a decent pick.

Will do! Always good to read up on things anyway and make a christmas list if and when I do decide on #walletopen. ;-)

 

In that regard, is there a site similar to tanks.gg where you can see ship's stats, armour models etc, so I can start doing some homework here and there?

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16 minutes ago, undutchable80 said:

Will do! Always good to read up on things anyway and make a christmas list if and when I do decide on #walletopen. ;-)

 

In that regard, is there a site similar to tanks.gg where you can see ship's stats, armour models etc, so I can start doing some homework here and there?

I'm sure there is stuff but this is the only thing I'm aware of

https://wiki.wargaming.net/en/Ship:Premium_ships

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On 9/15/2020 at 5:06 AM, undutchable80 said:

Which brings me to my first question. In WoT tiers 5-6 are considered the learning tiers, but here I am planning on staying in the tier 3 / 4 (and maybe 5?) range: are those good for learning the mechanics and finding out what class(es) and nation(s) I like playing best? Any recommendations for must-have ships in those tiers?

First, welcome! I'm another WOT convert fwiw.

 

Others have covered off most of your questions admirably, but I would add the following: with regard to learning tiers, I used to suggest T3-4 on the basis that they get +1 MM (although the tier differential in WOWS is much more satisfactory - no hapless T6 trying to pen Defenders here); however, about 1.5 years ago, WG reworked CVs and still haven't entirely got them right. The key problem - IMO - they present is via the large numbers of T4 CVs you often get in games.

 

It's very hard to learn if you spend the bulk of your time spotted and being harassed by aircraft; for this reason, I tend to think that it might be an idea to do an initial basic apprenticeship at T2 (some of the T2 ships are hilarious) and then get to T5 as quickly as possible (perhaps via playing T3 at least in Coop) and pick T5s with at least tolerable AA to start with. Once you're at T5-6, spend more time there developing your skill-set before heading upwards.

 

On 9/15/2020 at 5:06 AM, undutchable80 said:

I dont plan on spending any money until I figure out if I will keep playing this game, but I did buy myself two tier 2 ships on sale for 0,80 cents, which I thought were at least worth the port slot.

That's a very sensible position to take; quite apart from anything else, it may take a while to work out what your preferred class actually is, so by waiting you avoid spending on things you might turn out not to use much (I tend to like heavies and mediums in WOT, but in WOWS my main class is DDs - more akin to lights).

 

It's worth picking up any freebie premiums that come along though (for coal and/or free xp, as well as occasional missions); on a related note, I'd suggest taking the 'more resources' crates as they have the best guaranteed reward (coal).

 

If/when you do acquire premiums, it's worth trying to get ones that gel well with your silver ships; this is due to a key part of their value being as captain trainers (on the up-side, unlike WOT, you don't need to worry about different crew configurations in WOWS). I'd also suggest initially avoiding anything where there isn't a silver line to take captains from (e.g. Haida is excellent, but you generally have no source of an acceptable captain for her until you're generating meaningful amounts of elite captain xp)...

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Additional: @undutchable80 - if you haven't noticed it yet, there are limited time daily freebies in the Armory [sic]. These can be accessed online as well as in game: https://armory.worldofwarships.eu/en/

 

For a while there have been similar freebies for the first couple of weeks or so of a new patch, and they popped up when you logged in. For some reason, WG changed things for this latest patch, such that you need to go looking for them, and it's quite easy to forget and miss stuff as a result.

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4 minutes ago, Verblonde said:

Additional: @undutchable80 - if you haven't noticed it yet, there are limited time daily freebies in the Armory [sic]. These can be accessed online as well as in game: https://armory.worldofwarships.eu/en/

 

For a while there have been similar freebies for the first couple of weeks or so of a new patch, and they popped up when you logged in. For some reason, WG changed things for this latest patch, such that you need to go looking for them, and it's quite easy to forget and miss stuff as a result.

