[1UP] Ectar_ Alpha Tester, Players 676 posts 922 battles Report post #1 Posted May 21, 2015 The Closed Beta is in full swing and after delivering a major update 0.3.1, we are bringing you a patch that remedies some issues reported by you in the forums. Thank you for helping us make the game better! Full news article 7 Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #2 Posted May 21, 2015 Interesting to see the HE ignoring armour "in some situations". How prevalent was it to ignore armour? Will be interesting to see if this makes a notable difference (like when the turrets were accidentally 0 armour and thus got destroyed constantly), or if it was a minor rare thing Share this post Link to post Share on other sites
[TUD1] Captain_Edwards Beta Tester 1,182 posts Report post #3 Posted May 21, 2015 Sweet! Thanks Ectar. And I bloody well knew I was right about the guns being off. I use shell travel time as a major guide to my aiming, so no wonder I had a hard time hitting stuffs with the wrong travel time noted. Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #4 Posted May 21, 2015 Oh thank you I'm glad those annoying torpedo tubes sounds are finally gone! Share this post Link to post Share on other sites
Hornet331 Weekend Tester 166 posts 120 battles Report post #5 Posted May 21, 2015 So no fix for colorado guns... or NC range offset... yet it got fixed on the aurora... 1 Share this post Link to post Share on other sites
Aldramelech Beta Tester 1,753 posts Report post #6 Posted May 21, 2015 Good stuff, nice to see the things we found being fixed. Share this post Link to post Share on other sites
TheLordFlash Weekend Tester 142 posts 1,299 battles Report post #7 Posted May 21, 2015 Fixed error causing HE shells to ignore armor in some conditions Good to see, my St Louis was getting too good at sinking BB's with HE. 1 Share this post Link to post Share on other sites
[KOKOS] MaxxyNL [KOKOS] Beta Tester, Players 3,418 posts 11,878 battles Report post #8 Posted May 21, 2015 The Closed Beta is in full swing and after delivering a major update 0.3.1, we are bringing you a patch that remedies some issues reported by you in the forums. Thank you for helping us make the game better! Full news article Keep up the good work Captain Ectar! Share this post Link to post Share on other sites
Silvercat18 Beta Tester 273 posts 4,109 battles Report post #9 Posted May 22, 2015 I am glad to see this patch - hopefully with fix all those loading and lag issues. Share this post Link to post Share on other sites
[BRITS] Origin47 Beta Tester 434 posts 10,686 battles Report post #10 Posted May 22, 2015 The New Mexico guns sound more punchy now. Share this post Link to post Share on other sites
Haatra Moderator 1,787 posts Report post #11 Posted May 22, 2015 [quote name=: Returned rudder shift time to the 0.3.0 values: Kawachi, Myogi 1912 (stock), Nagato 1944 (stock), Amagi 1942 (stock), Erie 1936 (stock), Phoenix 1917 (stock), Yubari 1944, Iwaki 1944, Aurora 1917, Gremyashchy 1942 Rudder shift times was changed as following: Kawachi 18.0 sec. ---> 14.0 sec. Myogi 1912 (stock) ?* ---> 20.0 sec. Nagato 1944 (stock) ?* ---> 19.8 sec. Amagi 1942 (stock) ?* ---> 25.6 sec. Erie 1936 (stock) ?* ---> 4.8 sec. Phoenix 1917 (stock) ?* ---> 9.1 sec. Yubari 1944 6.0 sec. ---> 5.0 sec. Iwaki 1944 6.0 sec. ---> 5.0 sec. Aurora 1917 12.0 sec. ---> 8.4 sec. Gremyashchy 1942 6.0 sec. ---> 3.5 sec. * I have not mentioned stock values because they are not very important 1 Share this post Link to post Share on other sites
Br1ckbuster Beta Tester 47 posts 1,128 battles Report post #12 Posted May 22, 2015 Always nice to see my client updating Share this post Link to post Share on other sites
[PAD] uocat Community Contributor 165 posts 24,814 battles Report post #13 Posted May 22, 2015 The age of Pyro is still on! Share this post Link to post Share on other sites
Losqualo Beta Tester 92 posts 12,868 battles Report post #14 Posted May 22, 2015 The age of Pyro is still on! Otherwise it would have been written in the patchnotes... Just wait some time for players to adjust their playing styles and for Wargaming to collect more data on this mess... Share this post Link to post Share on other sites
