[GTPF] Communist_Loli Players 438 posts 8,076 battles Report post #1 Posted August 5, 2020 With a heavy heart, I'm sad to inform everyone that the Stukas for E. Lowenhardt won't be getting any sirens :C Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #2 Posted August 5, 2020 27 minutes ago, Communist_Loli said: With a heavy heart, I'm sad to inform everyone that the Stukas for E. Lowenhardt won't be getting any sirens :C No need for it.....Approaching AP bombers are intimidating enough. It is strange the FW190's seem to have sirens though.....can you actually hear that on the bombed ship ? Better yet all surrounding ships ? Never really noticed it from that perspective. Edited - damn, all T8+ have dive bomber heals too ?? That will give a whole other dimension to "AA does not work" discussions Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #3 Posted August 5, 2020 46 minutes ago, Beastofwar said: No need for it.....Approaching AP bombers are intimidating enough. Then you discover Lovewagon uses HE bombs 8 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #4 Posted August 5, 2020 1 hour ago, Communist_Loli said: With a heavy heart, I'm sad to inform everyone that the Stukas for E. Lowenhardt won't be getting any sirens :C <bursts into floods of very undignified tears, plus a modicum of foot stamping> 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #5 Posted August 5, 2020 I suppose, if we're being sensible, the 'naval' version was quite a late Stuka, and they'd taken the sirens off by then....? 1 Share this post Link to post Share on other sites
[1701] XDMeloniXD Players 195 posts 17,359 battles Report post #6 Posted August 5, 2020 That saddens me a lot honestly, I hope that it is a bug or that they are going to implement it, it would be such a good/awesome touch for this carrier, and probably would give a fair amount of reason for ppl to purchase it. Don't get me wrong, I will consider getting it! But I really wanted the sirens... Come on Wargaming, add them In a hotfix or something! Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #7 Posted August 5, 2020 that's an omission. I know that this isn't a simulator but things like this helps the immersion But... 3 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #8 Posted August 5, 2020 16 minutes ago, Panocek said: Then you discover Lovewagon uses HE bombs And that makes sense as all premiums follow that line. Share this post Link to post Share on other sites
[TACHA] DeviousDave02 [TACHA] Players 679 posts 3,786 battles Report post #9 Posted August 5, 2020 Well I mean it is a German ship so they had to find some way to f&&k it up. TBF though they might be thinking it's too arcady as the Stuka dive noise has been overused by Hollywood in movies to the point it's now more a 'Oh that plane is diving, it might crash haha, exciting I wonder how [INSERT HERO HERE] Is going to escape this one' rather than 'ohsweetJusubit'sgonnakillmeahhhhhhhhhhh' Hence why the recent Dunkirk movie changed it. Would be nice to have it though. 1 Share this post Link to post Share on other sites
[L4GG] Butterdoll Players 3,470 posts 11,414 battles Report post #10 Posted August 5, 2020 Regarding the Dunkirk trailer " Where's the bloody air force?" It got nerfed, removed from the rework cvs, now it's just a consumable. 5 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #11 Posted August 5, 2020 When you think of it the "rather low HP planes" of the German CV exactly matches what the German says just before they depart...... "What the hell can i do with 2 only planes ???" "Where are the others you idiots ?" "Thanks my faithfull *commander* Thats the end for us! So long!" To fellow pilot : "Your prospects for a long sleep are excellent" "Nobody is left ...i don't think we are coming back..." "The Luftwaffe hads its glorious moment" Share this post Link to post Share on other sites
[TF57] Kryostorm Beta Tester 202 posts 7,824 battles Report post #12 Posted August 6, 2020 They used to sound good when we had them in 2018 (starts at 1:02) 3 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,326 battles Report post #13 Posted August 6, 2020 @MrConwaycan you please inquire if that old sound can be added or if maybe it's a bug that it doesn't play? Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #14 Posted August 6, 2020 8 hours ago, Beastofwar said: And that makes sense as all premiums follow that line. Enterprise, Graf Zepelin? Share this post Link to post Share on other sites