Oh nice! I did find the armory freebie after some searching, but great to know its accessable online too! Cheers mate! :cap_like:

 

On that note: buying signals with silver using a discount coupon is a thing to do or not?

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16 minutes ago, undutchable80 said:

On that note: buying signals with silver using a discount coupon is a thing to do or not?

Depends a bit on what your priorities are, and how much silver you have. If I have plenty of silver, I sometimes get signals (with coupon).

 

What I would strongly suggest not doing is using coal to get signals via the same route (coal is too valuable for other things).

 

BTW speaking of resources: join a clan; assuming they have a reasonably developed base, you'll get resource bonuses.

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6 hours ago, undutchable80 said:

So is there a decent low-/mid-tier premium US ship worth having? 

Indianapolis is as bog standard US heavy cruiser as she can be, which means full compatibility with US CA captain skills and gameplay. Marblehead and Texas are highly lackluster, so I'd steer away from them. Monaghan is quirky one, but can work as US DD trainer, so is Sims.

 

In general, WG maneuvered game into position where if you want "good" premium ship, you basically need to go big (and buy tier 8-9) or not at all, as midtiers suffer from notorious uptiers or 2x CV games. Midtiers being uptiered isn't helped by artificial game mechanics which makes them... in less than enviable spot, like BBs being constantly overmatched, DDs outspotted simply because they can't mount Camo upgrade or light cruisers incapable of dealing direct HE damage to tier 8+ battleships.

2 hours ago, undutchable80 said:

On that note: buying signals with silver using a discount coupon is a thing to do or not?

Only if you're short on them and have credits to spare. I've found daily containers with signals, coupled with daily missions as well rewards from permanent Campaigns can stock up you with basic signals.

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Am 15.9.2020 um 11:06, undutchable80 sagte:

Which brings me to my first question. In WoT tiers 5-6 are considered the learning tiers, but here I am planning on staying in the tier 3 / 4 (and maybe 5?) range: are those good for learning the mechanics and finding out what class(es) and nation(s) I like playing best? Any recommendations for must-have ships in those tiers?

Hello,

 

You are honored that you want to learn the basics of WoWs and that you plan the necessary time for it-

At WoWs, a beginner has a closed season of 200 battles. I call it "puppy protection"

The basic game mechanics are most likely to be learned in co-op battles against bots (machine AI).


Avoid random battles for now. You're not ready for that yet !!

 

With a little patience, discipline, reading a lot, and not rushing ahead so quickly, you will soon have your first successes.
Use the puppy protection time!


Read it here: There you will find out most of what you want to know

 

https://wiki.wargaming.net/de/World_of_Warships

https://worldofwarships.eu/de/content/guides/

https://forum.worldofwarships.eu/topic/7466-ye-quick-beginners-guide-to-world-of-warships/?page=2&tab=comments#comment-139515

 

 

You will find the English versions yourself.

 

You can try everything until you have mastered it and can apply it.
In this learning phase, the access levels should be the measure of all things for you.
The 80 cents, what the heck, at access level 14 you get a T3-US-Kreutzer for free.

 

Drive the ships extensively and not just a few battles.
Up to T4 you have to learn more, from T5 the "serious part" starts.

 

One more note:

 

To learn the basic game mechanics you don't have to sail many ships from many countries (this is rather counter-productive), because the basics are the same for every ship class.
Once you have learned the basics, you can apply them on any ship.
Then you can always choose and drive the ships that suit you and use the peculiarities of each country

 

Co-oP battles!

You learn the most in co-op battles! Even if you can "trick" the bots soon, stay with the Co-oP!
You have a lot to learn, to try out, to practice, etc. The mistakes you are making now are not bad. Then you try again until you get it.

The "absolutely must win" and the achievement of maximum damage is absolutely secondary in the Co-oP and therefore unimportant

 

In the random no consideration is given to your "half-knowledge as a beginner". You are an easy opponent!

