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fleshcat

WG Does this look balance to you?

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Players
37 posts
11,555 battles

This game ended so quickly because one side is almost full of noobs and one side only have one noob.  The losing players feel very bad, 

and the winning players doesn't enjoy that much and game ended quickly. 

 

Why can't you balance the MM based on player's win rate? Ships doesn't matter that much,  players matters. If a noob drives a OP ship then that ship is not OP. 

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Players
6,242 posts
10,755 battles

There is already a dedicated MM thread. Please use this one. This one also has discussed the pros/cons of "win rate based MM" dozens of times.

 

 

 

 

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