[UNICS] loppantorkel Players 4,506 posts 15,942 battles Report post #15 Posted August 6, 2020 I thought it was the aerodynamics of the plane that made it scream in dives... Now I know 1 Share this post Link to post Share on other sites
[R_N_G] Bindolaf_Werebane Players 1,387 posts 12,045 battles Report post #16 Posted August 6, 2020 Should we be asking for a "feature" that was designed by genocidal maniacs to terrify people (often civilians)? I'd rather not have the siren. 3 5 1 Share this post Link to post Share on other sites
[BODEM] FukushuNL Players 1,235 posts 8,476 battles Report post #17 Posted August 6, 2020 10 minutes ago, Bindolaf_Werebane said: Should we be asking for a "feature" that was designed by genocidal maniacs to terrify people (often civilians)? I'd rather not have the siren. So the shells that kill all the people on a ship are ok, but a sound added to impress on your enemies is "wrong"? I think the thing people in the war dreaded most were the things that exploded, enflamed, shredded and killed, i.e the shells and bombs. Doesn't really matter what sound you put with it. 5 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,326 battles Report post #18 Posted August 6, 2020 38 minutes ago, Bindolaf_Werebane said: Should we be asking for a "feature" that was designed by genocidal maniacs to terrify people (often civilians)? I'd rather not have the siren. Correlation is not causation. Plus you are factually wrong. The Jericho Trumpet was designed by Ernst Udet, a Luftwaffe General and WW1 ace who was in charge not of killing people but designing planes. Also, Psychological Warfare has always been legal, terrifying your enemy has a long tradition reaching back to ancient times. Share this post Link to post Share on other sites
[R_N_G] Bindolaf_Werebane Players 1,387 posts 12,045 battles Report post #19 Posted August 6, 2020 We can discuss whatabout shells that explode and Udet's designs til we're blue in the face - and I don't disagree. However that doesn't change the fact that the Stuka and its siren are symbolic of a bombing campaign or terror, as much as the V-1 rocket. I don't want swastikas in my game and I don't want symbols of terror either. Your mileage may vary. 2 1 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,326 battles Report post #20 Posted August 6, 2020 8 minutes ago, Bindolaf_Werebane said: We can discuss whatabout shells that explode and Udet's designs til we're blue in the face - and I don't disagree. However that doesn't change the fact that the Stuka and its siren are symbolic of a bombing campaign or terror, as much as the V-1 rocket. I don't want swastikas in my game and I don't want symbols of terror either. Your mileage may vary. Ok, going with this argument. Have you also started protesting the Soviet symbols and what they stand for? How about the addition of FDR to the game? Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 4,083 posts 4,481 battles Report post #21 Posted August 6, 2020 1 hour ago, Bindolaf_Werebane said: We can discuss whatabout shells that explode and Udet's designs til we're blue in the face - and I don't disagree. However that doesn't change the fact that the Stuka and its siren are symbolic of a bombing campaign or terror, as much as the V-1 rocket. I don't want swastikas in my game and I don't want symbols of terror either. Your mileage may vary. By that logic, I suppose we should remove not only the siren but also the Stuka itself, since the actual plane that was dropping the bomb was presumably the prime source of terror for the recipients? And by extension, we would then have to think about removing all WW2-related German (and Japanese and Italian) content as well. And the Russian/Soviet content would probably also have to go, since Stalinist Russia took part in the invasion and ensuing terror campaign against Poland in 1939 and onwards. I can express nothing but sympathy for your wish to distance yourself from the German reign of terror during the Nazi regime, and I'm not arguing for putting swastikas in the game. Nor do I want another flag debate. But as I've written before, I believe that we should allow ourselves to make a difference between the reasonably accurate portrayal of national forces in the light-hearted arcade game that is World of Warships, and the horrible reality that is actual war. I, for one, would not read a political message of terror into the inclusion of a "Stuka siren" sound effect in the game. Best regards! 8 1 Share this post Link to post Share on other sites
