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Jethro_Grey

AL Premium crates drop chance

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So, i decided to try my luck with the AL crates as i really want the Roon psychopath captain.

 

As mentioned in another thread, i bought three crates before and got Littorio once and Baltimore twice. Fine, whatever.

Decided to give it another go and bought again three crates (one a couple of days ago which gave me Jean Bart - yay!) and two today which gave me...Jean Bart twice.

 

I know it's RNG and "luck" and stuff, but c'mon! Getting the same captain over and over again is dumb!

It's like buying three copies of the same movie.

 

 

@MrConway @Crysantos could you pls check if there's a bug? Were there any reports of this happening in larger numbers? Or did i just rolled the **** price on the wheel of misfortune 2 times?

Also, is there a way you can take two of these Jean Barts away and give me Roon and Enterprise instead?

 

Pretty pls with Roons psychotic outburst of rage cherry on top! :Smile_honoring:

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48 minutes ago, Jethro_Grey said:

So, i decided to try my luck with the AL crates as i really want the Roon psychopath captain.

 

As mentioned in another thread, i bought three crates before and got Littorio once and Baltimore twice. Fine, whatever.

Decided to give it another go and bought again three crates (one a couple of days ago which gave me Jean Bart - yay!) and two today which gave me...Jean Bart twice.

 

I know it's RNG and "luck" and stuff, but c'mon! Getting the same captain over and over again is dumb!

It's like buying three copies of the same movie.

 

 

@MrConway @Crysantos could you pls check if there's a bug? Were there any reports of this happening in larger numbers? Or did i just rolled the **** price on the wheel of misfortune 2 times?

Also, is there a way you can take two of these Jean Barts away and give me Roon and Enterprise instead?

 

Pretty pls with Roons psychotic outburst of rage cherry on top! :Smile_honoring:

 

This is working as intended, sorry. Roon has the same chance to be in there as the other captains you got, you just got unlucky :(

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6 minutes ago, MrConway said:

 

This is working as intended, sorry. Roon has the same chance to be in there as the other captains you got, you just got unlucky :(

so, you claim that JG bought 3+3 containers and got 1+2+3 captains is rng and not the intention ...., you must think that we are morons here

take dices and tell us how many throws it takes to reach such a result ...

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17 minutes ago, hellhound666 said:

so, you claim that JG bought 3+3 containers and got 1+2+3 captains is rng and not the intention ...., you must think that we are morons here

take dices and tell us how many throws it takes to reach such a result ...

 

Literally six if you are lucky/unlucky, as each dice throw is independent from the other ones. The same applies to the containers since all results have the same drop chance (there are no "rare" results in the containers).

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40 minutes ago, MrConway said:

 

This is working as intended, sorry. Roon has the same chance to be in there as the other captains you got, you just got unlucky :(

Working as intended. I see.

 

I understand that WG as a company has to monetize the game somehow. Without monetization, no game developement, no pay checks for the staff and no profits for the higer ups.

And that's fine.

 

But, and it's a big butt:

 

You (as in WG ) could easily add the same check you use for checking if a premium ship is in port or not and roll the next one.

It's basically a simple copy paste of a line of code.

 

You have tons of AL captains with wave 3 in the pool to make this feasable, considering the pricing on a single crate.

I don't get Roon in this box but JB? Fine, i buy another one and get Baltimore. And so on and so on.

By the time i do recieve Roon a bought several rather expensive crates (2x the price of the german premium crates).

As a result, i have several different captains and you (as in WG) received a significant portion of my disposable income.

 

Which is a Win-Win, even if i have captains i didn't want. But at least i don't feel ripped-off. 

 

Now, you say it's working as intended that you can get the same captain OVER and OVER again.

Where is my incentive to spend more money on these rather expensive crates to get that one specific captain?

Why would i now, that i spend 50+€ on crates and got effectively only 3 captains out of it, spend even more money and risk getting the same captains AGAIN?

 

So, working as intended means in this case, you can get lucky and get the captain you want in the first or second crate or NOT AT ALL, but you can throw even more money at us trying.

 

Lootboxes are fine, but if there is no "fail safe" or any other means to prevent you from getting the same item multiple times, it's a rip-off scheme and goes from 'working as intended' to 'milking as intended'.

The least WG could have done is having a max limit on how many captains you can get set to 2, considering the pricing of these crates.

 

Anyways, well played.

 

 

 

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4 minutes ago, Kartoffelmos said:

 

Literally six if you are lucky/unlucky, as each dice throw is independent from the other ones. The same applies to the containers since all results have the same drop chance (there are no "rare" results in the containers).

i can calculate, what i asked for is how many throws it takes to reach the same result. and how do you know that they have the same drop chance? is it because they told so? re you so naive?

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10 minutes ago, Jethro_Grey said:

Working as intended. I see.