 

Another important thing about captain training:

 

It usually takes a beginner a long time to get a captain to 10 points! A 10 is almost a must in random!
If you play up the line in a single country for each ship class (DD, cruiser, BB), you can further train the captain of the previous ship on the next. With it you constantly pull yourself up at least one captain.
Especially since you deploy and relocate a captain on every ship, but only in the same country.

 

It's enough for a start.

 

Kind regards

 

(made with google translator)

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8 hours ago, phambili said:


Avoid random battles for now. You're not ready for that yet !!

Well after a quick glance at the OP's profile, I would say he is doing fine in randoms. No point discouraging him there.

8 hours ago, phambili said:

 

 

 

You will find the English versions yourself.

So why link a video in a language that the person might not even speak then?

8 hours ago, phambili said:

 

One more note:

 

To learn the basic game mechanics you don't have to sail many ships from many countries (this is rather counter-productive), because the basics are the same for every ship class.
Once you have learned the basics, you can apply them on any ship.
Then you can always choose and drive the ships that suit you and use the peculiarities of each country

No you don't have to sail every ship to learn the basics, that is true. However a lot of ship lines apply the basics differently and focus on different strenghts. So even early on branching out is a good idea, not to mention with more knowledge on different ships you will gain more information in the games you play on how those ships play, damage capabilities, detection etc.

8 hours ago, phambili said:

 

Co-oP battles!

You learn the most in co-op battles! Even if you can "trick" the bots soon, stay with the Co-oP!
You have a lot to learn, to try out, to practice, etc. The mistakes you are making now are not bad. Then you try again until you get it.

The "absolutely must win" and the achievement of maximum damage is absolutely secondary in the Co-oP and therefore unimportant

 

In the random no consideration is given to your "half-knowledge as a beginner". You are an easy opponent!

No. No you really don't. The bots are dumb and just suicide rush you on an endless parade and make very little effort in dodging, angling, focus firing, aiming for weak areas on ships, capping and using consumables effectively. Random battles are where you actually learn the game, no other ways about it.

 

@undutchable80 For now I would say you are doing just fine, look at the advice given in the thread and don't try to rush up the tiers if you reach a stumbling block thinking things might improve. Take it in your own pace. Also important to note, after a few hundred games (or when you reach tier 5, can't remember which) you loose your "protected" MM. This is a way to try and match you up with players more equal to your own skill level, but after a certain time you loose that and gets matched up with the rest of the playerbase.

 

Oh and seriously consider getting into a clan if you plan to stay for a while. The benefits are really worth it.

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1 hour ago, ollonborre said:

 

@undutchable80 For now I would say you are doing just fine, look at the advice given in the thread and don't try to rush up the tiers if you reach a stumbling block thinking things might improve. Take it in your own pace. Also important to note, after a few hundred games (or when you reach tier 5, can't remember which) you loose your "protected" MM. This is a way to try and match you up with players more equal to your own skill level, but after a certain time you loose that and gets matched up with the rest of the playerbase.

 

Good to know I am under newb-/noob-protection as I have had some really hard fights already in Randoms!

 

Since I will lose that protection at some point, could you veterans recommend me 2x T5 BBs, 2x T5 Cruisers and 2x T5 DDs to grind to? Tier 5s that do not disadvantage the team too much when put in T7 MM, as those ships are captained by me, lol. I will aim to stay at Tier 4-5  for a while and at T5 I can slowly complete some missions for the various events and specials that are happening (I hate missing out on some freebees ;-) ). 

 

Thanks for all the tips Captains, keep them coming!

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14 minutes ago, undutchable80 said:

 

Good to know I am under newb-/noob-protection as I have had some really hard fights already in Randoms!

 

Since I will lose that protection at some point, could you veterans recommend me 2x T5 BBs, 2x T5 Cruisers and 2x T5 DDs to grind to? Tier 5s that do not disadvantage the team too much when put in T7 MM, as those ships are captained by me, lol. I will aim to stay at Tier 4-5  for a while and at T5 I can slowly complete some missions for the various events and specials that are happening (I hate missing out on some freebees ;-) ). 