[GEUS] TeaAndTorps Players 820 posts 2,680 battles Report post #22 Posted August 6, 2020 43 minutes ago, Procrastes said: By that logic, I suppose we should remove not only the siren but also the Stuka itself, since the actual plane that was dropping the bomb was probably the prime source of terror for the recipients? And by extension, we would then have to think about removing all WW2-related German (and Japanese and Italian) content as well. And the Russian/Soviet content would probably also have to go, since Stalinist Russia took part in the invasion and ensuing terror campaign against Poland in 1939 and onwards. I can express nothing but sympathy for your wish to distance yourself from the German reign of terror during the Nazi regime, and I'm not arguing for putting swastikas in the game. Nor do I want another flag debate. But as I've written before, I believe that we should allow ourselves to make a difference between the reasonably accurate portrayal of national forces in the light-hearted arcade game that is World of Warships, and the horrible reality that is actual war. I, for one, would not read a political message of terror into the inclusion of a "Stuka siren" sound effect in the game. Best regards! Wholeheartedly agree. One would also have to address the fact that the Allied nations don't exactly have shining human rights records when you look at colonial wars, including the USA's westward expansion. I happen to be glad we don't have swastikas in game and the hammer and sickle is uncomfortable (I recognise that other people prioritise historical accuracy without an ideological agenda though, and as long as we discuss it with mutual respect that's fine) but stuka sirens seem more like part of representing the military hardware of the time, rather than something particularly fascist. 4 Share this post Link to post Share on other sites
[BHSFL] Beastofwar [BHSFL] Players 4,596 posts Report post #23 Posted August 6, 2020 43 minutes ago, Procrastes said: By that logic, I suppose we should remove not only the siren but also the Stuka itself, since the actual plane that was dropping the bomb was probably the prime source of terror for the recipients? And by extension, we would then have to think about removing all WW2-related German (and Japanese and Italian) content as well. And the Russian/Soviet content would probably also have to go, since Stalinist Russia took part in the invasion and ensuing terror campaign against Poland in 1939 and onwards. I can express nothing but sympathy for your wish to distance yourself from the German reign of terror during the Nazi regime, and I'm not arguing for putting swastikas in the game. Nor do I want another flag debate. But as I've written before, I believe that we should allow ourselves to make a difference between the reasonably accurate portrayal of national forces in the light-hearted arcade game that is World of Warships, and the horrible reality that is actual war. I, for one, would not read a political message of terror into the inclusion of a "Stuka siren" sound effect in the game. Best regards! All machines of war are horrible to those humans that get ripped apart by them. We would not have a game if that was taken into account. But there are no humans modellend on ships in the matches. 3 Share this post Link to post Share on other sites
[R_N_G] Bindolaf_Werebane Players 1,387 posts 12,045 battles Report post #24 Posted August 6, 2020 Again, I don't disagree with your arguments. It's all horrible, whether it's exploding shells or watery graves. Of course I can differentiate (or compartmentalize) and still enjoy the game. There are no civilians in the game, not even military personnel (and that's good). It's all light-hearted fun (with plenty of salt). Just for me (and I say again, this is a personal thing), the Stuka siren is a bridge too far, because it didn't even have the weak excuse, "we need to bomb enemy forces, cause we're at war, so we need exploding things". It was just terror. Thanks for the well thought-out and constructive posts everyone. 1 2 Share this post Link to post Share on other sites
[T-N-T] Sigimundus Weekend Tester, Players, In AlfaTesters 6,566 posts 16,015 battles Report post #25 Posted August 6, 2020 17 hours ago, Communist_Loli said: With a heavy heart, I'm sad to inform everyone that the Stukas for E. Lowenhardt won't be getting any sirens :C 5 Share this post Link to post Share on other sites