 

I understand that WG as a company has to monetize the game somehow. Without monetization, no game developement, no pay checks for the staff and no profits for the higer ups.

And that's fine.

 

But, and it's a big butt:

 

You (as in WG ) could easily add the same check you use for checking if a premium ship is in port or not and roll the next one.

It's basically a simple copy paste of a line of code.

 

You have tons of AL captains with wave 3 in the pool to make this feasable, considering the pricing on a single crate.

I don't get Roon in this box but JB? Fine, i buy another one and get Baltimore. And so on and so on.

By the time i do recieve Roon a bought several rather expensive crates (2x the price of the german premium crates).

As a result, i have several different captains and you (as in WG) received a significant portion of my disposable income.

 

Which is a Win-Win, even if i have captains i didn't want. But at least i don't feel ripped-off. 

 

Now, you say it's working as intended that you can get the same captain OVER and OVER again.

Where is my incentive to spend more money on these rather expensive crates to get that one specific captain?

Why would i now, that i spend 50+€ on crates and got effectively only 3 captains out of it, spend even more money and risk getting the same captains AGAIN?

 

So, working as intended means in this case, you can get lucky and get the captain you want in the first or second crate or NOT AT ALL, but you can throw even more money at us trying.

 

Lootboxes are fine, but if there is no "fail safe" or any other means to prevent you from getting the same item multiple times, it's a rip-off scheme and goes from 'working as intended' to 'milking as intended'.

The least WG could have done is having a max limit on how many captains you can get set to 2, considering the pricing of these crates.

 

Anyways, well played.

  

  

  

 

We have containers that have this very same mechanic, where duplicates are automatically re-rolled, but we chose not to apply it here as you can actually use multiple of the same captain on different ships.

 

And from what I have seen, there are quite a few people who specifically want this, so that they can use their AL captains or more than one ship.

 

But the feedback is noted and we'll see what we can do in future.

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9 minutes ago, Jethro_Grey said:

Working as intended.

This was why I didn't buy any AL captains this time: there are only a few specific ones that are of use to me, and the RNG mechanic made it unlikely that I would get them.

 

I would think that WG would make more money if they did an offer more along the following lines:

  • Specific captains for a set price (presumably, slightly more than equivalent 10 pointers cost in the Armory [sic]).
  • Gamble boxes where each captain obtained is cheaper than the specific ones, but which one you get is random i.e. the present situation.
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10 minutes ago, hellhound666 said:

is it because they told so? re you so naive?

 

Because as far as I know, WG has yet to create a mind-reading algorithm that tailor the drop chance against each customer's wishes.

 

4 minutes ago, MrConway said:

But the feedback is noted and we'll see what we can do in future.

 

I will just add that I "burned" myself the last time and thus did not bother to buy any containers this time around. If one only needs captains from a certain nation (or a specific individual), receiving duplicates only leads to frustration.

 

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2 minutes ago, Verblonde said:

This was why I didn't buy any AL captains this time: there are only a few specific ones that are of use to me, and the RNG mechanic made it unlikely that I would get them.

 

I would think that WG would make more money if they did an offer more along the following lines:

  • Specific captains for a set price (presumably, slightly more than equivalent 10 pointers cost in the Armory [sic]).
  • Gamble boxes where each captain obtained is cheaper than the specific ones, but which one you get is random i.e. the present situation.

WG's logic: it's a slot machine, and people will throw in the money till they get the desired captain.

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3 minutes ago, Kartoffelmos said:

 

Because as far as I know, WG has yet to create a mind-reading algorithm that tailor the drop chance against each customer's wishes.

they dont need mind-reading, they just need an algorithm to slightly increase the chance of a repetitive drop chance. this shouldn't be that hard to understand ...

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27 minutes ago, Jethro_Grey said:

Working as intended. I see.

 

I understand that WG as a company has to monetize the game somehow. Without monetization, no game developement, no pay checks for the staff and no profits for the higer ups.

And that's fine.

 

But, and it's a big butt:

 

You (as in WG ) could easily add the same check you use for checking if a premium ship is in port or not and roll the next one.

It's basically a simple copy paste of a line of code.

 

You have tons of AL captains with wave 3 in the pool to make this feasable, considering the pricing on a single crate.

I don't get Roon in this box but JB? Fine, i buy another one and get Baltimore. And so on and so on.

By the time i do recieve Roon a bought several rather expensive crates (2x the price of the german premium crates).

As a result, i have several different captains and you (as in WG) received a significant portion of my disposable income.

 

Which is a Win-Win, even if i have captains i didn't want. But at least i don't feel ripped-off. 

 

Now, you say it's working as intended that you can get the same captain OVER and OVER again.

Where is my incentive to spend more money on these rather expensive crates to get that one specific captain?

