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Hraldnir

Overpens from AP Bombs and Rockets

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Whei ho,
 

Shouldn't AP Bombs, which overpenetrate, cause floodings? I mean, look at it from a scientific angle; A Bomb, crashing through deck and hulk ending up beneath the ship in the ocean, causes a hole in the hulk, right? And a hole below the waterline causes a flooding, or am i wrong? I mean, i certainly never have seen a ship with an unwanted hole in it's hulk that has no issues with water coming inside, even when the ship has bulkheads in order to minimalize consequences of floodings. 
Same ofc holds for AP/Rockets shells that overpen and exit the ship and exit below the waterline, depending the shells ballistic arch. 
And from my pov it's just a worthy equivalent to HE's chance to cause a fire. (yeah, yeah, AP is more likely to hit a citadell, bla,bla,bla, but AP is also more likely to riccochet off or shatter. And btw you can citadel with HE as well.)

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From a realistic point of view, yes absolutely.

Gameplay wise it's probably not such a good idea though ...

 

Imagine getting clapped by a Richthofen for close to 20k (2 Cits and 1 Overpen) and getting a flooding on top of that as well

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Flooding from AP Overpens was already discussed way back in Alpha (and afaik it was possible back then). Idea was ditched for obvious reasons.

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CVs should also suffer catasprohic explosions and fires when being hit by shells, because they are loaded with fuel/airplanes :cap_like:

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36 minutes ago, Hraldnir said:

Shouldn't AP Bombs, which overpenetrate, cause floodings? I mean, look at it from a scientific angle

 

Shouldnt CVs burn and flood like the rest of the ships, or even worse, because, besides their own fuel, also carry aviation fuel, which is much more flammable? 

Also, from a scientific angle, how do you repair a plane in the air? Pilot gets outside, on the wing, to fix it? 

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5 minutes ago, 22cm said:

 

Shouldnt CVs burn and flood like the rest of the ships, or even worse, because, besides their own fuel, also carry aviation fuel, which is much more flammable? 

Also, from a scientific angle, how do you repair a plane in the air? Pilot gets outside, on the wing, to fix it? 

What about if ships take ramming damage as they collide with land? 

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yeah , i think them trying to model the ships so they look real really sets people upto make false assumptions. there is next to nothing in this game based in reality, its not a sim its the most arcadey experience you can have. if you find yourself thinking "but in reality....." your just wasting your time

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Just now, AirSupremacy said:

What about if ships take ramming damage as they collide with land? 

Also unrealistic, but CVs are the main rock-humpers, together with US cruisers. 

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Unrealistic or not, I like how ramming works in the game.

I would find it great if ramming damage is accounted for slower in high tier,

as the metal sound grinding the ships along sounds fun.

Chhhhrrrrrruuuuhhhhchhhrrrr kaboom!

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2 hours ago, ObiWankov said:

Imagine getting clapped by a Richthofen for close to 20k (2 Cits and 1 Overpen) and getting a flooding on top of that as well

Imagine getting HE-drop from a Midway for 20k and on top one or two fires as well... inconceivably, or isn't?

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19 minutes ago, principat121 said:

Imagine getting HE-drop from a Midway for 20k and on top one or two fires as well... inconceivably, or isn't?

And survive ! (Yeah it's the part that ask you the more imagination)

 

...When Midway come back few minute later, in order to finish you. :Smile_trollface:

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Flooding in this game is catastrophic flooding which cannot be contained easily.

A rather small hole will not cause catastrophic flooding.

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1 hour ago, El2aZeR said:

Flooding in this game is catastrophic flooding which cannot be contained easily.

Just press R, lol. Flooding contained.

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3 minutes ago, HaachamaShipping said:

Just press R, lol. Flooding contained.

Clearly taiho, forgot the memo. :Smile_trollface:

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I believe the theory behind it is that it's not actually ''over penning'' as in the bomb travels through your deck, down through several compartments and then punches a nice bomb shaped hole in your ships bilge allowing the sea to come in and say hi to your very soggy and startled sailors.

 

Rather it represents the bomb punching through an area of the ship's deck where the armor or amount of material isn't thick enough/strong enough to actually arm the weapon because it doesn't slow the bombs momentum rapidly enough to arm the fuse.

 

Basically the bomb punches through your deck, punches through the room below and comes to rest in... let's say... the mess hall, leading to a lot of very worried chefs and some poor sods dinner being squished without actually exploding.

 

Now you just have a live bomb on your ship.