[KOKOS] MaxxyNL [KOKOS] Beta Tester, Players 3,418 posts 11,878 battles Report post #15 Posted May 22, 2015 Otherwise it would have been written in the patchnotes... Yes and no. Wargaming is known for not putting everything (also some important stuff) in the patchnotes. I think it is rather important that we, the Beta Testers, know what is beeing changed in fixes/patches/updates. Why Wargaming does not tell us "everything" that is beeing changed? God knows..... Share this post Link to post Share on other sites
Nekomancer Beta Tester 216 posts 2,578 battles Report post #16 Posted May 22, 2015 (edited) Nothing done about the dramatically increased loading times? I knew something was off with HE, it was strange that a HE shell from a cruiser was able to penetrate the citadel of a battleship. Edited May 22, 2015 by Nekomancer Share this post Link to post Share on other sites
Nisargananda Weekend Tester 129 posts 2,278 battles Report post #17 Posted May 22, 2015 Nothing done about the dramatically increased loading times? From my own experience, I must say no, nothing is done about that. Share this post Link to post Share on other sites
Bortasqu Beta Tester 939 posts 14,845 battles Report post #18 Posted May 22, 2015 Was hitting citadel hits on BB's with HE all day since the previus patch came out, was wondering if something was off. Share this post Link to post Share on other sites
Mitchverr Beta Tester 95 posts 181 battles Report post #19 Posted May 22, 2015 (edited) Nothing done about the dramatically increased loading times? I knew something was off with HE, it was strange that a HE shell from a cruiser was able to penetrate the citadel of a battleship. For me and a buddy, its doubled the loading times for us, so, maybe? (ie up to and beyond 3min to load in now AFTER the game starts) Edited May 22, 2015 by Mitchverr Share this post Link to post Share on other sites
kwk75l48 Weekend Tester 131 posts 4,299 battles Report post #20 Posted May 22, 2015 battle loading improved still not as good as pre patch though but at least im in with 2-6 seconds to go now was getting 10 -12 He still doing more dmg than seems reasonable and setting fires all the time, but no HE citadels as yet. Share this post Link to post Share on other sites
anonym_hqO9wrVAEQYQ Players 381 posts Report post #21 Posted May 22, 2015 Well this patch has made no difference to my loading time or lag. The only major difference I see if that every other shot sets me on fire. I have spent whole matches in my BB's on fire. Plus I can set other stuff alight easy in my Pepsi or my Cleveland. Sort it out guys . Its a joke now. Not happy 2 Share this post Link to post Share on other sites
kwk75l48 Weekend Tester 131 posts 4,299 battles Report post #22 Posted May 22, 2015 gautrek you ever ride an outfit (is it u in photo p.s sidecar on wrong side) i used to build em and have riden a few prototypes was great fun have a + for 3 wheeled funny steering lols Share this post Link to post Share on other sites
Ashelmo Beta Tester 7 posts 1,210 battles Report post #23 Posted May 23, 2015 Was the bug fixed where it just said "Text" when you, I presume, bounced a shot? I always wondered what the pop up for "Text" was. Share this post Link to post Share on other sites
P_W_Tordenskiold Beta Tester 95 posts 4,111 battles Report post #24 Posted May 23, 2015 No fix for HE, there is no discernible difference except occasional citadel penetrations gone. A CA can still take down a BB on its own from a distance, a DD can still severely hurt a BB with just its guns. No fix for the out-of-map glitch that makes parts of the ship invulnerable. North Carolina range issues. No fix for domination on Hot Spot with 5 points, or the CV problem(Kudos for balancing single-point tho). Loading times are still borked, both in length of loading itself and the start time. Achievement spam in chat is still around. As mentioned before, put it in fade over 5 seconds either at the bottom or over the map on the right side. Personally I don't see the point in notifying others at all during game play as you can see it at the end-screen, but I understand you want to glorify it. Some of these are minor while others should be considered critical as they are making a big negative impact on game play at present time. 1 Share this post Link to post Share on other sites
[XENON] PzKpfwVIB Alpha Tester 95 posts 6,256 battles Report post #25 Posted May 23, 2015 (edited) 'was expecting shorter loadinds times with this patch too, but still no change after this 3.1.1 (looks even longer than before ) Edited May 23, 2015 by PzKpfwVIB Share this post Link to post Share on other sites