Why would i now, that i spend 50+€ on crates and got effectively only 3 captains out of it, spend even more money and risk getting the same captains AGAIN?

 

So, working as intended means in this case, you can get lucky and get the captain you want in the first or second crate or NOT AT ALL, but you can throw even more money at us trying.

 

Lootboxes are fine, but if there is no "fail safe" or any other means to prevent you from getting the same item multiple times, it's a rip-off scheme and goes from 'working as intended' to 'milking as intended'.

The least WG could have done is having a max limit on how many captains you can get set to 2, considering the pricing of these crates.

 

Anyways, well played.

 

 

 

WG is simply giving you gacha experience, something normal in Azur Lane or Arknights.

 

Difference? In these two games you use rather easily obtainable currency when "rolling" for new characters, though you can spend money for that. Gacha WG edition means you start with your wallet:cap_cool:

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2 minutes ago, hellhound666 said:

they dont need mind-reading, they just need an algorithm to slightly increase the chance of a repetitive drop chance. this shouldn't be that hard to understand ...

 

Except the container content is decided when you obtain them and not when you open them, which means that people who buy containers in bulks cannot be affected by your hypothesis.

But I guess you'll reply that I'm naive for trusting that information as well?

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6 minutes ago, Kartoffelmos said:

 

Except the container content is decided when you obtain them and not when you open them, which means that people who buy containers in bulks cannot be affected by your hypothesis.

But I guess you'll reply that I'm naive for trusting that information as well?

you just need another algorithm for that, shouldn't be that hard

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8 minutes ago, hellhound666 said:

you just need another algorithm for that, shouldn't be that hard

 

I doubt that that is cost effective for a product that essentially sells itself and then some if the desired prize is not obtained. Rigging the process will lead to lower sales overall, as people will start to question the system.

 

If one needs to make it hard(er) to detect because of this, it is not worth the effort at all, as the increase in profit will be negligible.

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I suspect they will sell more if you could but individual captains rather than gamble, I won't buy them out of principle.

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1 minute ago, Kartoffelmos said:

 

I doubt that that is cost effective for a product that essentially sells itself and then some if the desired prize is not obtained. Rigging the process will lead to lower sales overall, as people will start to question the system.

 

If one needs to make it hard(er) to detect because of this, it is not worth the effort at all, as the increase in profit will be negligible.

well, people do question the system. for me it looks rather rigged - out of 8 options you will get 1+2+3. in similar ways it has also been in streams i've seen. luckily i could not care less which captain i have in my ship :)

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For what it's worth, I bought six premium ones and got two Roons.

 

Also got three S-R's and one very confused Littorio, but that's life. @Jethro_Grey

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3 minutes ago, lafeel said:

For what it's worth, I bought six premium ones and got two Roons.

 

Also got three S-R's and one very confused Littorio, but that's life. @Jethro_Grey

Soviet greed programming stronk!

 

Exchanging one Jean Bart for one Roon, and one Littorio for whatever S-R is! ^^

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4 minutes ago, Jethro_Grey said:

Soviet greed programming stronk!

 

Exchanging one Jean Bart for one Roon, and one Littorio for whatever S-R is! ^^

Sovietskaya Rossia, of course.

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As I stated ealier one and half week ago I want Jean Bart and Littorio as I very like them in Azur Lane and I get Yat Sen and Sovetskaya Rossiya instead - not very bad as dubloons were from recruiter program get back from spendings made by recruits but I'm not very happy either. I will for sure not buy more containers for that gambling crap. 

 

If WG would introduce method of certain buying of specific Azur Lane capitain I would be not complain. I would go even further and if WG will made purchasing Azur Lane Capitains like Submarine Tokens but for dubloons I would probably spend some more - in this way I would not spend anything for this collab.

 

Telling by Red that some players want to have more same capitains is just biggest bullcrap ever heard in which only biggest idiots could believe. It's only waiting for losers stupid enough who want to spend some enormous sum of dubloons to get their favourite character. Thats all. And yes, your statement that feedback is noted has value similar to the <something very unworthy> as with possible fourth collab I'm more than sure that nothing will change. Sad truth.

 

If people want to have more same capitains so why you not sell more Kuznetsovs, Cunninghamms, Świrski, Abbonayeus, Sansonetti ect.. :Smile_trollface::Smile_teethhappy:

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"This is working as intended, sorry."

 

I think that's the most apt description of WoWs RNG I've ever heard.

 

It seems like the most interesting thing to find out would be, what was the actual intention?

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4 hours ago, Jethro_Grey said:

So, i decided to try my luck with the AL crates as i really want the Roon psychopath captain.

I would trade you one. I got 2 Russkis, 2 Roons, 1 Littorio and 1 Baltimore... while I was hoping for any Japanese, who should be the most likely drops with two of them in the pool.

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