[SSPNG] Remi_Drexel Players 204 posts 1,962 battles Report post #1 Posted May 21, 2015 Putting aside how easy it is to kill, how hard it is to get within torp range without dying, and how hard it is to hit with torps at 8-10 km since once you are spotted everyone goes OH S***T and immediately goes on high alert and changes course while swinging their guns to point at you. Putting aside all that stuff, you come to another huge problem that you can't buff or nerf out. Teammates. Be they good or bad, they are going to be in your way 50% of the time. If you do see a good target that has somehow not noticed you and is looking the other way, you still may not be able to launch torps because there is an ally that may or may not change course and eat your torps. Often it is another torpedo armed ship such as a japanese cruiser or a destroyer trying to do what you are, but regardless of what it is, it is preventing you from firing and rendering your main weapon system useless. Basically the only way I have been able to get kills with this thing is by firing a spread just as the enemy comes around an island at close range so they can't evade and teammates don't get caught in the crossfire. But that is a highly situational tactic and doesn't happen every match. So half the time I play this thing I am forced to try and hide behind friendly ship and use my rather pathetic guns, because the enemy is either in open waters meaning instant death should I try to get in range, or because there are too many ships in the way for me to fire off my torps. If the Kitakami is to stay in the game I think it needs some major changes. Either give it 15km torps to allow it to perform long range area denial on cap circles and gaps between landmasses before allies go there themselves. Or reduce the range it is spotted at to below 10km so it can fire torps off at proper combat ranges without everyone in gun range switching to you to kill you before you can escape. Only other option I see is giving it the ability to actually take some hits so it can run away, or stick around without being killed in 1 or 2 salvos. Oh and for the love of all that is holy give it back the 4 knots you took away from its top speed, and make the smoke launcher last more than 7 bloody seconds. Right now the Kitakami is at best a very very hard ship to play and very situational. And at worst a gimmick ship that has no practical use right now since it is both underpowered and overpowered at the same time, because if you do close on a target without dying there is a 90% chance they are dead regardless of class. 2 Share this post Link to post Share on other sites
Bobbydylan Beta Tester 17 posts 1,535 battles Report post #2 Posted May 21, 2015 I've never been killed by a Kitikami. Which, given how often I see them flood a channel with torps is pretty surprising. Share this post Link to post Share on other sites
xBamBamx Beta Tester 295 posts 65 battles Report post #3 Posted May 21, 2015 Had 3 kitakami in enemy yesterday, 120 torps, they all died without killing anything. Share this post Link to post Share on other sites
delaci76 Beta Tester 654 posts Report post #4 Posted May 21, 2015 Ok for a bit of novelty but def trading it in. Premium ships are are good for making credits, the Kitakami atm not so in my opinion. If anything I'd keep my Warspite over this. Share this post Link to post Share on other sites
Et_Lanatus_baro Players 465 posts 6,504 battles Report post #5 Posted May 21, 2015 Putting aside how easy it is to kill, how hard it is to get within torp range without dying, and how hard it is to hit with torps at 8-10 km since once you are spotted everyone goes OH S***T and immediately goes on high alert and changes course while swinging their guns to point at you. Putting aside all that stuff, you come to another huge problem that you can't buff or nerf out. Teammates. Be they good or bad, they are going to be in your way 50% of the time. If you do see a good target that has somehow not noticed you and is looking the other way, you still may not be able to launch torps because there is an ally that may or may not change course and eat your torps. Often it is another torpedo armed ship such as a japanese cruiser or a destroyer trying to do what you are, but regardless of what it is, it is preventing you from firing and rendering your main weapon system useless. Basically the only way I have been able to get kills with this thing is by firing a spread just as the enemy comes around an island at close range so they can't evade and teammates don't get caught in the crossfire. But that is a highly situational tactic and doesn't happen every match. So half the time I play this thing I am forced to try and hide behind friendly ship and use my rather pathetic guns, because the enemy is either in open waters meaning instant death should I try to get in range, or because there are too many ships in the way for me to fire off my torps. If the Kitakami is to stay in the game I think it needs some major changes. Either give it 15km torps to allow it to perform long range area denial on cap circles and gaps between landmasses before allies go there themselves. Or reduce the range it is spotted at to below 10km so it can fire torps off at proper combat ranges without everyone in gun range switching to you to kill you before you can escape. Only other option I see is giving it the ability to actually take some hits so it can run away, or stick around without being killed in 1 or 2 salvos. Oh and for the love of all that is holy give it back the 4 knots you took away from its top speed, and make the smoke launcher last more than 7 bloody seconds. Right now the Kitakami is at best a very very hard ship to play and very situational. And at worst a gimmick ship that has no practical use right now since it is both underpowered and overpowered at the same time, because if you do close on a target without dying there is a 90% chance they are dead regardless of class. you also forgot to mention the now DD turning capabilities of the Battleships even if you do manage to get within 6km they can still out turn and dodge most of the torps I like the kitakami but right now it practically unplayable. 6 Share this post Link to post Share on other sites