 

Thanks for all the tips Captains, keep them coming!

  • BBs: New york and Kongo
  • Cruisers: Omaha, Furutaka, Konigsberg are all nice for beginners.
  • DDs: Farragut and T22 I believe it is (minekaze if you want to learn torping)
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Vor 2 Stunden, ollonborre sagte:

So why link a video in a language that the person might not even speak then?

Hello, ........................................................(created with goole translator)

 

I also have to use the google translator because I can't speak English.
It is certainly a small effort for the TE to look for a corresponding contribution. At least he got the hint that something like that exists.

Vor 2 Stunden, ollonborre sagte:

No you don't have to sail every ship to learn the basics, that is true. ...........................................

It's all about the basics of the game mechanics!
Country-specific features do not have to be taken into account right from the start!
The more countries he drives, the more he gets bogged down!

 

Just a comparison with an example from real life:

 

To drive a car, everyone must pass a driving test. The theory is the same for everyone.

And everyone has to take driving lessons! What makes more sense now?

 

A. The learner driver does his (approx. 20 h ??) driving lessons on one (maybe two) car models?

 

B. The learner driver completes each driving lesson on a different car model.

 

Who has the better chance of successfully passing the driving test?
The driving school is necessary in order to pass the test and is not intended to start looking for a wheelchair now.

 

Vor 3 Stunden, ollonborre sagte:

The bots are dumb and just suicide rush you on an endless parade and make very little effort in dodging, angling, focus firing, aiming for weak areas on ships, capping and using consumables effectively.

 

In Co-oP battles you can learn a lot from the bots as a beginner !!
And then you will learn how to use your own strategy and tactics against bots!
Much of what you have learned can be tried out against bots and practiced until you have mastered it (target practice, trying out secrecy against other ships, trying out ramming), and much more
It has no negative consequences for you!

There is no trying in random! There is eat or be eaten!
Especially since your ship is usually not fully upgraded and your captain only has a few experience points.
I doubt whether these are good prerequisites "in order to learn".

I don't see any sensible reason why you "as a small carp" want to voluntarily jump into the big shark pond. And voluntarily give up the "protected mode" prematurely.

 

As you have probably already noticed, there are already a lot of bots in Random.
You might be able to hold your own against these bots, but the few real human opponents actually have no chance!

 

Vor 1 Stunde, undutchable80 sagte:

Since I will lose that protection at some point, could you veterans recommend me 2x T5 BBs, 2x T5 Cruisers and 2x T5 DDs to grind to? Tier 5s that do not disadvantage the team too much when put in T7 MM, as those ships are captained by me, lol. I will aim to stay at Tier 4-5  for a while and at T5 I can slowly complete some missions for the various events and specials that are happening (I hate missing out on some freebees ;-) ). 

Here you have the opportunity to get a rough overview of the ships and shipping lines that are of interest to you.

https://wiki.wargaming.net/en/World_of_Warships

 

According to your profile, the Pan-Asian destroyers seem to suit you well ?!

 

M-10.thumb.png.9470eff16f12d0dfb473fba4e6be8b61.png

M-11.thumb.png.2fcd38756d1189207ed8ce5579de0cf6.png

 

With the cruisers Japan or Russia.
Both have their advantages and disadvantages, read and decide for yourself.

The Americans have something for themselves with the battleships.

 

If you are a level 5 ship at that time, you can also earn a few rewards on the side.

M-12.thumb.png.86e7ea9f041629d1a6ac066fd096d97b.png

M-13.thumb.png.7ace496dcc72b3c8bd9617eec98d386b.png

Here are just 2nd examples

 

Vor 2 Stunden, domen3 sagte:
  • BBs: New york and Kongo
  • Cruisers: Omaha, Furutaka, Konigsberg are all nice for beginners.
  • DDs: Farragut and T22 I believe it is (minekaze if you want to learn torping)

Doesn't sound bad in general,
BUT

To do this, you must first play up the corresponding lines! which takes considerable time and not just time!