 

Of course this implies that were dropping impact fuse equipped bombs as time delayed fuse bombs would just go boom after a short delay.

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5 hours ago, 22cm said:

 

Shouldnt CVs burn and flood like the rest of the ships, or even worse, because, besides their own fuel, also carry aviation fuel, which is much more flammable? 

Also, from a scientific angle, how do you repair a plane in the air? Pilot gets outside, on the wing, to fix it? 

that's completely unrealistic, CVs in wartime never caught fire or anything

4b4c2c6c182b93ab329548bf093d29a4.jpgcv17-2.jpg

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1 hour ago, DeviousDave02 said:

I believe the theory behind it is that it's not actually ''over penning'' as in the bomb travels through your deck, down through several compartments and then punches a nice bomb shaped hole in your ships bilge allowing the sea to come in and say hi to your very soggy and startled sailors.

 

Rather it represents the bomb punching through an area of the ship's deck where the armor or amount of material isn't thick enough/strong enough to actually arm the weapon because it doesn't slow the bombs momentum rapidly enough to arm the fuse.

 

Basically the bomb punches through your deck, punches through the room below and comes to rest in... let's say... the mess hall, leading to a lot of very worried chefs and some poor sods dinner being squished without actually exploding.

 

Now you just have a live bomb on your ship.

 

Of course this implies that were dropping impact fuse equipped bombs as time delayed fuse bombs would just go boom after a short delay.

 

Those would still be pens, not overpens.

An AP shell, which passes through the first layer but gets stuck on the 2nd because it lacks pen is a penetration, dealing penetration damage (unless its some spaced armor/torpedo protection hit then its shatters, as the place they detonate in doesnt have a healthpool)

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3 minutes ago, black_falcon120 said:

Also iirc AP shells usually caused more fires than HE, maybe WG should fix this first?

By removing completly dot damage for CV ?

Because CV have already to many string for one's bow ?

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5 minutes ago, DFens_666 said:

 

Those would still be pens, not overpens.

An AP shell, which passes through the first layer but gets stuck on the 2nd because it lacks pen is a penetration, dealing penetration damage (unless its some spaced armor/torpedo protection hit then its shatters, as the place they detonate in doesnt have a healthpool)

True, except in that situation the shell still detonates as it is armed by the impact of the first layer and then slowed enough to fail to penetrate but still explode as it hits the second layer.

Same way a AP bomb that punches through the first layer while being armed by the impact and then failing to penetrate the second layer causing it to detonate is a penetration.

 

What I'm talking about is the bomb punching through the first layer and then failing to detonate (aka it over penetrated the first layer failing to arm before hitting the second layer and not having enough velocity left to penetrate or set of the arming fuse)

 

I mean yes, game mechanic wise the bomb is literally going all the way through the ship and out the bottom as it's simply a dropped AP shell. I was looking (regurgitating something from a similar discussion ages back that I read [can't seem to find it now] ) at it from a theoretical stand point as to why the ship doesn't start flooding after having several bombs over pen it.

 

Besides I don't think any naval plane based air dropped bombs had the punch to go clean through a ship, the only one I know of was the one's they dropped on the Tirpitz (Tall boy 12,000 pound bomb) and I believe the hole in the ships bottom from that came from the explosion as one of the bombs that hit failed to detonate and did't manage to punch all the way through.

 

At least I can't find any evidence via google of a bomb going all the way through a ship and out the bottom in RL, if anyone does know of this happening I would love to hear about it.

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3 hours ago, Lebedjev said:

By removing completly dot damage for CV ?

Because CV have already to many string for one's bow ?

Err it was a joke, also some CVs can use AP

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10 hours ago, 22cm said:

Also, from a scientific angle, how do you repair a plane in the air? Pilot gets outside, on the wing, to fix it? 

 

That's not how planes were repaired? :Smile_sad:

 

Joking aside, I recall a story (WW1 I think) of a biplane pilot who got on the wings to repair something. Don't know how much truth it holds though.

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Interestingly AP rockets usually the British RP3 with a 25lb solid warhead when used for anti ship work in ww2 were fired into the water instead of the ships as they would curve up and penetrate bellow the waterline potentially crippling a u boat or light warship.

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1 hour ago, black_falcon120 said:

Err it was a joke, also some CVs can use AP

If we can't no more make a joke on a joke. uwu

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only way this could be a thing is if flotation and HP where treated differently.

personally i think that would be interesting to the attrition game, deliberately causing a ship to take on water so it was slower and less accurate, so that it was more vulnerable to fire from your team mates.

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