[SSPNG] Remi_Drexel Players 204 posts 1,962 battles Report post #6 Posted May 21, 2015 you also forgot to mention the now DD turning capabilities of the Battleships even if you do manage to get within 6km they can still out turn and dodge most of the torps I like the kitakami but right now it practically unplayable. Yeah I did notice the Kitakami still turns like a battleship too. Share this post Link to post Share on other sites
[SKG] McCracken666 Beta Tester 516 posts 11,090 battles Report post #7 Posted May 21, 2015 (edited) "once you are spotted everyone goes OH S***T and immediately goes on high alert and changes course while swinging their guns to point at you." I know many who preffer to kill "pay boats" first before normal ships, many people just dont like the pay model WG has in the game. Edited May 21, 2015 by McCracken666 Share this post Link to post Share on other sites
[SSPNG] Remi_Drexel Players 204 posts 1,962 battles Report post #8 Posted May 21, 2015 "once you are spotted everyone goes OH S***T and immediately goes on high alert and changes course while swinging their guns to point at you." I know many who preffer to kill "pay boats" first before normal ships, many people just dont like the pay model WG has in the game. I have never seen that happen myself, with the kitakami it is just because it is an easy kill and considered a high threat target. 1 Share this post Link to post Share on other sites
Thlurp Beta Tester 463 posts 1,731 battles Report post #9 Posted May 21, 2015 (edited) i think, the problem is the tier it is put in in my point of view it is rather a t7 boat and not t8 Edited May 21, 2015 by Thlurp Share this post Link to post Share on other sites
[SKG] McCracken666 Beta Tester 516 posts 11,090 battles Report post #10 Posted May 21, 2015 (edited) I have never seen that happen myself, with the kitakami it is just because it is an easy kill and considered a high threat target. Trust me, there are plenty of players who preffer to target "pay boats" over normal ships. I think its either cause they are considered "special" targets or people just despice the whole model of pay to get something that regular players dont. Edited May 21, 2015 by McCracken666 Share this post Link to post Share on other sites
dblkion Beta Tester 129 posts 4,501 battles Report post #11 Posted May 21, 2015 its unbalanced as F.... give it 15km topedoes than maybe .. but 10KM ones are retarded. Share this post Link to post Share on other sites
[PGTIP] nikos13ole Beta Tester 217 posts 1,959 battles Report post #12 Posted May 21, 2015 (edited) its unbalanced as F.... give it 15km topedoes than maybe .. but 10KM ones are retarded. Like having 15 km will change anything torps are getting spoted anyway and if the Captain of the ship is ready then he will still dodge them even they were launched by a spoted kitikami or not the torps are spoted anyways from quite a far away look at DD's making every effort to close the distance and the torps are still spoted without the DD is spoted sometimes and if the player pays attetion then he will dodge them easily Trust me, there are plenty of players who preffer to target "pay boats" over normal ships. I think its either cause they are considered "special" targets or people just despice the whole model of pay to get something that regular players dont. Also i dont see as a pay boat it's just the fact that the potentional torpedo spam is crazy so people target them to kill them fastly so they dont have to deal with torpedo walls The less torps the better Edited May 21, 2015 by nikos13ole Share this post Link to post Share on other sites
Fominator Alpha Tester 797 posts Report post #13 Posted May 21, 2015 Again, Kitakami was designed around "spamming" 40km torpedoes during night engagements. You have 10km torpedoes during day battles in WoWS. Share this post Link to post Share on other sites
[G0LD] Vincinzerei [G0LD] Alpha Tester 1,464 posts 5,529 battles Report post #14 Posted May 21, 2015 The Kitakami at it is currently, is a "fire and forget" weapon.. get next to the enemy as close as possible.. launch your torps and watch from the death Screen if someone hits or not. When the ship is free again.. to it again. it was the first time i sold a premium item (ship) i bought. Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #15 Posted May 21, 2015 I like to call it the YOLOkami. It is pretty much always a one-way ship. The name is also fitting in Japanese in a twisted sort of way, as it would means something along the lines of "The Spirit of YOLO". 1 Share this post Link to post Share on other sites
[CMP] Hummus Weekend Tester 605 posts 5,346 battles Report post #16 Posted May 21, 2015 Between the turning buff and the fragility of this ship, it's pretty hard to play well now I think (I don't have it myself ... but my cruisers rip them apart an then easily dodge the torps) You really need to surprise people to score any hits. When you do surprise a bunch of BBs having 20 torps is fun times though Share this post Link to post Share on other sites