Stick to what you've played high up to now
Take the old captain with you to the new ship, that saves considerable costs!

 

Something very important that a beginner likes to overlook!

 

As a beginner, WG gives you hundreds of signals and camouflages, well over 1000 doubloons, some steel, almost 20,000 coal, a set of improvements, many millions of credits and well over 10,000 "EP" and at level 14 a T3 US cruiser for free.

Please don't waste these rewards on Pipifax !!!

If you then switch to random, this "fund" is worth more than gold!
Because it allows you that your ship has optimal equipment when it has to go into the "shark pond".

 

It's enough for today, see you later.

 

Kind regards

 

(created with goole translator)

 

 

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7 hours ago, undutchable80 said:

 

Good to know I am under newb-/noob-protection as I have had some really hard fights already in Randoms!

 

Since I will lose that protection at some point, could you veterans recommend me 2x T5 BBs, 2x T5 Cruisers and 2x T5 DDs to grind to? Tier 5s that do not disadvantage the team too much when put in T7 MM, as those ships are captained by me, lol. I will aim to stay at Tier 4-5  for a while and at T5 I can slowly complete some missions for the various events and specials that are happening (I hate missing out on some freebees ;-) ). 

 

Thanks for all the tips Captains, keep them coming!

@domen3 provided some solid ships. The Kongo would arguably be the better option because it is fast, has long range, decent protection but it is not idiot proof so you still learn about angling and positioning. The rest of them I have not much to say about really, other than that they are pretty fun to play. And if you get squashed in tier 7 MM, well tier 5 has a tendency to do that, focus on a more supporting role and you will do fine.

 

4 hours ago, phambili said:

 

The more countries he drives, the more he gets bogged down!

To drive a car, everyone must pass a driving test. The theory is the same for everyone.

And everyone has to take driving lessons! What makes more sense now?

 

A. The learner driver does his (approx. 20 h ??) driving lessons on one (maybe two) car models?

 

B. The learner driver completes each driving lesson on a different car model.

 

Who has the better chance of successfully passing the driving test?
The driving school is necessary in order to pass the test and is not intended to start looking for a wheelchair now.

You seem to have overlooked the rest of my post where I basically said that "no you don't have to get every ship to learn the basics, but it does help to branch out as they are applied better on some ships". And for the driving argument, I found the basics of driving easier to grasp by driving different cars, as they tend to have different characteristics.

 

4 hours ago, phambili said:

 

As you have probably already noticed, there are already a lot of bots in Random.
You might be able to hold your own against these bots, but the few real human opponents actually have no chance!

Are we talking about tier 4 and below MM here? Because as soon as you hit tier 5 and above I have not seen a single official bot. And even if you get bots on lower tiers, they are normally just food for the human players.

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10 hours ago, undutchable80 said:

 

Good to know I am under newb-/noob-protection as I have had some really hard fights already in Randoms!

 

Since I will lose that protection at some point, could you veterans recommend me 2x T5 BBs, 2x T5 Cruisers and 2x T5 DDs to grind to? Tier 5s that do not disadvantage the team too much when put in T7 MM, as those ships are captained by me, lol. I will aim to stay at Tier 4-5  for a while and at T5 I can slowly complete some missions for the various events and specials that are happening (I hate missing out on some freebees ;-) ). 

 

Thanks for all the tips Captains, keep them coming!

Personally I'd move "tier 5" requirement to tier 6, as T5 have rocky matchmaking at best of days, while tier 6 also can play PvE Operations. Also at T6 there are much more "fun" ships to be found, compared to tier 5.

 

Quick picks would be:

IJN Fuso - gold standard of tier 6 BB. 12gun broadside makes up for questionable accuracy, 21km range lets you reach out and touch someone across the map, armor isn't thick, but when angled can richochet a lot of stuff sent your way. At the same time, wonky turret placement denies you simply sitting bow on, so decisions when to angle and when to bring all firepower to bear will have to be made

IJN Aoba - decent heavy cruiser with considerable torpedo payload

USN Pensacola - overall best tier 6 CA, hard to argue with 10gun broadside mounted on very nimble hull.

