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Ectar_

Patchnotes for 0.3.1.1

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[1UP]
Alpha Tester, Players
676 posts
922 battles

The Closed Beta is in full swing and after delivering a major update 0.3.1, we are bringing you a patch that remedies some issues reported by you in the forums. Thank you for helping us make the game better!

 

Full news article

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[NIKE]
Beta Tester
3,412 posts
7,888 battles

Interesting to see the HE ignoring armour "in some situations". How prevalent was it to ignore armour? Will be interesting to see if this makes a notable difference (like when the turrets were accidentally 0 armour and thus got destroyed constantly), or if it was a minor rare thing

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Beta Tester
1,182 posts

Sweet! Thanks Ectar.

 

And I bloody well knew I was right about the guns being off. I use shell travel time as a major guide to my aiming, so no wonder I had a hard time hitting stuffs with the wrong travel time noted.

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[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

Oh thank you I'm glad those annoying torpedo tubes sounds are finally gone!

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Weekend Tester
166 posts
120 battles

So no fix for colorado guns... or NC range offset... yet it got fixed on the aurora...

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Weekend Tester
142 posts
1,299 battles

 Fixed error causing HE shells to ignore armor in some conditions

 

Good to see, my St Louis was getting too good at sinking BB's with HE.
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[KOKOS]
[KOKOS]
Beta Tester, Players
3,418 posts
11,878 battles

The Closed Beta is in full swing and after delivering a major update 0.3.1, we are bringing you a patch that remedies some issues reported by you in the forums. Thank you for helping us make the game better!

 

Full news article

 

Keep up the good work Captain Ectar! :honoring:

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[BRITS]
Beta Tester
434 posts
10,686 battles

The New Mexico guns sound more punchy now. :)

 

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Moderator
1,787 posts

[quote name=:

 

  • Returned rudder shift time to the 0.3.0 values: Kawachi, Myogi 1912 (stock), Nagato 1944 (stock), Amagi 1942 (stock), Erie 1936 (stock), Phoenix 1917 (stock), Yubari 1944, Iwaki 1944, Aurora 1917, Gremyashchy 1942

 

 

Rudder shift times was changed as following:

 

Kawachi   18.0 sec. ---> 14.0 sec.

Myogi 1912 (stock)   ?* ---> 20.0 sec.

Nagato 1944 (stock)   ?* ---> 19.8 sec.

Amagi 1942 (stock)   ?* ---> 25.6 sec.

Erie 1936 (stock)   ?* ---> 4.8 sec.

Phoenix 1917 (stock)   ?* ---> 9.1 sec.

Yubari 1944   6.0 sec. ---> 5.0 sec.

Iwaki 1944   6.0 sec. ---> 5.0 sec.

Aurora 1917   12.0 sec. ---> 8.4 sec.

Gremyashchy 1942   6.0 sec. ---> 3.5 sec.

 

* I have not mentioned stock values because they are not very important

 

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[PAD]
Community Contributor
165 posts
24,814 battles

The age of Pyro is still on!

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Beta Tester
92 posts
12,868 battles

The age of Pyro is still on!

 

Otherwise it would have been written in the patchnotes...

Just wait some time for players to adjust their playing styles and for Wargaming to collect more data on this mess... 

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[KOKOS]
[KOKOS]
Beta Tester, Players
3,418 posts
11,878 battles

Otherwise it would have been written in the patchnotes...

 

Yes and no.

 

Wargaming is known for not putting everything (also some important stuff) in the patchnotes. :sceptic:

I think it is rather important that we, the Beta Testers, know what is beeing changed in fixes/patches/updates.

 

Why Wargaming does not tell us "everything" that is beeing changed? God knows.....

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Beta Tester
216 posts
2,578 battles

Nothing done about the dramatically increased loading times?

I knew something was off with HE, it was strange that a HE shell from a cruiser was able to penetrate the citadel of a battleship.

Edited by Nekomancer

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Weekend Tester
129 posts
2,278 battles

Nothing done about the dramatically increased loading times?

 

From my own experience, I must say no, nothing is done about that.:honoring:

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Beta Tester
939 posts
14,845 battles

Was hitting citadel hits on BB's with HE all day since the previus patch came out, was wondering if something was off.

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Beta Tester
95 posts
181 battles

Nothing done about the dramatically increased loading times?

I knew something was off with HE, it was strange that a HE shell from a cruiser was able to penetrate the citadel of a battleship.

 

For me and a buddy, its doubled the loading times for us, so, maybe? :D (ie up to and beyond 3min to load in now AFTER the game starts)
Edited by Mitchverr

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Weekend Tester
131 posts
4,299 battles

battle loading improved still not as good as pre patch though but at least im in with 2-6 seconds to go now was getting 10 -12

 

 

He still doing more dmg than seems reasonable and setting fires all the time, but no HE citadels as yet.

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Players
381 posts

Well this patch has made no difference to my loading time or lag. The only major difference I see if that every other shot sets me on fire. I have spent whole matches in my BB's on fire. Plus I can set other stuff alight easy in my Pepsi or my Cleveland.

Sort it out guys . Its a joke now.

 

Not happy

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Weekend Tester
131 posts
4,299 battles

gautrek you ever ride an outfit (is it u in photo p.s sidecar on wrong side) i used to build em and have riden a few prototypes was great fun have a + for 3 wheeled funny steering lols

 

 

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Beta Tester
7 posts
1,210 battles

Was the bug fixed where it just said "Text" when you, I presume, bounced a shot? I always wondered what the pop up for "Text" was.

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Beta Tester
95 posts
4,111 battles

No fix for HE, there is no discernible difference except occasional citadel penetrations gone. A CA can still take down a BB on its own from a distance, a DD can still severely hurt a BB with just its guns.

No fix for the out-of-map glitch that makes parts of the ship invulnerable.

North Carolina range issues.

No fix for domination on Hot Spot with 5 points, or the CV problem(Kudos for balancing single-point tho).

Loading times are still borked, both in length of loading itself and the start time.

Achievement spam in chat is still around. As mentioned before, put it in fade over 5 seconds either at the bottom or over the map on the right side. Personally I don't see the point in notifying others at all during game play as you can see it at the end-screen, but I understand you want to glorify it.

 

Some of these are minor while others should be considered critical as they are making a big negative impact on game play at present time.

 

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[XENON]
Alpha Tester
95 posts
6,256 battles

'was expecting shorter loadinds times with this patch too, but still no change after this 3.1.1 :( (looks even longer than before :angry:)

Edited by PzKpfwVIB

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