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Beastofwar

E.Lowenhardt : a useless feature

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[BHSFL]
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The torpedo bombers of the Lowenhardt have snail slow torpedo's ( 32 knots )  contrary to the german CV tech tree ones that are 20 (!) knots faster. They also do only a mere fraction damage more, 133 damage per torpedo not even coming close to compensating for that. When looking that the differences one perticulair one becomes apparent : the Lowenhardt's torpedo's have a range of 6 km, where most CV at that tier have a mere 2,5 km. 

 

What is 6 km good for ? Well at that tier the most common AA range is 3,5 up to 5,8 km. So in theory you could drop torpedo's out of AA range. IF you could hit anyhting other then an AFK player or an unsuspecting camper with such slow torpedo's.

 

But not even that...... to hit with BOTH torpedo's at an extremely large target like a broadside CV you need to close in to 2,8 km anyways.

 

wows 137.jpg

 

So if at all "sniping out of AA range" it's only with 1 torpedo crawling though the water no faster then a turtle. For a whopping fraction ( minus what torpedo bulkheads will eat ) of 4200 damage.....:Smile_facepalm:

 

WG punished the planes really hard for the ship having 4 x 150 mm + 10 x 105 mm guns it seems.......it seems to be really an Operations boat where the guns at least are useful.

 

I do wonder what theory goes behind the design of features such as this........or would they actually have meant it as an Operations ship ?

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[XTREM]
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You drop them from far away. The enemy will forget about them because they are so slow. And suddenly the torps appear next to them 30seconds later totally surprising them and causing a detonation. 

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+1

 

E.L's Torpedoes are almost insulting in how poor they are. The speed and arming distance would be fine if they did something like 6.5k - 8k damage per torpedo so it actually hurt once the torpedo hobbled across the ocean on it's zimmer frame to slowly collide, gently with the hull of a target that was too brain dead to lazily tap... well... ANY button on their keyboard to dodge them. At least that way they would be actually punishing when they hit.

 

As they stand they combine the worst ideas of the German CV line torpedoes into one action packed package of fail. Poor damage from the current iteration of Germanic Torps and Poor speed and longer arming distances of the Beta iteration of Germanic Torps.

 

And of course this won't be fixed for several months as WarGambling needs time to allow the lord and savior Mr Spreadsheet (Blessed by thy name) to slowly populate so they can decide that "Oh look, these figures actually show that the Torpedoes are utterly useless, just like the entire community has been telling us. Well then, we best tweak them" At which point we will probably get a whole 5 knot speed increase :Smile_facepalm:

 

That's assuming they actually decide to bother changing them at all.

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[JOLLY]
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their slow speed but short arming time makes cross drops quite feasible, vs t4-t7 bbs, excepting Hood, Gneis and Scharn, they are more than effective enough. EL is currenly overperfoming, not only beause its TBs are so easy to use, but because of the excellent HE dive bombers which are a nightmare for dds, but also the t8 rockets in a t6 package. And if the torpedos are not terribly fast, EL's plane speed makes up for that, allowing fast rotations and a high momentum of attacks.

EL needs to be adjusted, she is optimised for t8 battles, but faces t4 and t5 quite as often. 

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[BHSFL]
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1 hour ago, Bear__Necessities said:

Played 1 game in it. Solid CV. Can’t see why you’re complaining to be honest. 

 

- Rediculously wide spaced torpedo drop of only 2 torpedo's  that are ultra easy to evade ( PvP as well as bot )

- Slow torpedo's that are ultra easy to evade ( PvP as well as bot )

- GZ bomb fall pattern, although HE allows for low drops without penalty so you can use broadside and bow/stern approach.

 

For above reasons  only 1 weapon will reliably hit most of the time. ( you see that occuring  in the video above too, while it is obviously a very skilled CV player ) Take into account most users will not be "unicum's" and being so has no value to evaluate a ship for non-"unicums" as they cannot make the ship perform in that way.

 

Redeeming factors

 

- DD/Cruiser/Fort killing guns.

 

4 x 150 mm    38 mm penetration    max 7,2 km range

10 x 105 mm    26 mm penetration      max 7,2 km range

 

Armoured as a light Cruiser

 

20 mm plating

100 mm belt

submerged citadel

 

If you ask me the ship is punished hard for the being a Cruiser-in-disguise part, while it is not very usable in PvP unless circumstancial ( late match cap conquering, ranked modes like 1 vs 1 or 3 vs 3  )

 

The Weser is much more like normal CV are constructed and it's planes are much more powerful in PvP. Go figure why Lowenhardst planes are that different.

 

Not complaining in as in some Operations this savage beast takes the point of the advance and destroys all around the ship while the team mates are hard  pressed to keep up and get a score at all. Even in Newport when positioned  well it can stop DD and light Cruiser bay penetrations all by itself. Making 5 star wins all that more attainable in that often mass failed Ops.

 

But in PvP it dissapoints as can be expected as humans have no problems dealing with unconcealed Cruisers at range.

 

Quote

useless

not fulfilling or not expected to achieve the intended purpose or desired outcome

look at end result

 

This is obviously a skilled CV player ( but note despite that he often hits with only 1 weapon of the 2 dropped, or only causes incapacitations by missing )  and then 116 K damage is decent but isn't all that much......This player might have reached or exceeding 200K in Weser for the same effort.

 

So less skilled players get far less then even 116 k damage.

 

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1 hour ago, TheBicentennialman said:

 

useless

not fulfilling or not expected to achieve the intended purpose or desired outcome

look at end result

And yet he only managed 5 torpedo hits. That's a experienced CV player in a Tips and tricks vid (where You tubers tend to show off) and most were single impacts and the only double impact was against a BB at about the 12:30 mark who was moving at under 1/4 speed and had appeared to give up by that point as he was sailing broadside to the entire enemy fleet :Smile_sceptic:

 

Hell a BB dodging in the wrong direction at 8:30 still manages to dodge one of the torpedoes.

 

I'm not saying E.L as a whole is a bad CV per say, she is pretty good TBH and fun to play. Her TB's on the other hand are mindbogglingly bad as the 5 torpedo hits in that video scoring 15,934 (about 3,184 damage per torp) shows.

 

Her rocket planes on the other hand probably need toning down a little bit, especially if torps were buffed to be useful, as they pretty much CTRL, ALT, DELETE any Cruiser who doesn't make an immediate evasive maneuver the second an attack run starts.

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