RU Budyonny - high speed, long range and good ballistics light cruiser

KMS Nurnberg - fast reload, high damage AP and high pen HE. Fragile though

KMS Bayern  tough brick with 380mm guns, thus can overmatch other battleships of same tier. Accuracy leaves something to be desired though

HMS Leander - first good light cruiser in UK line, still not the easiest to play, but rewarding well when selecting right targets

HMS Queen Elizabeth - accurate-ish 380mm guns on rather glass hull

MN Normandie - similar to Fuso as 12gun shotgun, trading bit of AP performance and survivability for speed.

Pan-Asian Fushun - good allrounder destroyer - okay torpedo payload, although of deepwater kind (can't hit destroyers), decent artillery and very useful smokes with quick reload, handy against carriers or to not be pinned to single location with normal smoke.

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Vor 4 Stunden, ollonborre sagte:

You seem to have overlooked the rest of my post where I basically said that "no you don't have to get every ship to learn the basics, but it does help to branch out as they are applied better on some ships". And for the driving argument, I found the basics of driving easier to grasp by driving different cars, as they tend to have different characteristics.

Hello                                                         ............(created with goole translator) ......................

 

I haven't read anything (do not forget).

But in the pure learning phase I don't have to waste my time trying out different driving styles.
There is enough time for this later.
Right now, learning the "basics of game mechanics" is important and they are the same for all ships.

 

Vor 4 Stunden, ollonborre sagte:

Are we talking about tier 4 and below MM here? Because as soon as you hit tier 5 and above I have not seen a single official bot. And even if you get bots on lower tiers, they are normally just food for the human players.

Then you've been lucky so far.

 

Vor 11 Stunden, undutchable80 sagte:

Since I will lose that protection at some point, could you veterans recommend me

Everything we recommend to the TE he can only use as a suggestion for his own considerations.
What we have had good experiences with does not have to work automatically with the TE.

At the lower animal levels he can also try out a lot and learn a lot about himself.

Whether he is a daredevil, prefers it quieter, and much more.

 

Vor 4 Stunden, ollonborre sagte:

And even if you get bots on lower tiers, they are normally just food for the human players.

And that is a fundamental mistake that the WoWs beginner is repeatedly served up.

 

  Every beginner has to learn! And he can try out what he has learned on the bots! Until he has understood it.
And it's 10x easier to do in Co-oP than it is to do in Random.


Making mistakes in co-op is not a problem. I can practice there until I don't make any more mistakes.
Because that's what Co-oP battles are for, especially since the bots that compete in random play significantly better than comparable ones in Co-oP!

 

Making mistakes at random is usually punished "tough" by the opponent.

 

Hello undutchable80

 

You get tons of tips and recommendations.
They are sure to be of great help in making decisions.

But mainly you should use your own head and think.

Just copying suggestions can work, but it usually goes wrong.

 

Kind regards

 

(created with goole translator)

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5 hours ago, phambili said:

Snip

I feel there might be a language barrier issue here, because you say you have not read what I wrote and your reply almost seem to reflect that, especially the driving part.

 

As for the bots, they are dumb, no other ways about it. What you learn in coop is almost never applicable in randoms because a normal human beeing does not blindly charge in head first without any thought (well, mostly anyways). If you truly want to learn stuff, randoms and training room is the fastest way in my oppinion.

 

And I still don't know what you mean about the random battle bots? I'm fairly certain there exist bot programs that you can run on your account (because some players are so bad there is almost no other reason), but the official WG bots encounterd in lower tiers are no smarter than the coop bots.

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Newb question!

 

I see that the camo's are on sale. Is there a way of buying in bulk and stockpiling them? Specifically the type 1 and 2 camos.

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