Fominator Alpha Tester 797 posts Report post #17 Posted May 21, 2015 as it would means something along the lines of "The Spirit of YOLO". Don't be that humble and call it "the YOLO god". 1 Share this post Link to post Share on other sites
[SKG] McCracken666 Beta Tester 516 posts 11,090 battles Report post #18 Posted May 21, 2015 Like having 15 km will change anything torps are getting spoted anyway and if the Captain of the ship is ready then he will still dodge them even they were launched by a spoted kitikami or not the torps are spoted anyways from quite a far away look at DD's making every effort to close the distance and the torps are still spoted without the DD is spoted sometimes and if the player pays attetion then he will dodge them easily Also i dont see as a pay boat it's just the fact that the potentional torpedo spam is crazy so people target them to kill them fastly so they dont have to deal with torpedo walls The less torps the better its not just this boat, its any pay boat i reffer to. Dosnt matter what type. Share this post Link to post Share on other sites
[SSPNG] Remi_Drexel Players 204 posts 1,962 battles Report post #19 Posted May 21, 2015 its not just this boat, its any pay boat i reffer to. Dosnt matter what type. Considering over half of the current players probably paid to get into the beta I don't think people really care if you are using a premium ship or not. 1 Share this post Link to post Share on other sites
[SKG] McCracken666 Beta Tester 516 posts 11,090 battles Report post #20 Posted May 21, 2015 Considering over half of the current players probably paid to get into the beta I don't think people really care if you are using a premium ship or not. i've seen many saying "get the pay boats down first" etc. And after wasting pay boats the seem to celebrate it alot more to Share this post Link to post Share on other sites
Silvercat18 Beta Tester 273 posts 4,109 battles Report post #21 Posted May 21, 2015 Its that phrase that holds it back - "underpowered and overpowered at the same time" - I want to analyse that. Firstly, it doesn't make any sense, because if something is both, then its balanced. The alternative to this is "situational", which is probably a better way to say how the vessel is, ie "occasionally effective". It could have ten million torpedoes and still suck terribly, because the numbers are irrelevant if the ship isn't in a position to use them. Sadly though, the gimmick is what holds it back and causes the ship irrationally nerfed. I think this illustrates a problem in the balance system that world of warships is using in its development, which appears to take the "impression" of a ship's effectiveness over its actual effectiveness. Ships are being balanced on hype and imagination - see the situation regarding the carrier class for more illustrations of this effect in action. Share this post Link to post Share on other sites
BdW_Marecc Beta Tester 168 posts Report post #22 Posted May 21, 2015 Trust me, there are plenty of players who preffer to target "pay boats" over normal ships. I think its either cause they are considered "special" targets or people just despice the whole model of pay to get something that regular players dont. Then those players should get their thumbs out of their A**es and start thinking about how a "free" game is paying for server upkeep, traffic and content development. It ain't get payed for by Baby Jesus, so those bozos better start saying thanks to the people who pay for their "free" gaming experience 5 Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #23 Posted May 21, 2015 Don't be that humble and call it "the YOLO god". Heh, that too. But I like 'the Spirit of YOLO' because because it also means 'the essence of YOLO' (yeah I know, I'm mixing double meanings in Japanese and English but hey, what amuses me right?). And it truly is. Seriously though, the Kitakami is special because that once in ten games it works, it works wonderfully, and those that face that will sit there with wide eyes wondering what the heck happened. And since it is a rather rare ship (I would argue it is rarer to face than the Iwaki Alpha), they will most likely not have noticed the other times they faced it and it died ten seconds after being spotted and it's torps either never fired or went nowhere. So the perception is often quite skewed. Even in games where the Kitakami doesn't do well people often exclaim "OMG torpedowall" and give the entire team a feeling that the guy that said that is in serious trouble even if he manages to easily avoid them. We simply don't see many chat comments along the lines "LOL that Kitakami is so bad, it dies if you accidentally throw a toothpick at it." I mean it is a Kuma with a much worse citadel in high tiers. Share this post Link to post Share on other sites
Interdiction Beta Tester 274 posts 13,524 battles Report post #24 Posted May 21, 2015 (edited) The only time I can actually kill anything is if they become Grounded .......In its current form the Kitakami is not a good ship ...I am happy I will not be keeping this as we get our gold back ...YAY .. Buff its speed and camo and turning circle AND torp range .....Probably be op then ....SO 2 of those 4 options Torp range is a must then camo ....I will live with the rest Edited May 21, 2015 by Interdiction Share this post Link to post Share on other sites
kwk75l48 Weekend Tester 131 posts 4,299 battles Report post #25 Posted May 21, 2015 its balanced on the extreme edge and therefore very stuational its also balanced like WN does in all its games, Get a huge potential in one area so crippled in others. personally i dont think it should be put in the game but i would rather it was underpowerd than way overpowered as its a pay ship. just dont buy it simples. Share this post Link to post Share on other sites