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CloakingDonkey

0.3.1 Complete List of Ship Changes (Including those missed by the official patchnotes)

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Alpha Tester
2,543 posts
16,031 battles

Nicely done. Portrays what we've been saying here all the time in so many threads in just 20 minutes.

 

BB whiners will whine though.

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Beta Tester
939 posts
14,845 battles

Weird they buffed BB mobility, when it was fine from the start. It was just DD's that needed adjustments.

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Beta Tester
71 posts
271 battles

not bad, one thing I don't see mentioned is the "inertia" change with regards to the mobility changes. stopping a turn has gotten alot harder.

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Beta Tester
337 posts
3,261 battles

Missing at least one minor detail. Mutsuki upgraded guns rpm nerfed from 11.9 to 6 or so.

 

Otherwise great stuff and thanks for the work.

Edited by kamuka

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Alpha Tester
797 posts

Missing at least one minor detail. Mutsuki upgraded guns rpm nerfed from 11.9 to 6 or so.

 

And turning rates from 20-something to 40 seconds. Seems WG hates Mutsuki.

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Beta Tester
332 posts
214 battles

Missing at least one minor detail. Mutsuki upgraded guns rpm nerfed from 11.9 to 6 or so.

 

Otherwise great stuff and thanks for the work.

 

 

And turning rates from 20-something to 40 seconds. Seems WG hates Mutsuki.

 

oh? My sources list the upgraded Mutsuki guns at 5.5rpm and 40° turret traverse... I didn't include it because I didn't think anyone used it due to losing half your guns in favour of some shitty AA  ^^

 

 

 

not bad, one thing I don't see mentioned is the "inertia" change with regards to the mobility changes. stopping a turn has gotten alot harder.

 

that is probably just a "feeling"  A result of the tighter turning circles, meaning once the rudder is set the degree at which you turn is much steeper and when you turn the other way, even though the rudder shift time hasn't changed it is fighting against much harder angles.  So say f.e. a cruiser had a 800m circle before and would turn at about 20°, now it has 660m and turns at 32° (or something) so while the rudder shift takes the same time it will feel different.

 

Basically imagine you could turn the wheels on your car an extra 20° and how that would totally change the car's handling =)

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Alpha Tester
2,271 posts
1,040 battles

that is probably just a "feeling" 

It's not a feeling, they (RU) said at some point they will adjust it. It was possible for BB to sail foward and back avoiding even mid-range salvos from BBs. It was also easy to drop speed right before the CVs torp drop and evade most of them.

That's why they made them more intert ... but let them turn like DDs for that.

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[STGGC]
Beta Tester
173 posts
1,169 battles

Well done. 

 

おつかれさまでした。

 

You should totally do a patch notes series now =D we'll be looking forward to your future videos!

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Beta Tester
332 posts
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It's not a feeling, they (RU) said at some point they will adjust it. It was possible for BB to sail foward and back avoiding even mid-range salvos from BBs. It was also easy to drop speed right before the CVs torp drop and evade most of them.

That's why they made them more intert ... but let them turn like DDs for that.

 

ooooh ok now I understand. Yeah that may very well be I didn't play a lot of battleships before the patch so I don't have much to compare their current gameplay to.. I'm looking at the situation more from the position of a Destroyer captain.

Fair enough though

 

Well done. 

 

おつかれさまでした。

 

You should totally do a patch notes series now =D we'll be looking forward to your future videos!

7d1329d6a577ba71ac6d2231c0edde641dfead7f

 

uhm they nerfed the Gremy rudder :(

 

yeah I had a whole bunch of things to say about that... I decided to cut the premium ship commentary out in the interest of time (the video would have been like 30 minutes long...) I'll make a separate video about that as I am VERY upset about the stealth premium nerfs.

Edited by eLdritchMD
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Weekend Tester
64 posts
256 battles

I noticed quite alot of changes to AA Guns(7.62mm replaced by 20mm on multiple ships) on Japanese ships. Nothing worth mentioning tho.

