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Tanatoy

ST 0.9.7, changes to test ships (DB 62)

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We would like to present changes that are going to be tested to those ships.

 

Read more.

 

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

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36 minuti fa, Tanatoy ha scritto:

We would like to present changes that are going to be tested to those ships.

 

Read more.

 

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

Nice changes.

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The changes 

ST 0.9.7, CHANGES TO TEST SHIPS

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 

IX PAOLO EMILIO:

  • Main battery guns reload time lowered from 12 to 10.7 s;

VIII ANCHORAGE:

  • Smoke screen dispersion time lowered from 124 to 104 s;
  • AP shells replaced with similar to VII NEW ORLEANS's:
    • Damage lowered from 5 000 to 4 600;
    • Velocity increased from 762 to 853 m/s;
    • Armor penetration lowered.

VII MÜNCHEN:

  • Main battery guns reload time increased from 4.8 to 5 s;
  • Ballistics were changed: now HE and AP shells will lose speed faster and their flight trajectory became more arcing. 

VII FLORIDA:

  • Main battery guns reload time increased from 30 to 31.5 s;
  • Maximum AP shell damage lowered from 10 500 to 9 500;
  • Ballistics were changed: now HE and AP shells will lose speed faster and their flight trajectory became more arcing. 

VIII KANSAS:

  • Restoration of hit points by Repair party consumable lowered from 0.66% to 0.5% of maximum hit points per second.

IX MINNESOTA:

  • Restoration of hit points by Repair party consumable lowered from 0.66% to 0.5% of maximum hit points per second;
  • Armor of deck, sides and anti-torpedo bulges increased from 32 to 38 mm;
  • Sigma parameter increased from 1.7 to 1.8

X VERMONT:

  • Deck armor increased from 32 to 51 mm;
  • Sides plating armor increased from 32 to 38 mm;
  • Restoration of hit points by Repair party consumable lowered from 0.66% to 0.5% of maximum hit points per second;
  • Turning circle radius lowered from 960 to 850 m;
  • Sigma parameter increased from 1.7 to 1.9
  • Ballistics were changed: now HE and AP shells will lose speed slower and their flight trajectory became flatter. 

X FRANKLIN D. ROOSEVELT:

  • Changed rocket parameters:
    • Damage lowered from 2 000 to 1 650.
    • Chances of HE shells causing fire lowered from 7% to 5%.

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[L123]
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i'd like to know if possible The reasons to pump up the Bulge and side armor to 38 mm.

 

Why dont you improve side armor to kansas too ? Or just the Deck of Kansas ?

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[LAFIE]
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17 minutes ago, Gorenor said:

i'd like to know if possible The reasons to pump up the Bulge and side armor to 38 mm.

 

Clearly to make them less vulnerable to 152/155mm ifhe.

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4 minutes ago, wot_2016_gunner said:

And standard 203mm

And IJN 100mm (w ifhe)..

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14 minutes ago, lafeel said:

Clearly to make them less vulnerable to 152/155mm ifhe.

Will protect against 152mm IFHE, but not 155mm IFHE.

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[LAFIE]
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3 minutes ago, Chaos_Umbra said:

Will protect against 152mm IFHE, but not 155mm IFHE.

I stand corrected. But it will also make them a lot less vulnerable to 100mm ifhe and 203mm he as well, lets not forget.

 

To be honest, this had to be done.

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1 minute ago, lafeel said:

I stand corrected. But it will also make them a lot less vulnerable to 100mm ifhe and 203mm he as well, lets not forget.

 

To be honest, this had to be done.

Yeah one of the few good changes in the change notes... Poor everything else getting worse ballistics and Paolo Emilio still being complete garbage... Seems that WG still don't understand that a YOLLO DD only works in the low tiers like tiers 2-4...

 

And they still haven't ditched the stupid Sniper BB concept from the Florida...

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[LAFIE]
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4 minutes ago, Chaos_Umbra said:

Yeah one of the few good changes in the change notes... Poor everything else getting worse ballistics and Paolo Emilio still being complete garbage... Seems that WG still don't understand that a YOLLO DD only works in the low tiers like tiers 2-4...

 

And they still haven't ditched the stupid Sniper BB concept from the Florida...

To be entirely fair none of these changes are final, yet..Do have to agree on the Anchorage and Munchen though..

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Thank you for the answear @lafeel @wot_2016_gunner .

 

So they introduce a semi BB line that make them "immune" to 152/155 IFHE & 203 HE spammer ?

 

And that line of ships will be slow as Colorados..... ?

 

How a line of ships like that could survive to the spammers? Only when they finished the Ammo ?

 

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[-NFG-]
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USN tier VI & VII 356mm AP shell damage 10 500

Poltava tier VII 356mm AP shell damage 11,250

Iron Duke tier V 343mm AP shell damage 9,900

Prinz Eitel Friedrich tier VI 350mm AP shell damage 10,500

Florida tier VII 356mm finally good-promising decent-looking non cyka-bleat bote and premium BB USN tier VII hope after California crap Maximum AP shell damage lowered from 10 500 to 9 500

 

:Smile_veryhappy:

 

Yeah WG sorry for suspicion that you could made good USN ship in game titled World of Vladships ☭

 

 

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21 minutes ago, HisAirnessMJ said:

USN tier VI & VII 356mm AP shell damage 10 500

Poltava tier VII 356mm AP shell damage 11,250

Iron Duke tier V 343mm AP shell damage 9,900

Prinz Eitel Friedrich tier VI 350mm AP shell damage 10,500

Florida tier VII 356mm finally good-promising decent-looking non cyka-bleat bote and premium BB USN tier VII hope after California crap Maximum AP shell damage lowered from 10 500 to 9 500

 

:Smile_veryhappy:

 

Yeah WG sorry for suspicion that you could made good USN ship in game titled World of Vladships ☭


 

 

Are you a troll? USN has the most OP premiums in this game, do Massachusets,georgia,ohio,somers,black,benham sound weak to you? Also Florida has the exact same concept as slava so except good guns while everything else is average/bad.