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Beta Tester
273 posts
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They have way over buffed BB mobility now. It's like driving a speedboat when you are actually trying to turn something that weighs 1000's of tons. HE is way op now when we only have 1 repair/fire party (these should be seperate and have multiple uses) when being shot by a Cleveland with pyro skill every shell is pretty much going to set u alight again within 8 seconds. DD needed a tweek but now I don't like playing mine as unless you come up against a newbie you just get laughed at then vapourised.

Also who ever was supposed to write up these patch notes needs a massive kick in the groin for omitting these details that eldritch posted. Nice vid btw. Thanks.

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[G0LD]
[G0LD]
Alpha Tester
1,464 posts
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Now that explains why it is so hard for a DD since the patch to score proper Hits on Long Range..

the Target must be a Starter, Tunnel Visioning or plain AFK to get hit by Long Range Torps..

Every experienced Player can avoid them now very easy..

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Beta Tester
71 posts
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oh? My sources list the upgraded Mutsuki guns at 5.5rpm and 40° turret traverse... I didn't include it because I didn't think anyone used it due to losing half your guns in favour of some shitty AA  ^^

 

 

 

 

that is probably just a "feeling"  A result of the tighter turning circles, meaning once the rudder is set the degree at which you turn is much steeper and when you turn the other way, even though the rudder shift time hasn't changed it is fighting against much harder angles.  So say f.e. a cruiser had a 800m circle before and would turn at about 20°, now it has 660m and turns at 32° (or something) so while the rudder shift takes the same time it will feel different.

 

Basically imagine you could turn the wheels on your car an extra 20° and how that would totally change the car's handling =)

 

perhaps, but stopping distances appear longer too.

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[DMAS]
Beta Tester
313 posts
2,716 battles

Good job with your video, now we just have to wait for WG to collect enough data on new DD performance and change something

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Beta Tester
1,210 posts
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So yeh BBs massively buffed.

 

DDs massively nerfed.

 

Terrible Patch confirmed, BB whiners are most important it seems. 

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Beta Tester
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What was also not in the patch notes and also not in this video is, that the Yuubari's secondary gun got it's range nerfed from 4.0 km to 2.0 km while it's AA aura still is 5.0 km... weird

Edited by Nethraniel

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Beta Tester
337 posts
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oh? My sources list the upgraded Mutsuki guns at 5.5rpm and 40° turret traverse... I didn't include it because I didn't think anyone used it due to losing half your guns in favour of some shitty AA  ^^

 

The old upgraded guns had almost twice the rpm, so you didn't actually lose much dps. 100% sure on this. The Mutsukis AA actually isn't all that bad being about 2/3 of a New York class BB, so the hull upgrade is still worth it imho, as it helps when you get the attention of a carrier. The new gun upgrade is rather useless, tho. Constantly having to turn your AA on/off because the dp guns outrange your air detectability is a major annoyance for an unnoticable dps gain.

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Alpha Tester
650 posts
1,133 battles

I'm beginning to watch you video, really good idea, but i think you made a mistake about :

  • Arming threshold has been raised for AP shells.

This means that the thickness of armor needed to detonate the AP shell is increased.

Example: 0.3.0: an AP shell could have needed 10mm, at least, to arm the explosive charge. With less than 10mm you would get an overpenetration.

0.3.1 the 10mm was raised to, let's say, 30mm: that means that all the ships that had between 10mm and 30mm armor, now get an overpenetration instead of a regular penetration, so they sustain lesser damages than before.

 

So penetration wasn't nerfed, just that the cases of overpenetration were expanded, which profits mostly to DD and low armored CA.

 

I hope i got what you said right, i'll return see the rest of your video. :great:

 

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Alpha Tester
797 posts

oh? My sources list the upgraded Mutsuki guns at 5.5rpm and 40° turret traverse... I didn't include it because I didn't think anyone used it due to losing half your guns in favour of some shitty AA  ^^

 

Well, when you trade 2 turrets for AA but double your turnrate and RPM it worth it.

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Weekend Tester
64 posts
256 battles

Found another massive change - Gearing's Surface detectability got buffed from 9.2km to 7.6km.

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