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Did you forget a buff with the Kansas WG?

Of all new US BBs, she's the only one just getting nerfed. And I doubt she was overperforming.

 

1 hour ago, HisAirnessMJ said:

USN tier VI & VII 356mm AP shell damage 10 500

Poltava tier VII 356mm AP shell damage 11,250

Iron Duke tier V 343mm AP shell damage 9,900

Prinz Eitel Friedrich tier VI 350mm AP shell damage 10,500

Florida tier VII 356mm finally good-promising decent-looking non cyka-bleat bote and premium BB USN tier VII hope after California crap Maximum AP shell damage lowered from 10 500 to 9 500

 

:Smile_veryhappy:

 

Yeah WG sorry for suspicion that you could made good USN ship in game titled World of Vladships ☭

 

Maybe put down you negative US glasses and look at the facts:

This ship is a similiar type as Slava at T7. So she faces T5 Ships, so she needs to give somthing in order to balance her accuracy.

 

And the US has plenty strong ships ingame already.

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Florida has a 25mm bow, which is quite a weakness for a tier 8 like Champagne or a tier 10 like Slava, but at tier 7 it's only 1mm less a standard tier 7 BB.

In practical terms it means that Floridas bow and stern can be penetrated by non-IFHE 152mm shells from tier 1-7 cruisers. That's about it.

 

Florida has Large Cruiser dispersion, which is great, but doesn't have exceptional penetration (it's the same as New Mexico and California) or an exceptionally high salvo despite the 12 guns, nor particularly fast reload.

 

Its best qualities are the dispersion, which is very good for 12 guns, the 1.7 sigma which is also quite high for 12 guns especially with this dispersion. A generous 64k health pool with a citadel belt just 20mm thinner than NoCar. It's concealment can get to an amazing 12.1km (which is almost as good as GC) and it has frankly ridiculous AA suite which competes with JB in terms of DPS (~800dps for JB, Flo is ~750) despite being 2 tiers lower and also has DFAA. Not to mention that 8 of its 12 guns are at the front so it can deliver 2/3rds of its firepower when bow on unlike other american 12 gun BBs.

 

Sounds like it will be strong on paper, so I'm not too surprised to hear it is getting some nerfs.

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Torpedo Bulges don't have HP. Shooting them already resulted in zero damage hits.

 

The armor changes for them does nothing in terms of HE Spam protection

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8 hours ago, CastorTolagi said:

Torpedo Bulges don't have HP. Shooting them already resulted in zero damage hits.

 

The armor changes for them does nothing in terms of HE Spam protection

Minnesota isn't affected really because she is like 60% torpedo bulge, not the same for Vermont;

image.thumb.png.a81a6bd463d4564ad0886c26e34d5356.png

This highlighted part will go from 32 to 38mm too, giving it resistance to 152mm IFHE shell penetrations.

The only shells that previously needed IFHE to pen the 32mm plating that can still pen the new 38mm plating are Mogamis 155mm shells.

CA guns (200/203/220mm) could pen the 32mm before, now they would require IFHE to do so. This 38mm plating that only appears on USN BBs isn't common enough to ever justify taking IFHE on a 203mm gun though.

And the deck obviously increases from 32 to 51mm giving resistance to most HE shells smaller than 305mm except the british 234mm and german CA shells.

So, I would not say this changes nothing for them, this is still 30% of their surface area that can no longer be penetrated by IFHE 152s and regular 203s.

 

And by being 38mm instead of 32mm this eliminates overmatching by 460/510mm guns on the deck and exposed sides.

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VIII ANCHORAGE:

Smoke screen dispersion time lowered from 124 to 104 s;

AP shells replaced with similar to VII NEW ORLEANS's:

Damage lowered from 5 000 to 4 600;

Velocity increased from 762 to 853 m/s;

Armor penetration lowered.

 

 

Why pay for a tier 8 ship that has tier 7 guns? 

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2 hours ago, Execute0rder66 said:

Why pay for a tier 8 ship that has tier 7 guns? 

...because it has 12 of them and smoke?...

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2 hours ago, Execute0rder66 said:

Why pay for a tier 8 ship that has tier 7 guns? 

Because it is a Down tiered T9 ship with Smoke and Fletcher torps...

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6 minutes ago, Astolfo_Is_My_Waifu said:

...because it has 12 of them and smoke?...

It doesn’t matter to me if it has twelve small guns. It could have 8 tier 9 guns instead. And the smoke isn’t usual US smoke after the nerf. It just seems like a flint in tier 8. 

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3 minutes ago, Chaos_Umbra said:

Because it is a Down tiered T9 ship with Smoke and Fletcher torps...

How is it a downtiered t9 ship with tier 7 guns?

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